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Adding a happy ending IS breaking artistic intergrity.


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#226
katamuro

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Aweus wrote...

RedTail F22 wrote...

Why are you against giving people choice? It's kind of Mass Effect's thing.

Yeah, this. You know, I dont even get mad or anything when I see a thread where someone says he liked the ending and explains why. Thats cool. Why should I be upset about it? Good for the guy.

But I honestly start to rage when I see threads where people are against giving more options or calls me stupid becouse I liked different things from them.


pretty much yeah

#227
ticklefist

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What.Artistic.Integrity.

In the world of art, Mass Effect 3 was a tracing.

#228
Lookout1390

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I'm starting to think artistic integrity is the last thing this series needed...

#229
txgoldrush

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AlexXIV wrote...

It would be a main theme if you had a choice to sacrifice. It doesn't really matter though, because this theme exists since ME1. Also the very appearance of a big plot twist/Deus Ex at the end betrayed any main themes anyway. I like how people who have no clue about art try to lecture others. I have no clue about art either, mind you, but seeing how the OP doesn't even have a point you don't even know anything about art. Thanks alot for the art lesson though.

Mind you, I am not for a happy ending, because imo it would feel cheep and forced. But doesn't change how the OP fails to hit any points.


You do have a choice to sacrifice.....notice how in the only end where Shep survives, the synthetics die, which is a bummer for geth lovers, and Shep really does not die altogether in the Control ending but loses his form. The most positive outcome, syntheis, always results in Shep's death.

#230
Storenumber9

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Having Shepard personally live through the events has no bearing on the integrity of the series.

If anything, his forced death does kind of cheapen the series. You can throw "it's so dark and artistic" until the cows come home, but there hasn't been a luckier bastard since John McClane. He's the typical action hero.

#231
Storenumber9

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txgoldrush wrote...

AlexXIV wrote...

It would be a main theme if you had a choice to sacrifice. It doesn't really matter though, because this theme exists since ME1. Also the very appearance of a big plot twist/Deus Ex at the end betrayed any main themes anyway. I like how people who have no clue about art try to lecture others. I have no clue about art either, mind you, but seeing how the OP doesn't even have a point you don't even know anything about art. Thanks alot for the art lesson though.

Mind you, I am not for a happy ending, because imo it would feel cheep and forced. But doesn't change how the OP fails to hit any points.


You do have a choice to sacrifice.....notice how in the only end where Shep survives, the synthetics die, which is a bummer for geth lovers, and Shep really does not die altogether in the Control ending but loses his form. The most positive outcome, syntheis, always results in Shep's death.


I think we've gone over that none of the outcomes are exactly postive, no matter how you spin it.

#232
dallicant

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txgoldrush wrote...


No, the OPTION of a happy ending doesn't fit the Mass Effect universe either...not after billions die, nevermind that the whole society was built by the Reapers anyway. So the lost of their tech with the loss of the Reapers or their purpose DOES FIT with the universe. The fact that the Reapers are gone, that set up the Mass Effect galaxy in the first place, calls for a NEW BEGINNING.

Do I want more choice involved in the ending?..yes I do. An epilogue could fuffill this grievance. But still even with your choices mattering, you can still have a bittersweet at best ending.


I don't understand the argument about society or technology being invalid because it was built on Reaper technology.  Everything has to come from somewhere.  If you live in Europe, should you reject all paper products because paper is from China and Europe needs to develop its own?

To use a more controversial (and perhaps more relevant) example, should India stop the use of western medicine because it was brought by the British conquest (let's ignore the fact that western medicine itself draws on lots of different sources)?  Ideas come from interaction, not isolation, and that means building on what came before.

Yes, there's always Indoctrination, but there's no indication that the mass relays were Indoctrinating the people using them.  

#233
firebreather19

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The whole "I don't want to play a game that reminds me how ****ty life is" argument is pretty weak.

I didn't hear it when you had to leave Kaidan or Ashley on Virmire.
Didn't hear it when the crew was either killed or at the very least abducted and maybe liquified.
Didn't hear it when Wrex might've died.
Or maybe when you had to shoot Legion, or he gave himself up for a better purpose.
Or even when Mordin sacrificed himself, or you shot him to protect the alliance with the Salarians.
I didn't hear it when hundreds of thousands of Batarians died on your watch.

Mass Effect was always about sacrifice. ME2 was always about gaining the loyalty of your squadmates and making them the future leaders of the the Reaper resistance movement. He asked Shepard, "What do we do?" Response: "We fight or we die." There is no "we win" involved. But survival. Sacrifice to survive, and hope the future is grateful.

There are so many profound messages throughout the series, and they all seem to just be lost upon people.

#234
TheHoneyRuns

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firebreather19 wrote...

TheHoneyRuns wrote...

For what it's worth, no, you don't. Dr. Amanda Kenson does.

She signalled the reapers. That galaxy was destroyed the moment she did that. Shepard just saved the rest of galaxy. As always. Until the end ME3, anyway.



If you want to use that logic, Shepard saved all organic life from a constant cycle of being groomed, evolved, and subsequently harvested by the Reapers. Plus the mass relays shutting down don't destroy the clusters they're in, so he/she doesn't actually destroy the galaxy. 


Please don't play with my logic, you're using it wrong. Put it down and manhandle your own logic.

The two incidents are entirely different. If you believe that the Godchild gave you the same logic, principles and choices that the Arrival DLC did, woo-hoo, but you're wrong. One was a decently-written if melodramatic plot device to set Shepard up for the beginning of the third game in the brig, but it is made very clear the Kenson and Indoctrination are the villains, not Shepard.

The Catalyst confrontation, by removing Shepard's abillity to say WTF and start shooting or paragoning her ass off made Shepster the villain. Huge difference.


EDIT: Whoa, this just registered. SHUTTING DOWN? I'm sorry, what is this? Did the catalyst baby tell you that you would "shut down" the relays? No. He said destroy. Did the multi-color space farts politely ask the relays to stop working and go to sleep you've had a long day have a nice long rest? No they did not. They danced through the galaxy like Disney Princess sparkle dust and f**king exploded the relays. Series logic dictates. Peeps died.

Modifié par TheHoneyRuns, 26 mars 2012 - 08:31 .


#235
Storenumber9

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dallicant wrote...

txgoldrush wrote...


No, the OPTION of a happy ending doesn't fit the Mass Effect universe either...not after billions die, nevermind that the whole society was built by the Reapers anyway. So the lost of their tech with the loss of the Reapers or their purpose DOES FIT with the universe. The fact that the Reapers are gone, that set up the Mass Effect galaxy in the first place, calls for a NEW BEGINNING.

Do I want more choice involved in the ending?..yes I do. An epilogue could fuffill this grievance. But still even with your choices mattering, you can still have a bittersweet at best ending.


I don't understand the argument about society or technology being invalid because it was built on Reaper technology.  Everything has to come from somewhere.  If you live in Europe, should you reject all paper products because paper is from China and Europe needs to develop its own?

To use a more controversial (and perhaps more relevant) example, should India stop the use of western medicine because it was brought by the British conquest (let's ignore the fact that western medicine itself draws on lots of different sources)?  Ideas come from interaction, not isolation, and that means building on what came before.

Yes, there's always Indoctrination, but there's no indication that the mass relays were Indoctrinating the people using them.  


You could also use the example that America got a lot of medical and technological advances from the ****s after WW2.

How do you think we got to the moon?

#236
Cody211282

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txgoldrush wrote...

Icinix wrote...

The ending of the game broke the integrity of the game.

EDI's boobs broke the integrity of the game.

Needing Ashley to be sexier broke the integrity of the game.

Auto Dialogue broke the integrity of the game.





Really. It would be amazing if BioWare could add anything in the form of DLC or game amendments that would do anything BUT add integrity to the game.


auto dialogue = a better written Shepard and really, Renegade Shep was poorly written in the first two games.


No autodialogue=bad RPG

Shepard is a bank slate for a reason, tying to force a dev made personality on him at the last moment was a ****ty thing to do and it reaks of them just being lazy.

#237
Laughing.Man.d8D

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firebreather19 wrote...

Mbednar wrote...

firebreather19 wrote...

Laughing.Man.d8D wrote...

Everyone sacrificed their Shepard's to ensure the destruction of the galaxy, all hail artistic integrity, I feel so much better.


Idk what game you played. My Shepard sent the Reapers to hell, maybe sacrificing the Geth and Edi in the process but knowing they achieved free will and would have wanted him to do it anyways. He survived somehow...miracle or tech implants or maybe he's actually dead and just in his own version of heaven, but he finds Miranda and maybe some measure of peace. I think, a man like him who's been through the things he has...you can only find so much peace after that. 


Relays go supernova (why do ya think the Normandy is fleeing explosion?). 

Everyone dies. 

Plot Hole that Shepard is alive.


Lol. Yes the Normany happened to flee the explosion and land on a nearby planet that wasn't destroyed in the supposed galaxy wiping mass relay detonations? There's no plot hole, the Mass Relays are deactivated, not slammed into with an asteroid. Completely different scenarios. 


Starchild says that once you release the Crucibles engery the mass relays will be DESTROYED, not deactivated. Don't even get me started on Joker flying at FTL and the explosion wave catches up to him.

#238
Mbednar

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firebreather19 wrote...

The whole "I don't want to play a game that reminds me how ****ty life is" argument is pretty weak.

I didn't hear it when you had to leave Kaidan or Ashley on Virmire.
Didn't hear it when the crew was either killed or at the very least abducted and maybe liquified.
Didn't hear it when Wrex might've died.
Or maybe when you had to shoot Legion, or he gave himself up for a better purpose.
Or even when Mordin sacrificed himself, or you shot him to protect the alliance with the Salarians.
I didn't hear it when hundreds of thousands of Batarians died on your watch.

Mass Effect was always about sacrifice. ME2 was always about gaining the loyalty of your squadmates and making them the future leaders of the the Reaper resistance movement. He asked Shepard, "What do we do?" Response: "We fight or we die." There is no "we win" involved. But survival. Sacrifice to survive, and hope the future is grateful.

There are so many profound messages throughout the series, and they all seem to just be lost upon people.


In ALL of those scenarios we had a choice.

The ending of 3 was 1one choice with 3 different colors.

The unbelievable number of choices throughout the series was railroaded into a structured outcome.

#239
dallicant

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Storenumber9 wrote...

dallicant wrote...

txgoldrush wrote...


No, the OPTION of a happy ending doesn't fit the Mass Effect universe either...not after billions die, nevermind that the whole society was built by the Reapers anyway. So the lost of their tech with the loss of the Reapers or their purpose DOES FIT with the universe. The fact that the Reapers are gone, that set up the Mass Effect galaxy in the first place, calls for a NEW BEGINNING.

Do I want more choice involved in the ending?..yes I do. An epilogue could fuffill this grievance. But still even with your choices mattering, you can still have a bittersweet at best ending.


I don't understand the argument about society or technology being invalid because it was built on Reaper technology.  Everything has to come from somewhere.  If you live in Europe, should you reject all paper products because paper is from China and Europe needs to develop its own?

To use a more controversial (and perhaps more relevant) example, should India stop the use of western medicine because it was brought by the British conquest (let's ignore the fact that western medicine itself draws on lots of different sources)?  Ideas come from interaction, not isolation, and that means building on what came before.

Yes, there's always Indoctrination, but there's no indication that the mass relays were Indoctrinating the people using them.  


You could also use the example that America got a lot of medical and technological advances from the ****s after WW2.

How do you think we got to the moon?



Operation Paperclip is an even better example, thanks for bringing it up.

#240
txgoldrush

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Mbednar wrote...

txgoldrush wrote...

You do not know how the relays blow...why? Because an unknown device was used, not a known method. The crucible may very well interact differently with the relay than say, an asteroid. Nevermind that the crucible may cause the relays to blow with its energy, which causes the same affect in the system as what the Crucible did to earth. So the worst ending may destroy almost everything, but the better endings will transfer their effects through relay bursts. But the use of an unknown such as the Crucible means the plot hole doesn't really exist. Is it a lazy way to cover one? Absolutely.

Really, the most likely thing is whatever happens to Earth happens everywhere.


Cool we've got active dialogue going.

Right, but the explosion the Normandy is fleeing IS likely the Relay blowing up.  Last I checked, the Normandy was above Earth.  Meaning, the explosion reached Earth.

Oh, and I never got a reply before.  How is Mass Effect dark?

The ENTIRE series has been about suceeding against all odds and beating the no win scenario.  Both of the previous games have "happy" endings that occur "IF" you played the heck out of the game and prepared.

Truthfully, EMS should have played a major factor in determining whether you get a "happy" ending, but it essentially did nothing.


The Normandy may have fled the explosion over Earth.

How is Mass Effect dark?

Because its full of stories about loss, horrible cruelty, unhappy endings, etc. How can you look at the Sanctuary mission and say the series isn't dark? Those people didn't have happy endings. And even in ME3, Shep beats all odds, he stops the cycle.

#241
ZtalkerRM

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txgoldrush wrote...

Face it.....a happy ending WOULD break the intergrity of the game.

The MAIN THEME of Mass Effect 3 is VICTORY THROUGH SACRIFICE.. This requires an ending that is bittersweet at best. Yes trilogies as a whole can overlying themes throughout, such as overcoming all odds (which WAS fuffilled in ME3, Shepard DID break the cycle), but single entries in a series or trilogy has their own themes.

Bioware should, and looks like they are, provide far more clarity and closure, however, not change the tone of the ending or provide a happy ending. To do so is selling out and breaking the relevance of the ending....

Hell, ME1 was not a fully happy ending, in fact had elements of victory through sacrifice, as either the a part of the alliance navy or the council is sacrificed, and ME2 is a hollow victory at best. This isn't Star Wars either, where Alderaan and Taris can be annihilated but be no longer relevant 5 minutes later....and end on a ceremony. And ME3 is so dark, a happy ending would not be appropriate.

In fact, ending the current universe and creating a new beginning IS A GOOD THING and a smart move. That needs to stay.


Fully agree with you.
People who want a happy ending don't see what Bioware was trying to do: Make Shepherd a martyr of the franchise, like Revan is for the Kotor- and Star Wars universe. A tragic hero that stopped being a player character but became something 'more.'

However, there is no ending in the game right now.
I don't call a green/blue/red explosion an ending. Explaination about what happend with people, races, planets, love interest; the universe in general is.

Mass Effect 3 can and probably should end with Shepherd's death. It needs to have context and meaning though. Giving us that context isn't breaking artistic integrity: It's polishing.

#242
Mbednar

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Here is a a piece from PCGAMER that illustrates how all of you are right.  Whether you believe in the "Artistic Integrity" of the game.  Or whether you believed you were short-changed due to a lack of choice.

Susan O'Connor said it best when asked of her opinion in PCGAMER:

www.pcgamer.com/2012/03/23/mass-effect-3-ending-what-do-game-writers-think/

---------------------------------------------------------------------------------
Susan O’Connor
O’Connor is a professional game writer. She’s written for
BioShock, BioShock 2, and Far Cry 2, among other games. She founded the
Game Writers Conference, now part of GDC Austin. In 2008, she shared the
GDC “Best Writing” award (for BioShock) with Ken Levine, Joe McDonagh,
and Emily Ridgway.

“Whoever said ‘Dying is easy, comedy is hard’ never wrote for video
games. I haven’t played Mass Effect 3 yet, so I can’t speak to that game
specifically, except to say that my heart goes out to those guys on the
team, who I am sure worked incredibly hard on that project. This whole
experience has got to be a punch in the gut for them. Speaking more
generally, this issue feels like one of player expectation. The
takeaway, for me, is that if players are promised player agency, they’re
going to want to see that promise delivered all the way to the (bitter)
end.
If players know from the get-go that they’re playing an authored
game—or if they’re lulled into complacency with the illusion of
agency—then they’ll accept an authored ending, as we’ve seen with other
successful games. The trick is to know up front which kind of game the
team is making, so that they can set player expectation—AND TEAM
expectation as well. If the creatives know up front that they’re not the
ones telling the story—that their job is to give players the tools to
tell their own story, and then get out of the way—then they’ll come at
the work from a completely different place. And the end result will be
dramatically different. Better? That I don’t know. Only time will tell.
(I’m a sucker for a good story, myself, so I’m a little biased.)”


----------------------------------------------------------------------------------------


Again.  This was one of the statements in PCGAMER, not my own original content.

#243
alberta

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LMAO - artistic integrity is your and BW's claim to this point in time for their horribly botched ending? Yeah, if I was you or BW I'd claim "artistic integrity" to if I produced something that bad. It certainly wasn't a work of art or literature - but come on - when YOU have to claim "artistic integrity" for your own work that cannot pass muster with 15 years olds, not to mention adults, then you better claim "artistic integrity" because this are the only explanation BW can possible generate to explain that road kill.

#244
Aweus

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People who want a happy ending don't see what Bioware was trying to do: Make Shepherd a martyr of the franchise, like Revan is for the Kotor- and Star Wars universe. A tragic hero that stopped being a player character but became something 'more.'

It is a bit OT but since when Revan is a martyr for KotOR? He lives past KotOR is absent during KotOR2 and then returns in Revan novel and SWTOR, his final fate is remained to be seen.

Modifié par Aweus, 26 mars 2012 - 08:32 .


#245
firebreather19

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Mbednar wrote...

txgoldrush wrote...

You do not know how the relays blow...why? Because an unknown device was used, not a known method. The crucible may very well interact differently with the relay than say, an asteroid. Nevermind that the crucible may cause the relays to blow with its energy, which causes the same affect in the system as what the Crucible did to earth. So the worst ending may destroy almost everything, but the better endings will transfer their effects through relay bursts. But the use of an unknown such as the Crucible means the plot hole doesn't really exist. Is it a lazy way to cover one? Absolutely.

Really, the most likely thing is whatever happens to Earth happens everywhere.


Cool we've got active dialogue going.

Right, but the explosion the Normandy is fleeing IS likely the Relay blowing up.  Last I checked, the Normandy was above Earth.  Meaning, the explosion reached Earth.

Oh, and I never got a reply before.  How is Mass Effect dark?

The ENTIRE series has been about suceeding against all odds and beating the no win scenario.  Both of the previous games have "happy" endings that occur "IF" you played the heck out of the game and prepared.

Truthfully, EMS should have played a major factor in determining whether you get a "happy" ending, but it essentially did nothing.


Happy endings? 

In ME1, the Citadel was invaded and hundreds if not thousands were converted into husks. Yeah Shepard stopped Sovereign, but the cost is still there. "Welp we got the bad guy" doesn't cover the fact that the counsel didn't heed your warnings and thousands of people in that one game alone were killed and used as Reaper puppets. Just because Shepard comes out of the rubble doesn't mean it's happy. It means he/she survived. 

In ME2, colonists are getting liquified and huskified. You're practically abandoned by the Counsel and military, and your crew gets nearly (or maybe completely) liquified to fuel Human protoreaper. You gain your squadmates and sure you beat it, but by the end you realize you're just delaying the inevitable. The Reapers won't stop until they've murdered (or harvested, if you'd like) you and everyone you love. 

So very happy.

#246
txgoldrush

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Mbednar wrote...

firebreather19 wrote...

The whole "I don't want to play a game that reminds me how ****ty life is" argument is pretty weak.

I didn't hear it when you had to leave Kaidan or Ashley on Virmire.
Didn't hear it when the crew was either killed or at the very least abducted and maybe liquified.
Didn't hear it when Wrex might've died.
Or maybe when you had to shoot Legion, or he gave himself up for a better purpose.
Or even when Mordin sacrificed himself, or you shot him to protect the alliance with the Salarians.
I didn't hear it when hundreds of thousands of Batarians died on your watch.

Mass Effect was always about sacrifice. ME2 was always about gaining the loyalty of your squadmates and making them the future leaders of the the Reaper resistance movement. He asked Shepard, "What do we do?" Response: "We fight or we die." There is no "we win" involved. But survival. Sacrifice to survive, and hope the future is grateful.

There are so many profound messages throughout the series, and they all seem to just be lost upon people.


In ALL of those scenarios we had a choice.

The ending of 3 was 1one choice with 3 different colors.

The unbelievable number of choices throughout the series was railroaded into a structured outcome.


Fact, ALL Bioware games are this.....KOTOR had only one choice that mattered, so did Jade Empire....Nevermind that ME1 and ME2 had red and blue endings with the latter based on your  performance as well.

Yes, the endings visually are the same, but they do entirely three different things....different in theory enough that if you side with the geth, you may not want to choose the red ending.

#247
Aweus

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firebreather19 wrote...

Happy endings? 

In ME1, the Citadel was invaded and hundreds if not thousands were converted into husks. Yeah Shepard stopped Sovereign, but the cost is still there. "Welp we got the bad guy" doesn't cover the fact that the counsel didn't heed your warnings and thousands of people in that one game alone were killed and used as Reaper puppets. Just because Shepard comes out of the rubble doesn't mean it's happy. It means he/she survived. 

In ME2, colonists are getting liquified and huskified. You're practically abandoned by the Counsel and military, and your crew gets nearly (or maybe completely) liquified to fuel Human protoreaper. You gain your squadmates and sure you beat it, but by the end you realize you're just delaying the inevitable. The Reapers won't stop until they've murdered (or harvested, if you'd like) you and everyone you love. 

So very happy.

Wasnt this already addressed? No matter what would you choose in ME3 ending it would still not be a full happy ending. Even if Shepard would get blue babies or whatever, it would still not be a classic happy ending. I think most Retake fans would agree with that.

#248
txgoldrush

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firebreather19 wrote...

Mbednar wrote...

txgoldrush wrote...

You do not know how the relays blow...why? Because an unknown device was used, not a known method. The crucible may very well interact differently with the relay than say, an asteroid. Nevermind that the crucible may cause the relays to blow with its energy, which causes the same affect in the system as what the Crucible did to earth. So the worst ending may destroy almost everything, but the better endings will transfer their effects through relay bursts. But the use of an unknown such as the Crucible means the plot hole doesn't really exist. Is it a lazy way to cover one? Absolutely.

Really, the most likely thing is whatever happens to Earth happens everywhere.


Cool we've got active dialogue going.

Right, but the explosion the Normandy is fleeing IS likely the Relay blowing up.  Last I checked, the Normandy was above Earth.  Meaning, the explosion reached Earth.

Oh, and I never got a reply before.  How is Mass Effect dark?

The ENTIRE series has been about suceeding against all odds and beating the no win scenario.  Both of the previous games have "happy" endings that occur "IF" you played the heck out of the game and prepared.

Truthfully, EMS should have played a major factor in determining whether you get a "happy" ending, but it essentially did nothing.


Happy endings? 

In ME1, the Citadel was invaded and hundreds if not thousands were converted into husks. Yeah Shepard stopped Sovereign, but the cost is still there. "Welp we got the bad guy" doesn't cover the fact that the counsel didn't heed your warnings and thousands of people in that one game alone were killed and used as Reaper puppets. Just because Shepard comes out of the rubble doesn't mean it's happy. It means he/she survived. 

In ME2, colonists are getting liquified and huskified. You're practically abandoned by the Counsel and military, and your crew gets nearly (or maybe completely) liquified to fuel Human protoreaper. You gain your squadmates and sure you beat it, but by the end you realize you're just delaying the inevitable. The Reapers won't stop until they've murdered (or harvested, if you'd like) you and everyone you love. 

So very happy.


Nevermind you SEE a colonist get LIQUIFIED right before your eyes....horrifyingly....

#249
AlexMBrennan

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Face it.....a happy ending WOULD break the intergrity of the game.

Unfortunately, not having a happy ending is breaking (the spirit of) the law. Artistic integrity does not supersede the law

In fact, ending the current universe and creating a new beginning IS A GOOD THING and a smart move. That needs to stay.

It's smart thing for the Mass Effect franchise. However, many fans, unlike corporate apologists like you, don't care very much about EA's future profits.

#250
TheHoneyRuns

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txgoldrush wrote...

Mbednar wrote...

firebreather19 wrote...

The whole "I don't want to play a game that reminds me how ****ty life is" argument is pretty weak.

I didn't hear it when you had to leave Kaidan or Ashley on Virmire.
Didn't hear it when the crew was either killed or at the very least abducted and maybe liquified.
Didn't hear it when Wrex might've died.
Or maybe when you had to shoot Legion, or he gave himself up for a better purpose.
Or even when Mordin sacrificed himself, or you shot him to protect the alliance with the Salarians.
I didn't hear it when hundreds of thousands of Batarians died on your watch.

Mass Effect was always about sacrifice. ME2 was always about gaining the loyalty of your squadmates and making them the future leaders of the the Reaper resistance movement. He asked Shepard, "What do we do?" Response: "We fight or we die." There is no "we win" involved. But survival. Sacrifice to survive, and hope the future is grateful.

There are so many profound messages throughout the series, and they all seem to just be lost upon people.


In ALL of those scenarios we had a choice.

The ending of 3 was 1one choice with 3 different colors.

The unbelievable number of choices throughout the series was railroaded into a structured outcome.


Fact, ALL Bioware games are this.....KOTOR had only one choice that mattered, so did Jade Empire....Nevermind that ME1 and ME2 had red and blue endings with the latter based on your  performance as well.

Yes, the endings visually are the same, but they do entirely three different things....different in theory enough that if you side with the geth, you may not want to choose the red ending.


You are absolutely right. That's not sarcasm, you are simply correct as long as you're referring to KotOR and beyond. They're early games did have multiple outcomes.

However, Fact, NO Bioware games are the end of a trilogy that promised branching storylines and stressed player control and gave us mass genocide.