Here is a a piece from PCGAMER that illustrates how all of you are right. Whether you believe in the "Artistic Integrity" of the game. Or whether you believed you were short-changed due to a lack of choice.
Susan O'Connor said it best when asked of her opinion in PCGAMER:
www.pcgamer.com/2012/03/23/mass-effect-3-ending-what-do-game-writers-think/---------------------------------------------------------------------------------
Susan O’Connor
O’Connor is a professional game writer. She’s written for
BioShock, BioShock 2, and Far Cry 2, among other games. She founded the
Game Writers Conference, now part of GDC Austin. In 2008, she shared the
GDC “Best Writing” award (for BioShock) with Ken Levine, Joe McDonagh,
and Emily Ridgway.“Whoever said ‘Dying is easy, comedy is hard’ never wrote for video
games. I haven’t played Mass Effect 3 yet, so I can’t speak to that game
specifically, except to say that my heart goes out to those guys on the
team, who I am sure worked incredibly hard on that project. This whole
experience has got to be a punch in the gut for them. Speaking more
generally, this issue feels like one of player expectation. The
takeaway, for me, is that if players are promised player agency, they’re
going to want to see that promise delivered all the way to the (bitter)
end.
If players know from the get-go that they’re playing an authored
game—or if they’re lulled into complacency with the illusion of
agency—then they’ll accept an authored ending, as we’ve seen with other
successful games. The trick is to know up front which kind of game the
team is making, so that they can set player expectation—AND TEAM
expectation as well. If the creatives know up front that they’re not the
ones telling the story—that their job is to give players the tools to
tell their own story, and then get out of the way—then they’ll come at
the work from a completely different place. And the end result will be
dramatically different. Better? That I don’t know. Only time will tell.
(I’m a sucker for a good story, myself, so I’m a little biased.)”
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Again. This was one of the statements in PCGAMER, not my own original content.