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Adding a happy ending IS breaking artistic intergrity.


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#276
tjmax

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txgoldrush wrote...

Face it.....a happy ending WOULD break the intergrity of the game.

The MAIN THEME of Mass Effect 3 is VICTORY THROUGH SACRIFICE.. This requires an ending that is bittersweet at best. Yes trilogies as a whole can overlying themes throughout, such as overcoming all odds (which WAS fuffilled in ME3, Shepard DID break the cycle), but single entries in a series or trilogy has their own themes.

Bioware should, and looks like they are, provide far more clarity and closure, however, not change the tone of the ending or provide a happy ending. To do so is selling out and breaking the relevance of the ending....

Hell, ME1 was not a fully happy ending, in fact had elements of victory through sacrifice, as either the a part of the alliance navy or the council is sacrificed, and ME2 is a hollow victory at best. This isn't Star Wars either, where Alderaan and Taris can be annihilated but be no longer relevant 5 minutes later....and end on a ceremony. And ME3 is so dark, a happy ending would not be appropriate.

In fact, ending the current universe and creating a new beginning IS A GOOD THING and a smart move. That needs to stay.


Its never been about a happy ending. its about finishing the story using the lore and logic of the game not pulling something new out in the last 10 min.

#277
BuckHammer

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Mbednar wrote...

BuckHammer wrote...

Aweus wrote...

BuckHammer wrote...

If they release a happy ending, I'm going to be pissed. No, it shouldn't even be a possibility.

You are a one selfish person. This or you dont even understand what Retake fans are asking for.


What do retake fans have to do with what I said? I just don't want the possibility of a happy ending. I'm typically not a fan of fairy tale endings because things hardly ever work out like that in reality. Ending the reaper threat is the mission that Shepard was made for. The fact that it consumes him in the end is very fitting, and it was probably the only thing that I liked about the current ending.

I guess saying that I would be "pissed" if they release a happy ending wouldn't be completely accurate. I wouldn't mind it so much if it came as part of altering the fundamental concept upon which the current ending is based. Ideally, BioWare should delete the current ending and remake one that fulfills the pre-release promises that were made. That is almost certainly not going to happen, though. Tacking a happy ending onto the current ending scenario is going to feel cheap and will just be a half-baked effort to appease the fans.

I realize that I did mischaracterize my own position to some extent, but you didn't even ask what motivated me to make such a statement before you called me selfish and implied that I was ignorant. I didn't really appreciate that.


You're being selfish because why shouldn't it at least be an option?

You don't have to choose it if you don't to.  If you would be pissed about Bioware adding something to please some people WITHOUT taking away anything you like; then you are being selfish.


I typed out three separate responses to this post and deleted all of them. You refuse to attempt to understand my point of view, so I must conclude that elaborating on my position will be useless. If you want to try to understand, I suggest that you re-read the post you quoted without the prejudicial assumption that I am somehow opposing you.

Another thing about sacrifice, is that it means nothing if it was not necessary to complete the task at hand. So, if you make an ending in which sacrifice is not necessary, you're essentially eliminating the meaning behind the ending that requires sacrifice. It really is either/or in that regard. But, you clearly don't believe or understand that entire concept, so I'm not even going to try to argue on that point. Just wanting to give others something to ponder.

#278
TheHoneyRuns

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LOL! "Sassypants." Rock on.

#279
txgoldrush

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Skyhawk02 wrote...

Spanking Machine wrote...

The fact that the ending isn't happy isn't the reason people are complaining.


Yes it is, many polls on this website show that more than anything else people want a happier ending.


Which Bioware should NOT provide.

Really Bioware needs to learn how to slam the door on some of its unpleasable fans, and really do what Matt and Trey of South Park do in regards to their work....make something they want to make and don't give a crap about what their fans think. hell, they did not give a crap about what Chef's VA thought and gave him a crappy send off.

#280
Aweus

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txgoldrush wrote...

However, DAO's ending, which is celebratory, clashed with the dark final mission earlier. Hell, by providing choices, you can actually weaken a story if not done well. It was KOTOR all over again in fantasy land. The happy ending WAS FORCED. Who cares if hundreds of people died against the Darkspawn...victory feast...lol. The plot was a cliched mess, the middle sections connected to the plot loosely at best, a doughnut describes DAO's plot. And really the first Witcher destroys DAO when it comes to choice and consquence, while not giving the player a happy ending. Not only did TW1 had three endings, it had three endgames. All three where less than desirable endings.

TW1 did much better than DAO with regards to choice, even if TW1 did not have a happy ending at all, while DAO did.

So you dont like the victory feast in DAO. Good. I understand this. Really.
Wouldnt you be happier if DAO also provided you with ending without this feast and instead *insert some general thing you like here*?

Becouse that is exactly what we are asking for. As much as I understand that you did not liked the ending of DAO I would like you to understand that people did not liked the ending of ME3. But least DAO provided you with more options with more closure. No matter if your Warden died in the end or become a king, his story is still complete. Same as Shepard's story would be still complete with him living or dying. Perhaps the feast thing didnt matched with super-emo ending if you choosed such but I dot remember people making lots of fuss about it. 

Modifié par Aweus, 26 mars 2012 - 08:59 .


#281
Mbednar

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txgoldrush wrote...

Mbednar wrote...

txgoldrush wrote...

Mbednar wrote...

firebreather19 wrote...

The whole "I don't want to play a game that reminds me how ****ty life is" argument is pretty weak.

I didn't hear it when you had to leave Kaidan or Ashley on Virmire.
Didn't hear it when the crew was either killed or at the very least abducted and maybe liquified.
Didn't hear it when Wrex might've died.
Or maybe when you had to shoot Legion, or he gave himself up for a better purpose.
Or even when Mordin sacrificed himself, or you shot him to protect the alliance with the Salarians.
I didn't hear it when hundreds of thousands of Batarians died on your watch.

Mass Effect was always about sacrifice. ME2 was always about gaining the loyalty of your squadmates and making them the future leaders of the the Reaper resistance movement. He asked Shepard, "What do we do?" Response: "We fight or we die." There is no "we win" involved. But survival. Sacrifice to survive, and hope the future is grateful.

There are so many profound messages throughout the series, and they all seem to just be lost upon people.


In ALL of those scenarios we had a choice.

The ending of 3 was 1one choice with 3 different colors.

The unbelievable number of choices throughout the series was railroaded into a structured outcome.


Fact, ALL Bioware games are this.....KOTOR had only one choice that mattered, so did Jade Empire....Nevermind that ME1 and ME2 had red and blue endings with the latter based on your  performance as well.

Yes, the endings visually are the same, but they do entirely three different things....different in theory enough that if you side with the geth, you may not want to choose the red ending.


You're going back too far into Bioware's history though.  The most recent title that found a way to please everyone was to add all of the endings that people are complaining AREN'T in this game.

Dragon Age Origins

You could die the martyr, survive as a hero, make your ally die to save the kingdom.

They gave us all of these CHOICES.  Something they took away from us at the end of this series.

Bioware has stated that they create this game so that people can author their OWN story.  That there is no CANON.  And that our choices would be reflected in the ending.  I'm not saying they completely lied, but most people were expecting a LOT more.  People wanted their choices to matter, and they wanted the multitude of endings that Bioware had promised.

If one of those endings was happy, then why not?

Edit:  Sorry forgot to add the game title :P


However, DAO's ending, which is celebratory, clashed with the dark final mission earlier. Hell, by providing choices, you can actually weaken a story if not done well. It was KOTOR all over again in fantasy land. The happy ending WAS FORCED. Who cares if hundreds of people died against the Darkspawn...victory feast...lol. The plot was a cliched mess, the middle sections connected to the plot loosely at best, a doughnut describes DAO's plot. And really the first Witcher destroys DAO when it comes to choice and consquence, while not giving the player a happy ending. Not only did TW1 had three endings, it had three endgames. All three where less than desirable endings.

TW1 did much better than DAO with regards to choice, even if TW1 did not have a happy ending at all, while DAO did.


Right, but even if you think it clashed with the theme of the game (Which is what I believe the current ending for Mass Effect 3 does) it WAS an OPTION.

Bioware has always given us OPTIONS.  That is why a lot of people are angry. 

Some people like Bittersweet endings like if you martyred yourself in DAO. 

Some people like Unbelievable Happy endings like the award ceremony on the Rakatan Planet in KOTOR. 

And some people like Thought Provoking endings like Mass Effect 3 has.

The fact is that Bioware has ALWAYS given the player the CHOICE to craft their own ending, and in the end of ME3, we are forced to accept the Catalyst's ONE ending with 3 different premises.

#282
mcsupersport

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firebreather19 wrote...

mcsupersport wrote...

firebreather19 wrote...

Btw, I'm all for clarification. I'm all for whatever Bioware wants to do...it's their game, and they don't owe us anything. It won't change the position of my game, and if it makes others happy that's great.

But I will know, for a fact, that what I get out of the game as is (barring any extra clarification that might magnify the strength of some of the elements) is far more profound and will last a lot longer than what others will get if they do add on some cheap happy ending where Shep kicks ass rides a horse and streaks off into the sunset with the LI on the back. I get why you want it, I do...but it won't mean even an ounce as much. It's the equivalent of playing a generic FPS. Nothing new, nothing original, nothing even remotely honest in regards to the human experience.


LOL, there is nothing remotely HONEST in reguards to the human experience in THIS ending.  I am glad you are so happy being so supiorior to everyone else and that you "Get IT!!"  

LOL, you soooo smart.




How so?

Being smart and getting more out of an ending doesn't equal the same thing.
Thanks for chiming in sassypants.


1)  The ending is a Duex Ex rip-off, it isn't new.
2)  It doesn't fit the story that was told.
3)  You are talking like it is something great, and you and the few who get it, can understand at a deeper level, above the "common" gamer.
4)  The ending leaves more questions than it answers and uses a heavy handed bs mechanic to deliver them.
5)  Tone of writing is everything.
6)  Just because a Hero lives or dies doesn't change the human experience, if humans live they usually celebrate or procreate as they can.
7)  Being smart and getting more out of the ending does pretty much, becuase you are saying you get something that others don't becuase you are different than them, ie by your tone and generalization of games, smarter/better.

#283
BuckHammer

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Aweus wrote...
... "you shall not have what you want, I got what I want and that is all that matters"...



Lol. I got what I wanted in the ending? That's news to me. And them tacking on a happy ending onto the current ending scenario is really what you want?

#284
Aweus

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txgoldrush wrote...

Skyhawk02 wrote...

Spanking Machine wrote...

The fact that the ending isn't happy isn't the reason people are complaining.


Yes it is, many polls on this website show that more than anything else people want a happier ending.


Which Bioware should NOT provide.

Really Bioware needs to learn how to slam the door on some of its unpleasable fans, and really do what Matt and Trey of South Park do in regards to their work....make something they want to make and don't give a crap about what their fans think. hell, they did not give a crap about what Chef's VA thought and gave him a crappy send off.

You are making this clear with this post OP. You are just a zealot who uses big words to defend the ending which YOU LIKED. You are no different from some extremists from Retake movement who spew poison and curses at Bioware employees. I hate extremism no matter at which side of the fence they stay.

#285
Jackal7713

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alberta wrote...

LMAO - artistic integrity is your and BW's claim to this point in time for their horribly botched ending? Yeah, if I was you or BW I'd claim "artistic integrity" to if I produced something that bad. It certainly wasn't a work of art or literature - but come on - when YOU have to claim "artistic integrity" for your own work that cannot pass muster with 15 years olds, not to mention adults, then you better claim "artistic integrity" because this are the only explanation BW can possible generate to explain that road kill.


LMAO  I love how people keep saying its art.

Well the fact is when the DLC is made and the sale numbers reflect that of DA2 or worse, will people be saying " they just didn't get it"?

Modifié par Jackal7713, 26 mars 2012 - 09:03 .


#286
TheHoneyRuns

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txgoldrush wrote...

Skyhawk02 wrote...

Spanking Machine wrote...

The fact that the ending isn't happy isn't the reason people are complaining.


Yes it is, many polls on this website show that more than anything else people want a happier ending.


Which Bioware should NOT provide.

Really Bioware needs to learn how to slam the door on some of its unpleasable fans, and really do what Matt and Trey of South Park do in regards to their work....make something they want to make and don't give a crap about what their fans think. hell, they did not give a crap about what Chef's VA thought and gave him a crappy send off.


The act of not giving a crap about what your fans think and just doing your thing, creating your own vision and sticking with it, is just about the most admirable thing a writer/director can do. I love that.

But not if your "vision" comes at the expense of your own work. The fans are smart. They're asking Bioware to stick to the rules of their own universe, not to blow Mickey Mouse.

Well, the majority of them, anyway.

#287
Aweus

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BuckHammer wrote...

Aweus wrote...
... "you shall not have what you want, I got what I want and that is all that matters"...



Lol. I got what I wanted in the ending? That's news to me. And them tacking on a happy ending onto the current ending scenario is really what you want?

Tacking on? Add to what you have. Add a branch that will replace current ending but not remove it from game entirely. So if you like your ending, when you replay the game you will still get the same thing and feel good about it (if that is what you wanted). The added branch with "happy" ending would be something you would not even touch. That would not be YOUR story. But perhaps it would be a story of someone else.

Modifié par Aweus, 26 mars 2012 - 09:07 .


#288
txgoldrush

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tjmax wrote...

txgoldrush wrote...

Face it.....a happy ending WOULD break the intergrity of the game.

The MAIN THEME of Mass Effect 3 is VICTORY THROUGH SACRIFICE.. This requires an ending that is bittersweet at best. Yes trilogies as a whole can overlying themes throughout, such as overcoming all odds (which WAS fuffilled in ME3, Shepard DID break the cycle), but single entries in a series or trilogy has their own themes.

Bioware should, and looks like they are, provide far more clarity and closure, however, not change the tone of the ending or provide a happy ending. To do so is selling out and breaking the relevance of the ending....

Hell, ME1 was not a fully happy ending, in fact had elements of victory through sacrifice, as either the a part of the alliance navy or the council is sacrificed, and ME2 is a hollow victory at best. This isn't Star Wars either, where Alderaan and Taris can be annihilated but be no longer relevant 5 minutes later....and end on a ceremony. And ME3 is so dark, a happy ending would not be appropriate.

In fact, ending the current universe and creating a new beginning IS A GOOD THING and a smart move. That needs to stay.


Its never been about a happy ending. its about finishing the story using the lore and logic of the game not pulling something new out in the last 10 min.


and my post is for those that want them.....

I DO think the ending needs to be fixed to reflect more of the lore and quash anything even perceived to be plot holes. I DON'T want a shoehorned happy ending, becuase the fact is, happy endings make less than happy endings more like gameplay failures than true endings.

I actually thought the Catalyst conversation was way too brief, and in fact, was planned to be longer and more descriptive. Really all BW has to do is go back to their original plans and flesh that conversation out, even allowing Shep to debate him in regards to his views on organics/synthetics..

#289
txgoldrush

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Aweus wrote...

txgoldrush wrote...

Skyhawk02 wrote...

Spanking Machine wrote...

The fact that the ending isn't happy isn't the reason people are complaining.


Yes it is, many polls on this website show that more than anything else people want a happier ending.


Which Bioware should NOT provide.

Really Bioware needs to learn how to slam the door on some of its unpleasable fans, and really do what Matt and Trey of South Park do in regards to their work....make something they want to make and don't give a crap about what their fans think. hell, they did not give a crap about what Chef's VA thought and gave him a crappy send off.

You are making this clear with this post OP. You are just a zealot who uses big words to defend the ending which YOU LIKED. You are no different from some extremists from Retake movement who spew poison and curses at Bioware employees. I hate extremism no matter at which side of the fence they stay.


When did I say I LIKED the ending.....oh wait, I didn't.

I have said that it does need to be fixed.

Modifié par txgoldrush, 26 mars 2012 - 09:08 .


#290
TheHoneyRuns

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txgoldrush wrote...

tjmax wrote...

txgoldrush wrote...

Face it.....a happy ending WOULD break the intergrity of the game.

The MAIN THEME of Mass Effect 3 is VICTORY THROUGH SACRIFICE.. This requires an ending that is bittersweet at best. Yes trilogies as a whole can overlying themes throughout, such as overcoming all odds (which WAS fuffilled in ME3, Shepard DID break the cycle), but single entries in a series or trilogy has their own themes.

Bioware should, and looks like they are, provide far more clarity and closure, however, not change the tone of the ending or provide a happy ending. To do so is selling out and breaking the relevance of the ending....

Hell, ME1 was not a fully happy ending, in fact had elements of victory through sacrifice, as either the a part of the alliance navy or the council is sacrificed, and ME2 is a hollow victory at best. This isn't Star Wars either, where Alderaan and Taris can be annihilated but be no longer relevant 5 minutes later....and end on a ceremony. And ME3 is so dark, a happy ending would not be appropriate.

In fact, ending the current universe and creating a new beginning IS A GOOD THING and a smart move. That needs to stay.


Its never been about a happy ending. its about finishing the story using the lore and logic of the game not pulling something new out in the last 10 min.


and my post is for those that want them.....

I DO think the ending needs to be fixed to reflect more of the lore and quash anything even perceived to be plot holes. I DON'T want a shoehorned happy ending, becuase the fact is, happy endings make less than happy endings more like gameplay failures than true endings.

I actually thought the Catalyst conversation was way too brief, and in fact, was planned to be longer and more descriptive. Really all BW has to do is go back to their original plans and flesh that conversation out, even allowing Shep to debate him in regards to his views on organics/synthetics..


Well, then I guess the only problem I have with your post is the communist huzzah of sacrifice being mandatory.

You've pretty much explained everything else to my satisfaction, anyway.

#291
Mbednar

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txgoldrush wrote...

happy endings make less than happy endings more like gameplay failures than true endings.


This is the first thing I can say I TRULY agree with you on.

But still, if you like the Bittersweet ending, like I do in DAO, then you'll just choose it and be happy.  You shouldn't take happiness away from others just because you don't think it fits.

Everyone should be happy with the ending they choose.  Thats the point of Bioware <3

#292
Aweus

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txgoldrush wrote...

When did I say I LIKED the ending.....oh wait, I didn't.

  

Let me quote yourself.

 make something they want to make and don't give a crap about what their fans think 



  txgoldrush wrote... I have said that it does need to be fixed. 

  

So. They should give a crap about what you want but dont give a crap about what someone else thinks?

Modifié par Aweus, 26 mars 2012 - 09:10 .


#293
Jackal7713

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txgoldrush wrote...

tjmax wrote...

txgoldrush wrote...

Face it.....a happy ending WOULD break the intergrity of the game.

The MAIN THEME of Mass Effect 3 is VICTORY THROUGH SACRIFICE.. This requires an ending that is bittersweet at best. Yes trilogies as a whole can overlying themes throughout, such as overcoming all odds (which WAS fuffilled in ME3, Shepard DID break the cycle), but single entries in a series or trilogy has their own themes.

Bioware should, and looks like they are, provide far more clarity and closure, however, not change the tone of the ending or provide a happy ending. To do so is selling out and breaking the relevance of the ending....

Hell, ME1 was not a fully happy ending, in fact had elements of victory through sacrifice, as either the a part of the alliance navy or the council is sacrificed, and ME2 is a hollow victory at best. This isn't Star Wars either, where Alderaan and Taris can be annihilated but be no longer relevant 5 minutes later....and end on a ceremony. And ME3 is so dark, a happy ending would not be appropriate.

In fact, ending the current universe and creating a new beginning IS A GOOD THING and a smart move. That needs to stay.


Its never been about a happy ending. its about finishing the story using the lore and logic of the game not pulling something new out in the last 10 min.


and my post is for those that want them.....

I DO think the ending needs to be fixed to reflect more of the lore and quash anything even perceived to be plot holes. I DON'T want a shoehorned happy ending, becuase the fact is, happy endings make less than happy endings more like gameplay failures than true endings.

I actually thought the Catalyst conversation was way too brief, and in fact, was planned to be longer and more descriptive. Really all BW has to do is go back to their original plans and flesh that conversation out, even allowing Shep to debate him in regards to his views on organics/synthetics..

After people youtube the "explanation", cause they will before buying it, how much DLC are they going to make after that? I'm not talking about different skins, etc. I guess not much. So please keep on the track that your going you'll have you way with no content added to the game. But you can say to all your pals " I showed those people that Happy endings suck!"

Modifié par Jackal7713, 26 mars 2012 - 09:11 .


#294
Xenite

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Artistic integrity is not absolute, especially in a product were players are asked over and over again to build their own story. As consumers we do have a right not to buy the product, but if this really is the ending (I don't think it is, IT will be the real ending) then Bioware has openly deceived it's customers.

Numerous quotes have been posted, some as short as 2 weeks before launch where they openly describe the ending as having multiple choices as well as previous choices (like the rachni) play a huge role.

They either bait and switched us, or gave us a "to be continued..." ending. Either way, the way they have handled the PR up to this point has been disastrous. In the long run I think they have damaged themselves as a company.

#295
TheHoneyRuns

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Aweus wrote...

txgoldrush wrote...

When did I say I LIKED the ending.....oh wait, I didn't.

  

Let me quote yourself.

 make something they want to make and don't give a crap about what their fans think 



  txgoldrush wrote... I have said that it does need to be fixed. 

  

So. They should give a crap about what you want but dont give a crap about what someone else thinks?


No, OP wants the ending to stay the same, just to be filled out. Not exactly contradicting theories there.

#296
Chaota Vos

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Make a terribel/bittersweet/self-sacrifice ending available by all means. But the first theme this franchise was centered around was CHOICE and CONSEQUENCE. I united the galaxy, saved eveyone I ocuold, yadda, yadda, yadda. I deserve the opportunity to finish the saga how I choose too.

And I want my gorram happy ending with Reapers turned into interstellar icecreams!

#297
zigamortis

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No one with any artistic integrity would have let that absolute debacle of an ending be released. No one. The ending was so inexcusable on so many levels, that I can’t help but laugh at people’s attempts to defend it by calling it art. As if Art were not subject to ridicule and criticism.

#298
Jackal7713

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Xenite wrote...

Artistic integrity is not absolute, especially in a product were players are asked over and over again to build their own story. As consumers we do have a right not to buy the product, but if this really is the ending (I don't think it is, IT will be the real ending) then Bioware has openly deceived it's customers.

Numerous quotes have been posted, some as short as 2 weeks before launch where they openly describe the ending as having multiple choices as well as previous choices (like the rachni) play a huge role.

They either bait and switched us, or gave us a "to be continued..." ending. Either way, the way they have handled the PR up to this point has been disastrous. In the long run I think they have damaged themselves as a company.


Yes they have, if Forbes is telling investors to watch out/ bail from EA.

#299
KingKhan03

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Omg how many times do i have to say it Shephard living is not a happy ending earth is decimated each race is decimated and it will take time to rebuild. A happy ending would be sunshines and lollipops with barney the dinosaur running around.

#300
txgoldrush

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Mbednar wrote...

txgoldrush wrote...

Mbednar wrote...

txgoldrush wrote...

Mbednar wrote...

firebreather19 wrote...

The whole "I don't want to play a game that reminds me how ****ty life is" argument is pretty weak.

I didn't hear it when you had to leave Kaidan or Ashley on Virmire.
Didn't hear it when the crew was either killed or at the very least abducted and maybe liquified.
Didn't hear it when Wrex might've died.
Or maybe when you had to shoot Legion, or he gave himself up for a better purpose.
Or even when Mordin sacrificed himself, or you shot him to protect the alliance with the Salarians.
I didn't hear it when hundreds of thousands of Batarians died on your watch.

Mass Effect was always about sacrifice. ME2 was always about gaining the loyalty of your squadmates and making them the future leaders of the the Reaper resistance movement. He asked Shepard, "What do we do?" Response: "We fight or we die." There is no "we win" involved. But survival. Sacrifice to survive, and hope the future is grateful.

There are so many profound messages throughout the series, and they all seem to just be lost upon people.


In ALL of those scenarios we had a choice.

The ending of 3 was 1one choice with 3 different colors.

The unbelievable number of choices throughout the series was railroaded into a structured outcome.


Fact, ALL Bioware games are this.....KOTOR had only one choice that mattered, so did Jade Empire....Nevermind that ME1 and ME2 had red and blue endings with the latter based on your  performance as well.

Yes, the endings visually are the same, but they do entirely three different things....different in theory enough that if you side with the geth, you may not want to choose the red ending.


You're going back too far into Bioware's history though.  The most recent title that found a way to please everyone was to add all of the endings that people are complaining AREN'T in this game.

Dragon Age Origins

You could die the martyr, survive as a hero, make your ally die to save the kingdom.

They gave us all of these CHOICES.  Something they took away from us at the end of this series.

Bioware has stated that they create this game so that people can author their OWN story.  That there is no CANON.  And that our choices would be reflected in the ending.  I'm not saying they completely lied, but most people were expecting a LOT more.  People wanted their choices to matter, and they wanted the multitude of endings that Bioware had promised.

If one of those endings was happy, then why not?

Edit:  Sorry forgot to add the game title :P


However, DAO's ending, which is celebratory, clashed with the dark final mission earlier. Hell, by providing choices, you can actually weaken a story if not done well. It was KOTOR all over again in fantasy land. The happy ending WAS FORCED. Who cares if hundreds of people died against the Darkspawn...victory feast...lol. The plot was a cliched mess, the middle sections connected to the plot loosely at best, a doughnut describes DAO's plot. And really the first Witcher destroys DAO when it comes to choice and consquence, while not giving the player a happy ending. Not only did TW1 had three endings, it had three endgames. All three where less than desirable endings.

TW1 did much better than DAO with regards to choice, even if TW1 did not have a happy ending at all, while DAO did.


Right, but even if you think it clashed with the theme of the game (Which is what I believe the current ending for Mass Effect 3 does) it WAS an OPTION.

Bioware has always given us OPTIONS.  That is why a lot of people are angry. 

Some people like Bittersweet endings like if you martyred yourself in DAO. 

Some people like Unbelievable Happy endings like the award ceremony on the Rakatan Planet in KOTOR. 

And some people like Thought Provoking endings like Mass Effect 3 has.

The fact is that Bioware has ALWAYS given the player the CHOICE to craft their own ending, and in the end of ME3, we are forced to accept the Catalyst's ONE ending with 3 different premises.


The truth about happy endings is that their presnces makes less than happy ones more like GAMEPLAY FAILURES than genuine endings. Take Tactics Ogre for example, it has a good ending and a not so good one. Wonder which one is canon. The bad one is brought about by my failure to have Kachua survive. The other Ogre games, the best ending is canon, the others are brought about by poor Chaos Frame scores.

When there is no happy ending, it gives the emotion of sad or bittersweet ones more wieght because they do not feel like gameplay failures. The Witcher series is a good example, so is Planescape Torment, or Fallout New Vegas.