txgoldrush wrote...
Face it.....a happy ending WOULD break the intergrity of the game.
The MAIN THEME of Mass Effect 3 is VICTORY THROUGH SACRIFICE.. This requires an ending that is bittersweet at best. Yes trilogies as a whole can overlying themes throughout, such as overcoming all odds (which WAS fuffilled in ME3, Shepard DID break the cycle), but single entries in a series or trilogy has their own themes.
Bioware should, and looks like they are, provide far more clarity and closure, however, not change the tone of the ending or provide a happy ending. To do so is selling out and breaking the relevance of the ending....
Hell, ME1 was not a fully happy ending, in fact had elements of victory through sacrifice, as either the a part of the alliance navy or the council is sacrificed, and ME2 is a hollow victory at best. This isn't Star Wars either, where Alderaan and Taris can be annihilated but be no longer relevant 5 minutes later....and end on a ceremony. And ME3 is so dark, a happy ending would not be appropriate.
In fact, ending the current universe and creating a new beginning IS A GOOD THING and a smart move. That needs to stay.
Actually, the series is about overcoming odds. Taking on Saren in ME1, the "Suicide Mission" on ME2. You overcame them and if you were fast (and good) enough, you saved all those you held dear.
In every ME game there is the underlying theme of loss, which is what you fight against, and ME3 is no different. Worlds destroyed, billions (if not trillions) killed...not to mention the losses of some of our most loved characters and some other truely touching and sadening moments concerning loss...but unlike ME1 & 2, there is no "silver lining". Everything is dead. Everything. Or do I need to remind you what the Relay blowing up in Arrival did?
The current endings don't have the silver lining the others did, nor do they give a player a reason to play through again...I mean, look at it this way...the species could either fight the Reapers and leave something behind for the next cycle, or they could die...thats it, due to the fact that either Shepard kills everyone, or the Reapers do.
When it comes down to it, what we have now removes the point to the entire series. We were meant to save the galaxy, not vaporise it by blowing all the Relays up.
My opinion, the ending should have been more along the lines of ME2s. The possibility to get a good ending, if you play your cards right. And every ending should answer the basic questions gamers have about the story (eg. What happenes to the galaxy, Shepards friends, the Reapers and so on).
Now, as for the parts I put in bold;
Relevance?...The current ending has no relevance to the entire series. You kill everything and the "Renegade" option is the exact thing you were meant to do from ME1. Its like they copied the ending from the first Deus Ex game, hells, I even went back and played that game to see...and it really does look like that is where they got it from. The current ending goes against everything Shepard is, and everything he/she stands for.
As for ME1s ending, it may not have been a fully happy ending...but it was still a happy ending. ME2 was the same, you walk out of the Collector station with your LI and friends and know you did the impossible (provided you do everything correctly). You even get to fly around afterwards, if I remember correctly...
Don't mean to sound like I'm abusing you or anything, far from it, but the issues with the current ending in relation to the entire series just...no...something went wrong cause this ending just doesn't stick.
I would like the option for a happy-ish ending (could never be happy considering the losses taken), but I don't think sad endings should be removed. Sad endings should most certainly be a huge possibility unless you max out your EMS or something.