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Adding a happy ending IS breaking artistic intergrity.


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#351
txgoldrush

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Aweus wrote...

txgoldrush wrote...

Because, maybe DAO really isn;t THAT good, especially compred to RPGs released two years before. DAO did nothing to advance the genre or the industry, was cliched as hell, stuck to old formula without taking risks, played on nostalgia, and had no new ideas of its own (hell the combat was bascially FFXII...lol).

Nevertheless I remember that general population liked DAO. This does not mean everyone did. If I would hate ME3 ending then came here and found out I am alone or among few I would just STFU and go cry in a corner. Inciting general population is what is called trolling.


Seriously this forum has been so whiney, they need to be trolled to a degree.

#352
TheHoneyRuns

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txgoldrush wrote...

Huami wrote...

and btw txgoldrush, you forgot to take into account that all players playing mass effect identify themselves as commander shepard, so if you're okay with dying, be my guest ^_^ as for me, I'd rather live tnx ^_^


so commander Shep gets to do whatever he wants...or is he limited by Biowares writing on what he can do?

He was never your character.


Yeah... not all players identify themselves as Shep. I for one, am not a redheaded lesbian goody two-shoes badass who charged underneath the stomping legs of a reaper to summon a thresher maw to eat said reaper so I could go back to my spaceship in the stars and bang my blue tentacle-headed girlfriend ex-archaeologist current-information broker.

I just like the damn game.

#353
Aweus

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txgoldrush wrote...

Aweus wrote...

txgoldrush wrote...

Because, maybe DAO really isn;t THAT good, especially compred to RPGs released two years before. DAO did nothing to advance the genre or the industry, was cliched as hell, stuck to old formula without taking risks, played on nostalgia, and had no new ideas of its own (hell the combat was bascially FFXII...lol).

Nevertheless I remember that general population liked DAO. This does not mean everyone did. If I would hate ME3 ending then came here and found out I am alone or among few I would just STFU and go cry in a corner. Inciting general population is what is called trolling.


Seriously this forum has been so whiney, they need to be trolled to a degree.

They are SO whiney becouse they have an issue with the game. You can troll on anything. You can troll whiners, you can troll fanboys. Anything goes as long as you are hitting the soft spot.

#354
The Lightspeaker

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AdmiralCheez wrote...

I like it when people say what I'm thinking for me. Saves me time. Thanks, guys.


Same for me, so convenient. Here's mine:

CronoDragoon wrote...

By happy ending people mean Shepard reunited with his crew and all the galactic races not screwed in Sol system. Characters still die during the game, Thessia was lost, Earth is a pile of rubble, etc etc. The game is going to be bittersweet no matter what; you sacrificed a lot during the game. Doesn't mean everyone has to die.


Xandax wrote...

Actually - as I see it - the main theme of Mass Effect series is to stand up in defiance against the inevitable and change a no-win situation into a win.

That's *the* defining character trait the 'Shepard' character. Heck - it's even represented in the character generation of ME1 and the introduction to the series.

So ..... no, there's nothing artistic integrity about a lazy, plot-hole filled ending. 



The_Crazy_Hand wrote...

 Then break it to peices.  I don't care one bit about "artistic Integrity", in fact, since it is apparently getting in the way of product quality and enjoyment, I am very much against keeping it intact.



loboME2 wrote...

It's a story designed to be shaped by the users. Artistic integrity isn't even in the equation.



ZweiImpulse wrote...

I don't get where this argument that we want ONLY a happy ending came from.

What we've always been asking are the myriad of DIFFERENT ENDINGS we were promised. Yes, a happy ending should be one of these OPTIONS, but it is only one of MANY.

We don't want ONE ending. we want a logical and throughly thought out endings we were promised



Hell, I've even blogged on something to do with that second to last one. Can't believe people keep throwing up the same thread after thread. Its getting boring.

#355
Mbednar

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txgoldrush wrote...

Because, maybe DAO really isn;t THAT good, especially compred to RPGs released two years before. DAO did nothing to advance the genre or the industry, was cliched as hell, stuck to old formula without taking risks, played on nostalgia, and had no new ideas of its own (hell the combat was bascially FFXII...lol).


Now we've come full circle to the original argument.

We are from two different mindsets then.

In my mind, something doesn't need to be groundbreaking or shocking to be considered good.  It depends how everything flows.  A large majority of the Mass Effect community didn't want an ending that came out of nowhere to give them some kind of message. 

They wanted a meaningful ending.  And if that ending seemed like recycled story material, then so be it.  They wanted Shepard to be the Hero he has been since Mass Effect 1.

New Age groundbreaking endings can be tested on new series.  An established series like Mass Effect shouldn't have been written off like this IN MY OPINION.

Edit:

I'm aware you were referring to DAO and not the ME3 ending.  I'm just applying your logic to games in general

Modifié par Mbednar, 26 mars 2012 - 09:55 .


#356
Huami

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txgoldrush wrote...

Huami wrote...

and btw txgoldrush, you forgot to take into account that all players playing mass effect identify themselves as commander shepard, so if you're okay with dying, be my guest ^_^ as for me, I'd rather live tnx ^_^


so commander Shep gets to do whatever he wants...or is he limited by Biowares writing on what he can do?

He was never your character.


lol shepard IS the player, whoever you are shapes your shepard's character - it's a simulation. Either you aren't playing this right, or you didn't connect with the game at all, and that's why you're okay to die ^_^ everyone else here on the other hand, including myself would rather live and come home to our families and friends after finishing the mission at hand

Modifié par Huami, 26 mars 2012 - 09:58 .


#357
mcsupersport

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firebreather19 wrote...

----SNIP----
1) Even if it's a "Deus ex rip off," it's still more original than a sugar coated ending that doesn't fit the series.
2) They aren't mostly dead, he/she saves them depending on the choice Shep makes. It was always going to be a god machine to offer the miracle. Shepard didn't have a chance otherwise.
3) You inferred wrong again. I said "I get it" meaning "I understand why you want that." Not that "I get the ending, and you don't." 
4) Good thing they're coming out with clarification DLC.
5) Seems like sometimes I'm not even saying it and I somehow mean it.
6) So because it's always been cheap it always has to be cheap? The theme of ME is breaking the cycle, not continuing it just because.
7) You're twisting words. I can't help if I'd assume folks would want something more than a generic happy-go-lucky ending. I really don't care what ending folks want. It's the lengths they'll go and the things they'll do to get it that bother me. 

So much mad bro in this thread

1)  You said it was new, and it isn't, sorry fact is fact, it may be different than some past but NOT NEW.  Still you can't sugar coat the death of BILLIONS or TRILLIONS too much, so even if Shepard got to run off with his LI in the end, most of the major worlds will probably NOT recover in his lifetime, and life will be extremely hard to even live.
2)  Everyone stranded on bombed out worlds and all galactic trade cut off--yeah people will make 40 year round trips to trade for really needed iteims--- plus all galatic communication cut off means most will starve and the rest will live in isloation for probably 500-1000 years if they ever can pull themselves back up due to depleted minerals and lack of food production on most industrial planets.  Most planets were colonized and developed with the idea of Galatic trade and movement of tech and material.  I can live with the "God" machine crucible but the ReaperGodChild just went the last step off the cliff into Magic and things happen because.
3)  No you said you get the ending and get something out of it, thus you are somehow more than others.
4)  They promised it in the ENDING they were working on not as a DLC, and to make the ending anything other than Indoc theory, would not FIX or even claraify much because of all the lore breaking and Magic they use in it.
5)  That is what tone and word choice does for you, when you act suporior don't be surprised when it is noted.
6)  Humanity is often cheap, and just becuase the ending requires a death doesn't mean it is somehow not cheap.
7)  Try reading most threads, most people will take a sad/bittersweet ending if it makes sense, unlike what we were given.

With the war set up as is, there is NO way to get a "Happy" ending because it will all be bittersweet due to how many were lost both friends and the vast numbers on home planets.  Cutting off to the credits and NOT showing the planets actually cheapens the sacrifice of Shepard and the armies.  There will be so much destruction from this cycle that it will be a struggle for species to just survive, let alone prosper on home planets and colonies.

#358
bigbade

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txgoldrush wrote...

Face it.....a happy ending WOULD break the intergrity of the game.

The MAIN THEME of Mass Effect 3 is VICTORY THROUGH SACRIFICE.. This requires an ending that is bittersweet at best. Yes trilogies as a whole can overlying themes throughout, such as overcoming all odds (which WAS fuffilled in ME3, Shepard DID break the cycle), but single entries in a series or trilogy has their own themes.

Bioware should, and looks like they are, provide far more clarity and closure, however, not change the tone of the ending or provide a happy ending. To do so is selling out and breaking the relevance of the ending....

Hell, ME1 was not a fully happy ending, in fact had elements of victory through sacrifice, as either the a part of the alliance navy or the council is sacrificed, and ME2 is a hollow victory at best. This isn't Star Wars either, where Alderaan and Taris can be annihilated but be no longer relevant 5 minutes later....and end on a ceremony. And ME3 is so dark, a happy ending would not be appropriate.

In fact, ending the current universe and creating a new beginning IS A GOOD THING and a smart move. That needs to stay.



Nobody is asking for a sunshines and rainbows ending but even if they were the option should be there, if you think ME3 was lacking in sacrifice I'm going to ask you to replay it and count how many dead there are. 

Also learn what artistic integrity is before using it as your shield. 

#359
TheHoneyRuns

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Mbednar wrote...

txgoldrush wrote...

Because, maybe DAO really isn;t THAT good, especially compred to RPGs released two years before. DAO did nothing to advance the genre or the industry, was cliched as hell, stuck to old formula without taking risks, played on nostalgia, and had no new ideas of its own (hell the combat was bascially FFXII...lol).


Now we've come full circle to the original argument.

We are from two different mindsets then.

In my mind, something doesn't need to be groundbreaking or shocking to be considered good.  It depends how everything flows.  A large majority of the Mass Effect community didn't want an ending that came out of nowhere to give them some kind of message. 

They wanted a meaningful ending.  And if that ending seemed like recycled story material, then so be it.  They wanted Shepard to be the Hero he has been since Mass Effect 1.

New Age groundbreaking endings can be tested on new series.  An established series like Mass Effect shouldn't have been written off like this IN MY OPINION.

Edit:

I'm aware you were referring to DAO and not the ME3 ending.  I'm just applying your logic to games in general


I believe the reality behind this is that any game that gives the player the ability to survive through the end of it isn't going to be on OP's Game of Awesome list. Cause, you know, games where you have to die to win break cliches and take daring risks with new ideas.

#360
Mbednar

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TheHoneyRuns wrote...

Mbednar wrote...

txgoldrush wrote...

Because, maybe DAO really isn;t THAT good, especially compred to RPGs released two years before. DAO did nothing to advance the genre or the industry, was cliched as hell, stuck to old formula without taking risks, played on nostalgia, and had no new ideas of its own (hell the combat was bascially FFXII...lol).


Now we've come full circle to the original argument.

We are from two different mindsets then.

In my mind, something doesn't need to be groundbreaking or shocking to be considered good.  It depends how everything flows.  A large majority of the Mass Effect community didn't want an ending that came out of nowhere to give them some kind of message. 

They wanted a meaningful ending.  And if that ending seemed like recycled story material, then so be it.  They wanted Shepard to be the Hero he has been since Mass Effect 1.

New Age groundbreaking endings can be tested on new series.  An established series like Mass Effect shouldn't have been written off like this IN MY OPINION.

Edit:

I'm aware you were referring to DAO and not the ME3 ending.  I'm just applying your logic to games in general


I believe the reality behind this is that any game that gives the player the ability to survive through the end of it isn't going to be on OP's Game of Awesome list. Cause, you know, games where you have to die to win break cliches and take daring risks with new ideas.


Ha.

We have been pretty courteously going at it for a few hours now and neither of us is backing down.

I really need to go to bed soon though UGH.

6:00 AM where I am.  Should have been asleep hours ago.  It will be dark when I wake up.  Sigh

#361
TheHoneyRuns

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Huami wrote...

txgoldrush wrote...

Huami wrote...

and btw txgoldrush, you forgot to take into account that all players playing mass effect identify themselves as commander shepard, so if you're okay with dying, be my guest ^_^ as for me, I'd rather live tnx ^_^


so commander Shep gets to do whatever he wants...or is he limited by Biowares writing on what he can do?

He was never your character.


lol shepard IS the player, whoever you are shapes your shepard's character - it's a simulation. Either you aren't playing this right, or you didn't connect with the game at all, and that's why you're okay to die ^_^ everyone else here on the other hand, including myself would rather live and come home to our families and friends after finishing the mission at hand


Once again, I support a new ending, I even support a happier ending if they so choose, but please stop saying 'everyone', you crazy person.

Shepard is a fictional character that I care for deeply. Shepard is not an extension of me. There are lots and lots of people on this site right now who understand this. Please, please stop saying that, you invalidate the debate for endings with crazy speak. Not everyone is insane.

#362
TheHoneyRuns

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Mbednar wrote...

TheHoneyRuns wrote...

Mbednar wrote...

txgoldrush wrote...

Because, maybe DAO really isn;t THAT good, especially compred to RPGs released two years before. DAO did nothing to advance the genre or the industry, was cliched as hell, stuck to old formula without taking risks, played on nostalgia, and had no new ideas of its own (hell the combat was bascially FFXII...lol).


Now we've come full circle to the original argument.

We are from two different mindsets then.

In my mind, something doesn't need to be groundbreaking or shocking to be considered good.  It depends how everything flows.  A large majority of the Mass Effect community didn't want an ending that came out of nowhere to give them some kind of message. 

They wanted a meaningful ending.  And if that ending seemed like recycled story material, then so be it.  They wanted Shepard to be the Hero he has been since Mass Effect 1.

New Age groundbreaking endings can be tested on new series.  An established series like Mass Effect shouldn't have been written off like this IN MY OPINION.

Edit:

I'm aware you were referring to DAO and not the ME3 ending.  I'm just applying your logic to games in general


I believe the reality behind this is that any game that gives the player the ability to survive through the end of it isn't going to be on OP's Game of Awesome list. Cause, you know, games where you have to die to win break cliches and take daring risks with new ideas.


Ha.

We have been pretty courteously going at it for a few hours now and neither of us is backing down.

I really need to go to bed soon though UGH.

6:00 AM where I am.  Should have been asleep hours ago.  It will be dark when I wake up.  Sigh


Indeed. Same time here. I'm off as well. Good sparring with you.

#363
Huami

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well if you want to see the best ending possible click here ^_^

http://social.biowar...8414/1#10639047

#364
Guest_BringBackNihlus_*

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Mass Effect: Triumphant, feel-good ending after making a tremendous sacrifice

Mass Effect 2: Triumphant, feel-good ending, but if you don't handle things well, people will be sacrificed and die. Plus, YOU can die.

Mass Effect 3: YOU MUST DIE

See something wrong with this? I do. I love this idea that one man who has always been about perseverance, hope and doing the impossible has to die for the sacrifice to mean something. Like him getting out of this battle with his life somehow forsakes everything bit of sacrifice in the game. Give me a ****ing break.

Look, you want Shepard to be a martyr, good for you. There should be an ending where you can kill yourself off. Me? I want to live. I want to see my Shepard reuniting with Liara and his crew, but it's not a sunshine and bunnies ending. Shepard, LI and crew are mourning all that they have lost, but they all still have hope, which means everyone else does.

#365
bas_kon

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That's YOUR vision of the story, don't impose it to other who don't share it. Don't like happy ending, don't use/download it.
My Shepard is the classic epic hero who ends up with a rather happy ending with his friends and LI beside him despite all the losses along the way. Not having that option breaks the integrity of MY story.

Modifié par bas_kon, 26 mars 2012 - 10:11 .


#366
firebreather19

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mcsupersport wrote...

firebreather19 wrote...

----SNIP----
1) Even if it's a "Deus ex rip off," it's still more original than a sugar coated ending that doesn't fit the series.
2) They aren't mostly dead, he/she saves them depending on the choice Shep makes. It was always going to be a god machine to offer the miracle. Shepard didn't have a chance otherwise.
3) You inferred wrong again. I said "I get it" meaning "I understand why you want that." Not that "I get the ending, and you don't." 
4) Good thing they're coming out with clarification DLC.
5) Seems like sometimes I'm not even saying it and I somehow mean it.
6) So because it's always been cheap it always has to be cheap? The theme of ME is breaking the cycle, not continuing it just because.
7) You're twisting words. I can't help if I'd assume folks would want something more than a generic happy-go-lucky ending. I really don't care what ending folks want. It's the lengths they'll go and the things they'll do to get it that bother me. 

So much mad bro in this thread

1)  You said it was new, and it isn't, sorry fact is fact, it may be different than some past but NOT NEW.  Still you can't sugar coat the death of BILLIONS or TRILLIONS too much, so even if Shepard got to run off with his LI in the end, most of the major worlds will probably NOT recover in his lifetime, and life will be extremely hard to even live.
2)  Everyone stranded on bombed out worlds and all galactic trade cut off--yeah people will make 40 year round trips to trade for really needed iteims--- plus all galatic communication cut off means most will starve and the rest will live in isloation for probably 500-1000 years if they ever can pull themselves back up due to depleted minerals and lack of food production on most industrial planets.  Most planets were colonized and developed with the idea of Galatic trade and movement of tech and material.  I can live with the "God" machine crucible but the ReaperGodChild just went the last step off the cliff into Magic and things happen because.
3)  No you said you get the ending and get something out of it, thus you are somehow more than others.
4)  They promised it in the ENDING they were working on not as a DLC, and to make the ending anything other than Indoc theory, would not FIX or even claraify much because of all the lore breaking and Magic they use in it.
5)  That is what tone and word choice does for you, when you act suporior don't be surprised when it is noted.
6)  Humanity is often cheap, and just becuase the ending requires a death doesn't mean it is somehow not cheap.
7)  Try reading most threads, most people will take a sad/bittersweet ending if it makes sense, unlike what we were given.

With the war set up as is, there is NO way to get a "Happy" ending because it will all be bittersweet due to how many were lost both friends and the vast numbers on home planets.  Cutting off to the credits and NOT showing the planets actually cheapens the sacrifice of Shepard and the armies.  There will be so much destruction from this cycle that it will be a struggle for species to just survive, let alone prosper on home planets and colonies.



1) Pretty sure I said a happy ending wouldn't be new, but never actually said this was one was. I will say it's different though. 

2) Out of the frying pan and into the fire. Everyone knew what was at stake. If even one advanced organic surives, it's one more than the Reapers would've left.

3) No, I did say I found something profound in it and it would last me longer than a cheap, forced ending would probably last others. I also said I get why people would want it. Read a little more clearly.

4) "Magic"...jesus, who's your Sarah Palin making up all these fun little tokens for you? 

5) Sure thing, just as long as you know when you're acting like a dick it'll most definitely be noted. (Hint: it's right now...*shhhhhh!*)

6) Oftencheap, but not always. Breaking the cycle. 

There's always hope for the Yagh. 

#367
Huami

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to close this case I'd like to leave by saying: the ending that would have garnered the best reception from All Mass Effect players is simplification.

#1 Discard Catalyst Conscious Entity (aka Starchild). Instead, reform reaper purpose to that of Star Trek's Borg species. A supreme force of aware synthetics consuming (through integration + indoctrination) space faring organic life to advance and increase it's own faction

#2 Discard Catalyst + Crucible as a signal beacon. Instead, reform Catalyst + Crucible combination to a weapon of mass destruction (allusion to Star Wars Death Star) or reaper signal scrambler, or any of such which makes it a weapon of threat.

#3 End the reaper invasion using the newly acquired mega weapon, with victory party for shepard and in game playable epilogue (aka closure), if not proceed to 4

#4 End Mass Effect 3 with Catalyst + Crucible Death Star initialization headed by commander Shepard, now promoted to admiral shepard. With ending/ final battle to be released through DLC, if not

#5 Continue the war with the reapers through several DLC campaigns with the eventual ending where all reapers are annihilated. (Include story line development for Shepard's own personal life which includes his/her romance as well as rewards or repercussions for the players actions eg curing the genophage, uniting turians and krogans, cleaning the council, etc).

pretty much that, a few people might look into several variations but the meat has to be the same where the catalyst+crucible is actually a weapon, and the reapers no more than a race of consumers that periodically visit galaxies for harvesting

#368
ShepnTali

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OP punt little blue babies when no one's looking.

#369
tiger-tron

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Personally, I just want an ending that means we can pick off where we left off with a possible ME4. A happy ending would be a bonus though. I understand that ME3 is a dark story and there is victory through sacrifice, but we're depressed enough as it is.

Modifié par tiger-tron, 26 mars 2012 - 10:12 .


#370
Lancane

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firebreather19 wrote...

Lancane wrote...

Here do me a favor, all of you whining about Shepard living, and that causes the end to be happy...contact Letters for Troops through the USO and tell them that the best ending for them is to succeed at all costs and then die. And that it will give their lives some artistic integrity far beyond the mundane facts that they fought bravely, saw friends and comrades perish, maybe even were injured in the process and lived to go forth, to go on despite the adversity they'll face with each new day. Better yet, tell their parents, wives, husbands, sons and daughters, tell them that it's a happy ending for their loved ones to live, despite the trauma and the lost years, or for those whom are wounded and can not have a normal life. Living isn't ******* happiness, it's an effect that's far more noble and far harder then some can ever fathom, they'll be scarred for the rest of their lives - is there any one that would like to tell a soldier or their families that what they've earned is happiness or for that matter do not deserve as much?

Have a little perspective, it's easy to state something as gamers...but reality is much harsher and there is a good portion of those who don't understand or refuse to, unless you grew up around that life or served during War Time and I mean in the **** and not on the sideline, you really can not grasp it. And some should be asking why would so many Americans want a semi happy or even a sappy happy ending? Couldn't be because we've been locked in two horrendously bad wars for over a decade could it? Or that the loss to us is unacceptable? It's easy to state that this is the better option, some of us play to play and do not mind the outcomes, some of us play to escape the horrors of the modern world or to relax, but stating something as asinine as Shepard living is 'Rainbows and Unicorns' or for that matter undeserved...I would suggest to use a little common sense, be thoughtful of those who are tired of it and simply don't wish for it. To some of us it is not art or artistic, to some of us it's far more real then people can grasp and we've come to feel differently.


Understandable, but ME wasn't the series to go to for that. It was always full of the tough decisions, the ongoing wars and sabotage and political corruption. It's not that that ending can't be asked for, it's why would anyone have assumed it was ever a possibility to begin with? 


I'd beg to differ, but of course that is me. I'm of the opinion that the overall success was the fact of survival in the face of danger and terrible odds. I doubt Mass Effect would have been successful had Shepard perished in the original or had a clear overshadowing about such happening in the future of the trilogy, and it was to be expected on some levels, then again people felt that all would come down based on their choices for whatever ending they received or would choose.

I, myself would have never played the game had I known of the games direction to be honest. And let's face it, of all the great science fiction universes the main protagonist doesn't die without a long drawn out life after facing down a number of such threats that span more then a short period of time. Paul Atreides, Mal Reynolds, Luke Skywalker, Johnnie Rico and James T. Kirk are the ones that come to my mind. 

 

#371
Merwanor

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Even if Shepard did not die and was reunited with the crew it would not be a happy ending, come on! billions of people are dead and scattered throughout the universe. As far as I am concerned, the endings that are currently in the game are the sadest endings ever made for a game. They are not bittersweet, they are just tragic.

And to be honest, Bioware lost thier artistic integrity in my eyes when they decided to not create their own stuff, and use stock photos of the internet and photoshop them. Also if the game was rushed by EA or anyone else, they have also lost their artistic integrity because they should have fought for the quality of their creation if they really cared for it and calls it art.

#372
JPR1964

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to the OP :

Sorry, but the beginning of the game don't allow any happy endings, just perhaps a bit more "happier"...

Earth is attacked and destruction is massive... Loss of humans lives is counted by millions...

This happens in most of the homeworlds of the citadel species...

To create the Crucible, we have to scrap every ressources possible.

During the last fight, countless ships were destroyed...

And as I don't see the relays not be destroyed, the Dark age of the galaxy is coming...

An happier ending, would be perhaps a crippled Shepard with his LI looking at the disaster on Earth.

Apart if you're omitting the destructions and the billions of death accross the galaxy, there are no happy disney ending possible...

But you can have happier ending for your character...

At least something more conclusive than the existing one!

JPR out!

Modifié par JPR1964, 26 mars 2012 - 10:23 .


#373
mcsupersport

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firebreather19 wrote...

mcsupersport wrote...

firebreather19 wrote...

----SNIP----
1) Even if it's a "Deus ex rip off," it's still more original than a sugar coated ending that doesn't fit the series.
2) They aren't mostly dead, he/she saves them depending on the choice Shep makes. It was always going to be a god machine to offer the miracle. Shepard didn't have a chance otherwise.
3) You inferred wrong again. I said "I get it" meaning "I understand why you want that." Not that "I get the ending, and you don't." 
4) Good thing they're coming out with clarification DLC.
5) Seems like sometimes I'm not even saying it and I somehow mean it.
6) So because it's always been cheap it always has to be cheap? The theme of ME is breaking the cycle, not continuing it just because.
7) You're twisting words. I can't help if I'd assume folks would want something more than a generic happy-go-lucky ending. I really don't care what ending folks want. It's the lengths they'll go and the things they'll do to get it that bother me. 

So much mad bro in this thread

1)  You said it was new, and it isn't, sorry fact is fact, it may be different than some past but NOT NEW.  Still you can't sugar coat the death of BILLIONS or TRILLIONS too much, so even if Shepard got to run off with his LI in the end, most of the major worlds will probably NOT recover in his lifetime, and life will be extremely hard to even live.
2)  Everyone stranded on bombed out worlds and all galactic trade cut off--yeah people will make 40 year round trips to trade for really needed iteims--- plus all galatic communication cut off means most will starve and the rest will live in isloation for probably 500-1000 years if they ever can pull themselves back up due to depleted minerals and lack of food production on most industrial planets.  Most planets were colonized and developed with the idea of Galatic trade and movement of tech and material.  I can live with the "God" machine crucible but the ReaperGodChild just went the last step off the cliff into Magic and things happen because.
3)  No you said you get the ending and get something out of it, thus you are somehow more than others.
4)  They promised it in the ENDING they were working on not as a DLC, and to make the ending anything other than Indoc theory, would not FIX or even claraify much because of all the lore breaking and Magic they use in it.
5)  That is what tone and word choice does for you, when you act suporior don't be surprised when it is noted.
6)  Humanity is often cheap, and just becuase the ending requires a death doesn't mean it is somehow not cheap.
7)  Try reading most threads, most people will take a sad/bittersweet ending if it makes sense, unlike what we were given.

With the war set up as is, there is NO way to get a "Happy" ending because it will all be bittersweet due to how many were lost both friends and the vast numbers on home planets.  Cutting off to the credits and NOT showing the planets actually cheapens the sacrifice of Shepard and the armies.  There will be so much destruction from this cycle that it will be a struggle for species to just survive, let alone prosper on home planets and colonies.



1) Pretty sure I said a happy ending wouldn't be new, but never actually said this was one was. I will say it's different though. 

2) Out of the frying pan and into the fire. Everyone knew what was at stake. If even one advanced organic surives, it's one more than the Reapers would've left.

3) No, I did say I found something profound in it and it would last me longer than a cheap, forced ending would probably last others. I also said I get why people would want it. Read a little more clearly.

4) "Magic"...jesus, who's your Sarah Palin making up all these fun little tokens for you? 

5) Sure thing, just as long as you know when you're acting like a dick it'll most definitely be noted. (Hint: it's right now...*shhhhhh!*)

6) Oftencheap, but not always. Breaking the cycle. 

There's always hope for the Yagh. 


1)  Different, well yeah, from everything that isn't Duex Ex, I can give you that point.  Mind you Different doesn't mean better.
2)  Maybe, maybe not, you have to remember the Reapers didn't touch civilizations that weren't using the Relays, so it basically reset the Galaxy back to post-Reaper time frame again, but removed the advantages of Relays to Galactic movement, that is if they even survive above a late-1900s tech level due to loss of trade, parts and tech.
3)  You assume a Shep lives would be cheap and forced, where I see cheap and forced in THIS ending.
4)  Yeah, MAGIC youknow where a "god like" being waves a wand and makes organics and synthetics combine into one??  You know like the ability to kill Software like the Geth, without harming the Hardware or other software that runs things like ships and such.  You know the magic that somehow allows Shep to grab a 100million volt power conductor and control giant Space Monsters.  Yeah, magic, I call it as I see it, and Mass Effect fields and technology doesn't touch being able to do this stuff.
5)  Nice, I just called you uppity, and you resort to vulgar names, well maybe you aren't so smart after all...
6)  If breaking the cycle ends in such a sloppy and flawed ending as this, then keep the cycle.  The way the deaths of Shepard played out came as cheap too me, really tacky, dieing just because they were trying to be dark and "sacrifice".

The Yahg would have survived anyways probably, they would have been the next up, since the Reapers only take advanced civilizations.

#374
-PG-Skyre

-PG-Skyre
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txgoldrush wrote...

Face it.....a happy ending WOULD break the intergrity of the game.

The MAIN THEME of Mass Effect 3 is VICTORY THROUGH SACRIFICE.. This requires an ending that is bittersweet at best. Yes trilogies as a whole can overlying themes throughout, such as overcoming all odds (which WAS fuffilled in ME3, Shepard DID break the cycle), but single entries in a series or trilogy has their own themes.

Bioware should, and looks like they are, provide far more clarity and closure, however, not change the tone of the ending or provide a happy ending. To do so is selling out and breaking the relevance of the ending....

Hell, ME1 was not a fully happy ending, in fact had elements of victory through sacrifice, as either the a part of the alliance navy or the council is sacrificed, and ME2 is a hollow victory at best. This isn't Star Wars either, where Alderaan and Taris can be annihilated but be no longer relevant 5 minutes later....and end on a ceremony. And ME3 is so dark, a happy ending would not be appropriate.

In fact, ending the current universe and creating a new beginning IS A GOOD THING and a smart move. That needs to stay.


Actually, the series is about overcoming odds. Taking on Saren in ME1, the "Suicide Mission" on ME2. You overcame them and if you were fast (and good) enough, you saved all those you held dear.

In every ME game there is the underlying theme of loss, which is what you fight against, and ME3 is no different. Worlds destroyed, billions (if not trillions) killed...not to mention the losses of some of our most loved characters and some other truely touching and sadening moments concerning loss...but unlike ME1 & 2, there is no "silver lining". Everything is dead. Everything. Or do I need to remind you what the Relay blowing up in Arrival did?

The current endings don't have the silver lining the others did, nor do they give a player a reason to play through again...I mean, look at it this way...the species could either fight the Reapers and leave something behind for the next cycle, or they could die...thats it, due to the fact that either Shepard kills everyone, or the Reapers do.

When it comes down to it, what we have now removes the point to the entire series. We were meant to save the galaxy, not vaporise it by blowing all the Relays up.

My opinion, the ending should have been more along the lines of ME2s. The possibility to get a good ending, if you play your cards right. And every ending should answer the basic questions gamers have about the story (eg. What happenes to the galaxy, Shepards friends, the Reapers and so on).

Now, as for the parts I put in bold;
Relevance?...The current ending has no relevance to the entire series. You kill everything and the "Renegade" option is the exact thing you were meant to do from ME1. Its like they copied the ending from the first Deus Ex game, hells, I even went back and played that game to see...and it really does look like that is where they got it from. The current ending goes against everything Shepard is, and everything he/she stands for.

As for ME1s ending, it may not have been a fully happy ending...but it was still a happy ending. ME2 was the same, you walk out of the Collector station with your LI and friends and know you did the impossible (provided you do everything correctly). You even get to fly around afterwards, if I remember correctly...

Don't mean to sound like I'm abusing you or anything, far from it, but the issues with the current ending in relation to the entire series just...no...something went wrong cause this ending just doesn't stick.
I would like the option for a happy-ish ending (could never be happy considering the losses taken), but I don't think sad endings should be removed. Sad endings should most certainly be a huge possibility unless you max out your EMS or something.

#375
BhallSpawn1011

BhallSpawn1011
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Personally I think in this day and age artistic integrity has made the wishes of the viewing public take too much of a backseat.

For example the movie No Country for Old Men. (warning if you haven't seen the movie, and it is great, don't read any further cause I'm about to reveal the ending).

The stage was set for the noble aging sheriff to avenge the lives taken by the merciless desparado. What we got instead was the sheriff pussed out and the killer escaped. Realism and art seem to always get their way these days, I think it's become cliche.

It was like the writers were only focused on being artistic and not sticking to what made Mass Effect awesome and special.

What the heck is so bad about giving the audience what they want. There has been a formula for what works in terms of pleasing the crowd that goes back lieterally hundreds of years.