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Adding a happy ending IS breaking artistic intergrity.


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#451
Robhuzz

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Shin-Anubis wrote...

Robhuzz wrote...

I do not see any possibility for a happy ending. Earth, Palaven and Thessia lie in ruins, the other home planets and major hubs have also been hit incredibly hard. Hundreds of colonies have been wiped out and billions of people have died. If Shepard survives this, reunites with his crew and the relays stay intact it would rank no higher than 'bittersweet', which coincidentally was exactly the ending Casey Hudson told us he wanted. Too bad his definitions don't match ours.


Who said that bittersweet =/= happy? I mean, we all know what's at stake. We all know there WILL be sacrifices and plenty. It's war, even more, all out galactic war. In my option of a happy ending, we should be able to see what we lost but also managed to preserve. And ofc the Relays should stay intact so the victory fleet can return home and help rebuild their worlds. Earth, Palaven, Thessia, Dekuuna and many other planets may lie in ruins for now but they could rebuild, especially if galactic society and economy stays intact. What would be the problem to simply destory the reapers? Haven't we sacrificed enough lives already? Do we have to destory galactic society in the process? I don't think so. A lot of ppl always keep saying happy ending = rainbows and bunnies but that's just wrong. Rainbows and bunnies aren't possible here. But that doesn't mean happy endings are.

[edit] Oh I forgot. If Shepard survives, he should be able to reunite with his crew. Doesn't even have to say what happens with them afterwards. That's for the player to imagine.


I'm sorry, I wasn't clear in my opinion it seems. And I agree with your post wholeheartedly. I'm all for Shepard surviving and reuniting with his crew and LI and retire to help rebuild and live with his LI. This is an option that I think we must have.

What I dislike is that people would still call this a happy ending and then start complaining about us wanting rainbows and bunny endings. This is simply not the case. Under no circumstance can such an ending as I described truly be called 'happy'. It'd still be a bittersweet ending, but a very good one, and one I would be satisfied with.

#452
cavs25

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One of the most moronic threads I've seen since I have been on these forums...

Victory through sacrifice huh?
You haven't sacrificed enough?

Kaiden/Ashley
Wrex/or not
Anyone who died in the second game/Most of the crew
Thane
Kelly Chambers
Mordin
All those random people that died just so you got to the statue in Thessa.

Honestly I don't care about a happy ending. I would be happy with something that is bitter sweet as long as it makes sense but if you are going to promote "choice" deliver on that.

PS. For something to be bitter sweet, there most be some sweetness to it...

Modifié par cavs25, 26 mars 2012 - 02:37 .


#453
heathxxx

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Added for "artistic integrity"

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#454
leapingmonkeys

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First and foremost - the whole "art" thing is Bioware's lame excuse for not wanting to do the work the right way. Nothing more.

This is a product for sale and we are the paying customers. The paying customers are not satisfied with the product. The company needs to go fix the product to bring it in line with the paying customer's expectations.

In terms of a "theme" to the game, no, the "theme" is not sacrifice. The theme is wish fulfillment in which the player identifies with Shepard and the game then allows Shepard to win in a variety of ways - by winning over impossible odds, but getting the girl/boy, by being acknowledged and revered as a leader, etc, etc, etc. This is why ME1/ME2 were successful. This is why ME3 is failing.

Even if you want to think that ME3 has to be bittersweet, nihilism is not bittersweet. Bittersweet means that one wins but has to endure loses. We have loses. Thane is dead. Mordin is dead. Legion is dead. Several planets are completely destroyed. Many others have been severely ravaged. Possibly several other squad mates are dead. You might have had to sacrifice the Krogen. There's your 'bitter'. The 'sweet' part would be defeating the Reapers and surviving so that you can see the reconstruction process begin and be part of it.

But first and foremost, this is a product which has clearly not satisfied many of the paying customers. Bioware can respond to that as a business and fix the product (in which case they get to continue to be a business) or they can pretend that they are artist and fail as a business.

#455
SilencedScream

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cavs25 wrote...

One of the most moronic threads I've seen since I have been on these forums...

Victory through sacrifice huh?
You haven't sacrificed enough?

Kaiden/Ashley
Wrex/or not
Anyone who died in the second game/Most of the crew
Thane
Kelly Chambers
Mordin
All those random people that died just so you got to the statue in Thessa.

Honestly I don't care about a happy ending. I would be happy with something that is bitter sweet as long as it makes sense but if you are going to promote "choice" deliver on that.

PS. For something to be bitter sweet, there most be some sweetness to it...


After reading this, I don't think the theme is "victory through sacrifice."
It's "sacrifice through choice."

People die depending on what choices you make. If you make the "right" choices and you plan ahead, there is a MINIMAL number of casualties. Honestly, I feel like ME2's ending would've been more appropriate for ME3, just on a larger scale.

#456
jedisolo

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Bethesda changed the ending of fall out 3 with Broken Steal so why can't Bioware change the ending of Mass Effect 3 with DLC.

Modifié par jedisolo, 26 mars 2012 - 02:55 .


#457
ShinAnubisXIII

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Robhuzz wrote...

I'm sorry, I wasn't clear in my opinion it seems. And I agree with your post wholeheartedly. I'm all for Shepard surviving and reuniting with his crew and LI and retire to help rebuild and live with his LI. This is an option that I think we must have.

What I dislike is that people would still call this a happy ending and then start complaining about us wanting rainbows and bunny endings. This is simply not the case. Under no circumstance can such an ending as I described truly be called 'happy'. It'd still be a bittersweet ending, but a very good one, and one I would be satisfied with.


In the end, it all comes down to how you define 'happy'. If by happy you only see rainbows and bunnies, then yes, there cannot be a happy ending. However, I'd call a good bittersweet ending 'happy', if you played your cards towards that like stated in my previous post ^_^

#458
R8edR

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I would just like to add to my previous post

If this game was just called Mass Effect, and was the only game in the series, then I would say its a great game, and Bioware can claim all the artistic integrity that they want.

However this is a the 3rd game in a series, and in such you can not just ignored what was said or done in the first 2 games. It seems bioware just decided the heck with what happened in the first 2 games, were going to change or ignore things so that we can end the series the way we want. Artistic integrity was ignored during the production of the game, Bioware has no right to use it to defend itself.

#459
Zemore

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Theres not alot happy about Me3 the entire galaxy is like a huge slaughterhouse and pretty much most of its already dead by the time we get to the ending the only Happy thing i can think of is when ur freinds ya now dont actually die and when you spend time with your LI.... and even then if ur freinds dont die someone else usually does as a trade off....the ending however is just all doom.

the majority of the galaxys armies are stranded in Sol with limited power resources and the only habitable planet is in ruins the relays are gone. the ending shouldve at least ya know .... mean we won .... not were all going to die despite the choices we make because thats the ending .... the galaxy is doomed the only people we arent are the civilians that stayed on the other planets but the human race is essentially going extinct we have no home we have a billion aliens we are most likley going to fight us for a half eaten hotdog of a planet. game over man game over

#460
Everwarden

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Mesmurae wrote...

You don't get to defend artistic integrity when you start photoshopping images from Google. Bioware did a lot of that.


That.

Though this strawman that people want a 'happy ending' is garbage. People want a 'good' ending, that doesn't mean a happy one. Red Dead Redemption had an incredible ending, but it's still a downer. The 'art' argument is something people fall back to when logic fails them. 

#461
Dartack

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Not much artistic integrity when you more or less rip off another games ending (dues ex)

#462
sedrikhcain

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all i want is something that logically follows from all that's come before and that leaves interstellar travel in place, i.e., keep the mass relays. If shepard and all his friends have to die horrific deaths and earth has to be destroyed for that to happen, so be it.

But that's just my wish list. I'd settle for something that just makes sense. The current one is so bad, we've got people retconning the entire series to try to make sense of it (indoctrination theory).

#463
nomoredruggs

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leapingmonkeys wrote...

(...)
Even if you want to think that ME3 has to be bittersweet, nihilism is not bittersweet. Bittersweet means that one wins but has to endure loses. We have loses. Thane is dead. Mordin is dead. Legion is dead. Several planets are completely destroyed. Many others have been severely ravaged. Possibly several other squad mates are dead. You might have had to sacrifice the Krogen. There's your 'bitter'. The 'sweet' part would be defeating the Reapers and surviving so that you can see the reconstruction process begin and be part of it.

(...)



QFT

#464
eddieoctane

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Sherlock Holmes. End. Of. Discussion.

#465
Zemore

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this sums up Me3s ending for me



#466
spirosz

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No one is asking for a happy ending. lol.

http://www.themetaga...oblem-with.html

#467
cerberus1701

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Rowling was going to kill Harry Potter, too.

Guess what changed that?

As for artistic integrity, they gave that up when they added Chobot.

#468
Zardoc

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Adding a happy ending IS breaking artistic intergrity.



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#469
PluralAces

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I wish people would stop saying bioware needs to fix the ending(s)

Bioware should not do that, because as people have mentioned that would compromise their integrity, what bioware needs to do is simply expand on the ending they gave us. I saw the red ending first and I was fine with it, they need to just elaborate more on the endings that were presented to us and answer all the unaswered questions, and close all the loopholes etc....

#470
cerberus1701

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Zardoc wrote...

  

Adding a happy ending IS breaking artistic intergrity.



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Who said happy?

***Some*** people want the unicorns ending and will wail if they don't get it. 

Many  want an ending that fits both dramatically and thematically. Starbaby in and of himself and the non-choice choices you're given doesn't fit either.

Hell, the Geth proved Starbaby wrong 300 years before.

***Most*** people don't. They want an ending that makes sense

Modifié par cerberus1701, 26 mars 2012 - 03:16 .


#471
Fliprot

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This is a game! You play games to WIN! any game.. boardgame,basketball, video games... whatever.. you play to win and any game that does not allow for the possibility of a win is a broken game.. why play if you cant win? How can they expect people to spend 60 to 80 dollars on something they cant beat... How many people have beat ME3? zero. because destroying the galaxy cannot be considered a win, no matter what you do with the reapers.. I feel like a boxer that schooled his oponent for 12 rounds and then gets shanked at the end by the judges.. We never stood a chance.

#472
squee365

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Don't know if this was posted already.
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Actions speak louder than words, Bioware has no artistic integrity.

#473
malra

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PluralAces wrote...

I wish people would stop saying bioware needs to fix the ending(s)

Bioware should not do that, because as people have mentioned that would compromise their integrity, what bioware needs to do is simply expand on the ending they gave us. I saw the red ending first and I was fine with it, they need to just elaborate more on the endings that were presented to us and answer all the unaswered questions, and close all the loopholes etc....

bioware scrapped their integrity already when
1. download dlc add at the end of the game
2. scrapped the actual story to replace it with the crap they gave us
3. "wildly divergent endings based on player actions across the two prior games".....well, did you get an option to argue that the inevetible synthetic/organic conflic has already been proven wrong by the geth?

do i really have to go on? 

#474
Azrael08151819

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txgoldrush wrote...

Face it.....a happy ending WOULD break the intergrity of the game.

The MAIN THEME of Mass Effect 3 is VICTORY THROUGH SACRIFICE.. This requires an ending that is bittersweet at best. Yes trilogies as a whole can overlying themes throughout, such as overcoming all odds (which WAS fuffilled in ME3, Shepard DID break the cycle), but single entries in a series or trilogy has their own themes.

Bioware should, and looks like they are, provide far more clarity and closure, however, not change the tone of the ending or provide a happy ending. To do so is selling out and breaking the relevance of the ending....

Hell, ME1 was not a fully happy ending, in fact had elements of victory through sacrifice, as either the a part of the alliance navy or the council is sacrificed, and ME2 is a hollow victory at best. This isn't Star Wars either, where Alderaan and Taris can be annihilated but be no longer relevant 5 minutes later....and end on a ceremony. And ME3 is so dark, a happy ending would not be appropriate.

In fact, ending the current universe and creating a new beginning IS A GOOD THING and a smart move. That needs to stay.


The theme of Mass effect was hope and reward. Not sacrifice. Except you play renegade. In Me 3 they changed that to kill the whole galaxy for peace... wait where did i hear that again? .... ah the reapers said that ...

:wizard::wizard::wizard::wizard::wizard:SPACEMAGIC:wizard::wizard::wizard::wizard::wizard:

#475
ShinAnubisXIII

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PluralAces wrote...

I wish people would stop saying bioware needs to fix the ending(s)

Bioware should not do that, because as people have mentioned that would compromise their integrity, what bioware needs to do is simply expand on the ending they gave us. I saw the red ending first and I was fine with it, they need to just elaborate more on the endings that were presented to us and answer all the unaswered questions, and close all the loopholes etc....


One of the problems is, that godchild rips major plotholes into the story. For instance, it almost nullifies the use of Sovereign and Saren in ME1. If it 'lives' on the citadel, y need Sovereign as a Vanguard to begin with? It could just have seized control over the station at any given time or even actively blocked Shepards intervention of using Vigil's data. The child is just completely out of place...