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Adding a happy ending IS breaking artistic intergrity.


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#676
Alamar2078

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Dridengx wrote...

kookie28 wrote...

If someone says "artistic integrity" again I WILL punch a baby.


yeah because your side hasn't done enough threats already


Hey at least our side isn't defending an ending consisting of War Crimes [genocide of the Geth] or violating every life form in the galaxy by imposing unwanted change [synthesis].

But if you want to talk about "us" using threats then so be it.

#677
Alamar2078

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BTW: I thought the theme was "Overcoming differences to work together" or similar?? Or did I fail theme identification 101???

#678
majinbuu1307

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txgoldrush wrote...

Face it.....a happy ending WOULD break the intergrity of the game.

The MAIN THEME of Mass Effect 3 is VICTORY THROUGH SACRIFICE.. This requires an ending that is bittersweet at best. Yes trilogies as a whole can overlying themes throughout, such as overcoming all odds (which WAS fuffilled in ME3, Shepard DID break the cycle), but single entries in a series or trilogy has their own themes.

Bioware should, and looks like they are, provide far more clarity and closure, however, not change the tone of the ending or provide a happy ending. To do so is selling out and breaking the relevance of the ending....

Hell, ME1 was not a fully happy ending, in fact had elements of victory through sacrifice, as either the a part of the alliance navy or the council is sacrificed, and ME2 is a hollow victory at best. This isn't Star Wars either, where Alderaan and Taris can be annihilated but be no longer relevant 5 minutes later....and end on a ceremony. And ME3 is so dark, a happy ending would not be appropriate.

In fact, ending the current universe and creating a new beginning IS A GOOD THING and a smart move. That needs to stay.

May Garrus pimpslap you for eternity.

#679
ZajoE38

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We don't want happy ending. We just want to clarify it because it extremely illogical. Bioware -- we don't want to know what will DLC be about neither when will be out. Just give us hint about the actual ending. Why can't you tell us? Officially say.. Yes - it was just a dream, or No - Shep was really on the Citadel, with Catalyst and fell to Earth. That hard?

#680
RazorrX

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-When the CEO of your company has made statements on how to milk players of real money for clips in another game (Battlefront) - you do not get to hide behind "Artistic Integrity"

-When you photoshop (barely) an existing image you found on Google for a racial 'reveal' - you do not get to hide behind "Artistic Integrity"

- When you totally abandon everything your game was supposed to be for a 10 minute segment that not only assumes control of the player, but also invalidates every choice you had made prior to that - you do not get to hide behind "Artistic Integrity"

- When you put a less than satisfactory ending for the sole purpose of "Endless Speculation" - you do not get to hide behind "Artistic Integrity".

#681
majinbuu1307

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RazorrX wrote...

-When the CEO of your company has made statements on how to milk players of real money for clips in another game (Battlefront) - you do not get to hide behind "Artistic Integrity"

-When you photoshop (barely) an existing image you found on Google for a racial 'reveal' - you do not get to hide behind "Artistic Integrity"

- When you totally abandon everything your game was supposed to be for a 10 minute segment that not only assumes control of the player, but also invalidates every choice you had made prior to that - you do not get to hide behind "Artistic Integrity"

- When you put a less than satisfactory ending for the sole purpose of "Endless Speculation" - you do not get to hide behind "Artistic Integrity".

This

#682
Pottumuusi

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Artistic integrity needs to be broken.

#683
poundoffleshaa

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txgoldrush wrote...

Face it.....a happy ending WOULD break the intergrity of the game.

The MAIN THEME of Mass Effect 3 is VICTORY THROUGH SACRIFICE.. This requires an ending that is bittersweet at best. Yes trilogies as a whole can overlying themes throughout, such as overcoming all odds (which WAS fuffilled in ME3, Shepard DID break the cycle), but single entries in a series or trilogy has their own themes.

Bioware should, and looks like they are, provide far more clarity and closure, however, not change the tone of the ending or provide a happy ending. To do so is selling out and breaking the relevance of the ending....

Hell, ME1 was not a fully happy ending, in fact had elements of victory through sacrifice, as either the a part of the alliance navy or the council is sacrificed, and ME2 is a hollow victory at best. This isn't Star Wars either, where Alderaan and Taris can be annihilated but be no longer relevant 5 minutes later....and end on a ceremony. And ME3 is so dark, a happy ending would not be appropriate.

In fact, ending the current universe and creating a new beginning IS A GOOD THING and a smart move. That needs to stay.


Bioware are now part of one of the most 'profit hungry' companies in the games market EA it is debatable whether they could possibly sell out more. Appeasing your audience isn't selling out it if Bioware's goal when making Mass Effect 3 was either to please its audience (make a game people enjoy) or if it was to make money. Personally it seems unlikly to me that Bioware made Mass Effect 3 to make some 'high brow' statement about the nature of fate and pre-determination if they did then why did they allow you the illusion of choice throughout instead of reinforcing that theme from the very beggining.  

Modifié par poundoffleshaa, 27 mars 2012 - 01:28 .


#684
HeroicHare

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RazorrX wrote...

-When the CEO of your company has made statements on how to milk players of real money for clips in another game (Battlefront) - you do not get to hide behind "Artistic Integrity"

-When you photoshop (barely) an existing image you found on Google for a racial 'reveal' - you do not get to hide behind "Artistic Integrity"

- When you totally abandon everything your game was supposed to be for a 10 minute segment that not only assumes control of the player, but also invalidates every choice you had made prior to that - you do not get to hide behind "Artistic Integrity"

- When you put a less than satisfactory ending for the sole purpose of "Endless Speculation" - you do not get to hide behind "Artistic Integrity".


This

#685
poundoffleshaa

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txgoldrush wrote...

Face it.....a happy ending WOULD break the
intergrity of the game. 

The MAIN THEME of Mass Effect 3 is VICTORY
THROUGH SACRIFICE.


If that were truelly the case there would be an option to abandon Earth (say by blowing up the Sol Relay) for the sake of the rest of the Universe a true victory through sacrifice. 

Modifié par poundoffleshaa, 27 mars 2012 - 01:34 .


#686
Aloren

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That sudden fascination for "artistic integrity" is getting old...

ME is about victory in spite of impossible odds.
Therefore, adding a happy ending doesn't break the artistic integrity. There.

#687
MaYtriX

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No one's asking for a sunshine ending.
Just an ending where you can reunite with your LI and make blue babies. :3

#688
Iakus

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MaYtriX wrote...

No one's asking for a sunshine ending.
Just an ending where you can reunite with your LI and make blue babies. :3


But I do't wanna make blue babies!

I wanna make General Williams a great grandfather! :P

#689
Catroi

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yeah! let us all kill ourselves! life does not matter anyway it sucks, video games should be made to make people depressed! long live nihilism!

#690
orangesonic

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i like happy endings

#691
Adamantium93

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Since when has "Victory through sacrifice" been a main theme? The only important character who died before ME3 was Ashley in my play through.

#692
The Lightspeaker

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Aloren wrote...

That sudden fascination for "artistic integrity" is getting old...

ME is about victory in spite of impossible odds.
Therefore, adding a happy ending doesn't break the artistic integrity. There.


Yup.


MaYtriX wrote...

No one's asking for a sunshine ending.
Just an ending where you can reunite with your LI and make blue babies. :3


I don't get how anyone could hate little blue babies so much that they don't want a "happy ending" outcome as an option tbh.

#693
zarnk567

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Catroi wrote...

yeah! let us all kill ourselves! life does not matter anyway it sucks, video games should be made to make people depressed! long live nihilism!


(starts running toward cliff)

#694
Subject M

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OP. Not at all, unless you are referring to an ending that does not take place in the context of what has happened to the galaxy, or an ending where this mass killing and mass destruction is disregarded.

social.bioware.com/forum/1/topic/323/index/10689208

#695
KainrycKarr

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txgoldrush wrote...

KainrycKarr wrote...

txgoldrush wrote...

Face it.....a happy ending WOULD break the intergrity of the game.

The MAIN THEME of Mass Effect 3 is VICTORY THROUGH SACRIFICE.. This requires an ending that is bittersweet at best. Yes trilogies as a whole can overlying themes throughout, such as overcoming all odds (which WAS fuffilled in ME3, Shepard DID break the cycle), but single entries in a series or trilogy has their own themes.

Bioware should, and looks like they are, provide far more clarity and closure, however, not change the tone of the ending or provide a happy ending. To do so is selling out and breaking the relevance of the ending....

Hell, ME1 was not a fully happy ending, in fact had elements of victory through sacrifice, as either the a part of the alliance navy or the council is sacrificed, and ME2 is a hollow victory at best. This isn't Star Wars either, where Alderaan and Taris can be annihilated but be no longer relevant 5 minutes later....and end on a ceremony. And ME3 is so dark, a happy ending would not be appropriate.

In fact, ending the current universe and creating a new beginning IS A GOOD THING and a smart move. That needs to stay.


Nope, this is Mass Effect, where an entire galaxy of planets can be no longer relevant 5 minutes later.

You people with the GRIM DARK EDGY REALSTIC stuff just need to stop.

The theme of the games was always to do the impossible, the goal of ME2 was to SURVIVE the suicide mission, not to barely trudge through with a half-dead crew.


Oh wait Shepard DID THE IMPOSSIBLE....HE STOPPED THE REAPER CYCLE!!!!!!!!!

Fits the theme, don't ya think.....


Not really. The Normandy bit doesn't fit with ANYTHING. It's completely random, has nothing to do with the fight, or the reapers, they just threw it in there for shock and cheesey "GRIM AND DARK" feelings.

As for Shepard...well, I was happy with that. I expected Shep to die. Having him live in an ending was a nice touch for those that wanted to try hard enough.

But the normandy crash was just awkward and totally out of place.

#696
RamilVenoard

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Dan Dark wrote...

RamilVenoard wrote...

I must have missed your post about that, or misread it. Perhaps just one different decision that is equally valid at some point in the game (aka doesn't force you to sacrifice someone or break your moral code meaning paragon or renegade). I could see them coexisting quite nicely actually. We are in accord.


Glad to hear it! Like I said, I don't see any reason for it not to be possible for there to be a variety of endings; good, bad, happy, sad, bittersweet, whatever. It looks like the main concern is just implementation, then, which, admittedly, could be tricky... ...kinda hate to say it, but I'm drawing a blank Maybe I came up with something. I figure there should be pros and cons for both; I'm just having trouble trying to figure out how to balance them - if you choose to save yourself, something else should be lost...

...Hmm... If they're going to stick with the whole Crucible thing, maybe it takes longer to activate if you want Shepard to live, since it takes longer to calibrate and focus, so it only kills the Reapers - in that time, though, the Reapers are still tearing the fleets apart, whereas if you activate it immediately, the Reapers will be stopped right then and there, but since the energy isn't as focused, it will kill Shepard in the process? I'm not thrilled with this idea, but then again, that might be a reason it would work - if you're half-dead already anyway, why risk letting so many more potentially die, just to try to save your own skin? It would certainly play up the sacrifice route as a good choice, I'd think.


YES! That is how I see them coexisting, not sure about your second part though. You seem a bit unsure too cause it still seems like space magic.  Its the technology copout that Mass Effect thus far never uses. "Oh wait, you have to make it calibrate and then it magically just destroys reapers" in my mind doesnt really work there. BUT what you could do is not kill anderson quite yet, and anderson will offer to stay and guard the console from deactivation while shepard escapes. If not anderson is saved and shepard goes out with a bang...

#697
RamilVenoard

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Sry for double post.

I am one of those Retakers who is perfectly happy with Shepard dying since I knew he was going to at the end of the trilogy since the first time I played ME1. Not everyone wants that tho, but what most people seem to agree on is the lack of epicness and consiquence of decisions. I've written a new ending that also has three major decisions, but the do not act like A, B, and C. They are all different and each plays out differently based on prior decisions. This is a rough draft I threw together simply to get feedback out of interest. Obviously none of this with hold any consiquence, ever.

For all its shortcomings, I did manage to capture the epicness of the moment, and the hope for the future. Especially is shepard survives.  If he survives, he gives a speech about hope at the funeral.  If he dies he gets an epic death scene with the whole galaxy mourning his death.

Forwarned, its 2 pages long and possibly a bit difficult to follow all the decisions and factors. This is still under construction.

.docx File
NOTE: This is a .docx file download. Open with Word.

Modifié par RamilVenoard, 27 mars 2012 - 07:04 .


#698
Silveralen

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Ok, I don't want a happy ending, I want a an ending where Shepard isn't bullied into making a choice, most of which go against the grain everything he has previously done, unless you happen to play a Shepard that really really really hates synthetics, in which case destruction ending works, if you ignore the fact you got talked into it by a synthetic (or whatever starkid is).

Let Shepard sacrifice himself and most of the earth to destroy the reapers conventionally, al so the rest of the galaxy would be left alive. That'd be a good, dramatic, meaningful sacrifice.

Not "herp a derp, shot this pipe and blow up mass relays and synthetics and lol your corpse twitches." or "You know how 5 min ago controlling the reapers was the worst idea ever, something that would never work? Well because this little kid says it'll work, you now beleive him 100%." or "Robots have DNA. We are going to merge it with Organic DNA. Yes I am aware this doesn't make sense even in the very loose sci-fi of this game, but go with it. Oh and you have to throw your body into this beam of light, disintegrating yourself, for it to work. Don't ask."

I don't want happy, I want logical, conclusive, and dramatic, soemthing we don't currently have. This may actually be the worst ending ever, besides the actual matrix ending.

#699
Guest_iVitriol_*

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The ending in NOT bittersweet, it IS soul-crushing.

#700
zarnk567

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iVitriol wrote...

The ending in NOT bittersweet, it IS soul-crushing.


^this^ People need to stop calling this ending "bitter sweet" cause it's not.

(go watch the ending to MGS3, MGS4, Persona 3 or Final Fantasy Crisis Core if you want a bitter sweet ending.)