Adding a happy ending IS breaking artistic intergrity.
#201
Posté 26 mars 2012 - 08:05
#202
Posté 26 mars 2012 - 08:05
Mass Effect dark... pssh.. Go be emo some where else.
#203
Posté 26 mars 2012 - 08:06
[quote]txgoldrush wrote...
[quote]Mbednar wrote...
[quote]txgoldrush wrote...
Face it.....a happy ending WOULD break the intergrity of the game.
The MAIN THEME of Mass Effect 3 is VICTORY THROUGH SACRIFICE.. This requires an ending that is bittersweet at best. Yes trilogies as a whole can overlying themes throughout, such as overcoming all odds (which WAS fuffilled in ME3, Shepard DID break the cycle), but single entries in a series or trilogy has their own themes.
Bioware should, and looks like they are, provide far more clarity and closure, however, not change the tone of the ending or provide a happy ending. To do so is selling out and breaking the relevance of the ending....
Hell, ME1 was not a fully happy ending, in fact had elements of victory through sacrifice, as either the a part of the alliance navy or the council is sacrificed, and ME2 is a hollow victory at best. This isn't Star Wars either, where Alderaan and Taris can be annihilated but be no longer relevant 5 minutes later....and end on a ceremony. And ME3 is so dark, a happy ending would not be appropriate.
In fact, ending the current universe and creating a new beginning IS A GOOD THING and a smart move. That needs to stay.
[/quote]
How the heck is Mass Effect "dark"?
The entire series has been about suceeding against all odds and bringing people together.
Not one part of the series was as bleak as the curve ball thrown at the end of this game. In fact, the way the ending played out, the galaxy may have been in a better state if the Reapers were allowed to do their work.
There was no victory. You commit mass genocide no matter what the choice. And you screw over the VERY FEW remaining folks out there.
So heroic.
[/quote]
You commit mass genoice before ME3 even starts. Why is everyone ignoring that?
[/quote]
For what it's worth, no, you don't. Dr. Amanda Kenson does.
She signalled the reapers. That galaxy was destroyed the moment she did that. Shepard just saved the rest of galaxy. As always. Until the end ME3, anyway.
#204
Posté 26 mars 2012 - 08:06
txgoldrush wrote...
Mbednar wrote...
txgoldrush wrote...
Face it.....a happy ending WOULD break the intergrity of the game.
The MAIN THEME of Mass Effect 3 is VICTORY THROUGH SACRIFICE.. This requires an ending that is bittersweet at best. Yes trilogies as a whole can overlying themes throughout, such as overcoming all odds (which WAS fuffilled in ME3, Shepard DID break the cycle), but single entries in a series or trilogy has their own themes.
Bioware should, and looks like they are, provide far more clarity and closure, however, not change the tone of the ending or provide a happy ending. To do so is selling out and breaking the relevance of the ending....
Hell, ME1 was not a fully happy ending, in fact had elements of victory through sacrifice, as either the a part of the alliance navy or the council is sacrificed, and ME2 is a hollow victory at best. This isn't Star Wars either, where Alderaan and Taris can be annihilated but be no longer relevant 5 minutes later....and end on a ceremony. And ME3 is so dark, a happy ending would not be appropriate.
In fact, ending the current universe and creating a new beginning IS A GOOD THING and a smart move. That needs to stay.
How the heck is Mass Effect "dark"?
The entire series has been about suceeding against all odds and bringing people together.
Not one part of the series was as bleak as the curve ball thrown at the end of this game. In fact, the way the ending played out, the galaxy may have been in a better state if the Reapers were allowed to do their work.
There was no victory. You commit mass genocide no matter what the choice. And you screw over the VERY FEW remaining folks out there.
So heroic.
Shep ends the cycle of the Reapers, something no one has done....ever. What are the odds in that? It just comes with a price. Oh wait, in doing so, he brought everyone together.
Face it, the ending ends with a new beginning and the new ending probably will too.
You forget that destroying the mass relays kills EVERYONE in a system containing one because they go supernova.
Therefore, the only survivors are basically people on "Colony" worlds outside of mass relay systems. These colonies likely get supplies ALL the time. No mass relays, they probably die.
Shepard effectively kills like 99% of advanced life in the galaxy.
Yes, he ends the Reaper Cycle that has been going on for who knows how long, but at what cost? Yeah, the ending has some kind of Hipster New Age meaning behind it, but most people play to be entertained.
I honestly don't need a game to remind me how crappy life is.
#205
Posté 26 mars 2012 - 08:06
Karrie788 wrote...
Ok this is from a while back but...txgoldrush wrote...
People need to learn their RPG history.
... are you kidding?
The ending for Fallout 1 was perfect. Why? Because it FIT the universe. You went out there, in this devastated world full of monsters, radiations, raiders, mutants, etc. A dying world, completely hopeless. And you were slowly tainted by it, until the point the Overseer had to kick you out (that bastard) at the end.
To have the Vault Dweller run off in the sunset with a LI (maybe that hooker from Junktown?) would have been completely stupid and out of place. That ending had me in tears, and I loved it.
Same with Planetscape Torment, which you also mentioned. You could expect that ending. It fit. The difference with the ME3 endings is that, not only don't they make ANY sense whatsoever, they also come out of the blue. ALL THIS TIME you were given the opportunity to make choices that were going to, supposedly, have huge consequences on the conclusion of your story.
Except that was a load of crap.
That's why we're complaining. We're not even asking for a "mandatory" happy ending. The OPTION would be nice, if you had to work your ass off to get it. In the end of ME2, you had a "happy" ending although you didn't manage to save the colonists. Why not apply that to ME3? You already lost *billions* of lives and countless friends!
No, the OPTION of a happy ending doesn't fit the Mass Effect universe either...not after billions die, nevermind that the whole society was built by the Reapers anyway. So the lost of their tech with the loss of the Reapers or their purpose DOES FIT with the universe. The fact that the Reapers are gone, that set up the Mass Effect galaxy in the first place, calls for a NEW BEGINNING.
Do I want more choice involved in the ending?..yes I do. An epilogue could fuffill this grievance. But still even with your choices mattering, you can still have a bittersweet at best ending.
#206
Posté 26 mars 2012 - 08:07
Yeah, this. You know, I dont even get mad or anything when I see a thread where someone says he liked the ending and explains why. Thats cool. Why should I be upset about it? Good for the guy.RedTail F22 wrote...
Why are you against giving people choice? It's kind of Mass Effect's thing.
But I honestly start to rage when I see threads where people are against giving more options or calls me stupid becouse I liked different things from them.
#207
Posté 26 mars 2012 - 08:08
The endings are rubbish due to poor writing and need to be changed, artistic integrity is just an excuse that a small bunch of idiots decided to actually believe.
#208
Posté 26 mars 2012 - 08:08
Laughing.Man.d8D wrote...
Everyone sacrificed their Shepard's to ensure the destruction of the galaxy, all hail artistic integrity, I feel so much better.
Idk what game you played. My Shepard sent the Reapers to hell, maybe sacrificing the Geth and Edi in the process but knowing they achieved free will and would have wanted him to do it anyways. He survived somehow...miracle or tech implants or maybe he's actually dead and just in his own version of heaven, but he finds Miranda and maybe some measure of peace. I think, a man like him who's been through the things he has...you can only find so much peace after that.
#209
Posté 26 mars 2012 - 08:09
#210
Posté 26 mars 2012 - 08:09
txgoldrush wrote...
Karrie788 wrote...
Ok this is from a while back but...txgoldrush wrote...
*snip*
People need to learn their RPG history.
... are you kidding?
The ending for Fallout 1 was perfect. Why? Because it FIT the universe. You went out there, in this devastated world full of monsters, radiations, raiders, mutants, etc. A dying world, completely hopeless. And you were slowly tainted by it, until the point the Overseer had to kick you out (that bastard) at the end.
To have the Vault Dweller run off in the sunset with a LI (maybe that hooker from Junktown?) would have been completely stupid and out of place. That ending had me in tears, and I loved it.
Same with Planetscape Torment, which you also mentioned. You could expect that ending. It fit. The difference with the ME3 endings is that, not only don't they make ANY sense whatsoever, they also come out of the blue. ALL THIS TIME you were given the opportunity to make choices that were going to, supposedly, have huge consequences on the conclusion of your story.
Except that was a load of crap.
That's why we're complaining. We're not even asking for a "mandatory" happy ending. The OPTION would be nice, if you had to work your ass off to get it. In the end of ME2, you had a "happy" ending although you didn't manage to save the colonists. Why not apply that to ME3? You already lost *billions* of lives and countless friends!
No, the OPTION of a happy ending doesn't fit the Mass Effect universe either...not after billions die, nevermind that the whole society was built by the Reapers anyway. So the lost of their tech with the loss of the Reapers or their purpose DOES FIT with the universe. The fact that the Reapers are gone, that set up the Mass Effect galaxy in the first place, calls for a NEW BEGINNING.
Do I want more choice involved in the ending?..yes I do. An epilogue could fuffill this grievance. But still even with your choices mattering, you can still have a bittersweet at best ending.
Since it was possible to have a happy ending in ME1 and 2, I actually believe the option for a "happy" ending fits.
And please tell me where the sweet is, and where your choices actually matter. I can't see it anywhere.
Modifié par Karrie788, 26 mars 2012 - 08:10 .
#211
Posté 26 mars 2012 - 08:09
I'm over the Art Argument.
#212
Posté 26 mars 2012 - 08:10
Dear God OP. Why does this matter what fits and what does not as long as you can make this an option which you can discard? Why are you still not answering this question directly despite several people in this thread asking?txgoldrush wrote...
No, the OPTION of a happy ending doesn't fit the Mass Effect universe either...not after billions die, nevermind that the whole society was built by the Reapers anyway. So the lost of their tech with the loss of the Reapers or their purpose DOES FIT with the universe. The fact that the Reapers are gone, that set up the Mass Effect galaxy in the first place, calls for a NEW BEGINNING.
Do I want more choice involved in the ending?..yes I do. An epilogue could fuffill this grievance. But still even with your choices mattering, you can still have a bittersweet at best ending.
#213
Posté 26 mars 2012 - 08:10
EDI's boobs broke the integrity of the game.
Needing Ashley to be sexier broke the integrity of the game.
Auto Dialogue broke the integrity of the game.
Really. It would be amazing if BioWare could add anything in the form of DLC or game amendments that would do anything BUT add integrity to the game.
#214
Posté 26 mars 2012 - 08:10
firebreather19 wrote...
Laughing.Man.d8D wrote...
Everyone sacrificed their Shepard's to ensure the destruction of the galaxy, all hail artistic integrity, I feel so much better.
Idk what game you played. My Shepard sent the Reapers to hell, maybe sacrificing the Geth and Edi in the process but knowing they achieved free will and would have wanted him to do it anyways. He survived somehow...miracle or tech implants or maybe he's actually dead and just in his own version of heaven, but he finds Miranda and maybe some measure of peace. I think, a man like him who's been through the things he has...you can only find so much peace after that.
Relays go supernova (why do ya think the Normandy is fleeing explosion?).
Everyone dies.
Plot Hole that Shepard is alive.
#215
Posté 26 mars 2012 - 08:11
Mind you, I am not for a happy ending, because imo it would feel cheep and forced. But doesn't change how the OP fails to hit any points.
#216
Posté 26 mars 2012 - 08:11
MPSai wrote...
TheHoneyRuns wrote...
Jackal7713 wrote...
If Bioware wasn't in danger they wouldn't have said anything. Just look at the part of Ray's statement where he begs the fanbase to rate the game high and to tell people to buy it.
Why would he do that if they aren't in trouble?
Because EA saw a stormcloud and cracked a whip. That I will admit. But that is PR trouble, as Frozen's cousin would tell you. PR *can* effect sales. EA wants this thing gone because it's CYA time.That's what multi-billion dollar companies do. Bioware isn't the only EA subsidiary and Mass Effect isn't their only property and priority. Other, unknown, riskier projects that aren't effing juggernauts can be hurt by a stain on EA's lapel.
Bioware is not in danger. But EA's name is in this as well and they have larger concerns. There are ants on the picnic blanket and they have a lot of food there.
The question is what will EA learn from this. Will they learn not to rush games and that popular franchises need to be handled with care because they're popular for a reason? Or will they see bad reviews and waning sales and say it wasn't enough like COD or they should have gotten it out sooner?
That is a good and fair question and no they will not. They will learn this: "We rushed them and we made a gargantuan amount of money. We shall do that again! But there are annoying people pestering us now. Next time, we shall tell them not to irritate people with the product we rush them to make. And all will be better, because we are making lots and lots of money. Huzzah!"
#217
Posté 26 mars 2012 - 08:12
Mbednar wrote...
txgoldrush wrote...
Mbednar wrote...
txgoldrush wrote...
Face it.....a happy ending WOULD break the intergrity of the game.
The MAIN THEME of Mass Effect 3 is VICTORY THROUGH SACRIFICE.. This requires an ending that is bittersweet at best. Yes trilogies as a whole can overlying themes throughout, such as overcoming all odds (which WAS fuffilled in ME3, Shepard DID break the cycle), but single entries in a series or trilogy has their own themes.
Bioware should, and looks like they are, provide far more clarity and closure, however, not change the tone of the ending or provide a happy ending. To do so is selling out and breaking the relevance of the ending....
Hell, ME1 was not a fully happy ending, in fact had elements of victory through sacrifice, as either the a part of the alliance navy or the council is sacrificed, and ME2 is a hollow victory at best. This isn't Star Wars either, where Alderaan and Taris can be annihilated but be no longer relevant 5 minutes later....and end on a ceremony. And ME3 is so dark, a happy ending would not be appropriate.
In fact, ending the current universe and creating a new beginning IS A GOOD THING and a smart move. That needs to stay.
How the heck is Mass Effect "dark"?
The entire series has been about suceeding against all odds and bringing people together.
Not one part of the series was as bleak as the curve ball thrown at the end of this game. In fact, the way the ending played out, the galaxy may have been in a better state if the Reapers were allowed to do their work.
There was no victory. You commit mass genocide no matter what the choice. And you screw over the VERY FEW remaining folks out there.
So heroic.
Shep ends the cycle of the Reapers, something no one has done....ever. What are the odds in that? It just comes with a price. Oh wait, in doing so, he brought everyone together.
Face it, the ending ends with a new beginning and the new ending probably will too.
You forget that destroying the mass relays kills EVERYONE in a system containing one because they go supernova.
Therefore, the only survivors are basically people on "Colony" worlds outside of mass relay systems. These colonies likely get supplies ALL the time. No mass relays, they probably die.
Shepard effectively kills like 99% of advanced life in the galaxy.
Yes, he ends the Reaper Cycle that has been going on for who knows how long, but at what cost? Yeah, the ending has some kind of Hipster New Age meaning behind it, but most people play to be entertained.
I honestly don't need a game to remind me how crappy life is.
You do not know how the relays blow...why? Because an unknown device was used, not a known method. The crucible may very well interact differently with the relay than say, an asteroid. Nevermind that the crucible may cause the relays to blow with its energy, which causes the same affect in the system as what the Crucible did to earth. So the worst ending may destroy almost everything, but the better endings will transfer their effects through relay bursts. But the use of an unknown such as the Crucible means the plot hole doesn't really exist. Is it a lazy way to cover one? Absolutely.
Really, the most likely thing is whatever happens to Earth happens everywhere.
#218
Posté 26 mars 2012 - 08:12
[quote]firebreather19 wrote...
[quote]txgoldrush wrote...
[quote]Mbednar wrote...
[quote]txgoldrush wrote...
Face it.....a happy ending WOULD break the intergrity of the game.
The MAIN THEME of Mass Effect 3 is VICTORY THROUGH SACRIFICE.. This requires an ending that is bittersweet at best. Yes trilogies as a whole can overlying themes throughout, such as overcoming all odds (which WAS fuffilled in ME3, Shepard DID break the cycle), but single entries in a series or trilogy has their own themes.
Bioware should, and looks like they are, provide far more clarity and closure, however, not change the tone of the ending or provide a happy ending. To do so is selling out and breaking the relevance of the ending....
Hell, ME1 was not a fully happy ending, in fact had elements of victory through sacrifice, as either the a part of the alliance navy or the council is sacrificed, and ME2 is a hollow victory at best. This isn't Star Wars either, where Alderaan and Taris can be annihilated but be no longer relevant 5 minutes later....and end on a ceremony. And ME3 is so dark, a happy ending would not be appropriate.
In fact, ending the current universe and creating a new beginning IS A GOOD THING and a smart move. That needs to stay.
[/quote]
How the heck is Mass Effect "dark"?
The entire series has been about suceeding against all odds and bringing people together.
Not one part of the series was as bleak as the curve ball thrown at the end of this game. In fact, the way the ending played out, the galaxy may have been in a better state if the Reapers were allowed to do their work.
There was no victory. You commit mass genocide no matter what the choice. And you screw over the VERY FEW remaining folks out there.
So heroic.
[/quote]
You commit mass genoice before ME3 even starts. Why is everyone ignoring that?
[/quote]
For what it's worth, no, you don't. Dr. Amanda Kenson does.
She signalled the reapers. That galaxy was destroyed the moment she did that. Shepard just saved the rest of galaxy. As always. Until the end ME3, anyway.
[/quote]
If you want to use that logic, Shepard saved all organic life from a constant cycle of being groomed, evolved, and subsequently harvested by the Reapers. Plus the mass relays shutting down don't destroy the clusters they're in, so he/she doesn't actually destroy the galaxy.
#219
Posté 26 mars 2012 - 08:13
#220
Posté 26 mars 2012 - 08:14
Icinix wrote...
The ending of the game broke the integrity of the game.
EDI's boobs broke the integrity of the game.
Needing Ashley to be sexier broke the integrity of the game.
Auto Dialogue broke the integrity of the game.
Really. It would be amazing if BioWare could add anything in the form of DLC or game amendments that would do anything BUT add integrity to the game.
auto dialogue = a better written Shepard and really, Renegade Shep was poorly written in the first two games.
#221
Posté 26 mars 2012 - 08:15
Mbednar wrote...
firebreather19 wrote...
Laughing.Man.d8D wrote...
Everyone sacrificed their Shepard's to ensure the destruction of the galaxy, all hail artistic integrity, I feel so much better.
Idk what game you played. My Shepard sent the Reapers to hell, maybe sacrificing the Geth and Edi in the process but knowing they achieved free will and would have wanted him to do it anyways. He survived somehow...miracle or tech implants or maybe he's actually dead and just in his own version of heaven, but he finds Miranda and maybe some measure of peace. I think, a man like him who's been through the things he has...you can only find so much peace after that.
Relays go supernova (why do ya think the Normandy is fleeing explosion?).
Everyone dies.
Plot Hole that Shepard is alive.
Lol. Yes the Normany happened to flee the explosion and land on a nearby planet that wasn't destroyed in the supposed galaxy wiping mass relay detonations? There's no plot hole, the Mass Relays are deactivated, not slammed into with an asteroid. Completely different scenarios.
#222
Posté 26 mars 2012 - 08:15
#223
Posté 26 mars 2012 - 08:16
firebreather19 wrote...
You commit mass genoice before ME3 even starts. Why is everyone ignoring that?
Because they give you a good reason in the DLC (alright there is never a good reason to genocide but bear with me) and you try to warn people in that system, if you choose to of course. It also hypes you for ME3, you know as a sequel should?
And in 3rd game their deaths are in vain, add insult to injury. Unless you choose destory (with high EMS) you kill everyone or become the reapers by controlling them or turn everyone into Synthetics (heh maybe everyone becomes Collectors Mark 2 LOTSA SPECULATION FOR EVERYONE!) Oh and you don't actually avenge anyone, you kill like 2 Reaper ships.
We sacrificed *billions* for no reason...go team Shepard?
#224
Posté 26 mars 2012 - 08:17
txgoldrush wrote...
You do not know how the relays blow...why? Because an unknown device was used, not a known method. The crucible may very well interact differently with the relay than say, an asteroid. Nevermind that the crucible may cause the relays to blow with its energy, which causes the same affect in the system as what the Crucible did to earth. So the worst ending may destroy almost everything, but the better endings will transfer their effects through relay bursts. But the use of an unknown such as the Crucible means the plot hole doesn't really exist. Is it a lazy way to cover one? Absolutely.
Really, the most likely thing is whatever happens to Earth happens everywhere.
Cool we've got active dialogue going.
Right, but the explosion the Normandy is fleeing IS likely the Relay blowing up. Last I checked, the Normandy was above Earth. Meaning, the explosion reached Earth.
Oh, and I never got a reply before. How is Mass Effect dark?
The ENTIRE series has been about suceeding against all odds and beating the no win scenario. Both of the previous games have "happy" endings that occur "IF" you played the heck out of the game and prepared.
Truthfully, EMS should have played a major factor in determining whether you get a "happy" ending, but it essentially did nothing.
#225
Posté 26 mars 2012 - 08:18
Icinix wrote... The ending of the game broke the integrity of the game.
That is fact in mine eyes.
Icinix wrote... EDI's boobs broke the integrity of the game.
That is heresy in mine eyes and you will shut your gaping maw! Boobs are awesome evenmetallicorsquishymetalbadwhenitrainsones whatever awesome!
Icinix wrote... Needing Ashley to be sexier broke the integrity of the game.
...yeah, dat bi**h be lookin' like Meg Ryan now versus When Harry Met Sally. Ash had some work done and it went down bad. So... That is fact in mine eyes.
Icinix wrote... Auto Dialogue broke the integrity of the game.
And that is the golden egg of facts in mine eyes. I deem you awesome. Just like boobs.
Icinix wrote... Really. It would be amazing if BioWare could add anything in the form of DLC or game amendments that would do anything BUT add integrity to the game.
Amen.





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