Thor Rand Al wrote...
the_one_54321 wrote...
Someone provided examples a while back. One, empty city. You go to the same place to access single open doors without any exploration, in order to open quests. Reused areas that are hardly reskined at all should be an obvious one.Thor Rand Al wrote...
How is it leaving less content, there was just as much content with DA2 and with DA:O. It was just done in a different way.
You seriously believe that them putting in a voiced protag caused that?? Did you even play the DLC's? They not only had the voiced protag but they heard the community about the reusable areas and the way the enemies respawned and fixed it in the DLC's. The reason for the reusable area's was because of time, shortcuts where taken because a deadline was set. There are plot-holes in DA2 that I wish could've been filled but I had to rp a way around those holes. But it had nothing to do with them adding in a voiced protag. That was just because it was rushed and the time that could've made this game just as equal to DA:O wasn't given.
I thought he was talking about voice acting period, specifically 100% of dialog being voice acted, not the voiced protagonist only. Personally I would prefer if dialog with merchants and other unimportant characters was text boxed and un-cinematic if it gave them more time and money focus on more important cinematics and other things.
Modifié par Filament, 27 mars 2012 - 06:19 .





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