hoorayforicecream wrote...
Sylvius the Mad wrote...
Even if they;'re not unassailable core issues, they might have had an impact at any previous point during the game. Would Hawke have behaved differently at any previous point had you had this new character design from the start? How do you know?
It's my Hawke. I know.
Are you claiming
a priori knowledge now? What if there are contradictions? If your Hawke's new behavior is internally contrtadictory, don't you care? How can you make decisions for him if his own opinions are incompatible with each other?
As long as the characteristic that you care about isn't one BioWare foresaw, then the paraphrases are consistenly useless.
You've been over this before. Bioware's position hasn't changed. The ability to play Who's Line with the protagonist of their game is something they are willing to sacrifice.
First, I've said before that David is simply incorrect about the content of his earlier games.
Second, your response here has no relevance at all to what I said. David was describing the lost ability (he denies it was ever there - that's where I think he's wrong) to have the PC say things in ways the writers didn't intent. I'm talking about the player's inability to discern what the paraphrases mean. That's a completely different issue.
The more I deal with DA2's dialogue system, the more I realise that the paraphrases are a much bigger problem than the voice. The voice still sucks, yes, but the voice is manageable. But not being able to see what it is I'm choosing is not a surmountable barrier. for these games to be playable for me, they need to do a vastly better job of letting me know what my character is actually going to say. The literal content. The denotative meaning. That's what the player needs in order to choose the corect option.
Yes, the presence of the voice does dramatically reduce the range of things the PC can say, but the paraphrase prevents the player from choosing within even that range by hiding the options. How anyone can think RPG dialogue seelction that resembles Let's Make A Deal is a good thing I have no idea.
The standard extablished by BioWare's unvoiced games was certainty. The player knew with certainty what his character was going to say. That should be the goal of any "improvement" of the system.
Skelter192 wrote...
No it's Bioware's Hawke you gave them a name, a face but ultimately it's a set protagonist.
If BioWare ever told me this, I would stop expecting otherwise from their game.