hhh89 wrote...
A city could change a lot in 7 years, and Bioware said during development that Kirkwall will change during years.
Plus, the problem with recycled areas isn't about the same area (example, Lowtown) that remains the same during the years . It's that different areas in the game, in different part of Kirkwall or outside Kirkwall, are practically the same.
Also, those few areas we had (Hightown, Lowtown, Darktown, Docks) were just tiny. Look at the Darktown or the Docks, for example. They are not that much larger than the mansion map used for that brothel or for Bartrand's estate.
The problem for me isn't the lack of spatial exploration, it's the claustrophobic sameness and invariance of the whole damn game, coupled with the lack of ambient NPCs. The entirety of Hightown, for instance, had only two non-quest-related NPCs you could talk to: Elthina and Bodahn. Other maps are even worse in that regard. I don't think there's a single talkable NPC in the Docks, Darktown and Lowtown (besides Hawke's uncle). People make up the city. No people, no city to speak of, simple as that.





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