Bioware how can you not understand what we want?
#426
Posté 28 mars 2012 - 08:30
#427
Posté 28 mars 2012 - 08:31
#428
Posté 28 mars 2012 - 08:36
But I don't recall that I finished it.
#429
Posté 28 mars 2012 - 08:51
It had one enormous bug problem - occasionally the world would stop rendering beyond a certain point, eventually stranding you an an island in a featureless void, and having this happen tended to corrupt your save.Maria Caliban wrote...
The original Dungeon Siege is one of only two games that implemented learn-by-doing in a way that didn't constantly frustrate me. I also liked that it had a spell that allowed you to turn an item into an amount of gold coins equal to 80% of the value of the item. For a game that's focused on combat and constant progression, heading back to town to sell your inventory isn't rewarding.
But I don't recall that I finished it.
The expansion (Legends of Aranna) broke the inventory system by adding a mandatory auto-sort feature.
#430
Posté 28 mars 2012 - 09:29
I also know exactly what I want. Haven't been even slightly ambiguous about it.Maria Caliban wrote...
I know exactly what I want.JediHealerCosmin wrote...
Also, to add to the topic: most of the time we have no fricking idea what the hell we want.
Let me point you to this;Sylvius the Mad wrote...
But did he?
Sylvius the Mad wrote...
The obvious example is the Joining.
#431
Posté 28 mars 2012 - 10:07
That's a cutscene, not a dialogue event.the_one_54321 wrote...
Let me point you to this;Sylvius the Mad wrote...
But did he?Sylvius the Mad wrote...
The obvious example is the Joining.
Modifié par Sylvius the Mad, 28 mars 2012 - 10:08 .
#432
Posté 28 mars 2012 - 10:12
John Epler wrote...
Sylvius can be frustrating to have discussions with, but he's not a troll. Let's avoid throwing that word around where it doesn't apply.
I can leave him alone just fine, I just don't like it when he derails a thread into another one of his 'discussions'.
#433
Posté 28 mars 2012 - 10:13
Why does it matter?Sylvius the Mad wrote...
That's a cutscene, not a dialogue event.the_one_54321 wrote...
Let me point you to this;Sylvius the Mad wrote...
But did he?Sylvius the Mad wrote...
The obvious example is the Joining.
No matter what dialog choice you select, your character will choose to go throught he joining.
#434
Posté 28 mars 2012 - 10:17
Maria Caliban wrote...
I know exactly what I want.JediHealerCosmin wrote...
Also, to add to the topic: most of the time we have no fricking idea what the hell we want.
As do I, unfortunately what we want are at the total opposite ends of the spectrum.
#435
Posté 28 mars 2012 - 10:18
It matters because you said the PC made decisions on his own during dialogue. This certainly isn't evidence of that.the_one_54321 wrote...
Why does it matter?
Yes, but nothing about the dialogue system made that the case. We both know that including the PC in cutscenes necessarily robs the player of control, and it's something I see as a design flaw to be corrected (ideally by eliminating cutscenes altogether). The point here is that the game doesn't necessarily retain that loss of control even in the absence of cutscenes.No matter what dialog choice you select, your character will choose to go throught he joining.
Games can allow and have allowed the player total control over his character, even without granting total freedom. A dialogue system does not, in and of itself, limit control.
#436
Posté 28 mars 2012 - 10:20
Actually, that could be exactly what happens. If you press esc through the dialog, then the dialog system chooses for you. Then you go through the joining.Sylvius the Mad wrote...
Yes, but nothing about the dialogue system made that the case.
#437
Posté 28 mars 2012 - 10:22
Exactly. It was especially baffling when paraphrase was deliberately wrong. I remember that part, quoted a lot around the Web, where you can choose to tell Carver "Shut up" and Hawke instead says "I'm in charge, you do as I say."LobselVith8 wrote...
The disconnect between what I intend for my character to say, and what he actually says, is what left me feeling disconnected from Hawke, especially when he said lines that had no resemblance to the dialogue option that I chose for him to say.
And those instances are numerous, when paraphrase basic idea is entirely different from actual dialogue. Well, I don't have much faith in Bioware at this point, but wonders happen sometimes. Maybe they will get rid of paraphrasing, no good RPGs that came out recently used it. It's always either silent or full line of dialogue is displayed.
#438
Posté 28 mars 2012 - 10:23
It could be, but it needn't be. If the game doesn't make that detail explicit, there's no requirement that the player accept it as true.the_one_54321 wrote...
Actually, that could be exactly what happens. If you press esc through the dialog, then the dialog system chooses for you. Then you go through the joining.
You're searching for answers to questions where the answers don't exist, so then you're making them up to fill in the gaps.
#439
Posté 28 mars 2012 - 10:26
Doesn't matter. The conditions for this to occur exist in the game.Sylvius the Mad wrote...
It could be, but it needn't be.
#440
Posté 28 mars 2012 - 10:27
The Witcher 2? Dues Ex: HR? Mass Effect 3?Lord Gremlin wrote...
Maybe they will get rid of paraphrasing, no good RPGs that came out recently used it. It's always either silent or full line of dialogue is displayed.
#441
Posté 28 mars 2012 - 10:30
Of course it matters. Now you're just choosing to have your character be broken. Why would you do that?the_one_54321 wrote...
Doesn't matter. The conditions for this to occur exist in the game.Sylvius the Mad wrote...
It could be, but it needn't be.
I haven't played any of those, but ME2 certainly fails the test based on its paraphrase system.Maria Caliban wrote...
The Witcher 2? Dues Ex: HR? Mass Effect 3?Lord Gremlin wrote...
Maybe they will get rid of paraphrasing, no good RPGs that came out recently used it. It's always either silent or full line of dialogue is displayed.
#442
Posté 28 mars 2012 - 10:31
I'm not choosing to. That's kind of the point. If I refuse to finish a conversation, the conversation gets finished for me, whether I want it to or not. This string of exchanges was just to adequately illustrate that this does happen in DA:O.Sylvius the Mad wrote...
Of course it matters. Now you're just choosing to have your character be broken. Why would you do that?
#443
Posté 28 mars 2012 - 10:32
Sylvius the Mad wrote...
I haven't played any of those, but ME2 certainly fails the test based on its paraphrase system.
You mean ME2 isn't a good RPG because it has paraphrases?
#444
Posté 28 mars 2012 - 10:33
I enjoyed ME2. I'd say that it has almost no role playing at all.Pzykozis wrote...
You mean ME2 isn't a good RPG because it has paraphrases?Sylvius the Mad wrote...
I haven't played any of those, but ME2 certainly fails the test based on its paraphrase system.
#445
Posté 28 mars 2012 - 10:35
#446
Posté 28 mars 2012 - 10:36
No good RPGs have paraphrase. An RPG with paraphrase isn't good. In fact, it's probably not an RPG.Pzykozis wrote...
Sylvius the Mad wrote...
I haven't played any of those, but ME2 certainly fails the test based on its paraphrase system.
You mean ME2 isn't a good RPG because it has paraphrases?
You know the drill.
Modifié par Maria Caliban, 28 mars 2012 - 10:37 .
#447
Posté 28 mars 2012 - 10:41
Maria Caliban wrote...
No good RPGs have paraphrase. An RPG with paraphrase isn't good. In fact, it's probably not an RPG.Pzykozis wrote...
Sylvius the Mad wrote...
I haven't played any of those, but ME2 certainly fails the test based on its paraphrase system.
You mean ME2 isn't a good RPG because it has paraphrases?
You know the drill.
Yes, point the RPG at the tank and pull the trigger and watch it explode.
except RPG-7. those are inaccurate.
#448
Posté 28 mars 2012 - 10:42
Maria Caliban wrote...
No good RPGs have paraphrase. An RPG with paraphrase isn't good. In fact, it's probably not an RPG.Pzykozis wrote...
Sylvius the Mad wrote...
I haven't played any of those, but ME2 certainly fails the test based on its paraphrase system.
You mean ME2 isn't a good RPG because it has paraphrases?
You know the drill.
Yeah.. I was tempted to write out a thing explaining how I don't RP so I guess that RPGs don't... well there's no point actually going down that route I've seen the craters and dead left by that particular war.
It's a shame that such fine games are essentially genre-less. Perhaps genre-less is the best genre!
#449
Posté 28 mars 2012 - 10:44
They can be a lot of fun.Pzykozis wrote...
It's a shame that such fine games are essentially genre-less. Perhaps genre-less is the best genre!
But I loathe the liberal, inaccurate, definition-less application of genres and labels used by marketing. I will never acknowledge them.
#450
Posté 28 mars 2012 - 10:44
I found the paraphrase made Shepard largely impossible to roleplay, yes.Pzykozis wrote...
Sylvius the Mad wrote...
I haven't played any of those, but ME2 certainly fails the test based on its paraphrase system.
You mean ME2 isn't a good RPG because it has paraphrases?





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