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Bioware how can you not understand what we want?


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#426
Maria Caliban

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Kingdoms of Amalur: Reckoning was not trash. Even Dungeon Siege 3, while lackluster, was not trash. They're a different type of game from the kind you may like, but that's not the same as being low quality.

#427
Sylvius the Mad

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The only action-RPG whose combat I liked was the original Dungeon Siege. I thought that combat was terrific.

#428
Maria Caliban

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The original Dungeon Siege is one of only two games that implemented learn-by-doing in a way that didn't constantly frustrate me. I also liked that it had a spell that allowed you to turn an item into an amount of gold coins equal to 80% of the value of the item. For a game that's focused on combat and constant progression, heading back to town to sell your inventory isn't rewarding.

But I don't recall that I finished it.

#429
Sylvius the Mad

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Maria Caliban wrote...

The original Dungeon Siege is one of only two games that implemented learn-by-doing in a way that didn't constantly frustrate me. I also liked that it had a spell that allowed you to turn an item into an amount of gold coins equal to 80% of the value of the item. For a game that's focused on combat and constant progression, heading back to town to sell your inventory isn't rewarding.

But I don't recall that I finished it.

It had one enormous bug problem - occasionally the world would stop rendering beyond a certain point, eventually stranding you an an island in a featureless void, and having this happen tended to corrupt your save.

The expansion (Legends of Aranna) broke the inventory system by adding a mandatory auto-sort feature.

#430
the_one_54321

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Maria Caliban wrote...

JediHealerCosmin wrote...
Also, to add to the topic: most of the time we have no fricking idea what the hell we want.

I know exactly what I want.

I also know exactly what I want. Haven't been even slightly ambiguous about it.

Sylvius the Mad wrote...
But did he?

Let me point you to this;

Sylvius the Mad wrote...
The obvious example is the Joining.



#431
Sylvius the Mad

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the_one_54321 wrote...

Sylvius the Mad wrote...

But did he?

Let me point you to this;

Sylvius the Mad wrote...
The obvious example is the Joining.

That's a cutscene, not a dialogue event.

Modifié par Sylvius the Mad, 28 mars 2012 - 10:08 .


#432
Adanu

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John Epler wrote...

Sylvius can be frustrating to have discussions with, but he's not a troll. Let's avoid throwing that word around where it doesn't apply.


I can leave him alone just fine, I just don't like it when he derails a thread into another one of his 'discussions'.

#433
the_one_54321

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Sylvius the Mad wrote...

the_one_54321 wrote...

Sylvius the Mad wrote...
But did he?

Let me point you to this;

Sylvius the Mad wrote...
The obvious example is the Joining.

That's a cutscene, not a dialogue event.

Why does it matter?

No matter what dialog choice you select, your character will choose to go throught he joining.

#434
CoS Sarah Jinstar

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Maria Caliban wrote...

JediHealerCosmin wrote...

Also, to add to the topic: most of the time we have no fricking idea what the hell we want.

I know exactly what I want.


As do I, unfortunately what we want are at the total opposite ends of the spectrum.

#435
Sylvius the Mad

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the_one_54321 wrote...

Why does it matter?

It matters because you said the PC made decisions on his own during dialogue.  This certainly isn't evidence of that.

No matter what dialog choice you select, your character will choose to go throught he joining.

Yes, but nothing about the dialogue system made that the case.  We both know that including the PC in cutscenes necessarily robs the player of control, and it's something I see as a design flaw to be corrected (ideally by eliminating cutscenes altogether).  The point here is that the game doesn't necessarily retain that loss of control even in the absence of cutscenes.

Games can allow and have allowed the player total control over his character, even without granting total freedom.  A dialogue system does not, in and of itself, limit control.

#436
the_one_54321

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Sylvius the Mad wrote...
Yes, but nothing about the dialogue system made that the case.

Actually, that could be exactly what happens. If you press esc through the dialog, then the dialog system chooses for you. Then you go through the joining.

#437
Lord Gremlin

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LobselVith8 wrote...
The disconnect between what I intend for my character to say, and what he actually says, is what left me feeling disconnected from Hawke, especially when he said lines that had no resemblance to the dialogue option that I chose for him to say.

Exactly. It was especially baffling when paraphrase was deliberately wrong. I remember that part, quoted a lot around the Web, where you can choose to tell Carver "Shut up" and Hawke instead says "I'm in charge, you do as I say."
And those instances are numerous, when paraphrase basic idea is entirely different from actual dialogue. Well, I don't have much faith in Bioware at this point, but wonders happen sometimes. Maybe they will get rid of paraphrasing, no good RPGs that came out recently used it. It's always either silent or full line of dialogue is displayed.

#438
Sylvius the Mad

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the_one_54321 wrote...

Actually, that could be exactly what happens. If you press esc through the dialog, then the dialog system chooses for you. Then you go through the joining.

It could be, but it needn't be.  If the game doesn't make that detail explicit, there's no requirement that the player accept it as true.

You're searching for answers to questions where the answers don't exist, so then you're making them up to fill in the gaps.

#439
the_one_54321

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Sylvius the Mad wrote...
It could be, but it needn't be.

Doesn't matter. The conditions for this to occur exist in the game.

#440
Maria Caliban

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Lord Gremlin wrote...

Maybe they will get rid of paraphrasing, no good RPGs that came out recently used it. It's always either silent or full line of dialogue is displayed.

The Witcher 2? Dues Ex: HR? Mass Effect 3?

#441
Sylvius the Mad

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the_one_54321 wrote...

Sylvius the Mad wrote...
It could be, but it needn't be.

Doesn't matter. The conditions for this to occur exist in the game.

Of course it matters.  Now you're just choosing to have your character be broken.  Why would you do that?

Maria Caliban wrote...

Lord Gremlin wrote...

Maybe they will get rid of paraphrasing, no good RPGs that came out recently used it. It's always either silent or full line of dialogue is displayed.

The Witcher 2? Dues Ex: HR? Mass Effect 3?

I haven't played any of those, but ME2 certainly fails the test based on its paraphrase system.

#442
the_one_54321

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Sylvius the Mad wrote...
Of course it matters.  Now you're just choosing to have your character be broken.  Why would you do that?

I'm not choosing to. That's kind of the point. If I refuse to finish a conversation, the conversation gets finished for me, whether I want it to or not. This string of exchanges was just to adequately illustrate that this does happen in DA:O.

#443
Pzykozis

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Sylvius the Mad wrote...

I haven't played any of those, but ME2 certainly fails the test based on its paraphrase system.


You mean ME2 isn't a good RPG because it has paraphrases?

#444
the_one_54321

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Pzykozis wrote...

Sylvius the Mad wrote...
I haven't played any of those, but ME2 certainly fails the test based on its paraphrase system.

You mean ME2 isn't a good RPG because it has paraphrases?

I enjoyed ME2. I'd say that it has almost no role playing at all.

#445
Aly666

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Its sad to know that you stopped such a good project, that possibly would keep some fans grasped to this franchise and siked for the next big thing aka dragon age 3. It seems like its just another rushed project. Dragon age has gone through 5 blights i think each a thousand years apart, correct me if im wrong. Im not looking up any info as im typing this but the point is the story has to stay rich and epic... so why such a rush to make date.... why not keep the team split until expansion was finished uf anythig the expansion could of been rushed a little...as long as it made the storyline more appealing with some questions at the end of it to be answered in dage3

#446
Maria Caliban

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Pzykozis wrote...

Sylvius the Mad wrote...

I haven't played any of those, but ME2 certainly fails the test based on its paraphrase system.


You mean ME2 isn't a good RPG because it has paraphrases?

No good RPGs have paraphrase. An RPG with paraphrase isn't good. In fact, it's probably not an RPG.

You know the drill.

Modifié par Maria Caliban, 28 mars 2012 - 10:37 .


#447
fairandbalancedfan

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Maria Caliban wrote...

Pzykozis wrote...

Sylvius the Mad wrote...

I haven't played any of those, but ME2 certainly fails the test based on its paraphrase system.


You mean ME2 isn't a good RPG because it has paraphrases?

No good RPGs have paraphrase. An RPG with paraphrase isn't good. In fact, it's probably not an RPG.

You know the drill.


Yes, point the RPG at the tank and pull the trigger and watch it explode.

except RPG-7. those are inaccurate.

#448
Pzykozis

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Maria Caliban wrote...

Pzykozis wrote...

Sylvius the Mad wrote...

I haven't played any of those, but ME2 certainly fails the test based on its paraphrase system.


You mean ME2 isn't a good RPG because it has paraphrases?

No good RPGs have paraphrase. An RPG with paraphrase isn't good. In fact, it's probably not an RPG.

You know the drill.


Yeah.. I was tempted to write out a thing explaining how I don't RP so I guess that RPGs don't... well there's no point actually going down that route I've seen the craters and dead left by that particular war.

It's a shame that such fine games are essentially genre-less. Perhaps genre-less is the best genre!

#449
the_one_54321

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Pzykozis wrote...
It's a shame that such fine games are essentially genre-less. Perhaps genre-less is the best genre!

They can be a lot of fun.

But I loathe the liberal, inaccurate, definition-less application of genres and labels used by marketing. I will never acknowledge them.

#450
Sylvius the Mad

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Pzykozis wrote...

Sylvius the Mad wrote...

I haven't played any of those, but ME2 certainly fails the test based on its paraphrase system.


You mean ME2 isn't a good RPG because it has paraphrases?

I found the paraphrase made Shepard largely impossible to roleplay, yes.