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Bioware how can you not understand what we want?


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#526
Yrkoon

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MagmaSaiyan wrote...

yes but there is still a difference, once you push play or start, the movie can continue without you, to continue through a game its gonna need your control

I don't know if that's a very relevant difference.   For example,  I never played Mark of the Assassin.  I watched it.  On YouTube.  The whole thing.  And  when it was over, I felt just as 'entertained' as I did after playing DA2..    I suspect the reason for this is because the cinematics were so overbearing and took so much precident over basic gameplay that the  ommision of the latter was of little  consequence.

And that is the huge,  glaring problem here.  I want to be able to PLAY a game, in every sense of the word PLAY.  If Bioware RPGs are going  in the direction of watching instead of playing, then I  don't see myself continuing to  buy Bioware games.  Waste of money to play 60 bucks for a movie, regardless of whatever token gestures of  player interactivity  they decide to put in to 'officially' make it different than a standard movie.

Modifié par Yrkoon, 29 mars 2012 - 11:59 .


#527
CoS Sarah Jinstar

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Maria Caliban wrote...

CoS Sarah Jinstar wrote...

Maria Caliban wrote...

Sylvius the Mad wrote...

But that's what you are when other people are talking.  You're a spectator.

As a player, I'm a spectator. The PC is a participant.

Unless you're talking about me in the real world. There are conversations where I'm a spectator, but if I'm emotionally engaged I don't have that mental distancing. And I say this as someone who's often accused of shutting down or becoming a brick wall when a conversation gets heated.


At that point put a movie on instead. Most people play RPGS to have an interactive experience that movies and books don't give. They want to be a part of the story, not just watch it.

Dragon Age: Origins didn't let the PC participate in these emotional scenes. That's my complaint, Sarah.

Alister is yelling at my PC. After a year of working and fighting together, of considering him my brother in arms, he's about to toss that all away. He's saying I betrayed the Order, when I'm desperately trying to save Thedas from the Blight.

What can my PC do?

Can she get in his face and yell right back at him? Can she look tired and broken? No, all she can do is stand there like a rock.

In Mass Effect 2, there's a volus who falsely accuses a quarian of stealing something. Shepard proves he was mistaken, but he and the C-Sec officer continue to harass the quarian. Shepard can show anger and outrage.

While Alister was denouncing me in front of the entire kingdom, I'd have loved a Renegade interrupt.

I want my PCs to laugh, weep, yell, and look miserable. I don't want to hit a line of text and imagine what they're feeling, I want an expression of emotion.


I'm not arguing against voice overs, I'm arguing over my choices affecting the story. DA2 doesn't do this. ME3 and ME on the whole doesn't do this with how Bioware handled the ending to Shepard's trilogy.

If you're going to have PC voice overs LET ME KNOW what my character is actually going to say without having to click something then have Hawke/Shepard/whoever say something completely different.

That way everyone is happy. The people that need PC voice overs, and those of us who want even a remote chance of roleplaying our player character.

#528
Maria Caliban

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lol

I want options for all people. People like me who role-play. People who aren't me who don't role-play. People named Maria who may or may not role-play. Who may or may not know role-playing if it hit her with a bus as she walked across the street. And I'm not referring to any specific Maria who posts on this board and has no idea what role-playing is but instead thinks games are movies because that's what she seems to really want.

I'm just saying that if such a Maria existed, I'd want her to have RP options that she'd never use and non-RP options since that's all that interests her.

Modifié par Maria Caliban, 30 mars 2012 - 12:14 .


#529
Yrkoon

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And Yrkoon would argue that 100ft buffet tables aren't a great philosophy when it comes to game design.  Yrkoon notes that  Bioware enjoys the luxury of owning multiple IPs, but wonders what the point is of making them all the same. Perhaps a better Idea would be to pick one of those IPs and make it a non-RPG, non-choice based, game with masterfully epic cenematics  (ie. a movie) to appeal to some  Marias, and then use the other IP to showcase their player-agency, RPG-centric, non-cinematic game to appeal to the other Marias in the world 

But don't mind Yrkoon, He's a little bit more guarded with his $60 than the average gamer.

Modifié par Yrkoon, 30 mars 2012 - 12:27 .


#530
CoS Sarah Jinstar

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Maria Caliban wrote...

lol

I want options for all people. People like me who role-play. People who aren't me who don't role-play. People named Maria who may or may not role-play. Who may or may not know role-playing if it hit her with a bus as she walked across the street. And I'm not referring to any specific Maria who posts on this board and has no idea what role-playing is but instead thinks games are movies because that's what she seems to really want.

I'm just saying that if such a Maria existed, I'd want her to have RP options that she'd never use and non-RP options since that's all that interests her.


Yet you're against having inventory, don't want loot, (even though it's your choice to loot or not) And seem to be adversely against showing the full line of dialog or allow mutiple Iconic looks, to at the very least offer some form of customization over companions.

There are ways for both camps to get what they want or at least some form of middle ground, what's so wrong with that?

Basically you want what you like everyone else be damned. Sorry Maria, the world doesn't revolve around you. And a pro tip, debating on forums you might want to grow a thicker skin.

#531
Maria Caliban

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CoS Sarah Jinstar wrote...

Yet you're against having inventory, don't want loot, (even though it's your choice to loot or not) And seem to be adversely against showing the full line of dialog or allow mutiple Iconic looks, to at the very least offer some form of customization over companions.

Which does not fit your vision of RPing. I get it Sarah. Really, I do.

There are ways for both camps to get what they want or at least some form of middle ground, what's so wrong with that?

I'm fine with full line and fine with paraphrases. It's not something that bothers me either way.

But we're not in camps. I have a long list of preferences that you don't share. It's not red vs blue.

Basically you want what you like everyone else be damned.

I want what I want. You want what you want. There's nothing wrong with that. B)

#532
CoS Sarah Jinstar

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Maria Caliban wrote...

CoS Sarah Jinstar wrote...

Yet you're against having inventory, don't want loot, (even though it's your choice to loot or not) And seem to be adversely against showing the full line of dialog or allow mutiple Iconic looks, to at the very least offer some form of customization over companions.

Which does not fit your vision of RPing. I get it Sarah. Really, I do.

There are ways for both camps to get what they want or at least some form of middle ground, what's so wrong with that?

I'm fine with full line and fine with paraphrases. It's not something that bothers me either way.

But we're not in camps. I have a long list of preferences that you don't share. It's not red vs blue.

Basically you want what you like everyone else be damned.

I want what I want. You want what you want. There's nothing wrong with that. B)


My wants aren't everyone elses, I've said time and time again that I can deal with concessions. You've argued against showing the full line prior. Now you're ok with it. okay.

There clearly are camps, those who approve and routinely defend  the changes they made with DA2 and those who perfer Origins, you clearly don't fit into the latter, you've said so yourself on multiple occasions.

You also make a habit to belittle what other people want in an RPG with snark then get all uptight when you get called on it. Or get snark in return. You poor thing you. <3

I could quote you from the day 1 DLC thread for examples if you'd like but at any rate I digress.

At the end of the day Bioware had two distinct series, Dragon Age was the throw back to Baldur's gate, Mass Effect was the action game. It's a shame it can't stay that way because EA won't allow longer dev cycles, or less of a focus on things like Day 1 DLC and cutting out chunks of the core game to sell later on.

Modifié par CoS Sarah Jinstar, 30 mars 2012 - 01:22 .


#533
Maria Caliban

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I'm sorry I was snarky. I can understand why my previous post irritated you, and I'll try not to do so in the future.

I might have been against full lines in the past. I don't recall. Needless to say, I have nothing against them now.

#534
Realmzmaster

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CoS Sarah Jinstar wrote...

At the end of the day Bioware had two distinct series, Dragon Age was the throw back to Baldur's gate, Mass Effect was the action game. It's a shame it can't stay that way because EA won't allow longer dev cycles, or less of a focus on things like Day 1 DLC and cutting out chunks of the core game to sell later on.


Why should it stay that way? Why can't Bioware borrow elements from its other games like ME. I for one have no interest in a sci-fi setting since I like medieval fantasy, but certain aspects in the ME series appeals to me. So why cannot those eleemts be adpated to enrich my gameplaying experience in the DA setting? I like the voiced protagonist. The combat for me is better (especially rogue and mage).

A In your opinion DAO is a throw back to BG2. In my opinion it is not. There are too many differences between BG2 and DAO to call DAO a throwback. In fact more differences than between DAO and DA2.

As far as first day dlc sales it does not bother me. I usually pre-order and most if not all the dlc is avaialble for download if you purchase the Collector's or Signature edition. Exiled Priince was available for anyone who bought a new copy. The choice is to buy or not to buy. In fact I finished both DAO and DA2 before downloading either Stone Prisoner or Exiled Prince. Both games completed successfully with out either of the dlc. The games were complete.  The buying of any dlc is a choice.

#535
CoS Sarah Jinstar

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Realmzmaster wrote...

CoS Sarah Jinstar wrote...

At the end of the day Bioware had two distinct series, Dragon Age was the throw back to Baldur's gate, Mass Effect was the action game. It's a shame it can't stay that way because EA won't allow longer dev cycles, or less of a focus on things like Day 1 DLC and cutting out chunks of the core game to sell later on.


Why should it stay that way? Why can't Bioware borrow elements from its other games like ME. I for one have no interest in a sci-fi setting since I like medieval fantasy, but certain aspects in the ME series appeals to me. So why cannot those eleemts be adpated to enrich my gameplaying experience in the DA setting? I like the voiced protagonist. The combat for me is better (especially rogue and mage).

A In your opinion DAO is a throw back to BG2. In my opinion it is not. There are too many differences between BG2 and DAO to call DAO a throwback. In fact more differences than between DAO and DA2.

As far as first day dlc sales it does not bother me. I usually pre-order and most if not all the dlc is avaialble for download if you purchase the Collector's or Signature edition. Exiled Priince was available for anyone who bought a new copy. The choice is to buy or not to buy. In fact I finished both DAO and DA2 before downloading either Stone Prisoner or Exiled Prince. Both games completed successfully with out either of the dlc. The games were complete.  The buying of any dlc is a choice.


IMO DA2's combat was not tactical. Pause and play did not work any where near how it has in previous Bioware party based RPG's due to how "actioned up" for lack of a better term for it, it became. It's extremely difficult to position members of your party to be effective against an encounter when you have enemies falling out of the sky on top of them.

As an example, you send your tank in first, and keep your mage in the back picking off targets and laying down spells and crowd control from afar. A couple enemies are dispatched and you look down to see your mage surrounded and half dead because 4 more enemies spawned out of thin air on top of her.  So not only are you fighting the camera and DA2's absolutely horrendous path finding, to send in assistance or relocate your mage, since you can no longer zoom out to an clear, concise over view of the battle, the  tactical approach itself gives way to spaming health pots/heals and the battle becomes a frantic button masher action game.

Bioware themselves called DA:O A spiritial successor to Baldur's Gate before they shifted the marketing to heavy Marilyn Manson type rock and blood splatter. When the dev team themselves calls something a throw back, which they did many many times, how is it not? DA:O had all the trappings of past classic Bioware RPG's. Full party customization, multiple endings based on (and this is a big one) player choice. Specialization unlocks based on your actions during the course of the game, distinct visual customization, tons of side quests that didn't all consist of recycled areas and fed ex quests. Multiple races to choose from for your PC, elves, dwarves etc.  

Where as DA2, much like ME, forces you to be human. And forces you into a set protagonist and uses the dreaded conversation wheel/paraphrase guess system. I think it's pretty safe to say Origins has alot more in common with a Baldur's Gate than DA:Kirkwall Edition ever could.

I don't hate DLC, I perfer full fledged expansion packs since I feel they give more value for the money. I would say Javik is pretty integral to the ME story, yet he was stripped to sell as DLC, ME3 doesn't have many companions to begin with compared to the previous two titles in the series, remove Javik and you're left with what 4? 5 tops? Ashley and Kaiden technically counting as one since you can't have both at the same time. 

While Shale and Sebastian were less so, it's still removing planned companions to dangle as a carrot to get players to spend more. Shale was originally part of the core game, they miraculously found a way to get her path finding working to sell her day 1, fancy that.  

I'd much rather they add larger quest chains as DLC, not strip out companions. Ultimately I'd perfer Tales of the Sword Coast, or Throne of Bhall type expansions in the first place but I understand the reality of a industry that has been over taken by pure greed on the publisher's end the last few years.

#536
Realmzmaster

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CoS Sarah Jinstar wrote...

Snip


As far as Pause and play I had no problem with it. It works the same as BG1, BG2, NWN 1 & 2 and DAO. As far as true tactical crpg the last major one was Temple of Elemetal Evil (TOEE 2004) which was true turn based, tactical combat. In DAO and DA2 once I set the tactics screen for each character. I rarely had to leave the one i was controlling

As far as greed no one makes anyone buy dlc or expansions or games for that matter. That is individual choice. Companies are about giving the majority of their audience what they want. If gamers want to buy dlc then it will be provided.  If the company can make more money selling dlc and that is what the consumer wants then that is what the company is suppose to do. The company's task is to make a profit to please their investors, to pay their employees and to invest money back in the company to make more product. 

Unless the company is a not for profit their mission is to generate profit. You can call it greed or anything else you wish. The point is that EA/Bioware employs a great many people and those people are just like anyone else. They want to be paid for the service they provide. They want raises if they do their job well. That means product must sell.
The consumer has the ultimate vote in whether to purchase or not. As far as DAO being the spiritual successor to BG that is marketing PR that I never swallowed.

Modifié par Realmzmaster, 30 mars 2012 - 03:03 .


#537
CoS Sarah Jinstar

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Realmzmaster wrote...

CoS Sarah Jinstar wrote...

Snip


As far as Pause and play I had no problem with it. It works the same as BG1, BG2, NWN 1 & 2 and DAO. As far as true tactical crpg the last major one was Temple of Elemetal Evil (TOEE 2004) which was true turn based, tactical combat. In DAO and DA2 once I set the tactics screen for each character. I rarely had to leave the one i was controlling

As far as greed no one makes anyone buy dlc or expansions or games for that matter. That is individual choice. Companies are about giving the majority of their audience what they want. If gamers want to buy dlc then it will be provided.  If the company can make more money selling dlc and that is what the consumer wants then that is what the company is suppose to do. The company's task is to make a profit to please their investors, to pay their employees and to invest money back in the company to make more product. 

Unless the company is a not for profit their mission is to generate profit. You can call it greed or anything else you wish. The point is that EA/Bioware employs a great many people and those people are just like anyone else. They want to be paid for the service they provide. They want raises if they do their job well. That means product must sell.
The consumer has the ultimate vote in whether to purchase or not. As far as DAO being the spiritual successor to BG that is marketing PR that I never swallowed.


Even with tactics set, when you have 4 enemies spawning directly on top of your mage, it's often dead before you can do much since combat in DA2 is sped up to crack fiend levels. Unless you're pausing every 0.2 seconds on anything above normal difficulty.

Marketing speak or not, it was said often by those on the dev team. Origins had far more in common with BG than DA2. I already laid out why.

I'm well aware you're not forced to buy DLC, I think you're missing my point on the topic, cutting intergal story line companions like Javik just to give incentive to buyl as DLC is a douche move. They shouldn't be applauded for that.

#538
Realmzmaster

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CoS Sarah Jinstar wrote...

Realmzmaster wrote...

CoS Sarah Jinstar wrote...

Snip


As far as Pause and play I had no problem with it. It works the same as BG1, BG2, NWN 1 & 2 and DAO. As far as true tactical crpg the last major one was Temple of Elemetal Evil (TOEE 2004) which was true turn based, tactical combat. In DAO and DA2 once I set the tactics screen for each character. I rarely had to leave the one i was controlling

As far as greed no one makes anyone buy dlc or expansions or games for that matter. That is individual choice. Companies are about giving the majority of their audience what they want. If gamers want to buy dlc then it will be provided.  If the company can make more money selling dlc and that is what the consumer wants then that is what the company is suppose to do. The company's task is to make a profit to please their investors, to pay their employees and to invest money back in the company to make more product. 

Unless the company is a not for profit their mission is to generate profit. You can call it greed or anything else you wish. The point is that EA/Bioware employs a great many people and those people are just like anyone else. They want to be paid for the service they provide. They want raises if they do their job well. That means product must sell.
The consumer has the ultimate vote in whether to purchase or not. As far as DAO being the spiritual successor to BG that is marketing PR that I never swallowed.


Even with tactics set, when you have 4 enemies spawning directly on top of your mage, it's often dead before you can do much since combat in DA2 is sped up to crack fiend levels. Unless you're pausing every 0.2 seconds on anything above normal difficulty.

Marketing speak or not, it was said often by those on the dev team. Origins had far more in common with BG than DA2. I already laid out why.

I'm well aware you're not forced to buy DLC, I think you're missing my point on the topic, cutting intergal story line companions like Javik just to give incentive to buyl as DLC is a douche move. They shouldn't be applauded for that.


I have played on Normal, Hard and Nightmare. I had no problem keeping my mages alive. YMMV.

#539
Dejajeva

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Pfft there's one part during the finale (besides the rock wraith who I played with a rogue on hard the first time around and died like 928374293842 million times before I figured out how to do it properly) where there's like seven billion shades and one of those big hunger demony things and even on casual I usually just kite the entire time. For some reason that's one of the hardest battles for me- everyone dies, multiple times. Especially if you're a rogue. I guess that's a little off topic, but not everyone is a pro at keeping their companions and mages alive. lol.

#540
Realmzmaster

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Dejajeva wrote...

Pfft there's one part during the finale (besides the rock wraith who I played with a rogue on hard the first time around and died like 928374293842 million times before I figured out how to do it properly) where there's like seven billion shades and one of those big hunger demony things and even on casual I usually just kite the entire time. For some reason that's one of the hardest battles for me- everyone dies, multiple times. Especially if you're a rogue. I guess that's a little off topic, but not everyone is a pro at keeping their companions and mages alive. lol.


You mean the battle with the blood mage, shades and demon near the statue. The key is to take out the blood mage first. The best way to do that is to use your rogue to draw the mage to you while the rest of the party holds on the stairs. This will also keep the demon from detecting the party and joining the fight. If your rogue has assassinate the task is easier. Once the mage goes down , the party can mop up the shades. The demon can then be taken down without ever joining the fight.

#541
Gotholhorakh

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Realmzmaster wrote...

It does not have to mean anything to you. It does to developers who are making games and those people are asking that their way of playing be part of the equation. Last time I checked their money is just as acceptable as yours. It comes down to where the majority of the gamers want to proceed. One is either on the train or left at the station.


OK, well on that note here's a thought: Is there really a majority that demands voiced protagonists? If there is, where is it? Where can we see a convincing example of its spending power being exercised? (I am not suggesting you are championing these ideas, I just think your point speaks against voiced protagonists).

I think that not only does the VP-demanding majority not exist in reality, if we look at the games out now and the games of the past, in the genre and out of it, look at what's got critical acclaim and great sales/popularity, it suggests that the market at large couldn't give a rat's ass about voiced protagonists.

There's a difference between following the customers through stark realism that has you, and ignoring them through a pathological fear of getting left behind.

Modifié par Gotholhorakh, 30 mars 2012 - 09:44 .


#542
hoorayforicecream

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Gotholhorakh wrote...

OK, well on that note here's a thought: Is there really a majority that demands voiced protagonists? If there is, where is it? Where can we see a convincing example of its spending power being exercised? (I am not suggesting you are championing these ideas, I just think your point speaks against voiced protagonists).

I think that not only does the VP-demanding majority not exist in reality, if we look at the games out now and the games of the past, in the genre and out of it, look at what's got critical acclaim and great sales/popularity, it suggests that the market at large couldn't give a rat's ass about voiced protagonists.

There's a difference between following the customers through stark realism that has you, and ignoring them through a pathological fear of getting left behind.


Is there proof that there's a majority that want a silent protagonist? Further, is there any proof that whether the protagonist is silent or not is actually a major selling point?

You seem to be creating a false dichotomy here - it seems you're implying "Well, if the majority of people don't care about whether the protagonist is voiced, then you might as well have a silent protagonist". Even if you're right about the majority not caring, then it's all the more reason for Bioware to make the decision they want to make the game they want to make. The only popularity reason to go with a silent protagonist over a voiced one is if there's a statistically significant portion of players that care either way.

#543
nightscrawl

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Gotholhorakh wrote...

OK, well on that note here's a thought: Is there really a majority that demands voiced protagonists? If there is, where is it? Where can we see a convincing example of its spending power being exercised? (I am not suggesting you are championing these ideas, I just think your point speaks against voiced protagonists).

I think that not only does the VP-demanding majority not exist in reality, if we look at the games out now and the games of the past, in the genre and out of it, look at what's got critical acclaim and great sales/popularity, it suggests that the market at large couldn't give a rat's ass about voiced protagonists.

There's a difference between following the customers through stark realism that has you, and ignoring them through a pathological fear of getting left behind.

Please note that I am not suggesting that this poll is scientific, or accurately represents the Dragon Age player base in any way.

That said, pretty much the only evidence you are going to get is from this thread and it's associated poll. Now, that thread is 8 months old, so I don't know if a new one would get the same response since many of the initial angry players have moved on and only the core who are still interested in the franchise (and forums) remain.

Also, it's not accurate to characterize the opinions about one feature or another based solely on the response it has gotten on these forums. Many gamers don't know, won't bother, or have no desire to participate in extensive forum discussions such as these. One of the only ways Bioware would know about the popularity of various features would be if they did surveys of game owners about those features, just like the ones that kept popping up in my face during the SWTOR beta. And if they do indeed have numbers like that, they aren't sharing, and they probably shouldn't share, given what happened in this thread.

#544
AkiKishi

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Gotholhorakh wrote...

Realmzmaster wrote...

It does not have to mean anything to you. It does to developers who are making games and those people are asking that their way of playing be part of the equation. Last time I checked their money is just as acceptable as yours. It comes down to where the majority of the gamers want to proceed. One is either on the train or left at the station.


OK, well on that note here's a thought: Is there really a majority that demands voiced protagonists? If there is, where is it? Where can we see a convincing example of its spending power being exercised? (I am not suggesting you are championing these ideas, I just think your point speaks against voiced protagonists).

I think that not only does the VP-demanding majority not exist in reality, if we look at the games out now and the games of the past, in the genre and out of it, look at what's got critical acclaim and great sales/popularity, it suggests that the market at large couldn't give a rat's ass about voiced protagonists.

There's a difference between following the customers through stark realism that has you, and ignoring them through a pathological fear of getting left behind.


A better poll would be how many people would not buy DA3 if it had a silent or voiced protagonist. While everyone has a preference it does not mean they will exclude the game based on that one feature.

#545
Dejajeva

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Realmzmaster wrote...

Dejajeva wrote...

Pfft there's one part during the finale (besides the rock wraith who I played with a rogue on hard the first time around and died like 928374293842 million times before I figured out how to do it properly) where there's like seven billion shades and one of those big hunger demony things and even on casual I usually just kite the entire time. For some reason that's one of the hardest battles for me- everyone dies, multiple times. Especially if you're a rogue. I guess that's a little off topic, but not everyone is a pro at keeping their companions and mages alive. lol.


You mean the battle with the blood mage, shades and demon near the statue. The key is to take out the blood mage first. The best way to do that is to use your rogue to draw the mage to you while the rest of the party holds on the stairs. This will also keep the demon from detecting the party and joining the fight. If your rogue has assassinate the task is easier. Once the mage goes down , the party can mop up the shades. The demon can then be taken down without ever joining the fight.


Thank you, I figured I was the only one who had issues with this fight because I searched online forever on the best way to go about it and it was never a major issue for anyone that I saw. I'll try what you say, I think I've been going about it all wrong with my rogue. Literally it took me like forty-five minutes on hard, just running around with fifteen shades at my ass.

#546
Realmzmaster

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Gotholhorakh wrote...

Realmzmaster wrote...

It does not have to mean anything to you. It does to developers who are making games and those people are asking that their way of playing be part of the equation. Last time I checked their money is just as acceptable as yours. It comes down to where the majority of the gamers want to proceed. One is either on the train or left at the station.


OK, well on that note here's a thought: Is there really a majority that demands voiced protagonists? If there is, where is it? Where can we see a convincing example of its spending power being exercised? (I am not suggesting you are championing these ideas, I just think your point speaks against voiced protagonists).

I think that not only does the VP-demanding majority not exist in reality, if we look at the games out now and the games of the past, in the genre and out of it, look at what's got critical acclaim and great sales/popularity, it suggests that the market at large couldn't give a rat's ass about voiced protagonists.

There's a difference between following the customers through stark realism that has you, and ignoring them through a pathological fear of getting left behind.


You seem to suggest that there is a majority that want a silent protagonist . My point speaks neither for nor against anything. The opinion of the only polls on this forum shows about a 50/50 split . So Bioware gets to make the choice and from whatever data they have they chose voice. By the same token the market at large may not give a flying leap about a silent protagonist. So unless someone does a survey of Bioware's audience we will never know.

#547
Maria Caliban

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Can I say the cynical thing?

It doesn't matter if the majority want a voice protagonist or if a voice protagonist makes their gaming experience better, what matters is that people expect a voiced protagonist and more people will continue to expect that in the future.

If BioWare came out with a game without a voiced protagonist, people would consider it a step backwards. It's become a standard feature for them.

#548
Sylvius the Mad

Sylvius the Mad
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Maria Caliban wrote...

Can I say the cynical thing?

It doesn't matter if the majority want a voice protagonist or if a voice protagonist makes their gaming experience better, what matters is that people expect a voiced protagonist and more people will continue to expect that in the future.

If BioWare came out with a game without a voiced protagonist, people would consider it a step backwards. It's become a standard feature for them.

But that's their fault.  They said when DAO was coming out (in the face of ME's positive reception with its voiced protagonist) that whether they went to a voiced protagonist in future DA games would depend on how well DAO's unvoiced protagonist was received.

DAO's unvoiced protagonist was received well.  As such, there was no need to move to a voiced protagonist.

They did anyway, and in doing so created this expectation you describe.  They created the problem.  It's their job to fix it.

#549
Maria Caliban

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Sylvius the Mad wrote...

But that's their fault.

True.

They said when DAO was coming out (in the face of ME's positive reception with its voiced protagonist) that whether they went to a voiced protagonist in future DA games would depend on how well DAO's unvoiced protagonist was received.

DAO's unvoiced protagonist was received well.  As such, there was no need to move to a voiced protagonist.

They did anyway, and in doing so created this expectation you describe.  They created the problem.  It's their job to fix it.

Was the silent protagonist well received?

The feedback for DA:O was mostly positive but I do recall people comparing Shepard to the Warden and complaining about the silent Warden.

I wonder if the developers switched to voiced because they thought silent was poorly received or because they liked the voiced PC more.

#550
Sylvius the Mad

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I wouldn't be surprised if they adopted the voice because they liked it more. But they created a contrary expectation prior to DAO's release.