Gotholhorakh wrote...
Hrm, well you can ask this, but do you need proof that people like something they're already buying in their millions now, and have consistently done for years - do you? Wouldn't that proof be... redundant?
Not necessarily, because the old fans/new fans dichotomy is false.
Plenty of the people who bought BioWare games that had silent protagonists - myself included - now prefer voiced. Your model does not account for me or anyone like me.
If, as I've asserted, there have always been two major ways to play BioWare games and the voiced protagonist is embraced by one and hated by the other, then the sales figures of previous games - before the voiceover was introduced - aren't necessarily indicative of anything.
Gotholhorakh wrote...
If people like widgets, and some of our current customers will be alienated by New Widgets, and people this week are buying widgets in their millions... well let's hear why New Widgets are super necessary or worth it?
Describing a voiced protagonist as a "new widget" and older unvoiced protagonists as "widgets" is an oversimplification and (wait for it, patient thread readers) a strawman.
Understanding is important. There is a reason people like VO. There is a reason people dislike VO. There is a reason these two groups could have been playing the same games all this time different ways only to be divided on the subject of VO. It's not as clear cut as you're putting it, and it's something a lot of people on both sides do. The folks who dislike the voiced protagonist can't or won't understand what the benefits of it are because they don't appreciate them, and the folks who like the voiced protagonist are just as often guilty of assuming its critics are grognards afraid of change. Neither is really true. It has to do with different expectations, different standards for immersion, and different ideas as to what cRPGs are or have ever been about.
That's why "new widgets vs. widgets" is a bad argument. In the same way VO actively undermines the experience for some, it dramatically improves the experience for others.
Now who do you think is gonna be posting more on the subject, the "I love the voice, keep it up!" people or the "What are you doing to my genre?!" people?
Gotholhorakh wrote...
I'm just saying that it seems like if they do, and more to the point - it cannot be the world's biggest deal-breaker if they are still happily buying games without PC voice acting throughout.
It comes down to expectations. I now expect a voiced protagonist in BioWare games and would be, well, as upset as many people who dislike the voice already are if they decided to go back to the silent protagonist.
On the other hand, I don't expect a voiced protagonist in Bethesda games because I can't imagine bothering to seriously play a character when the interactions in those games are as shallow as a puddle. So "I don't care" is a good summary of my position on voices in those games.
Gotholhorakh wrote...
This raises a question: Have we been told that the developer that is trying to increase its target audience with DA2 to reach people who are not currently playing RPGs, or that voice acting is what people want, or that this is a matter of not getting left behind?
Every developer is trying to increase its audience with every game.
This is also where we have to be careful to differentiate between what the games actually are and the marketing for them. BioWare - especially Dragon Age - marketing is... a mess.
Gotholhorakh wrote...
If we have, we can't say this is all a question of creative integrity, of principle, of making the game they want to make over such earthly concerns as seeking popularity.
This relies on two assumptions that cannot be proven without inside information:
1) That the goals of increasing sales and developing features they prefer are in conflict
2) The voiced protagonist is meant to increase sales, and developers don't actually like it
I'd argue that BioWare people have consistently argued otherwise on many occasions, but you're free to disbelieve them for any number of possible reasons.
However, I can think of at least one feature that I feel as though BioWare implements because they feel they have to and not because they think it makes for a good game, but it seems clear to me - from their comments and their steadfast resolution to stick with the voice - that VO is not one of them.
Gotholhorakh wrote...
More to the point: Hasn't almost every game of great critical acclaim ever, both before and after the release of DA2...... lacked a voiced protagonist?
First, if you are counting every game ever made that seems transparently dishonest because the voiced protagonist in RPGs, such as BioWare has accomplished of late is a fairly new development.
Second, the answer to your question is no. Deus Ex: Human Revolution, The Witcher, and The Witcher 2 come to mind. Not to mention Mass Effect 1, 2, and 3 (various controversies aside, all three games reached levels of "great critical acclaim").
Third, your question has an implied high burden of proof. Even if the answer to your question was yes, you couldn't then simply
assume that the reason voiced protagonist-featured games failed to impress the critics was
due to the voice. Did Alpha Protocol fail because Michael Thorton was voiced? It'd be tough to conclusively make that claim.
The only voiced protagonist BioWare game to take a beating in reviews was Dragon Age 2, an not
all of that was due to the voice, the game has plenty of issues of which we are all aware. And even then, critical response was more positive than fan response. But people - here and elsewhere - only tend to cite critics when they agree with them, and that's true no matter what game (or even medium) being discussed.
Modifié par Upsettingshorts, 31 mars 2012 - 01:32 .