It has something to do with it. Again, its a zots issue. Its a resource issue. I wonder whether Alpha Protocol or TW2 would have the same diverging choices/consequences if they had to do player VO for a female version? On the flip side, if BioWare was going with a simpler presentation with more established tech they could iterate more quickly on, they could likely do more with the resources they have. If you have expensive voice acting and cinematics, those things take time to do and limit the amount of changes and writing you can put in.Upsettingshorts wrote...
"Presentation" has nothing to do with it. Voice acting and cinematics are not the reason we didn't go back to Orzammar in DA2 and you know it.
Its certainly not the only reason, but if BioWare was working on a game with limited or no voice over and an Infinity engine type of presentation, I don't doubt it would be quicker and easier to iterate on making new content and more content to account for past player choices, if thats what they wanted to do.
I have no clue what you're talking about Orzammar though? Are you referring to Bhelen vs. Harrowmont?
Upsettingshorts wrote...
Though it would seem disingenous to say ME3 does well with the illusion of choice and that's it, it does implement your choices, especially the host of minor ones. Indeed unlike The Witcher 2, at least it gives a crap who you've romanced before.
No, thats true that TW2 didn't do much with the import. It doesn't acknowledge Shianni which I think is odd, but it does for instance change some encounters at the end game with The Order of the Flaming Rose and Siegfried based on what you did in TW1, on about the same level as any import feature in ME3. That, and the fact that Geralt is a more fixed character than Hawke or Shepard, who has a more established backstory and personality.
Upsettingshorts wrote...
Because what the forums define as "real choice" basically means "plot flag setting" and if you leave major plot choices up to the player you must then support them both in the savegame-imported sequel.
Or ideally, they wouldn't leave the moment of big choice at the very end of the game but instead provide meaningful consequences within the game where you're making the choice.
Upsettingshorts wrote...
DA2 broadly gets around this by moving the setting to Kirkwall. The Witcher 2 gets around this by putting its big decision early in the game, changing the middle, preserving the end (afaik, I haven't played much of it). That's why I was careful to say "endgame defining."
While the setting of the last act of TW2 is the same no matter what, the circumstances and people involved can be radically different. That goes for the end of the game too- depending on your choices throughout the last act, certain kings can be dead or alive, characters can change allegiance, how you perceive events depends on your past actions and so forth. They do keep certain characters alive no matter what, but they give you some major choices to mask that fact. I imagine the question is whether or not any of that will matter in TW3 or not. I"m guessing they'll let you import, but probably change the setting to Nilfgaard or move things forward in time.
Modifié par Brockololly, 31 mars 2012 - 08:47 .





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