Upsettingshorts wrote...
In the latter, a vague character concept is made more complete by the actions they take in the game. As such, my characters aren't truly finished until the end of the game, part of the process is discovery.
That's typically how I play, too. I start with a somewhat basic personality (and after the first playthrough, usually a few things I want to be sure they do) and fill it in a bit as I go.
The best example is my second Warden, a female city elf. I originally envisioned her as somewhat villainous; I wanted her to be more of a bad guy in comparison to my more noble original Warden. She was going to totally play Alistair to get close to the future king, and generally be nasty. But as I played the game, something strange happened, which genuinely surprised me. As certain choices approached and presented themselves, I found myself thinking 'No, she wouldn't actually do that. She's a a city elf; she hates any form of slavery and would never allow the anvil to be used.' She also turned out to have a bit of genuine affection for Alistair.
It's not so much that I rewrote my concept of the character, but that I realized more depth to it. I found I was actually able to do a much better job roleplaying her as the game progressed.
Now, to briefly touch on the topic of paraphrasing, I'm pretty okay with it either way. If we could see the full line of dialogue, that's great. But I'm completely fine with the paraphrases, so long as they accurately represent both the content and the tone of what the character is going to say. I only occasionally had a real problem with this in
DA2, but I'd still like to see it improved a bit for the next installment.