No. How could you possibly think that's what I'm saying?Mr Fixit wrote...
What does cinematic flair have to do with being cute?
What is game developer's job? If their job is to create games people enjoy, then your argument is a non-starter, really.
Mass Effect trilogy, for example, is being enjoyed by millions of people. If it appealed to them while being a financial success, who are we to say that the developers don't have a clue with implementing stuff? Are you saying that all those people who liked those cinematics are wrong?
Look, you're presupposing that the people who liked ME's cinematics wouldn't like other cinematics that disrupt roleplaying less. Even though we have evidence from the history of cinema that cinema that doesn't employ depth of field effects can be well received both critically and commercially.
Someone at BioWare, given the choice between using heavy-handed depth of field effects and not doing that, had to have decided both that the heavy-handed depth of field effects werer unequivocally better, and that all players needed to be subjected to them (because turning off the depth of field effects is trivial - since the scenes are all rendered in the engine, the depth of field effects must be added in real time). Simply disabling them would be simple. In fact, before DA2 came out I asked someone (John Epler, perhaps) whether we could have the option to turn them off, and he responded positively, but pointed out that programming was under a heavy burden that close to release and wouldn't likely find the time to add the feature. This is why I'm asking now, when there's plenty of time to add it.
You're not thinking this through. I'm question the reasoning of the designers who thought that these cinematic tricks were necessary. Not that they were desirable, but that they were necessary.
I've explained this at length now, twice.
I don understand what preference is. Preference isn't relevant to the point I'm making.I just can't fathom how you don't understand what preference is.
That's remarkably shallow analysis.Is their goal to earn $$$? Did they earn $$$? If they did, then I'd say they accomplished what they set out to do. They found a loyal audience that is more or less satisfied with the product. So it's really condescending to both devs and players to imply that their preference is somehow wrong just because it runs contrary to some Law of Logic.





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