Vaeliorin wrote...
Actually, Maria got it right several days ago.
I stand corrected.
the_one_54321 wrote...
We've been over this. It's because they have identified telling the story as a higher priority than letting the player role play. "We want you to experience the story, even if it means you can't do something else, or are more limited at doing something else."
I've accounted for that. These cinematic tricks don't achieve the objective you describe for the players who would like to turn them off. They're a barrier to roleplaying, nothing more.
Roleplayers are not going to experience the story any differently as a result of these features. They'll just roleplay less well. Unless there's some value BioWare derives from making roleplaying, I just don't get it.
It's not an issue of providing options, or creating variability. Their purpose in creating this feature is that you are meant to, and will experience it. As it is their goal for you to experience this content, they have only met that goal if you actually experience the content.
That's an idiotic goal. I can see how that conclusion might have been reached - it's a fairly typical misapplication of ideal rule utilitarianism - but I would like to think someone would have realised it before it got to the public.
Mr Fixit wrote...
What can I say? Then you don't understand what it means to be human and to be wrong.
We're talking about experts in their field. They don't, as a general rule, make obvious errors.
And you know what? Can we at least make an assumption that there are people who enjoy depth of field? If there are, doesn't it follow that designers thought it would be a good idea because they were having such people in mind? As long as there's an audience that appreciates their work, doesn't it mean that on some level that idea has merit?
If there's a cinematic designer who thinks that depth of field effects are somehow a necessary component of compelling cinematics, I'd like to hear that.
I'd also like to ask that designer about lens flare. For the first half century or more of cinematography, lens flare was seen as an amateurish mistake that drew attention to the camera. I agree wholeheartedly with that position, and yet now we see cinematics in games with artificial lens flare added intentionally. What?
Modifié par Sylvius the Mad, 02 avril 2012 - 04:42 .