Filament wrote...
It would still be better than what we have now, so I don't see how this is used to justify keeping it the way it is now, so I guess he has other reasons he keeps to himself.
I
must be misunderstanding Gaider's counterargument. And I hope I am. Please tell me if I am. From how I understand it, he's asking "What if the tone or the action icon tells you what's said, and the full line doesn't?"
But people are asking that the full line be made visible if you hover over the toned paraphrase. That still tells them the tone of the full line.
Then he's saying that the full text for one option can't apply to a back and forth exchange. Why not give something at the end of the full text that says (cont.)? That way, they know that there's going to be some back and forth related to what they just said.
I agree that the DE method is very much better then what we have.
LobselVith8 wrote...
Earlier in this thread, Gaider already said the Deus Ex style of showing the actual response for the voiced protagonist won't be done. I honestly don't see why, since it would solve a plethora of problems that people have with their protagonists saying something that doesn't even mirror the intent of what they were saying. It creates a divide between the protagonist, and the player - it makes some of us feel like Hawke isn't our character, but Bioware's character. And I really have no interest in purchasing a game that doesn't entertain me, or leaves me frustrated by asking me to provide choices in shaping the protagonist, and then refusing to acknowledge my choices.
Exactly! I said the same thing on page 35!
I actually called Hawke Humpty Dumpty, A.K.A an egghead.

I really don't understand that criticism at all: "I just heard what I read!" Is reading comprehension a bad thing these days? That leaves me vexed.
I think the issue people have is merely that they don't want to read something -- be it aloud or subvocalized -- and then hear it again. Not because of a lack of comprehension or a distaste for it, but because of the repetitiveness of it.
Perhaps the line of thought is when a child is copying everything you say, repeating it back to you in the tone and everything and it gets annoying after a while.
But I think that subvocalizing it, without trying to say it in the tone used even if you know the tone that it's going to be said in, wouldn't really do any damage to it all.
I don't claim to speak for everyone, but that's merely my take on the issue.
I agree completely, Ethereal. What's the point in asking players to create their own protagonist, and then taking away that freedom and that choice?
None that profits a company in the long run. It kills replayability if you can't approach things differently and it's the same in the end.
Modifié par The Ethereal Writer Redux, 04 avril 2012 - 10:54 .