It's much better. I don't want them to do it with 10 hours of gameplay. I want 70 hours of gameplay. Also, I am not objecting to the idea of improvements. Only insisting that some characteristics of the older games were right the first time around.axl99 wrote...
Yes it is. You're asking them to do the same thing they did a few years ago.
THE.
EXACT.
SAME.
WAY.
Which is no better than casual gaming companies crapping out 6-9 games for 35-60 year olds to consume on a monthly basis.
Bioware how can you not understand what we want?
#151
Posté 27 mars 2012 - 01:01
#152
Posté 27 mars 2012 - 01:02
You're just a consumer with a sense of entitlement.
Modifié par axl99, 27 mars 2012 - 01:03 .
#153
Posté 27 mars 2012 - 01:03
DA2 was also a misfire in other ways but I certainly hope they don't go back to the format of DA:O because it was just not a particularly interesting game.
#154
Posté 27 mars 2012 - 01:05
The Witcher 2? I started a new game this weekend and finished the Kayran fight last night. She's totally right about the broken game mechanics. Even with the patches they've put out to fix the combat, it's a complete twitch fest.Dragoonlordz wrote...
axl99 wrote...
And as a side note, Witcher 2 has some of the most broken game and story mechanics I've seen for a AAA title despite the sheer breadth of content it has. Don't ever use CDProjeckt as excuse to bash Bioware just because they had a longer production time to polish their game [visually anyway, which is all they can really do, and even then their characters look lifeless].
I do not think you even played it based on your response.
#155
Posté 27 mars 2012 - 01:07
Maria Caliban wrote...
The Witcher 2? I started a new game this weekend and finished the Kayran fight last night. She's totally right about the broken game mechanics. Even with the patches they've put out to fix the combat, it's a complete twitch fest.Dragoonlordz wrote...
I do not think you even played it based on your response. Either way my point remains and you did not counter the very element I talked about. I was not bashing Bioware by mentioniing Witcher 2, do not get so defensive just because you did not enjoy a game that a truly immense amount of people did. Both Skyrim and Witcher 2 had elements that could improve a Bioware product, dismissing it out of hand the way you did does not add credability to your own stance. Adding elements that can improve another title while at same time keeping what made that title great is not a negative thing.axl99 wrote...
And as a side note, Witcher 2 has some of the most broken game and story mechanics I've seen for a AAA title despite the sheer breadth of content it has. Don't ever use CDProjeckt as excuse to bash Bioware just because they had a longer production time to polish their game [visually anyway, which is all they can really do, and even then their characters look lifeless].
The way to improve a product is not to stick your nose up at everyone else out of arrogance and many games have things that can improve your own products. The one part we agree on is what they create should be up to them but they should not dismiss out ofhand all things anyone else says without thinking about if something they might like to do. They do not have to agree but it is nice they listened. I for one do not wish for another BG even though I loved DA:O, I also liked ME3 and did not enjoy DA2.
It did not address the very element I was talking about which was not combat mechanics. Also please use exact qoutes so I do not get misrepresented. As such I have included the rest which you cut.
Modifié par Dragoonlordz, 27 mars 2012 - 01:11 .
#156
Posté 27 mars 2012 - 01:08
#157
Posté 27 mars 2012 - 01:10
Immersion? Instantly broken. Like the game.
Modifié par axl99, 27 mars 2012 - 01:12 .
#158
Posté 27 mars 2012 - 01:10
Upsettingshorts wrote...
The Witcher 2's combat is a simpler, less fun version of Jade Empire's with a steeper learning curve.
I thought it was a simpler, less fun version of Batman: Arkham Asylum's with a steeper learning curve.
#159
Posté 27 mars 2012 - 01:12
Action combat == action combat.Upsettingshorts wrote...
The Witcher 2's combat is a simpler, less fun version of Jade Empire's with a steeper learning curve.
Other characteristics of the game(s) are unrelated.
It's more than simple to illustrate this concept with a tautology.
Modifié par the_one_54321, 27 mars 2012 - 01:15 .
#160
Posté 27 mars 2012 - 01:13
#161
Posté 27 mars 2012 - 01:14
axl99 wrote...
And badly implemented hitboxes where enemies can still hit you from behind even if you're rolling [like an old man] several meters away, or weakly raising your arms to block an incoming attack. Which totally goes against the Witcher mythos of mutant monsterslayers with enhanced physical and magical abilities.
Immersion? Instantly broken. Like the game.
One gameplay element does not make or break a game. You keep sidetracking the very issue and element I was talking about or talked about. Your going off topic by talking about combat instead of living world vs immersion I brought up. Combat was also not what I mentioned taking inspiration from. If wish to bicker or argue with me at least have the courtesy to talk about what I mentioned not running off on a tangent in another direction.
Modifié par Dragoonlordz, 27 mars 2012 - 01:21 .
#162
Posté 27 mars 2012 - 01:15
Which the Witcher 2 can't do.
#163
Posté 27 mars 2012 - 01:16
the_one_54321 wrote...
Action combat == action combat.Upsettingshorts wrote...
The Witcher 2's combat is a simpler, less fun version of Jade Empire's with a steeper learning curve.
Other characteristics of the game(s) are unrelated.
It's more than simply to illustrate this concept with a tautology.
Yeahhhhh my comparison could go into far more detail than that. If I cared to explain. I do not. It is sufficiently self-evident to me that I see no need to elaborate, especially since talking about two games that aren't Dragon Age in a thread about Dragon Age is offtopic.
Play both games side by side and tell me how the gameplay is significantly different and I'll assume you're a crazy blind man before I buy it.
#164
Posté 27 mars 2012 - 01:18
Hence; action combat == action combat. It bears no fruit to argue with people that will readily deny a tautological truth.Upsettingshorts wrote...
Play both games side by side and tell me how the gameplay is significantly different and I'll assume you're a crazy blind man before I buy it.
#165
Posté 27 mars 2012 - 01:19
#166
Posté 27 mars 2012 - 01:19
#167
Posté 27 mars 2012 - 01:22
Speak for your own damn self. I do want an expansion to DA2 and I most definitely do not want a return to Origins formula, or a "spiritual successor to Baldur's Gate".
#168
Posté 27 mars 2012 - 01:25
Dragoonlordz wrote...
axl99 wrote...
And badly implemented hitboxes where enemies can still hit you from behind even if you're rolling [like an old man] several meters away, or weakly raising your arms to block an incoming attack. Which totally goes against the Witcher mythos of mutant monsterslayers with enhanced physical and magical abilities.
Immersion? Instantly broken. Like the game.
One gameplay element does not make or break a game. You keep sidetracking the very issue and element I was talking about or talked about. Your going off topic by talking about combat instead of living world vs immersion I brought up. Combat was also not what I mentioned taking inspiration from. If wish to bicker or argue with me at least have the courtesy to talk about that I mentioned not running off on a tangent in another direction.
This ^^ While I'm not the biggest fan of The Witcher's combat either, the world is indeed immersive and the game offers a ton of choice that actually impacts the world around you. Also the world it's set in feels alive, while still telling a cohesive story. You can have a strong story and have a living breathing world, the two aren't mutually exclusive from each other.
Using the "Well Bioware wants to tell a story" excuse is just that. And Dragon Age II's disjointed mess of a framed narative is not the first thing that comes to mind when I think of strong story elements in the first place.
I can't comment on Skyrim's narrative as I still have yet to finish it, keep getting distracted by the vast amount of content that particular title has.
#169
Posté 27 mars 2012 - 01:26
#170
Posté 27 mars 2012 - 01:31
Ahh, I see your mistake.the_one_54321 wrote...
Once games crossed the line of only giving you a description about your surroundings and letting you input a description of your actions, the autonomy of the player was decreased. It may have been only some fraction of a percent. But in some way or form, the maker of the game made some kind of decision about your character for you that you would have wanted to make on your own. Because once games started trying to do more than just give you a storyteller description of your surroundings, the limitations of coding and narrative diversity took something away from the player's ability to create and direct a character.
We were talking about the autonomy of the player character, not the autonomy of the player. I was arguing that the maximum acceptable autonomy of the player character is zero. You are responding as if I was calling for a maximum of zero loss of player freedom.
I was not.
This is important. We mostly don't ask for things that they haven't already done in previous games.Don't care. They already made games that I loved. They can go back to doing that or just count me out. It's not such a huge or hard demand. They did it a few years ago.
#171
Posté 27 mars 2012 - 01:32
#172
Posté 27 mars 2012 - 01:34
The_one has an even lower tolerance for action combat than I do. As far as he's concerned, any instance of action combat immediately disqualifies a game from any further consideration.Upsettingshorts wrote...
My position inherently disputes your premise.
#173
Posté 27 mars 2012 - 01:34
Though yes, it's often co-opted to mean 'all right minded people.'
#174
Posté 27 mars 2012 - 01:34
Of course, even if everyone could agree on that, we'd spend forever agruing over just what it means..
#175
Posté 27 mars 2012 - 01:36
I knew i liked you for a reason.Maria Caliban wrote...
I'm going to defend the thread title: As long as one other person agrees with that the OP says, 'we' is correct. It doesn't mean everyone, just more than one.





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