Moonwish wrote...Im interested, is there any difference between the shield/armor/health dmg of weapons like in me2,
No, weapons do same damage vs all protections and health ... Abilities however do have different multipliers (tested energy drain so far vs health, barriers and shields *3 vs shield& barrier, *0.5 vs health)
Moonwish wrote...And what is that ~3 multiplier you added? I dont understand why it is there.
Default damage multiplier is 1. Then you add bonuses from all sources such as skills (adrenaline rush, infiltrate cloak,..), weapon add-ons , passives ,...It can exceed 3 in SP ...
Moonwish wrote... A guy tested most of the enemies, cant find that post, but bunshees get more dmg when you shoot them on their belly
I've done almost a hundred shots vs a banshee on a test enviroment (head, belly , back ..) - CONSITENT DAMAGE - NO WEAK SPOT ...If there were a weak spot inflitrators should've been able to 1 shot a banshee with full armor ... Same "proof" for the brute -> infitrators with mantis I would be able to 1 shot the brute ... From a game design point of view I could understand why they would't like those boss monsters to go down in 1 hit ...Haven't tested vs the other armored units ...
Kallenin wrote...So where do effects that increase damage to a target go, like the proximity mine (level 5 upgrade)? Would that subtract from Target_DR?
Did not test any of those skills (only Cryo ammo lvl 6 and it works vs Target_DR)... Could be that some lower Target_DR ... Could be that some add to the damage multiplier (Sum_Damage_Mods)...
Сообщение изменено: peddroelmz, 02 Апрель 2012 - 11:34 .