Shotguns Tests (Graal & Geth Plasma Shotgun Mechanics) Scimitar 35.4-44.2
(((44.2 - 35.4) / 9) * 100) / 35.4 = ~2.76208412 % per upgrade lvl
Base damage for Scimitar V = 35.4 * (1 + (0.0276208 * 4)) = ~39.3111053
35% WD 30% HS equip
5% WD 15% HS damage passive
Liara 15% ED
Test VS Ravager (50 DR) - no add-ons
5000 - 4912.5429 = 87.4571
((39.3111053 * (1 + 0.35 + 0.15 + 0.05)) - 50) * 8 = 87.4577057
Regular shotguns fire 8 pellets per shot ...
Same with 90% cloak
5000 - 4629.5039 = 370.4961
((39.3111053 * (1 + 0.35 + 0.15 + 0.05 + 0.9)) - 50) * 8 = 370.497664
Same with 90% cloak and AP ammo rank 6 (20% Ed , 75% pierce)
5000 - 4266.6054 = 733.3946
((39.3111053 * 0.2) + (39.3111053 * (1 + 0.35 + 0.15 + 0.05 + 0.9)) - (50 * (1 - 0.75))) * 8 = 733.395432
Damage per 1 of 8 pellets as expected .... Moving on to the Grail and GPS==============
==============
Graal 80 - 100
(((100 - 80) / 9) * 100) / 80 = 2.77777778 % ed gained per upgrade lvl
Graal LVL 5
80 * (1 + (0.0277777 * 4)) = 88.888864
Add-on extended barrel lvl 4 22.5%
Uncharged vs shield
1100 - 152 = 948
88.888864 * (1 + 0.35 + 0.225 + 0.05 + 0.15) * 6 = 946.666402 {the shield value is rounded after each hit so its plausible}
Graal fires 6 spikes ..
Uncharged vs health
1700 - 753.3337 = 946.6663
88.888864 * (1 + 0.35 + 0.225 + 0.05 + 0.15) * 6 = 946.666402
{INSTANT DAMAGE NO DOT}=============
Uncharged Ravager Body (50 DR)
6850 - 5903.3330 = 946.66700
88.888864 * (1 + 0.35 + 0.225 + 0.05 + 0.15) * 6 = 946.666402
(Graal Ignores DR)======================
Activate WArp ammo 27.5% vs Armor (not charged)
6850 - 5756.6669 = 1093.3331
((88.888864 * 0.275) + (88.888864 * (1 + 0.35 + 0.225 + 0.05 + 0.15))) * 6 = 1093.33303
It will get the bonus damage - piercing effect is of course irrelevant
================
Charged Shot body - no ammo power
6850 - 4956.6660 = 1893.334
88.888864 * 2 * (1 + 0.35 + 0.225 + 0.05 + 0.15) * 6 = 1893.3328 {could this double the base damage ? - this would mean it doubles ammo power damage as well }
================
Charged Shot body - WArp Ammo 27.5% vs armor ||
CHARGING THE GRAAL DOUBLES BASE WEAPON DAMAGE - as such double the damage done by the ammo power as well6850 - 4663.3339 = 2186.6661
((88.888864 * 2 * 0.275) + (88.888864 * 2 * (1 + 0.35 + 0.225 + 0.05 + 0.15))) * 6 = 2186.66605
=====================
Charged Body damage from cloak (90%)
6850 - 3703.3342 = 3146.6658
((88.888864 * 2 * 0.275) + (88.888864 * 2 * (1 + 0.35 + 0.225 + 0.05 + 0.15 + 0.9))) * 6 = 3146.66579
======================
Graal does get the HS damage modifier Calculated Charged HS damage from cloak (30 ED HS damage from equip 15 ED HS damage skill ) - no ammo power
88.888864 * 2 * (1 + 0.35 + 0.225 + 0.05 + 0.15 + 0.3 + 0.15 + 0.9) * 2.5 * 6 = 8333.331
Did not test if Graal ignores shield gate mechanic like the GPS - only occured to me as a possibility when noticing it while testing the GPS ...
======================
======================
======================
======================
Geth Plasma Shotgun 714.2 - 892.7
(((892.7 - 714.2) / 9) * 100) / 714.2 = 2.77699991 % per upgrade lvl
GPS V 714.2 * (1 + (0.0277699 * 4)) = 793.53305
GPS will not score headshots ...
The GPS calculated base damage is for a fully charged shot. Visually it fires 3 projectiles (of which 2 do reduced damage ) ...I say visually because the shield gating mechanic has no effect on the GPS shots - a few shield HP will NOT negate 1 projectile damage ...
Body shot Ravager Full charge no ammo
6850 - 4596.3652 = 2253.6348 (full charge damage is consistent)
793.53305 * (1 + 0.3 + 0.3) * (1 + 0.35 + 0.225 + 0.05 + 0.15) = 2253.63386
1 projectile does full damage - the other 2 do 30% damage
The projectile that does full damage is the actual weapon damage (ammo power damage amounts are calculated based on it .. the other two projectile don't generate ammo power damage).
LIKE THE GRAAL GPS ALSO IGNORES DR ...
Body shot Ravager Full charge AP ammo 30% vs armor
6850 - 4358.3051 = 2491.6949
(793.53305 * 0.3) + (793.53305 * (1 + 0.3 + 0.3) * (1 + 0.35 + 0.225 + 0.05 + 0.15)) = 2491.69378
Body shot Ravager Full charge, AP ammo 30% vs armor, 90% Cloak
6850 - 3215.6171 = 3634.3829
(793.53305 * 0.3) + (793.53305 * (1 + 0.3 + 0.3) * (1 + 0.35 + 0.225 + 0.05 + 0.15 + 0.9)) = 3634.38137
=====
Calculating uncharged shot damage has proven less successful ...The GPS gets continuous damage increase (up to max damage at full charge) as you hold the fire button down ... Minimum damage (instant fire - no charge build up) should be something like this
793.53305 * 0.45 * (1 + 0.3 + 0.3) * (1 + 0.35 + 0.225 + 0.05 + 0.15) = 1014.13524 (0.45% base modifier for unchanged shots)
Recorded damage figures however are always a bit higher
1800 - 723.9804 = 1076.0196
6850 - 5773.7915 = 1076.2085
...
Recorded Ammo power damage on snap shots is also higher than expected ..
6850 - 5546.2846 = 1303.7154 (snap shot with ap ammo 30% ed armor)
6850 - 5773.7915 = 1076.2085 (snap shot)
AP ammo damage for snap shot 1303.7154 - 1076.2085 = 227.5069
AP ammo damage for fully charged shot = 793.53305 * 0.3 = 238.059915
//////////////////////////////////
///////////////////////////////////
EDIT Multiplayer Breakpoint test
GPS X (892.7) + barrel V
No passives
Warp I (15% AD, 25% weakening, 25% biotic)
//Full charge
14437ms | trooper damage: 133.905029 // 892.7 * 0.15 = 133.905
0ms | trooper damage: 1115.875000 // 892.7 * (1 + 0.25) =1115.875
0ms | trooper damage: 334.762573 // 892.7 * 0.3 * (1 + 0.25) =334.7625
0ms | trooper damage: 334.762573
//Lowest observed damage
53266ms | trooper damage: 133.905029 // 892.7 * 0.15 = 133.905
0ms | trooper damage: 507.238159 // 892.7 * 0.45 * (1 + 0.25) = 502.14375
1ms | trooper damage: 152.171447 // 892.7 * 0.45 * 0.3 * (1 + 0.25) = 150.643125
0ms | trooper damage: 152.171447 // 892.7 * 0.45 * 0.3 * (1 + 0.25) = 150.643125
Użytkownik peddroelmz edytował ten post 04 marzec 2013 - 05:38