What was the point of the ME trilogy?
#26
Posté 26 mars 2012 - 12:09
For me at least, that alone made the time I invested in the games worthwhile.
#27
Posté 26 mars 2012 - 12:12
#28
Posté 26 mars 2012 - 12:14
kbct wrote...
OP, as you can see, the answer is quite elusive. Maybe one of the genius "professionals" that gave ME3 a perfect score knows the answer.
Because explosion and romancing aliens is totaly worth it ?
Modifié par Siegdrifa, 26 mars 2012 - 12:14 .
#29
Posté 26 mars 2012 - 12:15
All games worked towards an idea that has been abandoned in an incredible case of poor judgement. All these hints that would have gone a long way to make the trillogy as a whole more complex and deep are now useless.
I find it rediculous how some defend it by saying it is art. To me art is creating something with meaning where each detail is part of something bigger. ME3 is the result of greed and many parts that don't come together nearly as good as they could. It is the opposite of art. The work of all the artists at Bioware are great art individually, but together contradictionary.
I have never seen anyone lose so much integrity and violate their own universe like that. Only Lucas comes close to that.
#30
Posté 26 mars 2012 - 12:17
Moounas wrote...
Resse wrote...
So I actually have to ask. What was the point you (Bioware) wanted to make with Mass Effect 1-3?
good question
i am asking this myself after finishing Me3.
For me ME was about HOPE - hope against all odds ...
I clearly misunderstood the whole trilogy
Sadly, this ^
#31
Posté 26 mars 2012 - 12:17
#32
Posté 26 mars 2012 - 12:20
#33
Posté 26 mars 2012 - 12:21
when replaying the trilogy as a whole. I always ended at the point when I
wanted to see the whole galaxy simply burn.
#34
Posté 26 mars 2012 - 12:22
#35
Posté 26 mars 2012 - 12:28
Resse wrote...
Seriously, this question ist mostly directed at Bioware itself. I'm pretty sure I wont get an answer here, but it doesn't hurt to ask.
I finished all 3 games and loved the first 2 as well as most of the third. But I hate the end. And I don't just dislike it, I mean I really hate the ending. I hate it so much, that I don't even want to touch the other 2 games any more and I have even problems at the moment caring about other stories I read and see. It's really depressing.
So I actually have to ask. What was the point you (Bioware) wanted to make with Mass Effect 1-3?
You get to enjoy the adventures playing as Shepard in a trilogy of games and also the chance to kill the reapers who have been destroying whole civilizations for millions of years.
What more can you ask for.
#36
Posté 26 mars 2012 - 12:34
fchopin wrote...
You get to enjoy the adventures playing as Shepard in a trilogy of games and also the chance to kill the reapers who have been destroying whole civilizations for millions of years.
What more can you ask for.
Well your point is that the way was fun, so who cares about the end?
I care about the end and I can't enjoy the way anymore because I know that every time I'm at the end of the road the only thing waiting there for me is a steaming pile of....
It doesn't matter what turn I take it smells bad at every end. So what's the point?
#37
Posté 26 mars 2012 - 12:37
What did you think the "point" was? To teach? To advise?
The point is to take your money by any and all means possible. The method was to suck you in and get you hooked on a story and then...skip town with the profits. Hence the slipshod ending. That is the skipping out of town part.
#38
Posté 26 mars 2012 - 12:37
(the indoctrination theory is kinda cool tho)
#39
Posté 26 mars 2012 - 12:48
Resse wrote...
fchopin wrote...
You get to enjoy the adventures playing as Shepard in a trilogy of games and also the chance to kill the reapers who have been destroying whole civilizations for millions of years.
What more can you ask for.
Well your point is that the way was fun, so who cares about the end?
I care about the end and I can't enjoy the way anymore because I know that every time I'm at the end of the road the only thing waiting there for me is a steaming pile of....
It doesn't matter what turn I take it smells bad at every end. So what's the point?
What is so bad in choosing the destroy ending?
Shepard could survive and so could some of the companions and the reapers are gone so what kind of ending do you want?
#40
Posté 26 mars 2012 - 12:52
But to answer your question directly. I don't want to destroy the Geth after I got them with the Quarians together and neither do I want to kill EDI after I got her with Joker together.
Modifié par Resse, 26 mars 2012 - 12:53 .
#41
Posté 26 mars 2012 - 12:52
Herky wrote...
the ending doesn't have to summarize the meaning of the story, they make several points throughout the game about unity and ****. I see the whole trilogy as a long sci-fi story with themes of necessary evils and so on and the ending as just a way to stop shepards story.
(the indoctrination theory is kinda cool tho)
It should, an ending is supposed to bring the last part of the puzzle that give credit to the whole picture. If the ending is unrelated to the story meaning, so the story miss the point and i'll think the writters lost themself and their objectives during the process.
#42
Posté 26 mars 2012 - 12:55
#43
Posté 26 mars 2012 - 12:55
Resse wrote...
I don't really want to turn this into a discussion focussed on the decision you made at the end regarding your 3 choices.
But to answer your question directly. I don't want to destroy the Geth after I got them with the Quarians together and neither do I want to kill EDI after I got her with Joker together.
Ok, i understand that and i agree with you but we don’t know if that is the case, if Shepard can survive so can the Geth and EDI. We will have to wait and see what Bioware’s explanation is in a few weeks.
#44
Posté 26 mars 2012 - 12:56
To make money and keep gainful employment. What other reasons would there be?
The fact they got to express their creativity through an enduring narrative that spanned 3 games with various characters, themes and plot points was a perk that made their jobs fun, it was by no means a requirement or an endgoal.
But that's a rather cynical and literal take on things. If we're talking about the themes the games push, many of them are taken from other works (the most obvious ones that come to mind are the Reapers being a lovecraftian horror until they went derp in the ending, and the notion of humanity being exceptional and unique).
Personally, I don't feel like they necessary explore these same issues as well as the material it borrows them from, but the majority of gamers out there wouldn't know about the material it borrows from (including myself, for the most part).
So I guess what can be concluded as a purpose for the games is that BioWare wanted Mass Effect 3 (and by extension, the series) relying on concepts and themes brought about in other (Science) Fiction with a lil BioWare spin in order to make the most memorable SciFi Action TPS narrative they could.
Modifié par CrustyBot, 26 mars 2012 - 01:10 .
#45
Posté 26 mars 2012 - 01:00
CrustyBot wrote...
What was the point of the Mass Effect franchise?
To make money and keep gainful employment. What other reasons would there be?
The fact they got to express their creativity through an enduring narrative that spanned 3 games with various characters, themes and plot points was a perk that made their jobs fun, it was by no means a requirement or an endgoal.
A fair number of people want to be "artists". Most aren't and cannot be. They can splash around in the baby pool end of the art park (like software developers) but they are NOT artists. They are codemonkeys hacking C, C++, etc. A coder is NOT an artist. They can try and DALLY with art but that doesn't make them artists.
Business suits (Hudson) are not artists either. They are suits. Their skillset involves excel files, powerpoint, meetings, and cooking books. They are no artists. They, like codemonkeys, can DALLY but that's it.
#46
Posté 26 mars 2012 - 01:01
fchopin wrote...
You get to enjoy the adventures playing as Shepard in a trilogy of games and also the chance to kill the reapers who have been destroying whole civilizations for millions of years.
What more can you ask for.
May be i get the wrong idea but, you make it sound like :
"why do you care ? you see explosion, hot aliens, cool guns, you will destroy big things... it doesn't matter why you destroy it or where it finish as long as it was fun".
Modifié par Siegdrifa, 26 mars 2012 - 01:02 .
#47
Posté 26 mars 2012 - 01:07
fchopin wrote...
Resse wrote...
I don't really want to turn this into a discussion focussed on the decision you made at the end regarding your 3 choices.
But to answer your question directly. I don't want to destroy the Geth after I got them with the Quarians together and neither do I want to kill EDI after I got her with Joker together.
Ok, i understand that and i agree with you but we don’t know if that is the case, if Shepard can survive so can the Geth and EDI. We will have to wait and see what Bioware’s explanation is in a few weeks.
Why? And prove it.
I can give you one solid reason why Geth and EDI can't survive it based on differences between them and Shepard. Shepard is part organic.
On another note; those comparing synthesis with Saren's goals = missing the difference between how the two goals would have worked.
#48
Posté 26 mars 2012 - 01:09
Does any videogame make any sense other than that?
Modifié par Avolie, 26 mars 2012 - 01:09 .
#49
Posté 26 mars 2012 - 01:12
Modifié par Arik7, 26 mars 2012 - 01:13 .
#50
Posté 26 mars 2012 - 01:13
Siegdrifa wrote...
fchopin wrote...
You get to enjoy the adventures playing as Shepard in a trilogy of games and also the chance to kill the reapers who have been destroying whole civilizations for millions of years.
What more can you ask for.
May be i get the wrong idea but, you make it sound like :
"why do you care ? you see explosion, hot aliens, cool guns, you will destroy big things... it doesn't matter why you destroy it or where it finish as long as it was fun".
You would be wrong as i am story person.
The ME story is not the usual have a happy ending story that everyone is asking for or my character will find a way to make everything perfect.
We are fighting an enemy which we should not have any chance of winning, this enemy has been harvesting whole civilisations for millions of years and we get a chance to stop them so in my opinion if we can destroy them we have accomplished the impossible.
Any ending with my teammates surviving and maybe my character surviving as well as Earth i would call a good ending.





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