fchopin wrote...
Siegdrifa wrote...
fchopin wrote...
You get to enjoy the adventures playing as Shepard in a trilogy of games and also the chance to kill the reapers who have been destroying whole civilizations for millions of years.
What more can you ask for.
May be i get the wrong idea but, you make it sound like :
"why do you care ? you see explosion, hot aliens, cool guns, you will destroy big things... it doesn't matter why you destroy it or where it finish as long as it was fun".
You would be wrong as i am story person.
The ME story is not the usual have a happy ending story that everyone is asking for or my character will find a way to make everything perfect.
We are fighting an enemy which we should not have any chance of winning, this enemy has been harvesting whole civilisations for millions of years and we get a chance to stop them so in my opinion if we can destroy them we have accomplished the impossible.
Any ending with my teammates surviving and maybe my character surviving as well as Earth i would call a good ending.
To be honest, the scale of the ennemy isn't really important in my opinion.
Usualy (but not always), the threat scale and cover as far as you travel, and often result in "if you can travel to the all city you will have to save the city, if you can travel a country, you will save the country, if you can travel a continant, you will have to save the continant".
ME make us travel the galaxy, so yhea... we have to save the galaxy. It's just scaling the threat to justify traveling in each part to bring sens and objective of "why" you are traveling there in first place.
The reapers and not as frightning as any other "impossible odds"... in serval game or story or legend, the hero have to fight against gods, so it's not less impossible than reapers, i would say actualy fighting a god soun more impossible for human, as he could be by wishing only, the reapers actualy have to fight in order to kill.
It's may be because i was an insider that i see strings rather han "impossible odds", it's just look like writting tools to me, and this what the hero are here for, overcoming impossible odd is their daily life.
Modifié par Siegdrifa, 26 mars 2012 - 01:26 .