Militarized wrote...
You could make that argument but the narrative "reset" button fits more in line with what they seemed to have been going for, landing on a "garden of eden" so to speak... which I don't have enough hands nor faces to facepalm at and if they haven't reattained some form of space flight after 10,000 years.... that's just total fail.
It hasn't even been 2,000 years for US after our "dark age" and we have attained limited space flight and are exploring our solar system, and we don't have the luxury like the ME universe of having the forknowledge, supposedly, of how that is achievable.
It's depressing I know, that they kill off their own IP it seems and I'd love to be proven wrong but this seems to be the direction narratively they wanted... resetting us back to primitives out of some asinine technophobia theory.
Considering the fact that "10 000" years isn't actually conveyed in-game, it could be reasoned that it was a number a writer "just came up with", or something like that, to signify that it's been a long time. Or it could have been an early plan that it was supposed to have been that long, and then they decided, "naw, let's not set that in stone", without removing it from the game files. That whole "stargazer" cut-scene is supposed to be symbolic more than anything else. Why do you think they hired
Buzz Aldrin to play the old man?
But in the end, that doesn't matter. Casey Hudson have stated that, while he very much would like to produce more games in the ME universe, he doesn't want to make any "post-Shepard" games. Let us speculate on the future, while they just continue expanding on what's happened before. The only problem I have with that is, unless you exclude humans from the galactic society, there really is very little room to manoeuvre. Only a few decades between the First Contact War and the events in the trilogy.
As for 10 years, that's downright unrealistic. Even if they had all they needed readily at hand, and everything went smoothly, it'd still take much longer. Why? In one word, logistics. That doesn't mean it's not possible, but a couple centuries, or maybe as much as a millennia, would be much more reasonable.
Garrus said in one of the Tuchanka missions that "Humans always want to save everyone, Turians knows that's not always possible.", yes it's generalizing on a massive scale, but I think it suitably explains why many are unhappy with the endings. Considering the state of the galaxy during the course of the game, expecting a "perfect ending", where you can save everyone is - to say it's unreasonable would be a colossal understatement. I'm no fan of Dark Ages, but to be honest, when the alternative is the extinction of the Human race, along with the Asari, Turians, Salarians, and every other space-faring species, a Dark Age suddenly becomes so much more appealing.
Also, BioWare is not going to come along and say "this theory is right" or "this theory is wrong". I have my own theories about the Catalyst and the endings, but I'm not going to share them, firstly because I'm not ready to defend them, secondly because I'm not sure I want to have to defend them, and lastly because I want them to stay mine, and not be gobbled up by the super-massive black hole that is the BSN.