I think we can all agree that up to the ending most of us consider the whole trilogy amazing and a wonderful experience. But I think the anger and frustration of the fans is completely justified, because - aside from an ending that throws everything that has been established in the game out of the window, the whole dynamics of the story, the interactivity of the player, choices and their consequences - we were promised an ending to the whole series that gave us closure, and was completely dependant on how we played the three games as a whole. It was clearly stated, that you can't boil down the endings to "A, B or C" prior to the release.
Of course, developers promise a lot, and often the game doesn't deliver or they couldn't implement it due to time-constraints, engine-limits or because they had to ditch the ideas. But as the player you can excuse that, or forgive them very easily if the game is still overall great.
But it is quite something different if said promise concerns the ending of a trilogy that has managed to captivate millions of players over the years, that was always praised for the interactivity and replay-value and for all its different variables. And of course for the possibility to shape and develop your own protagonist. They promised us that the game would have many different endings, taking all your choices into consideration, and promised us closure to OUR Shepard. But instead we got an ending that contradicts the lore, our choices, and the games themselves and furthermore are completely inconsistent and filled with so many plotholes that people are desperately trying to prove that it all had to be Indoctrination because otherwise it wouldn't make any sense at all. And to add insult to injury, we are left without any answers, without knowing how our choices played out after the defeat of the Reapers. Even worse, if the devs didn't contradict the lore they have established, the Mass Relays probably have purged all life in their proximity during their explosions. And even if they haven't, the combined fleets of the galactic community are stranded on a crippled and destroyed Earth.
So we don't even get no closure or sense of accomplishment, but we are left with the knowledge that the current cycle is most likely doomed to die a quite horrible death.
Yes, all three games prior to the ending are amazing. Not perfect, but amazing. But this is exactly what makes the ending even more puzzling, because within a few minutes, there is such an enormous drop of quality that you can't even believe you are playing the same game. The whole gameplay, the dynamics, the choice-system, the interactivity, all the choices you've made - everything is thrown out of the window. And many of us can't even start up a new ME - game, because what would be the point? All you do doesn't matter in the end anyway. The ending actually manages to overshadow the whole trilogy. Because no matter what you do, if you blow up the Collector Base or give it to TIM, or if you cure the genophage or manipulate it, no matter how many squadmates survived the SM or whether you saved the quarians or geth or united them, if you saved the original Council or let them die, if you chose Udina or Anderson as councilor - NOTHING matters in the ending we got. NOTHING. So why bother playing the games, why bother building your Shepard and staying true to their personality if you always get the same ending no matter what you do? I could kill off anybody and anything and STILL get the same ending. Well, in three different flavours.
That's why people are angry, and they have a right to be. Bioware might be a good gamedeveloper and they've produced a lot of wonderful games I love and count among my favourites, but that doesn't mean that any of us have to gladly accept everything they give us. And we all know some promises can't be kept and we are willing to accept that, because we understand that there are many factors that play into that. But if you actually manage to overthrow the whole series within 10 minutes of gameplay on the most important moment of the games, the moment you have been looking forward to for five years, then it shouldn't be just overlooked or taken without any word of critique. The end to a journey is also very important, especially if we - the players - shaped the story just as much as the developers.
Modifié par Leninsaurus, 26 mars 2012 - 06:00 .