So here why, IMO, DA:O is not the Spiritual Successor of the BG saga...
1- Story:
Let look at the story of DA:O: Save the World....Mmmmm where did I see that? You have that typical bad guy in black armor and the good guy with blond hair and shiny armor (the king)...Mmmmmm where did I see that? Do I get personnaly involved in there story? No.... Do I feel like that typical 'Only Hope of humanity guy' once again? Yes...
Even if all does elements were really done well in DA:O...it just too typical...boring and not involing...always IMO
As for the BG Saga....Personnel goal? Yes...and for me that makes it very interesting and involving (Think Planescape Torment)....are you the center of the universe in game (excluding TOB)....No...because absolutely no one knows you and you are just trying to understand who you are and who are you'Re ennemies...no story elements are thrown at you....you ahve to discover evrything...you start as an unknown dude and you are thrown in a big world full of excitement and lore (yah DA:O had that 2 but still...)
2- Sense of progression:
In DA:O you start the game not very strong and at the end you finish up killing archdemons and dragons....What a great sense of progression....
In BG you start not even able to beat up a wolf (at the end of BG1 a pack of dire wolf could still be hard) and only at the end of BGII could you even think of fighting a Dragon and relloading 30x times....What I mean here is that you feel that the progress to power is really really long and that you deserve to be strong...
3- Random stuff:
1- I can't kill anything I want...and for me that is taking the RPG backwards...What if I want to be a psycho with and be wanted in all towns? Nope not in DA:O Npc are protected by a stupide 'I have a quest to give you so i cannot die' or 'plot immunity'...I loved being an inquisitor and doing evil detection on people to know if they were evil and know who i can trust or not and then take them down because they are evil....I miss that element really bad...
2- Death element: I loved the fact that in BG you'Re caracter could be wiped out by a death spell or a hard melee hit...it added a fear element...always playing with our emotions....in DA:O youR'e dudes can fall as many times as they want and just come back up and you use one of the multiples first aid kit.......super funnnn...
3- Living element: In BG: the cities and the wold felt alive (I don'T know if it the number of NPC walking around...the sounds or the music but the element was there....I was feeling like a nobody in a huge living world)....In DA:O I fell no life...I only feel that the only person living in the owlrd are the people that are in relation with the story, merchants...and that its....
4- Level scalling: Even if it WAY better than Oblivion Fallout 3 and more THEY STILL WANT TO KEEP IT...WHy? why is level scalling to freaking important in games today? Plz someone anwser this....
5- Characters: Jon Irenicus...that it
6- Party of 4: THis buzz me a lot....you are stuck (if playing on harder diff) to use a mage, healer, tank....I hate this whole MMO formula....
7- Factions: Why the hell to the guards don't help me when I am chades by Darkspawn...or why do thief and darkspawn don'T attack each other but only me? Welll I guess only games 10 years old could do that
I have a lot more to say but this are the major points
Don't get me wrong...I still loved DA:O but it not even 50% of what BG was...and it not nostalgie! I pointed out the elements! Also, the fact that there are no other games in this world that seems to do the same effect on people...I think the game DO have something special...(Point out if you wish a game that has so many nostalgique peoples if you want)
My dream was that they created a new game (not BG) but using all the elements that made the game so good (all what a mentionned up)....but marketing tofday don't allow it...
Anyway this was my opinion and feel free to argue in a polite way with me
P.S: Sorry for my english it my third language I know it not perfect
Modifié par lorderon99999, 01 décembre 2009 - 10:17 .





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