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Defeating the Reapers conventionally and why it works from a story perspective


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#1
Sepharih

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Edit:
Added further clarification to the title.  This is not about the actual numbers of the reapers or their weapon readouts.  I am not concerned with that anymore than I should be concerned with the readouts of the Death Star and X-wing fighters when I watch Star Wars. My point is about the themes of the narrative.

I've seen a couple of posts recently that discount the idea of defeating the Reapers conventionally, citing the idea as being contradictory to what the games have said over and over and over again.  
I do not think it is contradictory at all, and in fact fits with the themes established in the games quite well.

In storytelling, particularly in visually oriented mediums like movies and games, there's an important tenant to remember:
Show, don't tell.

Showing the viewer/player something will almost always carry more weight and affect their perceptions of the story than something they are told.  Oftentimes in storytelling this is actually exploited because the conflict can result from characters being shown to do things that they are told cannot be done.

In videogame storytelling there is another layer to this I suspect that should probably go like "Play, don't show."  Letting the players actually experience something firsthand affects their perception of the story more than either showing or telling.
This is one of the many reasons that the endings are so frustrating to so many people.  Because the endings tells the player information that they have played and been shown to be wrong...but that's for another thread.
This in mind, let's apply this tenant of storytelling to the subject of defeating the reapers.

We are TOLD that we cannot defeat the reapers in conventional warfare constantly throughout the games.  We are told this by Admiral Hackett, Anderson, the Illusive Man, Saren, and most of all by the Reapers themselves.  We are told this over and over again, as some of have pointed out.

However, what are we SHOWN?  We are shown:
-The Alliance fleet defeating both the Geth and Sovereign in ME1 (with your help).
-A derilict reaper in ME2 that seems to have been defeated conventionally and gets blown up.
-Shepard and two squadmates defeating a WIP Reaper in ME2 with small arms fire.
-A Thresher maw, a (admittedly larger) kind of creature you routinely defeated in the Mako, going toe to toe and winning against Reaper.
-Shepard defeating a Reaper himself with the help of the migrant fleet.
-Shepard using missles against one and destroying it in the final mission before Harbinger appears.

What we are shown and experience as the player is that while the Reapers are a threat unlike any that the races of the galaxy have faced....they are not invincible.  Shepard is routinely shown defying all the odds and beating them in straight up fights.  
If you want to blame someone for promoting the idea that the united galaxies fleet could defeat the reapers in a straight up fight, blame Bioware.

Edit:

I know that all the examples I have cited can be explained away by lore such as "this was a smaller reaper" or "this one took the combined might of the whole fleet", or "that was just one Reaper".  But citing such examples misses my entire point about show versus tell.

If you want to tell a story that shows the player that the reapers cannot be defeated conventionally then you should not have them defeat the reapers conventionally at almost every story beat.  

Edit Edit:

Also, this isn't about "proving" whether or not the fleet could have defeated the reapers conventionally.  The point is that from a storytelling standpoint, the game sends mixed messages.

Edit Edit Edit: Point of clarification.
Admitedly "conventional" is something of a misnomer on my part.  As has been pointed out, most of the times Shepard has succeded has been through decidedly unconventional methods.
What I really mean by "conventional" is actually over the top hollywood style heroics that employ "conventional" means and weapons....not a plot device which may or may not be a deus ex machina.

Modifié par Sepharih, 26 mars 2012 - 07:42 .


#2
shinobi602

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Well, all you said is true and all, but I believe they mean the entire Reaper fleet as a whole. The examples you cited show Reapers being defeated, but the Reapers that were destroyed were on their own. Sovereign itself took a large number of ships to be defeated.

Same with the Reaper on Rannoch. All the Reapers at once in a giant space battle would be a different ballgame I think.

Modifié par shinobi602, 26 mars 2012 - 04:27 .


#3
lofte_2000

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this also bothers me. Have you noticed on the War Assets when you go over 5000 EMS it says that the combined fleets are winning key battles and pushing the reapers back?

That would suggest we are doing well no?

#4
Titan_HQ

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Not to mention Thanix cannons, Javelin torpedo launchers and other technical upgrades that they neglected to use for some incomprehensible reason.

#5
The Angry One

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What irks me is that the tactics used in cutscenes are terrible.
They never use Thanix cannons, they never missile spam, they never focus fire.

Why couldn't they, say, tie in all their targetting VIs to EDI who then directs the whole fleet to massacre individual Reapers with focused fire one by one?

#6
sergio71785

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No, the Reapers aren't invincible. It doesn't matter, we still can't beat them conventionally. They have every possible advantage: there's more of them (okay, you can debate this), they're far more powerful, they have no real need of resources or infrastructure, and they have no liabilities that they need to worry about.

Modifié par sergio71785, 26 mars 2012 - 04:35 .


#7
Aspex

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Not to mention all three reapers you take down in ME3 are destroyer-class, i.e. the tiny ones. It's been stated that Sovereign-class Reapers (Harbinger) do not suffer the same weakness as the destroyers, which is to shoot them when their front plating opens to fire.

The Alliance fleet in ME1 lost about, what, eight or nine ships to take down Sovereign and the geth? That's not even counting the number of Turian and Asari ships lost. They also had the chance to focus fire on Sovereign without having to be concerned about a hundred more of the same enemy trying to destroy them as well.

Highly doubtful that you could face off solo against something like Harbinger. Even more doubtful that a conventional fleet, no matter how big, could face off against several hundred Reapers at a time.

#8
Sepharih

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shinobi602 wrote...

Well, all you said is true and all, but I believe they mean the entire Reaper fleet as a whole. The examples you cited show Reapers being defeated, but the Reapers that were destroyed were on their own. Sovereign itself took a large number of ships to be defeated.

Same with the Reaper on Rannoch. All the Reapers at once in a giant space battle would be a different ballgame I think.

Yeah, but again, that's what we're told....not shown.

lofte_2000 wrote...

this also bothers me. Have you noticed on the War Assets when you go over 5000 EMS it says that the combined fleets are winning key battles and pushing the reapers back?

That would suggest we are doing well no?

 
Technically that of course is telling, not showing....but it does still demonstrate there's some mixed messages happening in the story telling.

#9
FemmeShep

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The entire end scenario was kind of poorly set up when you really think about it. When you have the entire fleet of all the different races in the galaxy, you are telling me they couldn't all hone their missle's and shots at individual Reapers, and systematically taken them out? Shepard was able to take one out herself, using the help of that fleet.

That's one thing that really bothered me about the ending, and why it also somewhat made Shepard's decision to go along with this AI's poor logic, even more infuriating. Because did anyone really believe that they couldn't take out the Reapers? I was watching the end fight and saying, well...why not?

The difference between past cycles is that, past cycles didn't have the same amount of people in the galaxy working together. They didn't have almost EVERYONE united. So I don't see why they couldn't have just taken out the Reapers in a head to head battle.

Also in past cycles, other races were too busy worrying about their own home planets, so they were scattered and getting taken out one by one. But in this cycle, Shepard brought them all together for the last stand.

Modifié par FemmeShep, 26 mars 2012 - 04:38 .


#10
TeaKae421

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The Reapers lost a great deal of their menace during ME3 in particular. I think its a codex entry you can read fairly early on which talks about the first battles between the Turian's and Reapers, how the Turian's managed to destroy multiple Reapers using clever, but still conventional methods, i.e. flanking the enemy and pounding the hell out of it at point blank range.

Sort of reduces them to very powerful, but entirely beatable opponents.

#11
sargon1986

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We are TOLD that we cannot defeat the reapers in conventional warfare constantly throughout the games.


And that alone is the reason we SHOULD be able to kill them conventionally.

#12
Sepharih

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Aspex wrote...

Not to mention all three reapers you take down in ME3 are destroyer-class, i.e. the tiny ones. It's been stated that Sovereign-class Reapers (Harbinger) do not suffer the same weakness as the destroyers, which is to shoot them when their front plating opens to fire. .


Once again:

Show, don't tell.

#13
FemmeShep

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Aspex wrote...

Not to mention all three reapers you take down in ME3 are destroyer-class, i.e. the tiny ones. It's been stated that Sovereign-class Reapers (Harbinger) do not suffer the same weakness as the destroyers, which is to shoot them when their front plating opens to fire.

The Alliance fleet in ME1 lost about, what, eight or nine ships to take down Sovereign and the geth? That's not even counting the number of Turian and Asari ships lost. They also had the chance to focus fire on Sovereign without having to be concerned about a hundred more of the same enemy trying to destroy them as well.

Highly doubtful that you could face off solo against something like Harbinger. Even more doubtful that a conventional fleet, no matter how big, could face off against several hundred Reapers at a time.


So. You are talking about the ENTIRE fleet of the galaxy. I'm having a hard time beleiving they couldn't take out Soverign. Stop comparing a small number of ship's, to the entire galaxy's fleets. 

Modifié par FemmeShep, 26 mars 2012 - 04:39 .


#14
The Angry One

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The fleet against Sovereign had no Thanix cannons.
And yet once it's barriers were down, the Normandy hulled it with a single torpedo.

Now you tell me if that isn't inconsistent. You cannot run around saying that Sovereign class Reapers are invincible when without their shields they're made of cardboard.

#15
malakim2099

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If you buy the Indoctrination theory (and I'm not sure I do), it does actually support the Conventional Force Winning ending. The only time you don't "give in" to indoctrination (and possibly survive with that gasp of air), is if you pick destruction and you have a high enough war assets rating. Why would the war assets matter? Well, maybe if your forces were strong enough to just curbstomp the Reapers outside the hallucination...

#16
II JazB x

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The reason the Turians and asari got pwned hard was the surprise attack. They weren't expecting Sovereign to bypass all their fleets at the relays. And the Geth Armada was the main combatant in that fight, and they I believe have the most advanced fleet in the galaxy. Look at how a single Geth Dreadnaught cut through the Migrant Fleet and imagine several of them at the Citadel. Sovereign just Zerg rushed it to the Citadel and only joined the fight when he was directly threatened, and he only took out 8 cruisers.

#17
sergio71785

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I don't even believe that Sovereign would have gone down in the battle of the Citadel if it weren't for Saren's death giving it that damaging feedback pause (I used to argue this back in the day, before it was confirmed by codex). Not unless dreadnaughts showed up. Cruisers and frigates are just too weak. It's like shooting at a tank with handguns--doesn't matter how many shots you do, it won't make a difference. You just need something more powerful.

Modifié par sergio71785, 26 mars 2012 - 04:42 .


#18
Sepharih

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malakim2099 wrote...

If you buy the Indoctrination theory (and I'm not sure I do), it does actually support the Conventional Force Winning ending. The only time you don't "give in" to indoctrination (and possibly survive with that gasp of air), is if you pick destruction and you have a high enough war assets rating. Why would the war assets matter? Well, maybe if your forces were strong enough to just curbstomp the Reapers outside the hallucination...


I do not believe indoctrination is what bioware intended.....

That said, it is absolutely my interpretation of the ending since it's the one which is the least contradictory to the entire themes of the series.

#19
Nobrandminda

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Sepharih wrote...
However, what are we SHOWN?  We are shown:
-The Alliance fleet defeating both the Geth and Sovereign in ME1 (with your help).
-A derilict reaper in ME2 that seems to have been defeated conventionally and gets blown up.
-Shepard and two squadmates defeating a WIP Reaper in ME2 with small arms fire.
-A Thresher maw, a (admittedly larger) kind of creature you routinely defeated in the Mako, going toe to toe and winning against Reaper.
-Shepard defeating a Reaper himself with the help of the migrant fleet.
-Shepard using missles against one and destroying it in the final mission before Harbinger appears.

Not only is the idea supported by what we've seen happen in the story, the idea is supported by THE GAME MECHANICS.  

Describe the concept of War Assets:  get a bigger army to get a better ending to the game.  

What did you think that meant?  What did any of us think that meant before we learned about the ending?  We all assumed that a larger army would have an easier time dealing with the Reapers right?

NOPE.

Turns out you need to collect enough War Assets to convince a Godlike being to show you how to turn all organic life into cyborgs...

what.:huh:

Not only do I think that winning conventionally (or at least putting up a decent fight) is possible, I think it was the original plan before the ending got rushed.

Modifié par Nobrandminda, 26 mars 2012 - 04:44 .


#20
The Angry One

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II JazB x wrote...

The reason the Turians and asari got pwned hard was the surprise attack. They weren't expecting Sovereign to bypass all their fleets at the relays. And the Geth Armada was the main combatant in that fight, and they I believe have the most advanced fleet in the galaxy. Look at how a single Geth Dreadnaught cut through the Migrant Fleet and imagine several of them at the Citadel. Sovereign just Zerg rushed it to the Citadel and only joined the fight when he was directly threatened, and he only took out 8 cruisers.


To say nothing of the fact that those Geth dreadnaughts (of which they built more than the Turians have) can be on our side in the final fight.
But that apparently counts for nothing.

#21
shinobi602

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The Angry One wrote...

The fleet against Sovereign had no Thanix cannons.
And yet once it's barriers were down, the Normandy hulled it with a single torpedo.


Now you tell me if that isn't inconsistent. You cannot run around saying that Sovereign class Reapers are invincible when without their shields they're made of cardboard.


Hmm didn't think about that...

#22
katamuro

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Yes many things stated in ME2 and ME3 that could help defeat reapers, but for some reason not used or used only once.

#23
Barbarossa2010

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Also, we're told, then shown, that the Reapers possess a vulnerability when they power up to fire their lasers. This is how Shepard defeats the Reaper on Rannoch. I thought this was going to be a significant theme for conventional warfare against the Reapers. Then, as usual, with many introduced themes, it goes nowhere.

Discovered vulnerability + Thannix Cannons = some sort of rough parity, that would have pushed us closer and closer to the victory column with a united galaxy and more collected assets.

#24
Ziggeh

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If you punch out Cthulhu is rather robs him of his dramatic tension.

If it turns out the countless previous cycles just never thought to shoot at them hard enough it changes the story from one of insurmountable odds to just reasonably long odds.

#25
Welsh Inferno

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Being able to beat them conventionally would undermine the threat they posed, story wise. I would also feel like face-palming the tens of thousands of civilizations before us that failed. We are shown to be able to kill individual reapers to enforce the feeling of hope and satisfaction into the story. This ties into the fact that I didnt think the purpose of the Reapers should be revealed. I think it would be better for us and the galaxy to remember them as near Invincible horrors. Just my take.