Positronics wrote...
Slash1667 wrote...
Positronics wrote...
Stop equating the Reapers vs the Galaxy as the US vs the Vietcong/Iraqis/whatever. The difference between US and NVA tech was much much slimmer than Reaper/Galaxy tech, and btw, the motives for any war that Americans or Vietnamese or Iraqis wage would be far different than that of the Reapers. Vietnam was won by the North because invading Hanoi was politically impossible, the Reapers have no such restrictions.
The British could have absolutely destroyed us poor Americans during the Revolution, but they had way bigger fish to fry in the form of France, a rival superpower who was kicking their ass (with the help of Spain and the former Hapsburgs) in Europe and knocking on their doorstep.
Please stop the historic references, they are poorly made and sillly.
A guerilla war against Reapers would be just as silly. We would lose. Someone please explain to me how we could defeat them in a conventional sense, and I will explain how that person is wrong.
I just told you. The Galactic Forces probably wouldn't win using conventional warfare. You can't ignore historical references. They prove that winning with conventional weapons can be possible. Conventional warfight styles can not defeat the Reapers.
Tell me specifically then how they can be defeated, because just saying so doesn't make it true. There are 85 dreadnoughts in 2186, and most of those are destroyed by the time of the Battle of Earth. It takes 4 dreadnoughts to beat a Reaper. Being generous, that means 21 Sovereign-class Reapers have been destroyed by the time our dreadnought count reaches 0. There are at least 250 "big" Reapers out there. Battle of annihilation doesn't work, as shown by the "Miracle" and the ending. Attrition wouldn't work. The Reapers have no supply lines, can make new capital ships faster than we can, especially since their harvesting rates would be through the roof at that point. Your strategic depth works completely against you, because your numbers become their numbers. They already have half the galaxy wiped out, all of the Council races production centers are gone, and oh yeah, the galactic economy crashes in a year.
Explain how you win
Last response so don't bother replying.
A Reaper capital ship can't be replaced faster than a Galactic Dreadnaught.
1. IRC the Collectors harvested 100,000 colonist by the end of ME2 and didn't even have one half-built.
2. The Reapers have no safe zone to even think about building one.
3. In many sci-fi adventures (movies, books, games) it breaks down to roughly 1 Dreadnaught=2 Cruisers=4 to 6 frigates=2 12 ship fighter squadrons.
4. Ships are a non-issue. The Quarian fleet ALONE out numbers the Reaper fleet if the numbers in an earlier post are anywhere near accurate.
5. Everyone is fixating on Dreadnaughts. Saying that anything smaller can't harm a Reaper is false. Sting it enough and it will die.
6. While the majority of the Reaper fleet (as informed in game) is at earth, abandon earth and hit Palavan or Thessia. After clearing one system head to the next while the Reapers respond to the first attack.
7. Reaper capital ships can turn faster than a Galactic ship. Surround him and no matter where he turns he's STILL getting hit in the back.
8. Last but not least, Forget sending commando teams to the Citadel, Send them onboard the damn Reapers. Indoctrination is NOT instant. It takes time. Get in, set the charges, blow the core and get the hell out.





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