Positronics wrote...
You're using Macguffin and Cherkov's Gun like they are negative connotations attached to it.
When I use the term Maguffin, maybe. The Citadel being Chekov's gun is actually pretty reasonable.
Hint: Just because a literary device has a name to identify it (like hitchcock's Macguffin or Cherkov's Gun) does -not- mean that it is somehow bad.
Certainly, but nor does it mean it isn't a bad thing. In this case, a Maguffin and a Deus ex Diabolous are.
BTW, the Crucible and the Catalyst is not a Macguffin.
It's in writing terms a "decisive plot device". Both the Crucible -and- the Catalyst is explained in the first hours of the story, and while we don't know how it all works (you don't know how the Reapers work, either) we do know it's function from the outset.
The Crucible is a Deus ex Maguffina. It stops the Reapers. That's pretty much all we're told until the end of the game. Its importance is reinforced but you don't really know why it is needed, and without foreshadowing it becomes a convenient plot device the writers can use to explain away a bunch of obvious problems.
The Catalyst certainly is. We literally have no idea what it is or what it does, just that it's important.
In the end, it turns out to be a literal Deus ex Diabolous, it's a god from a machine that appears in order magically solve your problems.
You are told constantly they can't be defeated by conventional means, so get it through your skulls: THE REAPERS CAN'T LOSE IN A SLUGFEST.
The end.
It's a war the Reapers never usually fight, a war that they take extreme measures to avoid.
I still think you should be given the opportunity to try, regardless. Winning should be possible if you do everything right, and even then you should only win by the skin of your teeth, and have the very real possibility of failure.