Subject9x wrote...
ZLurps wrote...
Subject9x wrote...
to be frank, the estimated fleet size for every faction in the galaxy is completely underestimated. The sheer scale of resources that are found practically implies massive space navies. You need these massive navies to patrol and protect the massive borders you have....because you know, you're in space, and as we all know, space is huge.
Yeah, makes you wonder what the Reaper fleet is then, they only been doing this for 37 million years minimum. 
again, writing the Reapers as overpowered. If this was a tabletop faction, everyone would play them. I'm not saying they need to be push overs but theres a certain point where too much power has been shoved into a character/faction where the player/audience loses interest because they're so ridiculously powerful.
I think ME series was always about finding unconventional ways to gain victory from overwhelming enemy. One part of it is Shepard's mission to gather all galactic races together, even if the best they could do was to buy time for Shepard to enter the beam.
I can see why people liked to see this all ended with space battle, especially now when the endings we got make no sense. I for one, who didn't wanted to see Reapers would be won easily, hoped we had really epic fight and that requires epic enemy.
Hell, if it were up to me, Reapers weren't completely defeated in ME3, instead they would retreat back in the Dark Space, not because they weren't winning, but because they are each a nation and everytime they lose a ship, they lose everything that remains from harvested species. Shepard's story closure would have been mission into Dark Space to investigate Reaper origins.
I'm still happy that they didn't nerfed the Reapers, but endings like they are don't deliver feeling of victory. Space battle sequence feels a bit disconnected from other happenings, and IMO that's why it doesn't work. That said, there are numerour other problems but that would be totally off-topic.