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Cunning Rogue


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16 réponses à ce sujet

#1
Guest_Lemonio_*

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if i don't do lockpicking, is there any reason to be a cunning rogue?
also is there any reason for a rogue not to wear the warden's keep armor if their strength is high enough

#2
Kalcalan

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There is a talent that allows cunning to be used instead of strength for damage.



Wearing an armour will increase fatigue and enemy aggressivity but it's a possibility.

#3
Guest_Lemonio_*

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well i know about lethality, but strength also determines chance to hit and cunning is only needed up to 22 for highest persuasion skill, after that i don't see advantage of cunning over strength


#4
metatrans

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Assassin spec. Exploit Weakness. causes Cunning to directly add bonus damage to your backstabs. by endgame its a truly gigantic bonus. i've had 100 point backstabs against some mobs. 70-80 is more typical though.



Cunning also influences your armor penetration stat. against mobs with armor > 0 this is effectively identical to just flat out adding damage. very effective.



and finally, it has large economic benefits. you'll really enjoy the extra gold you get from lockpicking, stealing, and getting the good end of a bargain from a Persuasion dialog check.




#5
Hahren

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Met speaks truth. That doesn't mean a massive armor wearin, thuggish rogue will be garbage. It will just be... different.

#6
Guest_Lemonio_*

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well...i might raise my strength until i can wear warden commander armor and then raise my cunning...

#7
metatrans

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i'd just give the warden commander stuff to an actual warrior. alistair or sten can put it to very good use. the loss of endgame potential you'll suffer from raising strength that much and then abandoning it when you switch to Cunning with Lethality will be very bad in the long run. won't matter if you stay on normal difficulty but on hard/nightmare you'll have a bit of trouble.

a strength build rogue works just fine. it will spec and gear up differently than a cunning rogue but its still effective if done right. just dont try to accomodate both styles at once. the hybrid path here is a recipe for failure. pick your primary attribute and go all the way with it.

Modifié par metatrans, 02 décembre 2009 - 11:42 .


#8
Tonya777

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Assassins exploit weakness is based on cunning and so does the DLC ability tainted blade

Lethality turns CUN to do what STR does , but CUN still assists in lockpicking trap disarming and persuasion

Cun effects armor penetration also

If you use 2 daggers that have +crit dmg on them especiallyt as a DEX/CUN rogue then you can outdmg using swords easily

The roses thorn = +30% backstab dmg
Dragonbone Crow dagger = +15% backstab dmg
Fang (If city elf and once allowed to return to the alienage) +10% backstab dmg amongst other things

With coup de grace all you have to do is use dirty fighting and riposte which both have very short cooldown times and you can just backstab mobs in the face and not even have to move around

Add a healer who has haste and flaming weapons and you become the supreme overlord of DPS

Trust me , I made my 1st rogue as my 1st character and they sucked , this 2nd rogue I'm on is amazing though

Edit : Get your str only to 20 so you can wear any/all leather armor , wear Felons coat + red jenny seekers (+15% more backstab dmg) + bards dancing shoes + that hat from the merchant in the dalish camp

If you do EVERYTHING just like I said that character would easily outdmg the living **** out of a (broke and lower level because he can't lockpick) STR/DEX massive armor wearing wanna be warrior rogue

You wanna wear warden commanders and do STR/DEX? Well **** be a warrior and dual wield then

Modifié par Tonya777, 02 décembre 2009 - 11:54 .


#9
Guest_Lemonio_*

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well i bumped my strength up to 22 so i could wear warden's commander armor because so far all my other armor is infinetly worse

when i have access to felon's coat i'll give the warden armor to someone else

#10
Enoch VG

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The question I have about Cunning-based rogues is how they boost their chance-to-hit. Sure, the damage boost is great, and a middling ST & DE is enough to land lots of big criticals against a Genlock. But pwning Genlocks only gets you so far-- the tough fights in this game are the boss fights. If you're pouring all your points into Cunning instead of the stats that effect whether your swings actually connect, what does your hit rate look like against Revenants, Dragons, and the rest of the Orange-Named crowd?

#11
metatrans

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lemonio, sounds like a good plan. felon's coat is so obscenely good btw. once you get it you'll feel a bit more godlike. its noticeable.



enochVG, there is a legitimate issue with hitting certain mobs in toe-to-toe combat. normally its not an issue since you gain such a huge attack bonus for flanking (up to +20) and you can benefit from party buffs/debuffs. the rare times it becomes an issue is when you have a solo combat situation, like the Orzamar provings or a duel or something. for the duels its not a big deal since you an always select someone to be your champion (hint: pick a mage with crowd control spells). for the proving, well, stock up on health poultices.



numerically, the average hit rate against all mobs was about 85% for my rogue. it practice the hit rate is like 95% when flanking and like 65-75% from the front (depending on the mob's defense score). its ok though. rogues do it from behind.

#12
Gegenlicht

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Cunning-based Rogues will still need a solid bit of Dex to equip good Daggers and for Defense, and Str to taste of Armor. They also attack so quickly that missing one attack out of the salvo they unload is not a huge dent in DPS. Especially considering that the tradeoff is not needing a dedicated lockpicker.

Edit: Just went and checked my Cunning-based Rogue's post-game save and she has an Attack of 108 in that save, 118 with Dueling on, but some of that comes from items such as a The Edge and the Harvest Festival Ring, not to forget a natural Dex above 50. I honestly have no idea if that's good or bad, but noone in the party has more. Sten has 109, Alistair and the Dog a straight 100.

Modifié par Gegenlicht, 02 décembre 2009 - 08:34 .


#13
Loc'n'lol

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metatrans wrote...

rogues do it from behind.


Zevran approves +10

#14
Serenity84

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metatrans wrote...
enochVG, there is a legitimate issue with hitting certain mobs in toe-to-toe combat. normally its not an issue since you gain such a huge attack bonus for flanking (up to +20) and you can benefit from party buffs/debuffs. the rare times it becomes an issue is when you have a solo combat situation, like the Orzamar provings or a duel or something. for the duels its not a big deal since you an always select someone to be your champion (hint: pick a mage with crowd control spells). for the proving, well, stock up on health poultices. 

My dual wield rogue soloed those just fine without too much trouble. Grenades and poison are a great help

#15
Guest_Lemonio_*

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yea i noticed a problem with hitting.

i tried fighting a revenant and i had two mages with cone of cold constantly freezing him but it didn't help because like none of my hits connected :(

it was crazy

does warden commander's armor somehow reduce my chance to hit?

or is it just impossible to hit revenants at low levels


#16
Tonya777

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Enoch VG wrote...

The question I have about Cunning-based rogues is how they boost their chance-to-hit. Sure, the damage boost is great, and a middling ST & DE is enough to land lots of big criticals against a Genlock. But pwning Genlocks only gets you so far-- the tough fights in this game are the boss fights. If you're pouring all your points into Cunning instead of the stats that effect whether your swings actually connect, what does your hit rate look like against Revenants, Dragons, and the rest of the Orange-Named crowd?


Dude , my lvl 16 CUN/DEX rogue RAPED the high dragon last night , and my statistics say I have a 90% hit rate trust me there is no issue with accuracy , just don't leave DEX behind in the dirt because then there may be an accuracy issue (I also have +20 attack  and +14 dex) It was LITERALLY the fastest I've ever dropped the high dragon and thats across 5 playthroughs

Modifié par Tonya777, 02 décembre 2009 - 09:26 .


#17
brelrande

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_Loc_N_lol_ wrote...

metatrans wrote...

rogues do it from behind.


Zevran approves +10



:o