i miss it. when games finally started allowing for the passage of real time, it absolutely made the world better and more believeable. i don't have many complaints about Deus Ex, but at least that game's lack of Time was alleviated by the very specific in-and-out nature of the individual areas. BG1 was outstanding in this regard, even having quick little movies for sunset and sunrise.
more pining for the fjords, i'm afraid.
time, or the absence of
Débuté par
phordicus
, déc. 01 2009 10:29





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