Dream dialogue-the whispering whisps
#351
Posté 28 mars 2012 - 02:29
#352
Posté 28 mars 2012 - 02:33
I had my headphones on and I could hear a very loud (relatively speaking) harsh sound. (turned music off for the sake of hearing voices as well as had subtitles on)
The noise is very dark and ominous as well as it only happens near the boy at the end and it's constant. I may venture that it sounds alot like a demon or possessed person speaking in tongues but not anything able to be understood. (I'm not implying it is a demon just trying to illustrate the sound through text)
#353
Posté 28 mars 2012 - 02:33
I had my headphones on and I could hear a very loud (relatively speaking) harsh sound. (turned music off for the sake of hearing voices as well as had subtitles on)
The noise is very dark and ominous as well as it only happens near the boy at the end and it's constant. I may venture that it sounds alot like a demon or possessed person speaking in tongues but not anything able to be understood. (I'm not implying it is a demon just trying to illustrate the sound through text)
#354
Posté 28 mars 2012 - 02:34
#355
Posté 28 mars 2012 - 02:34
#356
Posté 28 mars 2012 - 02:45
Esoretal wrote...
I'm still trying to figure out why we can hear TIM in some of the dreams. He's not dead.
Just because you can hear him in the dream dosn't make it odd that he's not dead. You've met and heard him before, it could just be audio from that - it's a dream, it dosn't have to make 'sense'. The same way that the dream happens in a park - you've never been there, but that dosn't mean you can't dream it happening.
Probably been said before - but the shadows move towards the kid and encircle him as you get closer. Are they protecting him? threatening him? threatening you? trying to stop you getting to him?
#357
Posté 28 mars 2012 - 02:50
nice find bro
#358
Posté 28 mars 2012 - 07:58
Militarized wrote...
Anyone know which AFC file these sounds are in? I have all the audio unpacked.
This is another IT thing that can go either way honestly... Either Shepard is indoctrinated or it's an all around representation of the weight of everything coming down on him... hearing TIM might not be weird just because he isn't dead, it could be because he seems to have changed.. maybe Shep realizes that or something? I dunno..
Everything about IT can go either way (except for the last breath, pretty hard to explain that), because I firmly believe it's meant to. I don't think Bioware meant for this cluster**** over the ending to go "gotcha" after a few weeks. But they clearly intended to plant doubts about the god child and his relation to reality outside Shep's mind. The dreams are a clue. Beyond doubt, the creepiness of the dreams is deliberate. Those who advocate IT as "the truth" or "the real ending" miss the point, as do those who criticise it and exclude its veracity completely. It's not an either/or scenario- it was meant to be an alternative interpretation of the reality you experience in the game. A meta thing. It's all the rage, since Bioshock and Ass Creed. And obviously the director watched Inception, like, 20 times. Even the soundtrack takes its cue from the Edith Piaf Rien de Rien Inception tracks. For slowed down horns, substitute the low tone reaper sounds that permeate the music and sounds within the game.
There are so many themes that underpin almost every aspect of this game, and what with the investment you put into the characters in ME2, ME3 really succeeds at triggering an emotional reaction from the player. The way Shep wearily notes Anderson's death at the end, real or not, is an act of unsurpassed subtlety in game story scripting.
If they patch the ending, they'll lose a bit of that you know. I won't complain, because I experienced it, and damn it I want more ME3.
#359
Posté 29 mars 2012 - 12:14
#360
Posté 29 mars 2012 - 12:34
#361
Posté 29 mars 2012 - 12:40
If it's Mordin, the whisper will be "Shepard! Excellent Timing!" or something of that sort.
If it's the other salarian, he'll say "Some die in battle, some in their sleep, and some for no reason at all". This line is said during the confrontation if Shepard chooses to go renegade and stop him from curing the genophage.
I heard Ashley and Mordin whisper "Shepard". The third dream had Kaidan (I think. He's my LI as well) and Liara (or Ashley. Or someone else) whisper "Shepard".
#362
Posté 29 mars 2012 - 09:00
#363
Posté 29 mars 2012 - 09:11
#364
Posté 29 mars 2012 - 09:18
Modifié par CheekyWeazel, 29 mars 2012 - 09:24 .
#365
Posté 29 mars 2012 - 09:20
#366
Posté 29 mars 2012 - 09:25
tjmax wrote...
Need to pull the audio out and clean it up. Need Abby from ncis
This is what I'm expecting someone to do lol, I don't have the software to do it myself, or the know how...but I'm certain there is someone here who does
The last dream, before you hit Cerberus HQ I frapsed, I've definitely heard Kaidan (LI) and Liara, during those sequences, I just dont remember which ones...
Modifié par Ajna, 29 mars 2012 - 09:28 .
#367
Posté 29 mars 2012 - 09:29
The Reaper's, even in "death", produce large amounts of Electro-Magnetic Energy. This energy, both in reality and in the lore, has been observed to cause a sense of being watched. Prolonged or heightened exposure can lead to feelings of dread and hallucinations. It should be no surprise, then, that EME, (often designated with a F for Frequency), is commonly noted at areas where hauntings occur and thus is a staple in paranormal research.
Certain people have a heightened sensitivity to this energy; in the case of moderately sensitive individuals, they may experience phenomina in a dream state, but NOT in a waking state as a psychic might.
In the case of Shepard's dreams, he witnesses what can be best described as "Shadow People", who are often described as malign nigh-demonic entities in the paranormal field. However, some are believed to be simply an attempted manifestation of the dead that does not succeed in a full apparition. If the latter is the case, then these "Oily Shadows", (as the Rachni refer to them), may not be voices of corruption at all, but remnants of the dead trying to warn Shepard.
Seeing as hauntings often occur around areas of tremendous emotion or sudden and unexpected death, the Reapers- for those who believe in such things- could act as becons of the dead. Is it possible, if only in your perspective of the game, that the millions of dead used to make the Reapers, are still tragically trapped and trying to ward off those who get to close?
Just a bit of perspective into the matter, especially considering "Reapers" are sometimes described as "Machine" or "Space Demons", and that in some belief systems, demons are capable of enslaving the spirits of the dead and proventing them from moving on.
#368
Posté 29 mars 2012 - 09:42
#369
Posté 29 mars 2012 - 09:44
Symptoms including "inky shadows" and "unintelligible whispering."
I made a post a while back quoting these symptoms as well from Drew Karpyshyn's Mass Effect books. I think it is also in your codex. Makes you wonder...
#370
Posté 29 mars 2012 - 10:16
Risselda wrote...
Keep in mind in the codex it describes the process fo indoctrination.
Symptoms including "inky shadows" and "unintelligible whispering."
I made a post a while back quoting these symptoms as well from Drew Karpyshyn's Mass Effect books. I think it is also in your codex. Makes you wonder...
I know it has been covered in the millions of IT threads, and believe it may have been covered in this one as well (been keeping it open in a tab since it was started so been a few days since I read a lot of it) but I was finally motivated enough by this thread to start a second playthrough and in the first Priority:Earth mission when you find the little boy in the air vent, there are two very discernable reaper growls in that little cut scene that do not at all (to me) sound as if they are origionating from the reapers outside. The grows also seem to occur twice when shepard is interupted, or looks away from the boy in the vent.....
I am only bringing this up now as you mentioned the Drew Karpyshyn books and I swear I remember reading in one of them that a failed indoc attempt had a reaper grown associated with it somehow (and think I remember reading this in some other threads as well).....
In any case, I just finished Palaven and am trying to get to the second dream to check all this out for myself, though I am playing on Insanity for th achievments so it might be a little bit before I get there...
Anyway, just have to say this has been a great thread and hope more people keep chiming in!
#371
Posté 29 mars 2012 - 10:33
That dream sealed it for me: sheperd is fighting indoctrination. I keep seeing hints all over the playthrough.
#372
Posté 29 mars 2012 - 10:37
legaldinho wrote...
Cool, when you do be sure to check out both the chatter from the shadows, and to make your final approach slowly, inching forward or even circling around to measure the tone and volume of the escalation in whispers. There's unlimited time you can spend in that dream.
That dream sealed it for me: sheperd is fighting indoctrination. I keep seeing hints all over the playthrough.
I am looking forward to it.... I have a really nice pair of sennheiser headphones with one of the headphone amp surround mixers and a semi decent surround setup so I am planning on spending quite a bit of time in there listening to it as thouroughly as I can
#373
Posté 30 mars 2012 - 01:17
#374
Posté 30 mars 2012 - 04:09
I don't know if anyone else has pointed this out or posted about it yet
but I was just noodling around with Gibbed's Audio Extractor and found
something kind of interesting. I have no idea if it means anything but
I thought I should share to see what everyone makes of it.
So I
was poking around in wwise_norhub_dreams and found the file labled
mus_norhub_dreams_1 which I believe is the backround music from the
dream sequences. It's kind of a slow, ominous muddy atmospheric piece
and as I was listening to it I thought is sounded familiar and I had an
Inception moment. So I loaded it up into Audacity and sped it up quite a
bit. It turns out that it is a greatly slowed down and slightly muddied
version of An End Once And For All... Yep... The musical backround in
the dream sequences is the same piece of music played during the end of
the game. [smilie]../../../images/forum/emoticons/wondering.png[/smilie]
I haven't decided if they were just reusing a modified version of an
existing asset or if there's something deeper to it but it definitely
has me wondering.
Speculation for everyone! [smilie]../../../images/forum/emoticons/w00t.png[/smilie]
Actually, I thought about this a little further and realized that Leaving Earth/An
End Once And For All (with the almost identical piano progression) plays
EVERY TIME we see the Vent Kid/God Child in the game! It's playing when
he's in the vent. It's playing when he's running for the shuttle/boarding/getting
vapourised. It plays during thedreams. And it plays at the end. It's like it's his
theme or something.
This is really bugging me now...
*edited to clarify*
Modifié par LazarusMP, 30 mars 2012 - 04:26 .
#375
Posté 30 mars 2012 - 04:25
LazarusMP wrote...
On a somewhat related note:
I don't know if anyone else has pointed this out or posted about it yet
but I was just noodling around with Gibbed's Audio Extractor and found
something kind of interesting. I have no idea if it means anything but
I thought I should share to see what everyone makes of it.
So I
was poking around in wwise_norhub_dreams and found the file labled
mus_norhub_dreams_1 which I believe is the backround music from the
dream sequences. It's kind of a slow, ominous muddy atmospheric piece
and as I was listening to it I thought is sounded familiar and I had an
Inception moment. So I loaded it up into Audacity and sped it up quite a
bit. It turns out that it is a greatly slowed down and slightly muddied
version of An End Once And For All... Yep... The musical backround in
the dream sequences is the same piece of music played during the end of
the game. [smilie]../../../images/forum/emoticons/wondering.png[/smilie]
I haven't decided if they were just reusing a modified version of an
existing asset or if there's something deeper to it but it definitely
has me wondering.
Speculation for everyone! [smilie]../../../images/forum/emoticons/w00t.png[/smilie]
Actually, I thought about this a little further and realized that And
End Once And For All plays EVERY TIME we see the Vent Kid/God Child in
the game! It's playing when he's in the vent. It's playing when he's
running for the shuttle/boarding/getting vapourised. It plays during the
dreams. And it plays at the end. It's like it's his theme or something.
This is really bugging me now...
Well, the music at the start of the game is a different song actually. A very similar song and both are done by Mansell so they are certainly tied together but not technically the same song, just thought I'd point that out.
It is a very interesting observation though. No idea what it could imply, if anything (surely something...) but still VERY VERY INTERESTING. We already know theres a lot of focus on the audio in this game in other ways. I don't just mean sound effects, but things like the whole subconscious stimulating ambient notes of the vigel theme inside the war room of the ship. So chances are the music in the dreams and all the Mansell music being focused around that kid in such a way is PROBABLY all intentional and meant to signify... something.
This thread is such a chin stroker.
Modifié par Doctor Moustache, 30 mars 2012 - 04:27 .





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