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Where did "16 endings" come from?


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#76
Izhalezan

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Random Jerkface wrote...

M U P P 3 T Z wrote...

What Casey DID lie about was regarding how the endings were not the same and would not simply be a choice of A,B, and C.

That was not a lie.

It was a choice of RBG.


Tell that to color blind people.

#77
AlanC9

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Vesji wrote...
Still mistaken though, there are 6 endings and two cutcenes. "Stargazer" and "Breath". 
2 ending states, still.


2 ending states for Shepard, you mean?

I count 7 endings if the fail ending for too low EMS counts, but we really shouldn't get into the specifics in this thread.

#78
TheBlackBaron

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Izhalezan wrote...

Random Jerkface wrote...

M U P P 3 T Z wrote...

What Casey DID lie about was regarding how the endings were not the same and would not simply be a choice of A,B, and C.

That was not a lie.

It was a choice of RBG.


Tell that to color blind people.


Even to the color blind, there are still two different endings. And that's only if you have red-green color blindness. A person with blue-yellow color blindness gets the usual three endings. 

Modifié par TheBlackBaron, 04 avril 2012 - 08:29 .


#79
digby69

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they copied it from the Witcher 2

#80
Blood-Lord Thanatos

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digby69 wrote...

they copied it from the Witcher 2


so they cut and pasted the statements of a different company to a guide about Mass Effect 3?

#81
Zalbik

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If it smells like a lie...
Sounds like a lie...

Then maybe its a _____

#82
ebevan91

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Someone's ass.

#83
Hussain747715

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Upsettingshorts wrote...

Best I could find was an IGN wiki/guide. Which... doesn't really constitute a "BioWare promise." So I'd like to know too.

Also yeah, 3 endings for ME2.

Shepard lives, keep base.
Shepard lives, destroy base.
Shepard dies. You can keep/destroy, sure, but since it isn't imported it seems more like an alternative game over than another two options.

Not really, I would count the varations were your squadmates die/survive + depending on your upgrades scenes (garrus laser upgrade comes to mind).

So, I'd give it a lot more.

#84
BrookerT

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Made up by annoyed fans most likely

#85
BatmanPWNS

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There really aren't 16 endings more like little variations.

#86
YohkoOhno

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Here are the 16 endings according to the Prima Guide:

ENDINGS
If you imported a save where the collector’s base was saved, then these are your possible endings:

If your Readiness Rating is below 1,750 points, Earth is destroyed regardless of the choice to destroy the Reapers or become one.

At a 1,750 Readiness Rating, if you choose to destroy the Reapers, Earth is destroyed.

At a 2,050 Readiness Rating, if you choose to become a Reaper, Earth is saved.

At a 2,350 Readiness Rating, if you choose to destroy the Reapers, Earth is devastated but still there.

At a 2,650 Readiness Rating, if you choose to destroy the Reapers, Earth is saved.

At a 2,800 Readiness Rating you’re able to create synergy between organics and synthetics, saving Earth and the galaxy.

At a 4,000 Readiness Rating, if you choose to destroy the Reapers and “saved” Anderson, Shepard lives.

At a 5,000 Readiness Rating, if you choose to destroy the Reapers and did not “save” Anderson, Shepard lives.

If you imported a save where the collector’s base was destroyed or you didn’t import a Mass Effect
2 save, then these are your possible endings:

If your Readiness Rating is below 1,750 points, Earth is destroyed regardless of the choice to destroy the Reapers or become one.

At a 1,750 Readiness Rating, if you choose to become a Reaper, Earth is destroyed.

At a 1,900 Readiness Rating, if you choose to destroy the Reapers, Earth is devastated but still there.

At a 2,350 Readiness Rating, if you choose to become a Reaper, Earth is saved.

At a 2,650 Readiness Rating, if you choose to destroy the Reapers, Earth is saved.

At a 2,800 Readiness Rating, you are able to create synergy between organics and synthetics, saving Earth and the galaxy.

At a 4,000 Readiness Rating, if you choose to destroy the Reapers and “saved” Anderson, Shepard lives.

At a 5,000 Readiness Rating, if you choose to destroy the Reapers and did not “save” Anderson, Shepard lives.



#87
Ryven

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What if the IT theory is true and the game isn't over yet and they plan on selling us 16 seperate endings?

/insert conspiracy Keanu meme pic here

Modifié par Xydorn, 05 avril 2012 - 12:41 .


#88
Liec

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4 red endings (low, mid, high, and "shepard survives!" high ems)
+
2 blue endings (mid, high ems)
+
1 green ending
+
1 game over screen
=
8 endings
x
2 possible Shepards (MaleShep, Femshep)
=
16 endings in total :wizard:

#89
Therefore_I_Am

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http://social.biowar...6886/1#10056886
There's your source. Read it and despair.

Modifié par Therefore_I_Am, 05 avril 2012 - 12:50 .


#90
goten11756

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1 ending, 3 variations with different colors, and 5 small video edits with people and buildings collapsing and dying or standing.

#91
hoorayforicecream

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Therefore_I_Am wrote...

http://social.biowar...6886/1#10056886
There's your source. Read it and despair.


I've read it. There's no mention of the word "sixteen" or the number 16 anywhere in the post.

#92
Grubas

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Liec wrote...

4 red endings (low, mid, high, and "shepard survives!" high ems)
+
2 blue endings (mid, high ems)
+
1 green ending
+
1 game over screen
=
8 endings
x
2 possible Shepards (MaleShep, Femshep)
=
16 endings in total :wizard:


You get even more endings, depending on who gets out of the normandy together with joker (depending on who was your favorite NPCs in this playthrough). And the game over screen "critical mission failure" changes depending on how and where you died. That said: makes up for hell a lot of endings.

Just WOW:D 

Modifié par Grubas, 27 mai 2012 - 08:29 .


#93
Getorex

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Three endings, that's it, with a handful of insignificant variations in half-second cutscene. Does a hamburger really change into something else if you add a pickle to it vs one without a pickle? Does extra ketchup fundamentally change its hamburgerness? Slap on a fake cheese slice. Is it really a totally different creature? It now becomes a cheeseburger so I guess that makes it ending "B" while ending "A" is the very same hamburger sans cheese. Ending "C" is the very same hamburger with an extra hamburger pattie on it. A DOUBLE hamburger. Is it fundamentally changed if you slap a pickle on it? That is the short gasping breath in ending "C".

I think not. You got hamburgers throughout and all the condiments in the universe wont change the fact that all you have there is three minor variations on one entity: a hamburger.

#94
BrookerT

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Getorex wrote...

Three endings, that's it, with a handful of insignificant variations in half-second cutscene. Does a hamburger really change into something else if you add a pickle to it vs one without a pickle? Does extra ketchup fundamentally change its hamburgerness? Slap on a fake cheese slice. Is it really a totally different creature? It now becomes a cheeseburger so I guess that makes it ending "B" while ending "A" is the very same hamburger sans cheese. Ending "C" is the very same hamburger with an extra hamburger pattie on it. A DOUBLE hamburger. Is it fundamentally changed if you slap a pickle on it? That is the short gasping breath in ending "C".

I think not. You got hamburgers throughout and all the condiments in the universe wont change the fact that all you have there is three minor variations on one entity: a hamburger.


Getorex, your doing that thing again were you try to make something seem irelevant to prove your point. I have to ask you how many endings does ME 1 and ME 2 have? Just so I know what you define as a different ending

#95
YohkoOhno

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Admittedly, claiming 16 endings is a bit of a stretch, I agree, since you don't see much difference. It's also conviently numbered so somebody in marketing could say (see, we did what "The Witcher 2" did, but it's very poorly executed).

But at the same time, like I said in the other thread, how much control do you have over the endings in all of the ME3 games. I think people actually hoped they would have a huge branching storyline but those are rare right now. Even DA:O, which I consider a good way to do an ending, has basically two--Ultimate Sacrifice of the Player or some minor variant of the Player's survival, with or without an NPC.

Even TW2, with its branches, becomes linear at the end, with a virtually identical end game, with minor changes based on what you chose in Act 2.

I think Bioware did a good job of touching on all of the past decisions the players made, there was a lot of cameos and plot tie-ins to the first two series. But I personally believe that people had higher expectations. And again, what other games have had branching endings that were vastly different.  I don't blame Bioware--I expect Puffery in all marketing.  I think fans just over-imagined how different things would be.

Modifié par YohkoOhno, 27 mai 2012 - 09:01 .


#96
Andromidius

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BrookerT wrote...

Getorex wrote...

Three endings, that's it, with a handful of insignificant variations in half-second cutscene. Does a hamburger really change into something else if you add a pickle to it vs one without a pickle? Does extra ketchup fundamentally change its hamburgerness? Slap on a fake cheese slice. Is it really a totally different creature? It now becomes a cheeseburger so I guess that makes it ending "B" while ending "A" is the very same hamburger sans cheese. Ending "C" is the very same hamburger with an extra hamburger pattie on it. A DOUBLE hamburger. Is it fundamentally changed if you slap a pickle on it? That is the short gasping breath in ending "C".

I think not. You got hamburgers throughout and all the condiments in the universe wont change the fact that all you have there is three minor variations on one entity: a hamburger.


Getorex, your doing that thing again were you try to make something seem irelevant to prove your point. I have to ask you how many endings does ME 1 and ME 2 have? Just so I know what you define as a different ending


It is irrelivent though.  ME1 and ME2 weren't marketted on the number of endings they had.  And they aren't the ending to a trilogy that is able to have wildly different endings.

If ME1 had hugely different endings (which in a way, it did - it was just handwaved in ME2 and ignored the fact you could have set up a Human-centric Citadel, then handwaved in ME3 even more with none of your choices mattering at all) then ME2 would have needed hugely different beginnings.  And the same with ME3 needing even more widely different beginnings.  Its exponential in that regard.

#97
NoUserNameHere

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There are 16 endgame files covering the color-coded variations we've all seen. Ask a random programming flunkie at Bioware how manu endings there are and this is probably the only experience they'd had with the endng sequence before launch. This was likely the source of this particular misunderstanding.

#98
Getorex

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BrookerT wrote...

Getorex wrote...

Three endings, that's it, with a handful of insignificant variations in half-second cutscene. Does a hamburger really change into something else if you add a pickle to it vs one without a pickle? Does extra ketchup fundamentally change its hamburgerness? Slap on a fake cheese slice. Is it really a totally different creature? It now becomes a cheeseburger so I guess that makes it ending "B" while ending "A" is the very same hamburger sans cheese. Ending "C" is the very same hamburger with an extra hamburger pattie on it. A DOUBLE hamburger. Is it fundamentally changed if you slap a pickle on it? That is the short gasping breath in ending "C".

I think not. You got hamburgers throughout and all the condiments in the universe wont change the fact that all you have there is three minor variations on one entity: a hamburger.


Getorex, your doing that thing again were you try to make something seem irelevant to prove your point. I have to ask you how many endings does ME 1 and ME 2 have? Just so I know what you define as a different ending


ME1 has one ending.  You either succeed or you dont.  It HAS to be this way because if you can fail, there is no ME2 or 3 possible.  ME2 has several endings that depend on your actions previous in the game that can lead to the loss of various squadmates.  You ultimately HAVE to succeed, however, because if you don't there is no possibility for ME3.  If you kill your shepard in 2 then you get him back in 3 because there is no other option.  The death of Shepard in 2 was just a silly thing anyway - someone had to really intentionally dick things up to get that ending.  If you do everything right, you lose...not a soul.  Good and happy ending.  If you have mixed success in the game you get a mixed ending.  ME3 you get 3 crappy endings that all funnel down to suicide or possible survival but at the cost of committing genocide.  But that isn't even the real issue.  The real issue is the endings, all three of them, in ME3 are pulled out and slapped in your face out of nowhere.  They are illogical and predicated upon nonsense.  THAT is the problem.  It is just the way it is because "we say so".  The end.  THAT is the real problem.

#99
BrookerT

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Andromidius wrote...

BrookerT wrote...

Getorex wrote...

Three endings, that's it, with a handful of insignificant variations in half-second cutscene. Does a hamburger really change into something else if you add a pickle to it vs one without a pickle? Does extra ketchup fundamentally change its hamburgerness? Slap on a fake cheese slice. Is it really a totally different creature? It now becomes a cheeseburger so I guess that makes it ending "B" while ending "A" is the very same hamburger sans cheese. Ending "C" is the very same hamburger with an extra hamburger pattie on it. A DOUBLE hamburger. Is it fundamentally changed if you slap a pickle on it? That is the short gasping breath in ending "C".

I think not. You got hamburgers throughout and all the condiments in the universe wont change the fact that all you have there is three minor variations on one entity: a hamburger.


Getorex, your doing that thing again were you try to make something seem irelevant to prove your point. I have to ask you how many endings does ME 1 and ME 2 have? Just so I know what you define as a different ending


It is irrelivent though.  ME1 and ME2 weren't marketted on the number of endings they had.  And they aren't the ending to a trilogy that is able to have wildly different endings.

If ME1 had hugely different endings (which in a way, it did - it was just handwaved in ME2 and ignored the fact you could have set up a Human-centric Citadel, then handwaved in ME3 even more with none of your choices mattering at all) then ME2 would have needed hugely different beginnings.  And the same with ME3 needing even more widely different beginnings.  Its exponential in that regard.


My post is not irrelevent. Mass Effect 3 has thematically three extremely different endings, with you sucess or failure in the game defining their accuracy and avaidability. Original point is, influenced by a different thread, shrugging of a small scene does not diminsih its importance. Saying the variance in the endings are minor becasue they only show a small scene is effictively attacking what occurs in every mass effect, hence my question to Getorex. What do you define as variance in the ending.

#100
BrookerT

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Getorex wrote...

BrookerT wrote...

Getorex wrote...

Three endings, that's it, with a handful of insignificant variations in half-second cutscene. Does a hamburger really change into something else if you add a pickle to it vs one without a pickle? Does extra ketchup fundamentally change its hamburgerness? Slap on a fake cheese slice. Is it really a totally different creature? It now becomes a cheeseburger so I guess that makes it ending "B" while ending "A" is the very same hamburger sans cheese. Ending "C" is the very same hamburger with an extra hamburger pattie on it. A DOUBLE hamburger. Is it fundamentally changed if you slap a pickle on it? That is the short gasping breath in ending "C".

I think not. You got hamburgers throughout and all the condiments in the universe wont change the fact that all you have there is three minor variations on one entity: a hamburger.


Getorex, your doing that thing again were you try to make something seem irelevant to prove your point. I have to ask you how many endings does ME 1 and ME 2 have? Just so I know what you define as a different ending


ME1 has one ending.  You either succeed or you dont.  It HAS to be this way because if you can fail, there is no ME2 or 3 possible.  ME2 has several endings that depend on your actions previous in the game that can lead to the loss of various squadmates.  You ultimately HAVE to succeed, however, because if you don't there is no possibility for ME3.  If you kill your shepard in 2 then you get him back in 3 because there is no other option.  The death of Shepard in 2 was just a silly thing anyway - someone had to really intentionally dick things up to get that ending.  If you do everything right, you lose...not a soul.  Good and happy ending.  If you have mixed success in the game you get a mixed ending.  ME3 you get 3 crappy endings that all funnel down to suicide or possible survival but at the cost of committing genocide.  But that isn't even the real issue.  The real issue is the endings, all three of them, in ME3 are pulled out and slapped in your face out of nowhere.  They are illogical and predicated upon nonsense.  THAT is the problem.  It is just the way it is because "we say so".  The end.  THAT is the real problem.


In you opinion they are pulled out and slapped in your face, and IN YOUR OPINION they are illogical and nonsense. And this genocide thing only counts in your personal ending and control might not even count as suicide.