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Where did "16 endings" come from?


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#101
Frostmourne86

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ME 1 had one ending (stop Saren and Sovereign) with two variations - the Council destroyed (on purpose or not) or the Council still living. ME 2 had two - the Base destroyed or kept (the number of squadmates surviving is just extra flavor, like the the Council decision from ME 1).

Modifié par Frostmourne86, 27 mai 2012 - 09:26 .


#102
Guest_Fandango_*

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It’s all a matter of perspective I suppose. Technically, the game had 16 endings (we’ve all seen the screen-dump of those colour coded file names right?), but it certainly felt like three!

Modifié par Fandango9641, 27 mai 2012 - 09:40 .


#103
Icemix

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 There are 3 endings , stop counting the tiny alternatives. The endings are supposed to represent the view points of the main characters from all 3 games(TIM, Saren, Anderson) on how to deal with the Reapers. From an "artistic" vriew point they make sense, but they are just so horribly implemented. The outcomes of all 3 are revolting or in some cases simply impossible.

Modifié par Icemix, 27 mai 2012 - 09:47 .


#104
Zanallen

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If the different squadmates living or dying count as multiple endings for ME2, then why don't the different universe states count as different endings for ME3?

#105
BrookerT

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Zanallen wrote...

If the different squadmates living or dying count as multiple endings for ME2, then why don't the different universe states count as different endings for ME3?


Hypocrisy, or selective reasoning. You end up getting used to it.

Modifié par BrookerT, 27 mai 2012 - 09:52 .


#106
Mr Zoat2

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ME1 had a noticably different ending based on whether you saved the Council or not, with a smaller variation based on whethe you were renegade or paragon.

#107
Getorex

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BrookerT wrote...

Getorex wrote...

BrookerT wrote...

Getorex wrote...

Three endings, that's it, with a handful of insignificant variations in half-second cutscene. Does a hamburger really change into something else if you add a pickle to it vs one without a pickle? Does extra ketchup fundamentally change its hamburgerness? Slap on a fake cheese slice. Is it really a totally different creature? It now becomes a cheeseburger so I guess that makes it ending "B" while ending "A" is the very same hamburger sans cheese. Ending "C" is the very same hamburger with an extra hamburger pattie on it. A DOUBLE hamburger. Is it fundamentally changed if you slap a pickle on it? That is the short gasping breath in ending "C".

I think not. You got hamburgers throughout and all the condiments in the universe wont change the fact that all you have there is three minor variations on one entity: a hamburger.


Getorex, your doing that thing again were you try to make something seem irelevant to prove your point. I have to ask you how many endings does ME 1 and ME 2 have? Just so I know what you define as a different ending


ME1 has one ending.  You either succeed or you dont.  It HAS to be this way because if you can fail, there is no ME2 or 3 possible.  ME2 has several endings that depend on your actions previous in the game that can lead to the loss of various squadmates.  You ultimately HAVE to succeed, however, because if you don't there is no possibility for ME3.  If you kill your shepard in 2 then you get him back in 3 because there is no other option.  The death of Shepard in 2 was just a silly thing anyway - someone had to really intentionally dick things up to get that ending.  If you do everything right, you lose...not a soul.  Good and happy ending.  If you have mixed success in the game you get a mixed ending.  ME3 you get 3 crappy endings that all funnel down to suicide or possible survival but at the cost of committing genocide.  But that isn't even the real issue.  The real issue is the endings, all three of them, in ME3 are pulled out and slapped in your face out of nowhere.  They are illogical and predicated upon nonsense.  THAT is the problem.  It is just the way it is because "we say so".  The end.  THAT is the real problem.


In you opinion they are pulled out and slapped in your face, and IN YOUR OPINION they are illogical and nonsense. And this genocide thing only counts in your personal ending and control might not even count as suicide. 


No.  In ALL opinions.  There is NO way to make, "Synthetics always turn on their creators" rational or logical or even reasonable.  It is objective nonsense.  It is of no greater value than you saying you prefer milk chocolate to dark chocolate and I saying I prefer dark chocolate.  So what?  Your opinion has no value beyond you and my opinion in this matter has no value beyond me.  The star kid opinion that "synthetics alway turn on their creators" is equal to our opinions on what is better, milk or dark chocolate.  Yet the ending is PREDICATED on this being unassailable fact.  It is NOT fact and it is very easily refuted and assailed.  Also, there is NO logic to creating synthetics to wipe out organics so their own synthetics don't get a chance to do it, IF they try to do it, which they wont necessarily do because the first statement is just not true.  It is not a universal law, it is not a physical law, it is a silly opinion of no real import.  Yet you (Shepard) are supposed to be lassoed into making HUGE decisions based on this nonsense?  Illogical and irrational in ALL universes and across all species.  

Magic.  Magic is REQUIRED for green ending.  There is no magic and introducing magic to the game at the very @ss end of it is unacceptable.  Synthetics don't have DNA and there is NO mechanism in the universe that can turn synthetics and organics into some magical mishmash amalgam of both.  Can't be done.  It is god-magic and unacceptable, thus the green ending simply doesn't exist. 

Reality baby, hits you every time and the game does have a reality that is violated by green beam magic.  It has a reality that is violated by introducing an all-powerful deity at the end, a total moron of a deity but a deity nonetheless (because he has the power to magically transform all living things and synthetics things no matter where they are at THIS moment into a big pile of glowing green nonsense).  That, my friend, means a GOD.  Unacceptable. No kid moron gods are acceptable, and certainly not slapped in our faces at the very VERY end out of nowhere. 

Hell, if most of us knew that the game was going to narrow down to some truly moronical god-kid spouting silly nonsense at the end, we wouldn't have bought ME1 or ME2.  Who wants to get invested in a series that resolves down to totally nonsensical stupidity?  Talk about let-down.  Better to spend that money on toenail clippers and deoderant, a new toothbrush, and maybe some sandals.  Something worthwhile.

Modifié par Getorex, 27 mai 2012 - 10:23 .


#108
Getorex

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Frostmourne86 wrote...

ME 1 had one ending (stop Saren and Sovereign) with two variations - the Council destroyed (on purpose or not) or the Council still living. ME 2 had two - the Base destroyed or kept (the number of squadmates surviving is just extra flavor, like the the Council decision from ME 1).


Council outcome is irrelevant as it doesn't affect anything subsequent (except that you get some "attitude" in ME2 from various aliens ONLY on the Citadel if you let the Council die.  Doesn't change anything else at all).  You supposedly choose the human rep on the Council too but no matter who you choose it gets smashed down to Udina no matter what.  But that Council stuff grows organically from the story.  A god-kid at the end spouting ludicrous nonsense doesn't spring organically from the game.  

Look, the end of ME3 was botched and botched badly.  That is just the way it is.  It isn't going to be fixed, merely expanded upon.  It is past time for people to let the game and series go.  It is a corpse and will soon be smelling badly and bloating. 

#109
Andromidius

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BrookerT wrote...

Andromidius wrote...

BrookerT wrote...

Getorex wrote...

Three endings, that's it, with a handful of insignificant variations in half-second cutscene. Does a hamburger really change into something else if you add a pickle to it vs one without a pickle? Does extra ketchup fundamentally change its hamburgerness? Slap on a fake cheese slice. Is it really a totally different creature? It now becomes a cheeseburger so I guess that makes it ending "B" while ending "A" is the very same hamburger sans cheese. Ending "C" is the very same hamburger with an extra hamburger pattie on it. A DOUBLE hamburger. Is it fundamentally changed if you slap a pickle on it? That is the short gasping breath in ending "C".

I think not. You got hamburgers throughout and all the condiments in the universe wont change the fact that all you have there is three minor variations on one entity: a hamburger.


Getorex, your doing that thing again were you try to make something seem irelevant to prove your point. I have to ask you how many endings does ME 1 and ME 2 have? Just so I know what you define as a different ending


It is irrelivent though.  ME1 and ME2 weren't marketted on the number of endings they had.  And they aren't the ending to a trilogy that is able to have wildly different endings.

If ME1 had hugely different endings (which in a way, it did - it was just handwaved in ME2 and ignored the fact you could have set up a Human-centric Citadel, then handwaved in ME3 even more with none of your choices mattering at all) then ME2 would have needed hugely different beginnings.  And the same with ME3 needing even more widely different beginnings.  Its exponential in that regard.


My post is not irrelevent. Mass Effect 3 has thematically three extremely different endings, with you sucess or failure in the game defining their accuracy and avaidability. Original point is, influenced by a different thread, shrugging of a small scene does not diminsih its importance. Saying the variance in the endings are minor becasue they only show a small scene is effictively attacking what occurs in every mass effect, hence my question to Getorex. What do you define as variance in the ending.


No, it is still irrelevent.  I explained why.

I don't care if there's a million different endings, if the rest of the game (let alone the series, as stated) doesn't impact on them then that is a fail.  Simple as. 

The endings were supposed to reflect how you played your story - they didn't.

#110
Andromidius

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Frostmourne86 wrote...

ME 1 had one ending (stop Saren and Sovereign) with two variations - the Council destroyed (on purpose or not) or the Council still living. ME 2 had two - the Base destroyed or kept (the number of squadmates surviving is just extra flavor, like the the Council decision from ME 1).


By that logic, ME1 has one ending too.

And if you don't save the council, you get to pick what happens afterwards (start a new council, recommend human dominance).  And regardless, you get to pick who becomes the human Counciler.  That's at least 3 different endings with 6 variations.  Exactly the same as ME3 - only it was advertised as being more then this.

#111
oscarius3

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Icemix wrote...

 There are 3 endings , stop counting the tiny alternatives. The endings are supposed to represent the view points of the main characters from all 3 games(TIM, Saren, Anderson) on how to deal with the Reapers. From an "artistic" vriew point they make sense, but they are just so horribly implemented. The outcomes of all 3 are revolting or in some cases simply impossible.


YEP! That sounds about right :/

#112
Getorex

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Andromidius wrote...

Frostmourne86 wrote...

ME 1 had one ending (stop Saren and Sovereign) with two variations - the Council destroyed (on purpose or not) or the Council still living. ME 2 had two - the Base destroyed or kept (the number of squadmates surviving is just extra flavor, like the the Council decision from ME 1).


By that logic, ME1 has one ending too.

And if you don't save the council, you get to pick what happens afterwards (start a new council, recommend human dominance).  And regardless, you get to pick who becomes the human Counciler.  That's at least 3 different endings with 6 variations.  Exactly the same as ME3 - only it was advertised as being more then this.


Err..no.  You get to THINK you are picking the new councillor.  You can pick anyone so long as it is Udina.  If you don't pick Udina, he will become the councillor anyway.  So that "different ending" is NOT a difference at all.  It is ONE outome and it is Udina.  Full stop.

#113
Redstar6

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http://www.360magazi...ferent-endings/

"There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets?"

#114
Icemix

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Redstar6 wrote...

http://www.360magazi...ferent-endings/

"There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets?"

mmm, quite

Worst part is that he is the producer for ME3, he is supposed to oversee all aspects of the product. Saying that a week before release is just sad.

Modifié par Icemix, 27 mai 2012 - 11:05 .


#115
Andromidius

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Getorex wrote...

Andromidius wrote...

Frostmourne86 wrote...

ME 1 had one ending (stop Saren and Sovereign) with two variations - the Council destroyed (on purpose or not) or the Council still living. ME 2 had two - the Base destroyed or kept (the number of squadmates surviving is just extra flavor, like the the Council decision from ME 1).


By that logic, ME1 has one ending too.

And if you don't save the council, you get to pick what happens afterwards (start a new council, recommend human dominance).  And regardless, you get to pick who becomes the human Counciler.  That's at least 3 different endings with 6 variations.  Exactly the same as ME3 - only it was advertised as being more then this.



Err..no.  You get to THINK you are picking the new councillor.  You can pick anyone so long as it is Udina.  If you don't pick Udina, he will become the councillor anyway.  So that "different ending" is NOT a difference at all.  It is ONE outome and it is Udina.  Full stop.


Your choice matters in ME2.  Anderson can be Counciler then.  So my point stands.

ME3 just crapped all over that, without even a handwave to explain it.

#116
Icemix

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Andromidius wrote...

Getorex wrote...

Andromidius wrote...

Frostmourne86 wrote...

ME 1 had one ending (stop Saren and Sovereign) with two variations - the Council destroyed (on purpose or not) or the Council still living. ME 2 had two - the Base destroyed or kept (the number of squadmates surviving is just extra flavor, like the the Council decision from ME 1).


By that logic, ME1 has one ending too.

And if you don't save the council, you get to pick what happens afterwards (start a new council, recommend human dominance).  And regardless, you get to pick who becomes the human Counciler.  That's at least 3 different endings with 6 variations.  Exactly the same as ME3 - only it was advertised as being more then this.



Err..no.  You get to THINK you are picking the new councillor.  You can pick anyone so long as it is Udina.  If you don't pick Udina, he will become the councillor anyway.  So that "different ending" is NOT a difference at all.  It is ONE outome and it is Udina.  Full stop.


Your choice matters in ME2.  Anderson can be Counciler then.  So my point stands.

ME3 just crapped all over that, without even a handwave to explain it.

Its explained in a comic or something, its not a retcon.

#117
Ianamus

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There are at most 3 endings, and even then the differences boil down to the colour of the blast from the catalyst, and if you picked synergy then a more robotic looking Joker at the end. And that's about it. None of your previous choices are taken into account accept the one you made in the last five minutes, not even your Li unless it was Liara or the VS. Sure lore-wise things are pretty different, but when our character is dead and all of the other charcters we love are inexplicably stuck in the middle of nowhere why should we care? 

Despite saying that multiplayer was not vital in order to get the "best ending" (which is technically true because their isn't a single decent ending IMO) How much you played multiplayer has more impact on your ending than your choices from all three games combined. Way to slap your fans in the face. 

Icemix wrote...

Andromidius wrote...

Your choice matters in ME2.  Anderson can be Counciler then.  So my point stands.

ME3 just crapped all over that, without even a handwave to explain it.

Its explained in a comic or something, its not a retcon.

 

But it is an incredibly poor means of storytelling. 

Modifié par EJ107, 27 mai 2012 - 11:19 .


#118
MoFoe

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The 16 endings claim comes from the fact you get different choices for your ending whether you saved the collector base or not. For example, with low EMS if you saved the base, you would only get control, however if you destroyed it, you would only get destroy. Due to there being 8 variations for each, the 16 different endings claim.

#119
Redstar6

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Icemix wrote...

Redstar6 wrote...

http://www.360magazi...ferent-endings/

"There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets?"

mmm, quite

Worst part is that he is the producer for ME3, he is supposed to oversee all aspects of the product. Saying that a week before release is just sad.

I regard bioware how I regard Lionhead now. "Oh your game will do that! and that! oh wow...rent"

#120
hoorayforicecream

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I don't think you guys understand the purpose of this thread. I've heard many people claim that there are supposed to be 16 endings, and that it was a broken promise from Bioware. I've never been able to find a *source* for the claim of 16 endings, which I believe to be an urban legend. Please keep the discussion on topic, and keep spoilers out of it.

#121
YohkoOhno

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I pointed out the source, the Prima Guide states exactly 16 Ending Conditions, see my post.

That's the official word because it's in the approved guide.

#122
Grubas

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sorted.

#123
Maria Caliban

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hoorayforicecream wrote...

I don't think you guys understand the purpose of this thread. I've heard many people claim that there are supposed to be 16 endings, and that it was a broken promise from Bioware. I've never been able to find a *source* for the claim of 16 endings, which I believe to be an urban legend. Please keep the discussion on topic, and keep spoilers out of it.


Is there are way to do a google search for a term appearing on these forums prior to the March launch date?

IGN Claims there are 16 different endings

Modifié par Maria Caliban, 28 mai 2012 - 01:10 .


#124
Maria Caliban

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This thread is like 2 months old. Why in the world did someone bump it?

#125
loungeshep

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I'd say variations of three endings.

Depending on how things added up.

My favorite is my first playthrough where I totally messed it up, destroyed the reapers, wiped out all galactic life except Normandy's crash survivors, yet I still got the epilogue thingy.
I look at it as, I made way for the Yahg and Pyjaks to evolve and become the dominant civilizations in the galaxy.