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Where did "16 endings" come from?


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#126
Getorex

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Andromidius wrote...

Getorex wrote...

Andromidius wrote...

Frostmourne86 wrote...

ME 1 had one ending (stop Saren and Sovereign) with two variations - the Council destroyed (on purpose or not) or the Council still living. ME 2 had two - the Base destroyed or kept (the number of squadmates surviving is just extra flavor, like the the Council decision from ME 1).


By that logic, ME1 has one ending too.

And if you don't save the council, you get to pick what happens afterwards (start a new council, recommend human dominance).  And regardless, you get to pick who becomes the human Counciler.  That's at least 3 different endings with 6 variations.  Exactly the same as ME3 - only it was advertised as being more then this.



Err..no.  You get to THINK you are picking the new councillor.  You can pick anyone so long as it is Udina.  If you don't pick Udina, he will become the councillor anyway.  So that "different ending" is NOT a difference at all.  It is ONE outome and it is Udina.  Full stop.


Your choice matters in ME2.  Anderson can be Counciler then.  So my point stands.

ME3 just crapped all over that, without even a handwave to explain it.


Sure, it kinda matters in that Anderson, for a while, says things in the role of counciler BUT...Udina is the choice.  My point is that a lot of the "choices" in the game are illusery at best.  Like saving the Rachni Queen in ME1...at the time it seems like it might come back later for a really big and good plus.  Oops.  No it doesn't.  Doesn't matter one bit.  There are a number of such things in the game and, in fact, I am willing to give the developers some slack on that.  If you allow too much latitude in decisions the downstream repercussions can easily grow geometrically and result in an impossible task later to deal with.  So they have to simplify thing down to a more or less narrower path.  This was NOT appropriate for the ending, however.  I believe quite strongly that their primary focus and goal should have been to have as broad an array of endings as possible.  Cut back on earlier choices, like with Anderson and the council, etc, if and only if we get a big payoff at the end.  Instead, they cut and narrowed everything down to no good end (figuratively and literally).  They narrowed the ending down to one with slight variation.  ALL the cut scenes that resulted were identical, with color variations.  Boo!  Oh man, BOO!

#127
Grubas

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Maria Caliban wrote...

This thread is like 2 months old. Why in the world did someone bump it?


Because the points mentioned are still valid. What do you think?

#128
Ravenmyste

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if i remeber right it was in the prima guid that was released before the game and even said that was secret ending next game plus fish to which been proven false as well

#129
Kajan451

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I always thought it was refering to this:

Image IPB

#130
Ghostano

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thunderhawk862002 wrote...

I thought the number itself came from the official guide which was then posted to IGN's wiki. Does anyone have the guide?


 If you look in the prima guide it lists I believe 8 endingsdepending on if you kept the collector's base and 8 if you did not. It not really that different really like this happems but his does not or this does not happen but this does. Oh they have that page printed upide down as not to spoil things for people flipping through in the store I guess.

#131
DaJe

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There is one ending, everything else is hyperbole.