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Fix FOV ffs...


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12 réponses à ce sujet

#1
SgtThompson

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I don't understand why the developers are living in the aspect ratio stone age, but it's frustrating. You can't play in 16:10 or 16:9 because the camera is zoomed in so far it's disorienting.

Is a fix planned or is there a .config we can edit ourselves to resolve this?

#2
Crinkles

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I play in 16:9 and can't say I've noticed any camera issues.

#3
Animositisomina

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FOV Fix:
http://masseffect.wi..._3)#Editing_FOV

#4
jacinda1234

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Fix only works for singleplayer and even if it would work for MP you'd get banned, game remains unplayable until it's fixed.

https://twitter.com/...009846320611328 < You can thank this guy for breaking the game.

Modifié par jacinda1234, 27 mars 2012 - 05:14 .


#5
IMarwanI

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jacinda1234 wrote...

Fix only works for singleplayer and even if it would work for MP you'd get banned, game remains unplayable until it's fixed.

https://twitter.com/...009846320611328 < You can thank this guy for breaking the game.


I have been using a modified fov of 100 instead of the default 70 and I haven't been banned yet, although I would like bioware to confirm that it isn't bannable as they did say what they would ban you for

http://social.biowar...3/index/9895899

I think banning people for like editing the ammount of credits received or the XP gained but not field of view...

#6
jacinda1234

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Some confirmation would be good.

#7
Pazifist.PT

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Think you might get banned if you mod it http://social.biowar...index/9917845/2

#8
SgtThompson

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Ugh, both of those links are the dumbest things I've ever heard.

First of all, who the heck buys a 4:3 monitor now-a-days?! 16:9 is the standard now (this is coming from someone using a 16:10 monitor). They need to evolve with standards and stop trying to impede those who do.

Furthermore, the multiplayer is COOP! Why would I care if someone modded their game so they can SEE while they play? I would prefer it if all my team members had the proper FOV for their monitor's aspect ratio so they can be their best.

If the developers can't figure out how to do widescreen properly, then they need to go to the WideScreenGamingForum and ask them.

It's 2012 devs... Valve aced widescreen back in 2004 with Half-Life 2. You've had EIGHT YEARS to figure it out...

#9
Peranor

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I usually get flamed for saying this. But blame the consoles.
Most games these days are developed for consoles. And the Xbox 360 for example is 7 years old. Seven years! That is very old when it comes to video game hardware.
So to improve texture quality etc the programmers have to cut some corners. Limiting the FOV is one thing (less graphics on the screen to render at the same time). And since most games are developed primarily for consoles this will affect the PC versions of the games as well since the developers are to lazy to add the possibility to manually set your FOV on the PC versions of the game.

I played Quake2 a few days ago. A game released in 1997. No problem what so ever to adjust your FOV through the console.

And if they still claim that the consoles hardware can handle higher FOV values but want to lock the FOV due to cutscenes etc looking weird. Then for the love of god at least lock the FOV to 90!! Not 70 or even 60 as some programmers do.

#10
Heliosas

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FOV is a subjective thing. I play 16:9 with no problems. But I agree wholeheartedly that there should be a FOV option in either the ME3config exe or in the in-game option menu.

#11
djspectre

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anorling wrote...

I usually get flamed for saying this. But blame the consoles.
Most games these days are developed for consoles. And the Xbox 360 for example is 7 years old. Seven years! That is very old when it comes to video game hardware.
So to improve texture quality etc the programmers have to cut some corners. Limiting the FOV is one thing (less graphics on the screen to render at the same time). And since most games are developed primarily for consoles this will affect the PC versions of the games as well since the developers are to lazy to add the possibility to manually set your FOV on the PC versions of the game.

I played Quake2 a few days ago. A game released in 1997. No problem what so ever to adjust your FOV through the console.

And if they still claim that the consoles hardware can handle higher FOV values but want to lock the FOV due to cutscenes etc looking weird. Then for the love of god at least lock the FOV to 90!! Not 70 or even 60 as some programmers do.


This statement is accurate. 
ME3 has been regarded by many people as a very rushed, unpolished console port-to-PC.  It's cheaper for game makers to pump out a game on a console than it is for a PC because PC gamers demand the best quality available, whereas console gamers are content and quite limited to the console quality. 

As mentioned the Quake series (I was in college when Quake 1 was released for DOS in 1995), did have FOV options, but you had to go into the game's command-line console to set such parameters manually. AND there was no Google, or Yahoo, or hell not even Alta Vista or Lycos to search the web for what commands you could use. You had to be a programmer to figure it out.  It took nearly TWO DECADES before such FOV features even available in the modern menu-driven setup screens of today. And the Quake series was a PC-ONLY title for nearly as long. 

If the leader in FPS games, PC's, is slow to adopt industry-wide FOV settings in-game, then you can bet that console makers are even further behind. Couple that with the sub-standard port of ME3 and you get our current (lacking) feature set. 

#12
Cernish

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What annoys me about this issue is that games designers believe it is just a cosmetic issue. For a small, but not insignificant number of us it is FAR more than a merely cosmetic issue, because a too restrictive FOV makes us PHYSICALLY SICK.

I get severe motion sickness when I play games with a too restricted camera FOV. Not just mildly queasy, but debilitatingly so. But if the game allows me to either zoom my view out or widen the FOV then I'm 100% fine. So for me it's not a cosmetic luxury, it's the difference between a game being playable or not.

Other games can offer custom FOV (Deus Ex Human Revolution is one recent example) so why can't ME3? Because it is a lazy console port, that's why. Any dev talk about it being for 'aesthetic reasons' is just a smokescreen.

The fact that you can unofficially mod the FOV in ME3 means the functionality to allow this to be done officially is already present. All they have to do is put it in the Options menu and provide some kind of toggle key so we can switch the custom FOV off during cutscenes.

Bioware, if you care about your customers who suffer from motion sickness, please give us a custom FOV option. And if all you care about is money, it makes financial sense too because this problem affects more people than you might think. A lot of people with this problem just stay away from gaming when in actual fact all they often need is an adjustable FOV and gaming becomes possible for them.

#13
Doom Lich

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I've been playing with an FOV mod on multiplayer since about a week after launch. I haven't been banned yet, if that helps the issue. They should fix it, but whatever. This works. I just wish I didn't have to press a button to watch a cutscene in the intended frame of view.

Modifié par Doom Lich, 04 avril 2012 - 06:31 .