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Why didn't the Starchild just open the Citadel in ME1?


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#1
Mr-Snrub

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Just sayin'.

#2
Grimez7

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It is not something you can comprehend.

#3
Arkitekt

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Because the Keepers were tampered with.

It's basic lore.

#4
NM_Che56

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That assumes what u saw really happened.

But the reapers don't need the arms to oPen to reap.

#5
arial

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because then there would not have been a 2 or 3

#6
Heimdall

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The Catalyst was dormant. The signal to the Keepers was meant to have them begin wake up procedures.

#7
ManualReplica

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Because the Citadel had Reaper proof plot armor in ME1.

#8
DoctorEss

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Because ME1 didn't have shoddy writing or space magic.

#9
Robhuzz

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Yeah. BioWare only thought about that AFTER they wrote the ending and figured it was good enough.

It's called a plot hole. One in which 3 sentences of dialogue (20 seconds perhaps) make a 40 hour game obsolete.

Because ME1 didn't have shoddy writing or space magic. 


This as well

Modifié par Robhuzz, 26 mars 2012 - 07:57 .


#10
Heimdall

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DoctorEss wrote...

Because ME1 didn't have shoddy writing or space magic.

Um, the mass effect concept itself is space magic.

#11
Mr-Snrub

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Lord Aesir wrote...

The Catalyst was dormant. The signal to the Keepers was meant to have them begin wake up procedures.


You would think the guy who's apparent sole purpose is to "assure organic life by killing it to avoid AI evolution" would be aware that something was wrong, and that Sovereign had to do all that stuff. And more that the Reapers had to do the collector thing, the arrival thing, rachni stuff etc.

#12
Arkitekt

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DoctorEss wrote...

Because ME1 didn't have shoddy writing or space magic.


LOLWOT

Yeah all that Conduit shenanigan was very well written indeed.

And that whole conversation where Vigil tells you you must understand your enemy to destroy it, and right after that he tells you you shouldnt waste time trying to understand the reapers because you need to kill them not understand them.

Really flawless writing indeed.

And the whole MASS EFFECT science lore. Wow on that one.

Modifié par Arkitekt, 26 mars 2012 - 08:00 .


#13
DoctorEss

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Lord Aesir wrote...

DoctorEss wrote...

Because ME1 didn't have shoddy writing or space magic.

Um, the mass effect concept itself is space magic.


No, it's not.  Read your Codex.  It's presented as science, and it makes sense within the fiction.  The space magic of 3 is out of the blue, and ludicrous.

Allow an example:  The warp drive (or transporter) of Star Trek are completely impossible.  However, within the bounds of the fiction, they are science, and possible.  

Mass Effect fields and how they work are all handled with science, as far as the games go.  Biotics aren't just "those crazy wizards, shootin' fireballs and throwin' guys around".

They're exposed to eezo in utero, small nodules of eezo formed on the spinal column and nervous system and because of how that's hooked into the brain, said exposed child can create mass effect fields.

Science.  

Not *our* science, but still science, within the fiction.

Modifié par DoctorEss, 26 mars 2012 - 08:05 .


#14
Cainne Chapel

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Its essentially the same reason why sovreign never just shot the normandy out of the sky.
Shepards will trumps all basically :)

Also as for the ME1 not having shoddy writing or space magic... there WAS a time when it wasn't as lauded as it seems to be now a days and posters who called it out for just those reason too ya know :)

I still take issue with Sovreigns shields magically failing because we blew up his saren geth hopper....

just sayin...

#15
DangerousPuddy

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Yeah Bioware really lived up to their promise of unprecedented innovative writing by basically destroying their franchise in 5 minutes.

#16
Icemix

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Because:
Mass Effect 1 lead writer: Drew Karpyshyn

Mass Effect 2 lead writers: Drew Karpyshyn, Mac Walters

Mass Effect 3 lead writer: Mac Walters

The ending to Mass Effect 3 contradicts everything established in ME 1 and 2.

Modifié par Icemix, 26 mars 2012 - 08:05 .


#17
DangerousPuddy

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Cainne Chapel wrote...

Its essentially the same reason why sovreign never just shot the normandy out of the sky.
Shepards will trumps all basically :)

Also as for the ME1 not having shoddy writing or space magic... there WAS a time when it wasn't as lauded as it seems to be now a days and posters who called it out for just those reason too ya know :)

I still take issue with Sovreigns shields magically failing because we blew up his saren geth hopper....

just sayin...


Yeah I see your point, but at least it's viable to SOME degree.

To revive Saren's body he puts his reserve energy into controlling the tech inside of it.

As for the Normandy - it has stealth systems only detected when scanning.

Starchild is the introduced in the last 5 minutes...

#18
Cainne Chapel

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DoctorEss wrote...

Lord Aesir wrote...

DoctorEss wrote...

Because ME1 didn't have shoddy writing or space magic.

Um, the mass effect concept itself is space magic.


No, it's not.  Read your Codex.  It's presented as science, and it makes sense within the fiction.  The space magic of 3 is out of the blue, and ludicrous.

Allow an example:  The warp drive (or transporter) of Star Trek are completely impossible.  However, within the bounds of the fiction, they are science, and possible.  

Mass Effect fields and how they work are all handled with science, as far as the games go.  Biotics aren't just "those crazy wizards, shootin' fireballs and throwin' guys around".

They're "exposed to eezo in utero, small nodules of eezo formed on the spinal column and nervous system and because of how that's hooked into the brain, said exposed child can create mass effect fields.

Science.  

Not *our* science, but still science, within the fiction.


While thats true... just because something is explained doesn't make it any less space magic :)

Come on its nigh unexhaustable energy source that can be used for EVERYTHING.  Its space magic!

Awesome space magic and i love it!.... but space magic none the less.

Of course i once thought the reapers existed in the space between the worlds only accessible by non euclidian uses of the mass effect fields to open the pathways to their dimensions of madness....

But that was just wishful thinking on my part...

#19
Cainne Chapel

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DangerousPuddy wrote...

Cainne Chapel wrote...

Its essentially the same reason why sovreign never just shot the normandy out of the sky.
Shepards will trumps all basically :)

Also as for the ME1 not having shoddy writing or space magic... there WAS a time when it wasn't as lauded as it seems to be now a days and posters who called it out for just those reason too ya know :)

I still take issue with Sovreigns shields magically failing because we blew up his saren geth hopper....

just sayin...


Yeah I see your point, but at least it's viable to SOME degree.

To revive Saren's body he puts his reserve energy into controlling the tech inside of it.

As for the Normandy - it has stealth systems only detected when scanning.

Starchild is the introduced in the last 5 minutes...


Not saying star childe was a good use, but i'm just saying Drew isn't exactly god when it comes to writing, Id idn't find much issue with Mac or Drew really but there's plot issues in all 3 games that can be glaring, but the point is to just take the bad with the good and overlook some of them.

of course i still didn't enjoy the ending of 3 due to lack of proper closure (We got more in DA:0 dammit!) but thats what bothered me more than anything.

#20
WizenSlinky0

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No offense but I think some people are misinterpreting ME1 to a small degree. The protheans altered the signals of the keepers to ONLY respond to the Citadel itself. So the reapers could not open the mass relay without directly connecting to the citadel. In ME1 anyway.

Except, in ME3 we find out the starchild IS the citadel. So yes, it's probably a plot hole but one we ignore for gameplay purposes.

#21
DiscoDarth

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There is one day every 1000 years when space magic don't work.

#22
DangerousPuddy

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WizenSlinky0 wrote...

No offense but I think some people are misinterpreting ME1 to a small degree. The protheans altered the signals of the keepers to ONLY respond to the Citadel itself. So the reapers could not open the mass relay without directly connecting to the citadel. In ME1 anyway.

Except, in ME3 we find out the starchild IS the citadel. So yes, it's probably a plot hole but one we ignore for gameplay purposes.


You mean we ignore it for the last 5 minutes of the trilogy.

#23
DangerousPuddy

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Arkitekt wrote...

Because the Keepers were tampered with.

It's basic lore.


Child = Citadel

Citadel doens't respond, is an AI or VI - would he not do it manually?

#24
WizenSlinky0

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DangerousPuddy wrote...

WizenSlinky0 wrote...

No offense but I think some people are misinterpreting ME1 to a small degree. The protheans altered the signals of the keepers to ONLY respond to the Citadel itself. So the reapers could not open the mass relay without directly connecting to the citadel. In ME1 anyway.

Except, in ME3 we find out the starchild IS the citadel. So yes, it's probably a plot hole but one we ignore for gameplay purposes.


You mean we ignore it for the last 5 minutes of the trilogy.


Pretty sure I don't know what last 5 minutes you are talking about...

My game ended well before said minutes and the rest magically disappeared.

#25
Ashilana

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Lord Aesir wrote...

DoctorEss wrote...

Because ME1 didn't have shoddy writing or space magic.

Um, the mass effect concept itself is space magic.


There is space magic... and then there is SPACE MAGIC!

Personally, I am fine with space magic (example, genophage cure delivery method), but SPACE MAGIC! ("synthesis" of all life in the galaxy) felt a bit out of place.

And since the starchild's location, powers, etc is never explained, nor is it explained why Shep believes a word the starchild says... I think just about everything having to do with the starchild is SPACE MAGIC!


(apologies to anyone baffled by my pot while I learned how little I know about formating text on this forum)

Modifié par Ashilana, 26 mars 2012 - 08:17 .