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UPDATED 4/16/12: A new final act after Shepard takes a breath...


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#1
Dark Gantros

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With the announcement that there is going to be new content in regard to the ending, I thought I might put up an idea I had that brought some positive feedback on the retake Facbook page, which I will now further elaborate on. Here goes:

In the effort to recycle existing ending assets to reduce production time, the current ending up to making your CHOICE will remain. From the moment you gasp for air (if you went with the 'Perfect' Destroy ending), you now are, again, in torn up armor, armed only with a pistol with limited ammo. The difference here is now you can take cover and stealthily avoid some of the Reaper Patrols around the Conduit. This leaves you with the option to go gun blazing if you are confident of your headshot abilities, or moving from cover to cover to reach the conduit without being detected. Your torn up armor means you have to do this without shields and you have no medipacks. I suppose the difficulty could be adjusted to change this. After a tense approch to the Conduit, Shepard, alone, arrives in the refugee camp on the docks where there is an all out firefight between C-SEC and the invading reaper forces. This solves the issue of what happened to the people on Citadel. Depending on how much you helped the people on Citadel and what characters lived/you helped (shop owners on the Presidium, Bailey in the embassy, Doctors/Dr.Michel in the Hospital, for example), you effect the outcome of what happens as you help clear out these areas. For those who haven't figured it out, this is very reminiscent of Joker's run to the AI Core in ME2. I've decided to flesh out this section as I became a little inspired:

UPDATED 3/29/12

Thanks to dmonorato for suggesting interstitial cutscenes when traveling between CItadel sections demonstrating what is happening in space and on the ground. I will try to incorporate this into the retake the Citadel section of my ending.

UPDATED 4/16/12
Making some changes based on new lore information and errors I made, such as including the presence of former team members on Citadel when in the 'saying goodbye' part of Priority Earth they were clearly not. Also some new ideas.

1.) Citadel Refugee Deck/Docking Bay
Upon arriving at the CItadel, you find yourself in a cramped, dark access tunnel. after crawling around a bit, a Keeper shows up and leads you to an access port, which opens into the far end of the Refugee Deck, now seperated by a cargo container, in this alcove, are the huddled children being told stories by the Shepard VI as gunfire and screams can be heard on the other side of the open container. After giving some reassuring Paragon/Renegade words, Sheperd walks through the cargo container to the face the barrel of Kelly Chambers' (or refugee's if she died in ME2 or in ME3) gun. After some 'How the hell did you end up here?' and 'Status report' discussion, Kelly says there's a working taxi on the far end of the docking bay, but they have to get through the Reapers blocking the way. Kelly hands Shepard a basic weapon (like an Avenger rifle, for example), and they fight their way past refugee barricades and rushing Cannibals, Husks and Marauders, culminating in a battle with a Brute in the Normandy DOck Waiting Area. Kelly opts to stay behind to help the Refugees secure the area and thanks Shep for inspiring the others to charge. Shep then can either go to another area or straight to the Council Chamber. Be warned, you can only take what you have with you, so at this point you have a pistol, another basic primary weapon, no mods, no medigel, and disabled shields. I'd say you should go to another area...

CUTSCENE:
The Crucible is on approach to the Citadel, which is still closed. Oculii begin to attack, and are intercepted by the Quarian Fleet. Depending on whether peace was made, The Geth Fleet will be there to assist. The fate of the Fleet is unknown as the space battle rages...


2.) Presidium Hospital
Upon arriving in the hospital, the area is eerily quiet.There are husks and patients lying dead everywhere. You make your way to the back of the Hospital, where you come to a barricade where Aeian T'Goni (PTSD Asari, if you didn't give her a gun), Brynn, Dr.Michel, and a few survivors are making a last stand against some Marauders and Cannibals. You take them out, and after some dialoguem Dr. Michel refills your Medi-gel, just in time for  a new wave of Reapers come down the hall. You hold out until a pair of Banshees arrive, and upon defeating them, one of two things happen. A huge wave of Husks, Cannibals, and Marauders rush the barricade, and everyone at the barricade makes a heroic fight, cutting down the rush. As everyone collectively catches their breath, Aeian is against the wall, bleeding. Dr. Michel can't do anything, and Aeian dies, begging for forgiveness for Tiptree, which you have the dialogue option to accept. Otherwise Dr. Michel dies if Aeian is not present. OR, as the Reapers make their rush, the Hospital windows explode in gunfire, and Jondum Bau (who you helped with the indoctrinated Hanar) and his Spectre team swing through, blindsiding the Reapers and crushing them. Congratulations are given and Dr. Michel tops off your Medigel and gives you a special back up container that will refill it again to maximum (this is in case you use up the rest before proceeding to the Council Chamber). Bau stays to help Dr. Michel evacuate the survivors and treat wounded. Leaving you to move onto...

CUTSCENE: Wrex (absent if killed) and his krogan army are holding the line against an almost incomprehensible flood of Reaper ground forces. Whether or not you cured the genophage, their position is eventually overrun...until the horde is beaten back by additional krogan reinforcements (if you cured the genophage), led by Grunt (if he lived). Grunt (nameless krogan otherwise) lifts Wrex, they nod at each other, and press into the horde...

3.) Presidium Promenade
Starting in Barla Von's alcove, you find him hiding behind his desk as some residents fight behind a barricade. He refuses to help, prompting an appearance from Some of the volunteer militia (If you approved), who helps Shepard reach the C-Sec office, which has a pair of Ravagers as a mini-boss. A brief cutscene from C-SEC officers and grateful shopkeepers gives Sheperd access to his armory. Moving onto...

CUTSCENE: Turian, human, and salarian ground forces are fighting against another Reaper horde. They are also about to be overrun when the Elcor tanks, and Volus bombers (if you did their Citadel missions) appear to assist. The Reaper horde is decimated. 


4.) Purgatory
Arriving behind the bar at the dancefloor via an overhead duct, Shepard and Aria fight their way outside the club to fight a unique Reaper, a Elcor Reaper. Essentially another form of Brute, it has similarity to the Tank from Left 4 Dead. After Defeating it by having it crash into power boxes on the walls, you are rewarded with access to various illegal arms and mods, essentially your workbench. You now move onto...

CUTSCENE: Asari commandos are also being overrun by Banshees, Brutes, and Ravagers. If you helped Aria, the mercenary groups appear, supported by Jack and her kids, using their heavy weaponry to cut down the horde. If the kids are in a support role, their biotic shields protect the fallen Asari as they are taken back behind the frontlines for medical. Otherwise, they charge into battle, making a very dramatic assault, but clearly being overwhelmed. A close up of Jack shows her sorrow, but her eyes harden and she rages as she punches a brute backwards, bowling it over into Banshees.

5.) Embassies
Starting at the office near the elevator, you fight your way through the library to the C-SEC Chief office, where you encounter a unique husk, Udina, menacing Bailey. A relatively easy fight, you go into Udina's Office to rescue the Human Councilor, who offers the use of his private lift to the council chamber, which would allow you to avoid a fight at the bottom of the council chamber elevator on the Promenade. This is your only chance to use the Spectre office to buy/upgrade weapons. Now you either take the Long Way or the Shortcut.

CUTSCENE: The Crucible is rapidly approaching the Citadel, and the Reaper Destroyers are beginning to assault it. The defenses you gathered for both the Fleet and the Crucible are brought to bear in an extended space battle scene. If your EMS score is high enough, the fleet holds back the Reapers as the Crucible moves into position waiting for the Citadel arms to open. Otherwise, the Fleet is decimated and the Crucible is destroyed. Game Over. Moving on...

Eventually, you make your way to the Citadel Council chamber, bringing back memories of the final battle with Saren in ME1. This is where you confront TIM and again convince him to pull a Saren on himself, but just before he pulls the trigger you hear 'Assuming Direct Control!'. Harbinger takes over TIM, who mutates into a form based on the concept art seen in 'Art of Mass Effect'. During the whole fight, TIM and Harbinger alternatively encourage and belittle you.
http://img834.images...illusiveman.jpg
After Round 1, TIM takes brief control and breaks the glass, venting the atmosphere in an attempt to stop Harbinger, but Harbinger extends tentacles into the wall to counter the decompression, also revealing there are leaks in Shepard's borrowed suit (reminiscent of ME2 beginning). As Shepard struggles, the Normandy arrives and slingshots a shuttle into the Council chamber, striking Harbinger/TIM from behind and crash landing behind Shepard. Your LI (if applicable, otherwise will be Liara by default) and Vega (by default) (Liara and Vega are the only characters who cannot be apparently killed prior to this) exit and provides cover fire while your LI seals your suit. Round two opens with Harbinger/TIM appearing to anchor tendrils to the walls and sending out Reaper forces from sidedoors as you and your teammates attack the anchors (reminiscent of the Thorian). Also, since you are fighting in a vacuum, aside from the sound of your own breathing, and perhaps some coms from your teamates, there is no sound, not even music. I feel this would raise the tension considerably. ]Simultaneously, you can see in the background Harbinger and a large group of reapers approaching in the distance. This is a countdown that shows how soon you have to finish off TIM and activate the Crucible, otherwise game over. Eventually, Shepard climbs into the downed shuttle and programs it to ram TIM as he dives out the door. TIM is hanging on by a tendril and almost reattaches himself when the Rachni queen grabs him and throws him into the void (if no Rachni Queen, Shepard pistol shots the last tendril).

Finally, you activate the Crucible, which sends a pulse across Local Cluster, and the Reapers, save Harbinger, stop moving and go dark. There's a pause, and the Reapers light up again and charge to catch up to Harbinger, all seems lost...

And then, the Reaper shells break apart, revealing the Proto-Reaper forms within as they ATTACK Harbinger, they latch onto him, and drag him away from the Citadel. All other Reapers either break off from battle to fight Harbinger or flee the battle entirely. Those that remain have completely encased Harbinger and are now glowing with dark energy as they simultaneously overload their Mass Drive Cores. A massive singularity erupts from the mass of Reapers, sucking the whole thing into oblivion before the singularity collapses. The Reapers are GONE. The husks on Earth and elsewhere, no longer controlled by Harbinger's indoctrination, fall where they stand, returning to lifeless corpses. 

(Extra scene if DL'd From Ashes) A single Reaper resembling a Prothean has remained, but is not performing any hostile action, making alien sounds over all frequencies. Javik (if activated) recognizes it as Prothean language, and responds in his language. A short reply, and he weeps. Shepard asks what the Reaper said, and Javik replies 'Dismissed'. 

NOTE: a few replies note that EDI has speculated that Protheans were never incorporated into a Reaper shell and instead repurposed as Collectors.Since EDI stated that her opinion was only speculation, I feel that for the sake of pathos, having the revelation that indeed, a Prothean Reaper Dreadnought was created, and upon subsequent liberation, would have attempted to seek out survivors of it's kind. Also, others still have stated that any message would have been understood by Shepard as well. Aside from the possibility of some encrypted language that only someone in the Prothean military could understand, perhaps having Liara ask what the message meant would be better.

EPILOGUE (Updated 4/4/12)
A memorial service is held for those who lost their lives in the conflict, with the unveiling of a statue on the Citadel (Reminiscent of the tour of the Presidium in ME1), now permanently in Earth's system (I figure they can at least move it in system out of Earth's orbit, but don't have the knowledge to move it back through the relay, at least not yet). The statue itself is either Paragon portraying unity with the various races working together (Think the Flag Raising at Iwo Jima for imagery) or Renegade portraying the power of Shepard, which is just a very large Shepard looking grim and foreboding). A speech by Anderson (if he lived) or Admiral Hackett simultaneously praises and eulogizes the conflict. Shepard is not present at the unveiling, but as the speech continues, there are flashes of various characters and races who lived and what they are doing now (trying to do this in order of appearance in ME series):
There is no actual dilogue in the following scenes aside from the afore mentioned speech by Anderson/Hackett

Garrus (if he lived), Is sitting on his spot on the Citadel Presidum, watching the memorial through his sniper scope. If LI, Femshep is there behind him, arms wrapped around his chest.

Wrex (if he lived)  sitting in his throne laughing surrounded by little Krogan that are headbutting each other, Eve and Grunt (if living) at his sides. They look out at a gradually greening Tuchanka, a new atmosphere generator being built by Salarians. Otherwise, just anonymous Krogan fighting in the wasteland.

Jacob (if he lived) with his newborn baby and Brynn at the Citadel Hospital looking out the window at the memorial.

Samara (if she lived) and her remaining daughter rebuilding the Ardat-Yakshi Monastary.

Aria and Zaeed (if he lived) sitting in Purgatory (Omega's Afterlife if upcoming DLC completed, Citadel's Purgatory otherwise)

Joker landing the Normandy at a base on a jungle planet, and stepping out with EDI looking out over the jungle, embracing each other (if encouraged to have an relationship).

Now for the LI epilogues:

Asheley/Kaidan and Vega ( with Shepard if LI) are fighting Cerberus remnants at an unknown location. They smile at each other and break cover, guns blazing. 

Tali helping to adjust construction equipment on Rannoch using her Omnitool, her helmet resting on a table nearby. She turns to talk to a geth (Shepard if LI), revealing her face, which I personally prefer to be this, though the opinion seems to be that it is TOO alien and that's fine, it's just my preference:
http://nebezial.devi...in-3d-290554560

Miranda (if living) and her sister (with Shepard if LI) sitting on the Presidium watching the memorial from a distance, as Kasumi Goto (if she lived) uncloaks revealing she took something from Miranda, an impish grin on her face. If only Kasumi lived, she steals from Barla Von.

Jack is either in Purgatory in a bar fight with her students cheering her on (if students are in support role), or is crying at a graveyard with a few surviving students if they went into artillery. If LI, Shepard is also in the bar fight grinning with Jack, or is holding her at the graveyard.

Liara is at the temple at Thessia, going through the rubble looking for Prothean artifacts, when a hand emerges in frame with an artifact. She smiles and accepts. If LI, the hand lifts her up revealing to be Sheperd, who holds her close revealing she is pregnant (if Asari are like that). They then turn to look out over the city which is undergoing rapid reconstruction efforts. 

If 'From the Ashes' is completed, an extra epilogue is used depending on whether you convince Javik to use the memory shard or not. Using the memort shard shows a stoic Javik, alone on a vessel, which pans back revealing he is on a Reaper vessel that is going into a star. This is implying that he is on the Prothean Reaper and they are committing suicide, perhaps within the Prothean Home system. The other way is that we see him having a discussion with Glyph in Liara's office. This ending is implying that he is being interviewed for Liara's book,

In all these cases, the screen fades to black, followed by credits.

After the Credits, The Grandfather relates this to his grandchild, but instead of the double moon/planet in the night sky, it's the Earth's moon with the Citadel distantly but clearly visible behind it. The Grandfather begins to tell another story of what happened after..describing how the freed Reapers that didn't sacrifice themselves, sought to make themselves into gods, gradually building power, threatening to destroy the future that had been so hard fought for...To be continued?

On a side note: The surviving Reapers now truly being a nation unto themselves without the benefit of Harbinger's Reaper technology or Indoctrination power creates an opportunity for new allies and antagonists for future games as those that couldn't end themselves either become tyrannical or benevolent as per their original culture dictated. For those who argue that they could make husks and such I believe that aside from Harbinger, the Reapers themselves were indoctrinated to Harbinger's purpose, and retained no knowledge of how to make more of themselves or how to Indoctrinate or any Reaper technology. whatsoever aside from what they originally at time of being harvested.

UPDATE 3/22/12
After reading about THIS:
www.gamefaqs.com/boards/995452-mass-effect-3/62230265
I think I have some more ammo to support the feasibility of my ending. Perhaps my ending would be considered the Epic Happy Ending if you manage to get 3900+ War assets (aka 100% completion in Single-player). However, if what is described in the above link is true and will be what any ending DLC is based on, I still think that some form of epilogue is called for. There also needs to be an opening where you can destroy the Reapers and save the Geth/EDI. My understanding of the above also suggests my theory that aside from Harbinger, the Reapers are Indoctrinated pawns to his will as well, a desperate, petty attempt for a species to escape the entropy of the universe. I personally think Harbinger was one of the earliest, if not the original, Reaper, whose purpose was to function as a repository for his dying/doomed creators, a living time capsule, if you will. Not satisfied with merely being a talking library, his AI must have justified that he was the pinnacle of existence, and must share his 'ascension' with races it found worthy. 

UPDATE 4/1/12
Just pasting some explanation for why I think Harbinger is the guiding intelligence for the Reapers, or cult leader, if you will.
Based on what I've experienced, Harbinger is the onl y Reaper who has attempted to justify his actions in any way, this is especially true if you have listened to his unused dialogue in ME2.

 
 

Besides my signal booster analogy, the Reapers are like a cult, they strip your individuality and devote you to the singular purpose of the cult. Sovereign had a special purpose, and fulfilled it until his destruction. Indoctrination is like active hypnosis, and if it can be turned off, the victims 'snap out of it'. Thus, my theory about Harbinger being the true guiding intelligence of the whole Reaper collective, like the Borg Queen. 

Modifié par Dark Gantros, 16 avril 2012 - 09:20 .


#2
Dark Gantros

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bump

#3
McBeath

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I actually like it more than what we got. It offers to tie things up nicely with most of the characters we have while leaving enough in tact for new additons down the road. Nice job.

Cheers. McBeath.

#4
D1ck1e

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I really like this.

#5
Documental

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Damn, this is good.

#6
GeoFukari

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This one thinks Bioware should hire the original poster.

#7
MattFini

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Another fan ending that far exceeds what BioWare came up with.

Seriously, wtf, there are about 10 really good ideas that would've been excellent.

#8
Jackal7713

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Everything is great OP. But maybe revisit the Ashley/ Kaidan ending.

#9
Ryuzetsu

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Truly awesome stuff, well done. That is a "good" ending. Dark, filled with reflection and introspection shows the loss and sacrifice abundant of so many that victory is "bittersweet". Also gives the player the battle that they deserve at the end with just a bit of exploration. Very nice.

#10
Dark Gantros

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Jackal7713 wrote...

Everything is great OP. But maybe revisit the Ashley/ Kaidan ending.


The only thing I could think as appropriate is that Ashley/Kaidan is a soldier, and a Spectre. It would stand to reason that they would be given a mission to clean up the aftermath of the war, namely Cerberus holdouts. It seemed to make sense to me from a cinematic standpoint to see that the war may be over, but the fighting never really stops. I don't think Ashley/Kaiden would retire after getting Spectre status, and if LI, Sheperd would want to be close to their LI. I tacked on Vega because all in all, this was intended to be the human ending.

Modifié par Dark Gantros, 27 mars 2012 - 04:15 .


#11
Jackal7713

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Bump

#12
adidaz

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I love this!

#13
Asharhia

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... if fans can come up with such good ideas, why Bioware didn't? :(

#14
D1ck1e

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Bump

#15
SamJH90

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Wow. Well written!

#16
MattFini

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Really do love this idea the more I'm thinking about it.

Like the parallels to ME1, and it legitimately feels like a climax the series deserves.

Plus, hey, look at all the closure we get for all the people on the Citadel along the way! Very cool idea.

#17
WNxSarge

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This is epic, I would support this ending :P

#18
AntonioA9011

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Oh my stars, that sounds leaps and bounds better than what we got. BIOWARE TAKE NOTES! That's how you properly complete a story! Good job, man. I really support this ending. It sounds like a better fitted end to the series. It wasn't about death, bleakness, and destruction, it was about hope, determination, and besting the odds. Thanks man, you made me feel a bit better.

P.S. I do hope you have in mind to include a remixed version of "M4:Part II" as the closing credits.

#19
Curtis255

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it only lacks a reason, maybe i missed it, why you wake up after the destroy choice

#20
Curtis255

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if linked with this - - would be the best ending ever, to anything,

#21
Graceyn

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MattFini wrote...

Another fan ending that far exceeds what BioWare came up with.

Seriously, wtf, there are about 10 really good ideas that would've been excellent.


@OP, excellent ideas here :)

The fans have given Bioware all the material to work with they would ever need.  I can only pray they use some of it.

#22
Nefelius

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First, there was no Prothean Reaper, they failed to build one.
Second, Shepard could understand Prothean language because of the Cipher.

#23
Sindrop

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Much better than the one we have. Great job on it!

#24
asmodic zion

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OMG this rules, if bioware come up with anything even closely resembling this we're onto a winner :D

#25
Derp88

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Kinda reminds me of the Dragon Age Origins final battle, where you have the choice to take out the Archdemon's generals to be better prepared for the "final" encounter.

Definitely well thought out, but perhaps a bit too "happy" for my liking. Don't get me wrong, you portrayed bittersweet moments as well, but I never truly believed Shepard was going to come out of this war alive. The sacrifice of Shepard would be the perfect ending to show just how big a threat the reapers were, and how his name will live on forever becasue of the that sacrifice he made to end it once and for all.