UPDATED 4/16/12: A new final act after Shepard takes a breath...
#26
Posté 27 mars 2012 - 02:20
#27
Posté 27 mars 2012 - 02:23
Nefelius wrote...
First, there was no Prothean Reaper, they failed to build one.
Second, Shepard could understand Prothean language because of the Cipher.
well i just finished mass effect 2 again to change some options, and edi states that its likely they tried and failed to create a prothean reaper, thats not to say they didnt still harvest a load of protheans and stuff them into an existing reaper or created a non prothean reaper with harvested prothean parts . .
its not official that there is no prothean reaper only speculation
#28
Posté 27 mars 2012 - 02:29
That was beautiful.
Dear Bioware,
HIRE THIS MAN (or woman)!!!
EDIT: I'd just like to say that for Javik, i would have liked to see him live out his suggestion of making a home on the Hanar home world. He claimed he would be treated like a deity there, and I think that would have been a fitting epilouge for him. Standing on some balcony looking out at his Hanar subjects. Yeah, Javik would be all about some kingly lifestyles.
Modifié par Aurvant, 27 mars 2012 - 02:31 .
#29
Posté 27 mars 2012 - 02:30
thats an ending. If only you worked for Bioware. Well Done.
#30
Posté 27 mars 2012 - 02:36
#31
Posté 27 mars 2012 - 03:00
I love that it ties all the loose ends the original endings left. This is the last game of the trilogy, the least they could do was show us what happens to the characters and locations we loved for 3 whole games, instead of randomly destroying the entire ME universe.
The absolutely only thing I am not sure about is Garrus going back to C-Sec, especially after the conversation with Shepard about someday being the next Primarch. Personally, it would make more sense to me if he remained with the Turians, and was offered some high ranking position within their government. But that is just my opinion, and even without that changed your ending is truly well conceived and I really hope BioWare considers it for their redemption DLC.
I wish they had done something like this from the start, instead of disappointing 62 000+ people within the first two weeks after release.
PS: I really appreciate you posting this here for everyone who is not on Facebook.
#32
Posté 27 mars 2012 - 03:15
#33
Posté 27 mars 2012 - 03:25
#34
Posté 27 mars 2012 - 03:26
MoonDroid wrote...
I wish they had done something like this from the start, instead of disappointing 62 000+ people within the first two weeks after release.
I agree with you on that, but im sure you know very well, that whatever ending to the trilogy they give us, some people wont be satisfied. I'm not sure, no matter how many good writers they have, they can meet tens or hundreds of thousands different expectations, from the trilogys fans.
#35
Posté 27 mars 2012 - 03:54
Thank you.
#36
Posté 27 mars 2012 - 04:23
#37
Posté 27 mars 2012 - 04:24
Nefelius wrote...
First, there was no Prothean Reaper, they failed to build one.
Second, Shepard could understand Prothean language because of the Cipher.
hmmm, ok I'll give you the second one, but why wouldn't there have been a prothean reaper?
MoonDroid wrote...
The absolutely only thing I am not sure about is Garrus going back to C-Sec, especially after the conversation with Shepard about someday being the next Primarch. Personally, it would make more sense to me if he remained with the Turians, and was ing is truly well conceived and I really hope BioWare considers it for their redemption DLC.
I must have missed that conversation ( Played almost pure paragon maleShep), but I guess my epilogue could be nearly the same because I can't imagine Garrus COMPLETELY settling down into a life of paperwork and diplomatic missions.
Modifié par Dark Gantros, 27 mars 2012 - 04:33 .
#38
Posté 27 mars 2012 - 04:30
#39
Posté 27 mars 2012 - 04:30
#40
Posté 27 mars 2012 - 04:33
Now what is written here is a B game ending and I hope nothing of the sort will happen. The only thing you got right is the order of events creating the closure after all the action packed conclusion. I think from the previous game and lore it is quite clear that the reapers are all similar... reaper is a definition you give Harbinger a role that makes him the boss of all the reapers, in such a scenario only something like the god child is a plausible option. The only thing that could have been done better is that the spark that gave birth to the reapers is never revealed.
The citadel could be the birthplace of the reapers this is a viable option. In fact is no one disappointed that when it opens there is no new reaper dread under construction to be seen? The citadel being the solution is plausible and the writers can use it to reveal some elements to the reaper existence, but nothing that clearly defines their current (cycles) actions. The latter is exactly what is done by the child... not only that we are introduced to the boss and numerous plot holes that make us all pray for the indoctrination theory to be true.
The current ending is quite close as to what to expect from the series, however it is executed in such bad way that it is unacceptable and utterly kills the game lore. However where the current ending is baldy executed and thus ruins the game, your ending is a travesty to the franchise and world in my opinion, I am sorry to say this, but it is what I believe in.
#41
Posté 27 mars 2012 - 04:34
mbr.to wrote...
i would prefer to read some actual criticism instead of fanfiction.
I'm afraid I don't follow what you mean.
#42
Posté 27 mars 2012 - 04:34
I think the first paragraph was an interesting idea. However I agree with mbr.to I'd rather read some criticism and suggestions on how to get Bioware to listen and I mean really listen and give us the original 16 different endings that were to vary wildly depending on our choices throughout the game.
I don't want the recycled crap endings at all. Thanks though for posting your post.
#43
Posté 27 mars 2012 - 04:45
#44
Posté 27 mars 2012 - 04:48
#45
Posté 27 mars 2012 - 04:55
Stonewall_Jack wrote...
Oh dear... the ending we have right now is close to what I envisioned just has too many plot holes and was badly executed with the child... in fact I would say throughout the game it is poorly executed, hence so much rejection to the ending.
Now what is written here is a B game ending and I hope nothing of the sort will happen. The only thing you got right is the order of events creating the closure after all the action packed conclusion. I think from the previous game and lore it is quite clear that the reapers are all similar... reaper is a definition you give Harbinger a role that makes him the boss of all the reapers, in such a scenario only something like the god child is a plausible option. The only thing that could have been done better is that the spark that gave birth to the reapers is never revealed.
The citadel could be the birthplace of the reapers this is a viable option. In fact is no one disappointed that when it opens there is no new reaper dread under construction to be seen? The citadel being the solution is plausible and the writers can use it to reveal some elements to the reaper existence, but nothing that clearly defines their current (cycles) actions. The latter is exactly what is done by the child... not only that we are introduced to the boss and numerous plot holes that make us all pray for the indoctrination theory to be true.
The current ending is quite close as to what to expect from the series, however it is executed in such bad way that it is unacceptable and utterly kills the game lore. However where the current ending is baldy executed and thus ruins the game, your ending is a travesty to the franchise and world in my opinion, I am sorry to say this, but it is what I believe in.
I diasagree on a few points:
1.) this is essentially a 'happy' ending in the sense as this is a reward for everyone who put in 100% completion in SP through all 3 games and see the fruits of their labors. I deliberately wrote this to be a very hard ending to get because of the severe handicap you start at.
2.) Try to remember that this is MY interpretation, and while I try to be true to the lore, I'm taking a little artistic license to write what is first and foremost a FANFICTION. Based on what I've seen since ME2, Harbinger appears to be calling the shots while all the other Reapers parrot the Reaper philosophy of 'We are unknowable' 'We are the best' 'We cannot be stopped'. Sounds like they are collectively brainwashed or INDOCTRINATED to me. Harbinger is the only Reaper I know of, besides Sovereign, who trys to justify the motives of the Reapers. And even then Sovereign is just repeating Reaper jargon in a more articulate manner.
3.) Aside from revealing that the Reapers were indoctrinated themselves, at no point do I reveal their true origins aside from inferring that Harbinger was the origin of the Indoctrination signal and therefore 'the leader'. After the destruction of the bulk of the Reapers, I intended that the surviving ones have no knowledge of Reaper technology, cannot repeat the process of their reproduction, husking, or indoctrination. They are now truly nations unto themselves, many voices that require consensus. Those that could unite as one or cede control to a few of their minds would manange to escape the final battle alive.
#46
Posté 27 mars 2012 - 05:25
#47
Posté 27 mars 2012 - 05:28
Delta_V2 wrote...
The only thing I would question about this is the complete lack of your squad. This is one of the problems I have with the current endings. You've had your squad with you every step of the way up to this point, and it just feels wrong for them to not be with you at the end.
It's intended to increase tension of having to potentially complete the mission on your own and you don't know whether the Harbinger beam actually killed them or not. And once on Citadel, you do get a squad member in each section (sort of). And in Round 2 of the TIM fight, you get your squad back.
#48
Posté 27 mars 2012 - 08:43
#49
Posté 28 mars 2012 - 07:11
#50
Posté 28 mars 2012 - 07:22





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