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Favourite power combo


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43 réponses à ce sujet

#26
Abraham_uk

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Jake Boone wrote...

with the Sentinel, I go overload+warp for a tech burts, then immediately go warp+throw for a biotic explosion. Chaining combos is even more dangerous.


Usually after one combo, the enemy is dead. How do you chain a combo? Do you go against a heavily armoured foe like a Banshee, Ravager, Atlus or Geth Prime?

#27
Abraham_uk

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SgtPepper667 wrote...

I'm loving Stasis + Nova or Stasis + Charge. Biotic explosions everywhere!


In Mass Effect 2 combos weren't quite so varried. Yet 80% of the combos I've been performing in ME 3 are the ones from ME 2.

I need to do some more experimentations. Clearly most of these evil combos are wasted on me!:devil:

#28
SwiftRevenant

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Warp + Cluster grenades on a big group of enemies.

#29
DemGeth

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Singularity and double throw.....Just like the sound it makes and how violent the concussion feels.


Never get tired of doing it.

#30
termokanden

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Sabotage + Overload. No dodging.

#31
Chrishenanigans

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Jake Boone wrote...

with the Sentinel, I go overload+warp for a tech burts, then immediately go warp+throw for a biotic explosion. Chaining combos is even more dangerous.


I discovered exactly this on my own Sentinel on my second Insantiy Atlas encounter. Turrets and Atlases aren't much worse than Brutes now.

Liara's Singularity is astonishingly fast with her Rank 6 Pure Biotic evolution. That and my Double Throw means stuff is constantly flying; it's my bread and butter combo.

That said, My or Liara's Stasis > My Throw/Warp is currently my favorite combo right now. I've been using it to lock down and then knock out Engineers, Centurions, and Marauders before they start activating abilities, and it is very effective. 

#32
Plakmasta

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This requires having javik and liara, but stasis, throw, dark channel, throw (liara) warp, throw, throw next dark channel. In other words NEVER ENDING BIOSPLOSIONS

#33
Biotic Flash Kick

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Reave and shockwave
and
Pull and shockwave can be pretty fun

I like the niche biotic combos

Frozen enemy + shatter incinerate/charge is fun times too :D

#34
TheInvoker

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do all biotic combos have the same base damage???

#35
Legion_IV

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I watched on youtube a few weeks ago with a unique combo which looks really fun..

Cryo Blast,, Slam, Scorpion shot and watch the fireworks

Can't find the video now but it looked really fun

Modifié par Legion_IV, 29 mars 2012 - 12:14 .


#36
TheInvoker

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i tried now a biotic combo with warp and throw (sentinel)
warp is built on damage (detonation,damage and pierce) and also throw has the detonation bonus
with other bonus my warp has a finale damage of 587.5.I tried it on Atlas and i did 1321.8 damage, so it's 587.5x2.25
then i applied a throw to detonate and the final damage (inlcuding the warp damage) has been 4058.2

#37
cruc1al

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Biotic combos are a bit meh, they all make the same boom effect and they are not unique to the powers used. Cryo ammo + concussive shot is fun

#38
Mike Shepard

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Cryo Blast + Incinerate. blows the initial target into ice shards and AOE secondary freezing

#39
watisdisidk

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cryo-blast + throw is pretty entertaining.

#40
Japkap79

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Singularity and push, pull or statis and watch the bodies fly :D.

For engineers i like the turrets and hacking something having 2 extra guns going for a short time is nice.

#41
Pilotgregster

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- Any biotic detonation. That 'BOOM' sound is strangely satisfying. Plus they're so powerful, you rarely need to fire a shot.

- Cryo + Incinerate burst makes me lol. Massive ice explosion followed by everyone in the room immediately turning into a statue.

#42
Torrible

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Pull + Shockwave for Vanguard

#43
Abraham_uk

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How have power combos changed since this thread was started?

How have combos been buffed/nerfed online since this thread came up?

Modifié par Abraham_uk, 22 octobre 2012 - 09:35 .


#44
known_hero

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Abraham_uk wrote...

How have power combos changed since this thread was started?

How have combos been buffed/nerfed online since this thread came up?


Fire Explosions now don't have to kill in order to ignite. I believe Cyro explosions got the same deal but I haven't tested it yet. This changed was applied to SP as well as MP.

This makes inferno grenades a lot more useful.