Best bonus powers for all classes?
#1
Posté 26 mars 2012 - 08:31
Any suggestions?
And suggestions for all classes are welcome--I've got an Engineer waiting in the wings and I also have no idea what to pick for him, and maybe others have questions about what to pick for their favorite class as well.
I just finished an Infiltrator and chose Energy Drain to make up for the lack of Overload; I've also played an Adept with Stasis, which was awesome!
#2
Posté 26 mars 2012 - 08:33
#3
Posté 26 mars 2012 - 08:40
#4
Posté 26 mars 2012 - 09:07
Used Energi Drain on my Infiltrator. Going to start on my Engineer import next...not sure what I will go for there, but might end up being AP ammo too.
Modifié par Mr_Steph, 26 mars 2012 - 09:16 .
#5
Posté 26 mars 2012 - 09:12
Vanguard - Barrier (passive bonus, combined with Inferno Armor, you get permanent 20% damage resistance and +55% power damage..at no cost).
Sentinel - Defense Matrix (stacks up with Tech Armor, refills shields when purged..perfect for my Sentinel Tank).
Infiltrator - AP Ammo (used only Black Widow and this ammo seemed to be working better than Warp or Disruptor).
#6
Posté 26 mars 2012 - 09:55
A caster could get limited use out of Stasis, Reave and Dark Channel.
Stasis for Phantoms, but Overload+Throw is has that covered as well.
Reave is kind of hard to get the most out of. The duration for your damage resistance is short, and warp is better at detonating.
Dark Channel will give you more damage versus Banshees, Atlas and other large targets. It will also skip around, so you can just use Throw on anything green to get a detonation.
I'd suggest Dark Channel for a caster. Defense Matrix for a tank Sentinel.
As for the other classes, honestly Energy Drain is king for the Adept, Soldier and Infiltrator. Vanguard I'd grab Stasis over Energy Drain. Engineer I'm not sure.
#7
Posté 26 mars 2012 - 10:25
Sentinel's either Dark Channel (Javik), or Warp Ammo (Liara). Having Energy Drain (Tali) can't hurt as well, especially on Insanity runs and beating a boss like Kai Leng. Decoy (EDI) also gives you a defense from flanks, while Defense Matrix (EDI) gives you an armor boost in general. Statis (Liara) is also a lovely skill to have, but since you will also need another biotic to help you pull off Biotic Explosions easily and if you chose Liara (like I did) for a squadmate, then I'd rather let Liara do the work.
Engineer has many choices. The two Ammo Powers (Liara & Garrus) are great for a potential boost on weapon damage since you will be depending your passives on upgrading your powers. Another good skill is either Decoy (EDI) or Defense Drone (Tali) since enemies will try to flank a whole lot more in higher difficulties. Decoy is rather higher in grade for me though since Engineers are just bad against large targets like a Banshee, and Decoy works wonders with luring them. Energy Drain (Tali) could work, but you will be busy doing Tech Burst combos more than a Sentinel would, so its use is rather too limited. Statis (Liara) also helps. Again, you will have to chose a biotic for an ally, and usually the best choice is Liara.
Modifié par Your Denden, 26 mars 2012 - 10:29 .
#8
Posté 26 mars 2012 - 10:32
I know that Warp Ammo can be a devastating addition to the arsenal of any class, but conceptual continuity prevents me from adding a Biotic power to a Non-Biotic class.
#9
Posté 26 mars 2012 - 10:32
Really, Warp Ammo is great for any classes without built-in ammo powers.
#10
Posté 26 mars 2012 - 10:40
TopBuzz99 wrote...
I know that Warp Ammo can be a devastating addition to the arsenal of any class, but conceptual continuity prevents me from adding a Biotic power to a Non-Biotic class.
I have this exact same problem!
#11
Posté 26 mars 2012 - 10:43
Engineer: Engineers to my mind don't need another power. Unlike most classes they have a 6th power that isn't a grenade. Why not give the engineer Warp Ammo or Armour Piercing Ammo. If you want to add another power you could add decoy or defense drone. That would give you three pieces of distraction removing a lot of heat off Comander Shepard. If you love biotics well take your pick: Stasis, Warp Ammo, Dark Channel, Slam, Barrier or Reave. Engineers and Vanguards lack grenades so inferno grenade from Ashley might come in handy.
Soldier: Well any power will do. Defensive powers such as fortification are useful. Energy drain is also pretty useful. Have fun with this guy. Personally because I love biotics, slam is too much fun to say no to. Stasis works well with cryo ammo. So you might want to check this out if you're playing soldier, vanguard or infiltrator.
Vanguard: You can strip protections with that big shotgun. So maybe the focus is on a decent power that can do damage from a far since this is well lacking. Reave/Energy Drain/Dark Channel are all useful but what about CARNAGE!!!!? Maybe a defensive power might help like barrier/defense matrix/fortification. Slower cooldowns but better protection.
Infiltrator: Hard to think of an ill suited power for this one. Any power will do. Since you don't have incendiary ammo, perhaps armour piercing ammo would help. Or if you're looking for a distraction while you're cloaked (being cloaked doesn't guarantee not being seen) decoy or defense drone are useful and fitting to the class. Biotically speaking, slam is useful. But my favourite power for an infiltrator is dominate. Failing that (we don't get dominate in ME 2
Sentinel: What doesn't the sentinel have? An ammo power. Warp ammo synergises well with warp. Armour Piercing Ammo is also very handy. Dark channel is a great setup for warp explosions. But if you want another tech power, why not have decoy or defense drone? If you want to play as a tank, maxing out tech armour, fitness and barrier/defense matrix/fortification will probably make you unstopable. Just say goodbye to using your other powers and concentrate on shooting the enemy.
Modifié par Abraham_uk, 26 mars 2012 - 10:47 .
#12
Posté 26 mars 2012 - 10:44
i dont have an ipinion on whats the best for the sentinel, but i feel you can gain more for your class by not taking a ammo power.
#13
Posté 26 mars 2012 - 11:02
#14
Posté 26 mars 2012 - 11:15
JosieJ wrote...
I'm about to start a Sentinel playthrough, and it seems to me she's already got powers to address all types of protections. I'm at a loss as to what to pick for her.
Any suggestions?
And suggestions for all classes are welcome--I've got an Engineer waiting in the wings and I also have no idea what to pick for him, and maybe others have questions about what to pick for their favorite class as well.
I just finished an Infiltrator and chose Energy Drain to make up for the lack of Overload; I've also played an Adept with Stasis, which was awesome!
for Vanguard, i think barriar is an excellent choice
#15
Posté 26 mars 2012 - 11:30
Defense Matrix is an amazing choice for any class with Tech, whether it be a tanking Sentinel, caster Engineer, or anything in between. On an Engineer it barely affects cooldown speeds because they're already so low, and it gives you increased Tech damage and unbelievable amounts of survivability. On Infiltrators it obliterates their one glaring weakness of not being able to regenerate shields while cloaked, which makes them nigh impossible to kill. And as mentioned above, it makes Sentinels the ultimate tank.
Other notables include the following:
Defense Drone is so utterly perfect for an Engineer build that focuses entirely on increasing squad size. Drone Mastery, Combat Drone w/ rockets, Sentry Turret w/ Flamethrower, and Defense Drone set to incapacitate, plus a little hacking with Sabotage makes for pure chaos in the utmost fun and effective way imaginable. I'm just about done with my Insanity playthrough as an Engineer and I didn't even touch a single castable power (seriously, I'm sitting on like 60+ points with Cryo, Incinerate, and Overload empty b/c all I need are my drones and my shotty).
Another great mention for a Sentinel is Stasis for a throwback to the ol' Bastion Sentinel of ME1, if you plan on playing an awesomely effective CC/support build. The increase to cooldown speeds from full-blown tanking on your Tech Armor won't matter much when you've got Lift Grenades off cooldown, Throw set to ignore cooldown upon detonation every time and Stasis set to cast without cooldown almost half the time (30% from Stasis Bonus Power upgrade & 15% from Offensive Mastery's Bonus Power upgrade). That's all the CC you could ever need and you've still got the occasional Cryo Blast and/or Neural Shock Chain Overload in your pocket. Ridiculous amounts of disruption.
Dark Channel is also great for a Sentinel who wants to tank and still fling powers/combo detonations out like there's no tomorrow. Set Throw to reset cooldowns on detonation, throw out a Dark Channel before you activate your Tech Armor, and just chain Throw after Throw to keep detonating Dark Channel as it jumps from enemy to enemy.
Reave is a good choice too for a Sentinel too, because it adds a ton more damage resistance, does great damage, and both sets up and detonates combos. Good replacement for Warp.
If Marksman can stack with Cloak when you take its Bonus Power upgrade, that should make a lethal combo for an Infiltrator, though I'd still prefer Defense Matrix.
And that's all I've got. Sorry for the wall of text lol.
Modifié par No Snakes Alive, 26 mars 2012 - 11:39 .
#16
Posté 26 mars 2012 - 11:30
Modifié par Abraham_uk, 26 mars 2012 - 11:31 .
#17
Posté 26 mars 2012 - 11:32
Plus red misty giblets is always fun.
Further more you can spec it for armor pierceing, which helps if you make concussion do more damage to barrier thus only leaveing you with shields to destroywhich you can use frag nades for shields. Not to mention your ammo powers as well >;p
#18
Posté 26 mars 2012 - 11:36
#19
Posté 26 mars 2012 - 11:51
#20
Posté 27 mars 2012 - 02:33
#21
Posté 27 mars 2012 - 06:15
#22
Posté 27 mars 2012 - 06:18
#23
Posté 27 mars 2012 - 07:54
Abraham_uk wrote...
Sentinel: What doesn't the sentinel have? An ammo power. Warp ammo synergises well with warp. Armour Piercing Ammo is also very handy. Dark channel is a great setup for warp explosions. But if you want another tech power, why not have decoy or defense drone? If you want to play as a tank, maxing out tech armour, fitness and barrier/defense matrix/fortification will probably make you unstopable. Just say goodbye to using your other powers and concentrate on shooting the enemy.
I chose a power using Sentinel. I roleplay the classic support build. Boosted party shields and health 30% and currently messing around with Decoy as a bonus power. I was using AP ammo on my first playthrough, but I will have Garrus on my team as often as I can this time around because he is awesome.
#24
Posté 27 mars 2012 - 08:30
I hope there is nobody who (example) choose some tech power being an adept or viceversa.
#25
Posté 27 mars 2012 - 11:29





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