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Best bonus powers for all classes?


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#1
JosieJ

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 I'm about to start a Sentinel playthrough, and it seems to me she's already got powers to address all types of protections.  I'm at a loss as to what to pick for her.

Any suggestions?

And suggestions for all classes are welcome--I've got an Engineer waiting in the wings and I also have no idea what to pick for him, and maybe others have questions about what to pick for their favorite class as well.

I just finished an Infiltrator and chose Energy Drain to make up for the lack of Overload; I've also played an Adept with Stasis, which was awesome!

#2
Navasha

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Fortification or defense matrix will stack with tech armor, making you pretty much invincible. If you use some light weapons, you can even use your powers moderately quick.

#3
Ishiken

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Defense Matrix for Godly tanking ability, since you can instantly recharge your shields. Your power usage will suffer so you will need to have 200% weapon specialization. Tech Armor + Defense Matrix is -70% power recharge speed so you should go for pure power damage instead of combo damage.

#4
Mr_Steph

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I use AP ammo on my Sentinel. I have TA on (with the 30% CDR on the last upgrade) and can use powers good enough. My powers are maxed for pure single damage, not combos. Phalanx and Tempest as my weapons gives me +200% CD and the Tempest with AP ammo is quite deadly.

Used Energi Drain on my Infiltrator. Going to start on my Engineer import next...not sure what I will go for there, but might end up being AP ammo too.

Modifié par Mr_Steph, 26 mars 2012 - 09:16 .


#5
Kronner

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So far my favourites are:

Vanguard - Barrier (passive bonus, combined with Inferno Armor, you get permanent 20% damage resistance and +55% power damage..at no cost).

Sentinel - Defense Matrix (stacks up with Tech Armor, refills shields when purged..perfect for my Sentinel Tank).

Infiltrator - AP Ammo (used only Black Widow and this ammo seemed to be working better than Warp or Disruptor).

#6
goofyomnivore

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Sentinel doesn't really need one unless you want to play a pseudo Assault Sentinel then go Defense Matrix for the 100% shield recharge.

A caster could get limited use out of Stasis, Reave and Dark Channel.

Stasis for Phantoms, but Overload+Throw is has that covered as well.
Reave is kind of hard to get the most out of. The duration for your damage resistance is short, and warp is better at detonating.
Dark Channel will give you more damage versus Banshees, Atlas and other large targets. It will also skip around, so you can just use Throw on anything green to get a detonation.

I'd suggest Dark Channel for a caster. Defense Matrix for a tank Sentinel.

As for the other classes, honestly Energy Drain is king for the Adept, Soldier and Infiltrator. Vanguard I'd grab Stasis over Energy Drain. Engineer I'm not sure.

#7
Your Denden

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The best bonus powers for any of the classes are Warp Ammo or Energy Drain, but to be more specific.

Sentinel's either Dark Channel (Javik), or Warp Ammo (Liara). Having Energy Drain (Tali) can't hurt as well, especially on Insanity runs and beating a boss like Kai Leng. Decoy (EDI) also gives you a defense from flanks, while Defense Matrix (EDI) gives you an armor boost in general. Statis (Liara) is also a lovely skill to have, but since you will also need another biotic to help you pull off Biotic Explosions easily and if you chose Liara (like I did) for a squadmate, then I'd rather let Liara do the work.

Engineer has many choices. The two Ammo Powers (Liara & Garrus) are great for a potential boost on weapon damage since you will be depending your passives on upgrading your powers. Another good skill is either Decoy (EDI) or Defense Drone (Tali) since enemies will try to flank a whole lot more in higher difficulties. Decoy is rather higher in grade for me though since Engineers are just bad against large targets like a Banshee, and Decoy works wonders with luring them. Energy Drain (Tali) could work, but you will be busy doing Tech Burst combos more than a Sentinel would, so its use is rather too limited. Statis (Liara) also helps. Again, you will have to chose a biotic for an ally, and usually the best choice is Liara.

Modifié par Your Denden, 26 mars 2012 - 10:29 .


#8
TopBuzz99

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I would say Warp Ammo for Adept, Sentinel or Vanguard.

I know that Warp Ammo can be a devastating addition to the arsenal of any class, but conceptual continuity prevents me from adding a Biotic power to a Non-Biotic class.

#9
DaddyFoxDerek

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Warp Ammo on a Sentinel is amazing. With the global cooldown, you want something that can be active all the time, because you'll be spamming Throw to set off biotic combos, Warp to set them up, and overload to knock out the occasional shield. If you're a Sentinel and have Liara with you, Singularity + Throw makes even Insanity pretty darn easy.

Really, Warp Ammo is great for any classes without built-in ammo powers.

#10
DaddyFoxDerek

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TopBuzz99 wrote...
I know that Warp Ammo can be a devastating addition to the arsenal of any class, but conceptual continuity prevents me from adding a Biotic power to a Non-Biotic class.


I have this exact same problem! :)

#11
Abraham_uk

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Adept: Biotics are the key. If you have an enemy with pesky shields that get in your way, Energy Drain can resolve this issue. I have only played adept and engineer by the way. I can speak with some authority here. Energy Drain takes care of shields issue, deals with the phantoms and nemesis with great ease. You may also want to consider stasis. Very good power for any class and now enables you to shoot the target. In ME 2 you couldn't do this.

Engineer: Engineers to my mind don't need another power. Unlike most classes they have a 6th power that isn't a grenade. Why not give the engineer Warp Ammo or Armour Piercing Ammo. If you want to add another power you could add decoy or defense drone. That would give you three pieces of distraction removing a lot of heat off Comander Shepard. If you love biotics well take your pick: Stasis, Warp Ammo, Dark Channel, Slam, Barrier or Reave. Engineers and Vanguards lack grenades so inferno grenade from Ashley might come in handy.

Soldier: Well any power will do. Defensive powers such as fortification are useful. Energy drain is also pretty useful. Have fun with this guy. Personally because I love biotics, slam is too much fun to say no to. Stasis works well with cryo ammo. So you might want to check this out if you're playing soldier, vanguard or infiltrator.

Vanguard: You can strip protections with that big shotgun. So maybe the focus is on a decent power that can do damage from a far since this is well lacking. Reave/Energy Drain/Dark Channel are all useful but what about CARNAGE!!!!? Maybe a defensive power might help like barrier/defense matrix/fortification. Slower cooldowns but better protection.

Infiltrator: Hard to think of an ill suited power for this one. Any power will do. Since you don't have incendiary ammo, perhaps armour piercing ammo would help. Or if you're looking for a distraction while you're cloaked (being cloaked doesn't guarantee not being seen) decoy or defense drone are useful and fitting to the class. Biotically speaking, slam is useful. But my favourite power for an infiltrator is dominate. Failing that (we don't get dominate in ME 2 :( ) there is energy drain which is great against Geth.

Sentinel: What doesn't the sentinel have? An ammo power. Warp ammo synergises well with warp. Armour Piercing Ammo is also very handy. Dark channel is a great setup for warp explosions. But if you want another tech power, why not have decoy or defense drone? If you want to play as a tank, maxing out tech armour, fitness and barrier/defense matrix/fortification will probably make you unstopable. Just say goodbye to using your other powers and concentrate on shooting the enemy.

Modifié par Abraham_uk, 26 mars 2012 - 10:47 .


#12
The Spamming Troll

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id never take an ammo power as a bonus talent. its almost a gaurantee that im going to be bringing one squadmate with an ammo power so i just steal off their investment and reap similar benefits.

i dont have an ipinion on whats the best for the sentinel, but i feel you can gain more for your class by not taking a ammo power.

#13
goofyomnivore

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I agree Ammo Powers are pretty sucky for bonus powers. The only good ones are Disruptor, Cryo and Incendiary IMO and none of those are BP.

#14
corkey sweet

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JosieJ wrote...

 I'm about to start a Sentinel playthrough, and it seems to me she's already got powers to address all types of protections.  I'm at a loss as to what to pick for her.

Any suggestions?

And suggestions for all classes are welcome--I've got an Engineer waiting in the wings and I also have no idea what to pick for him, and maybe others have questions about what to pick for their favorite class as well.

I just finished an Infiltrator and chose Energy Drain to make up for the lack of Overload; I've also played an Adept with Stasis, which was awesome!


for Vanguard, i think barriar is an excellent choice

#15
No Snakes Alive

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As stated above, ammo powers aren't really necessary since most of your squadmates should have them maxed to provide the whole squad and you don't ever really need more than that.

Defense Matrix is an amazing choice for any class with Tech, whether it be a tanking Sentinel, caster Engineer, or anything in between. On an Engineer it barely affects cooldown speeds because they're already so low, and it gives you increased Tech damage and unbelievable amounts of survivability. On Infiltrators it obliterates their one glaring weakness of not being able to regenerate shields while cloaked, which makes them nigh impossible to kill. And as mentioned above, it makes Sentinels the ultimate tank.

Other notables include the following:

Defense Drone is so utterly perfect for an Engineer build that focuses entirely on increasing squad size. Drone Mastery, Combat Drone w/ rockets, Sentry Turret w/ Flamethrower, and Defense Drone set to incapacitate, plus a little hacking with Sabotage makes for pure chaos in the utmost fun and effective way imaginable. I'm just about done with my Insanity playthrough as an Engineer and I didn't even touch a single castable power (seriously, I'm sitting on like 60+ points with Cryo, Incinerate, and Overload empty b/c all I need are my drones and my shotty).

Another great mention for a Sentinel is Stasis for a throwback to the ol' Bastion Sentinel of ME1, if you plan on playing an awesomely effective CC/support build. The increase to cooldown speeds from full-blown tanking on your Tech Armor won't matter much when you've got Lift Grenades off cooldown, Throw set to ignore cooldown upon detonation every time and Stasis set to cast without cooldown almost half the time (30% from Stasis Bonus Power upgrade & 15% from Offensive Mastery's Bonus Power upgrade). That's all the CC you could ever need and you've still got the occasional Cryo Blast and/or Neural Shock Chain Overload in your pocket. Ridiculous amounts of disruption.

Dark Channel is also great for a Sentinel who wants to tank and still fling powers/combo detonations out like there's no tomorrow. Set Throw to reset cooldowns on detonation, throw out a Dark Channel before you activate your Tech Armor, and just chain Throw after Throw to keep detonating Dark Channel as it jumps from enemy to enemy.

Reave is a good choice too for a Sentinel too, because it adds a ton more damage resistance, does great damage, and both sets up and detonates combos. Good replacement for Warp.

If Marksman can stack with Cloak when you take its Bonus Power upgrade, that should make a lethal combo for an Infiltrator, though I'd still prefer Defense Matrix.

And that's all I've got. Sorry for the wall of text lol.

Modifié par No Snakes Alive, 26 mars 2012 - 11:39 .


#16
Abraham_uk

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I chose Armour Piercing Ammo for Engineer. It does some extra weapon damage, but I was wondering about Ashley's Marksman ability. What does it actually do? Is it a dumbed down adrenaline rush?

Modifié par Abraham_uk, 26 mars 2012 - 11:31 .


#17
Kaorunandrak

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I'm a fan of Carnage for the soldier my self it's a fast recharge so heavy weapons wont slow it down much and if you use it with inferno rounds you can turn people into mobile explosives, that do way more damage than even grenades seem capable of with a wider blast radious.

Plus red misty giblets is always fun.

Further more you can spec it for armor pierceing, which helps if you make concussion do more damage to barrier thus only leaveing you with shields to destroywhich you can use frag nades for shields. Not to mention your ammo powers as well >;p

#18
Kaorunandrak

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markman increase accuracy damage and increase fire rate, so if you use it in cunjunction with the Rev assualt rifle for instance any one with no skill and no upgrades would be able to fire it full auto at an enemys head with no problem at all while at the same time emptying the clip in a second flat. Or you can turn the saber for instance into a a much faster fireing weapon.

#19
No Snakes Alive

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Defense Drone and Matrix have so much more synergy with an Engineer than any ammo power as a bonus power could. I just take Garrus with squad AP Ammo applied to my M-11 Wraith and I could never even begin to imagine giving up the benefits of Defense Drone or Defense Matrix for the uneccesarry damage increase of having 50% more effective AP Ammo. I'm a Tech class, not a soldier, and I already shoot holes in faces anyway.

#20
luckyloser_62

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I'm a big fan of energy drain on my adept. It gives you a way to strip shields and set up electrical tech bursts in addition to biotic explosions. It also refills your own barriers which is nice especially since all of the toughest enemies other than brutes have shields/barriers.

#21
whalewhisker

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I've been using Reave with my Vanguard and I'm loving it so far.

#22
NY Dynasty1977

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I use the infiltrator and I really cant see using anything else but disruptor ammo with my BW. Im waiting to get dark channel as my BP.

#23
RocketManSR2

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Abraham_uk wrote...

Sentinel: What doesn't the sentinel have? An ammo power. Warp ammo synergises well with warp. Armour Piercing Ammo is also very handy. Dark channel is a great setup for warp explosions. But if you want another tech power, why not have decoy or defense drone? If you want to play as a tank, maxing out tech armour, fitness and barrier/defense matrix/fortification will probably make you unstopable. Just say goodbye to using your other powers and concentrate on shooting the enemy.


I chose a power using Sentinel. I roleplay the classic support build. Boosted party shields and health 30% and currently messing around with Decoy as a bonus power. I was using AP ammo on my first playthrough, but I will have Garrus on my team as often as I can this time around because he is awesome. :D

#24
TheInvoker

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Is it only me who doesn't like picking a bonus power?? Shepard already has more powers then his mates so i really use only the ones of the class i choose.

I hope there is nobody who (example) choose some tech power being an adept or viceversa.

#25
PaperAlien

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Stasis so you can laugh your ass off when you freeze some guy who's jumping across a gap or jetpacking up a ledge, because when it unfreezes they just plummet to their deaths.