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Why Didn't the Reapers Shut Down the Mass Relays?


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#76
pohaturon

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Don't they need the Citadel (A.K.A heart of the relay network)to do that? After all, if everything went according to plan, thats where they would have first entered the milky way, and they'd deactivate the relay network from the citadel. Probably even reapers cant deactivate the whole network without the citadel.

#77
The Interloper

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I see I wasn't the only one who noticed this.

The normandy shows up on the citadel and I was thinking "wait...so they left the sol relay completely unguarded? Smooth, reapers."

Modifié par The Interloper, 27 mars 2012 - 03:26 .


#78
AcacianLeaves

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Yet another plot hole that, I'm sure, Drew Karpyshyn had a plug for - but they needed him to write dialogue for an MMO, I guess?

NEVER switch writers in the middle of a franchise. This is the result you get.

#79
Taradil

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Because it would'nt be a game to play then, if they shut the realys down, we would be stuck fightning on earth the entire game, and tell people would be even more pissed about the game. Sometimes logic has to go for a game to work, it's just the way it is.

But there was an explaination with the old ending, Dark Energy-one. The Reapers were in a hurry as the cycle was delayed thousands upon thousand of years, add the fact that they needed to walk in from dark-space. They had no time traveling the galaxy without relays. But that was the old ending that got scrapped, so there's no explaination for it, still, there would'nt be a game if the relays were shut down, so this thread is kind of pointless.

#80
CaptSovereign

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Was going to ask this question myself, but did a quick google to see if it's been done, hence the 4 month old thread being bumped.

As I was reading through this thread, I started to remember the Protheans counter-attack, blocking Sovereign's signal to the keepers denying him access. Perhaps this is why the Reapers couldn't shut down the relays.

As stated a few times already, if they did shut down the relays there wouldn't be much of game.

#81
Thargorichiban

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pohaturon wrote...

Don't they need the Citadel (A.K.A heart of the relay network)to do that? After all, if everything went according to plan, thats where they would have first entered the milky way, and they'd deactivate the relay network from the citadel. Probably even reapers cant deactivate the whole network without the citadel.


Exactly.

It's due to Mass Effect 1 that the Reapers can't shut down the Relay network. The Citadel is the hub of the Relay Network and only if they have direct access to the controls can they shut it down.

Commander Shepard and the Keepers effectively kept them free of it which made them adopt a different strategy than they normally implement.

#82
csm1013

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I thought the Citadel was more like a focal point for the Relays and that they couldnt be shut down as they were a network of independently linked nodes. Kind of like trying to shut down the internet, you can take out individual countries or even continents, but a planet wide failure would be very difficult, (best analogy I could think of).

#83
jetslife

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bioware really didnt think about it

#84
AlexMBrennan

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Plothole. I'd give you a cookie but we ran out when the plot was first leaked last year

#85
Renegade133

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Perhaps the controls for it where in the citadel relay you know being the master control?

#86
spiriticon

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Maybe they were still bringing in more forces into Sol?

Don't want to slam the door in your buddy's face etc.

#87
Trentest0

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Because then it would be a very boring game, that's why.

Game design and gameplay logic comes over story and lore every time. If the story cannot be accommodated for the gameplay aspect of things, then the story element is sacrificed.

This really shouldn't be something to nitpick.

#88
IBPROFEN

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Thargorichiban wrote...

pohaturon wrote...

Don't they need the Citadel (A.K.A heart of the relay network)to do that? After all, if everything went according to plan, thats where they would have first entered the milky way, and they'd deactivate the relay network from the citadel. Probably even reapers cant deactivate the whole network without the citadel.


Exactly.

It's due to Mass Effect 1 that the Reapers can't shut down the Relay network. The Citadel is the hub of the Relay Network and only if they have direct access to the controls can they shut it down.

Commander Shepard and the Keepers effectively kept them free of it which made them adopt a different strategy than they normally implement.


This and the don't forget Shepard's ship had Reaper IFF installed, and if Alliance fleet could have copied it to other ships.

#89
Tryphus

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Thargorichiban wrote...

pohaturon wrote...

Don't they need the Citadel (A.K.A heart of the relay network)to do that? After all, if everything went according to plan, thats where they would have first entered the milky way, and they'd deactivate the relay network from the citadel. Probably even reapers cant deactivate the whole network without the citadel.


Exactly.

It's due to Mass Effect 1 that the Reapers can't shut down the Relay network. The Citadel is the hub of the Relay Network and only if they have direct access to the controls can they shut it down.

Commander Shepard and the Keepers effectively kept them free of it which made them adopt a different strategy than they normally implement.


This.

And we tend to get misguided and think the Reapers are really as all-powerful and knowledgeable as they say they are...and they really aren't. Nor do they represent perfect logic, perfect execution, or perfect anything, it's kinda the whole point of the trilogy: the differences between organic and inorganic and where the perfection or right direction lies, if anywhere.

#90
The_Crazy_Hand

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 They were going to shut them down, Harbinger even told them to do it, but then the Catalyst intervened and told him that would taint his Artistic Integrity, and so he was overrulled. :(

Sorry, had to.

Modifié par The_Crazy_Hand, 12 juillet 2012 - 11:14 .


#91
Tugga_gott

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Only Sovereign knew the password...

#92
Kr0gan

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Plot hole. The writers forgot ME1.

Or maybe they thought the game would be unplayable if they shut it down but... bam! in ME2 we got a Reaper IFF used to UNLOCK relays... something they forgot too.

Definitely the writers of ME3 didn't love the series as much as we or they shouldn't have forgot all this.

#93
Commander_Pez5022

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So the Species in future cycles can discover them and become advanced and then get destroyed..... Again...

#94
Commander_Pez5022

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Oh sorry, you said shut down, not destroy. My bad

#95
Brovikk Rasputin

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You have to remember that ME3 is right at the very start of the cycle. The may have done that at some point, but since the different homeworlds still had their fleets, they maybe decided to take out those first.

#96
elitecom

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pohaturon wrote...

Don't they need the Citadel (A.K.A heart of the relay network)to do that? After all, if everything went according to plan, thats where they would have first entered the milky way, and they'd deactivate the relay network from the citadel. Probably even reapers cant deactivate the whole network without the citadel.

Then why didn't the Reapers, oh I don't know, just travel to the Citadel then? Why didn't they do that instead of just showing up in Batarian space, then human space, then Turian space, and to start their reaping, thus wasting resources. No, this is one of the biggest plot holes in the game. It's also an excellent example of how the writers just forgot about Mass Effect 1.

#97
Bhaal

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Plot hole.

#98
iSousek

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Vigil stated how Reapers cut them off, meaning they had nowhere to run. Against the overwhelming enemy, one by one systems fell.

Nowhere was it stated that Reapers have the ability to shut down releys, that's the product of BSN.

#99
elitecom

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iSousek wrote...

Vigil stated how Reapers cut them off, meaning they had nowhere to run. Against the overwhelming enemy, one by one systems fell.

Nowhere was it stated that Reapers have the ability to shut down releys, that's the product of BSN.

Don't you try now. I'll quote vigil for you "The Reapers seized control of the Citadel and through it, the mass relays. Communication and transportation across our empire were crippled. Each star system was isolated, cut off from the others. Easy prey for the Reaper fleets."

Vigil explicitly mentions how the Reapers seize control over the Citadel and through it the mass relays. It's not the product of BSN. If you don't believe me watch the conversation again.

#100
iSousek

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elitecom wrote...

iSousek wrote...

Vigil stated how Reapers cut them off, meaning they had nowhere to run. Against the overwhelming enemy, one by one systems fell.

Nowhere was it stated that Reapers have the ability to shut down releys, that's the product of BSN.

Don't you try now. I'll quote vigil for you "The Reapers seized control of the Citadel and through it, the mass relays. Communication and transportation across our empire were crippled. Each star system was isolated, cut off from the others. Easy prey for the Reaper fleets."

Vigil explicitly mentions how the Reapers seize control over the Citadel and through it the mass relays. It's not the product of BSN. If you don't believe me watch the conversation again.


Thank you for this, as you can see, Vigil never said anything about reapers shutting mass releys off. Read my original post, and then read what Vigil said

seize control over, and molest protheans =/= shut releys off

Modifié par iSousek, 13 juillet 2012 - 09:23 .