Why Didn't the Reapers Shut Down the Mass Relays?
#76
Posté 27 mars 2012 - 03:14
#77
Posté 27 mars 2012 - 03:18
The normandy shows up on the citadel and I was thinking "wait...so they left the sol relay completely unguarded? Smooth, reapers."
Modifié par The Interloper, 27 mars 2012 - 03:26 .
#78
Posté 27 mars 2012 - 03:19
NEVER switch writers in the middle of a franchise. This is the result you get.
#79
Posté 27 mars 2012 - 03:35
But there was an explaination with the old ending, Dark Energy-one. The Reapers were in a hurry as the cycle was delayed thousands upon thousand of years, add the fact that they needed to walk in from dark-space. They had no time traveling the galaxy without relays. But that was the old ending that got scrapped, so there's no explaination for it, still, there would'nt be a game if the relays were shut down, so this thread is kind of pointless.
#80
Posté 12 juillet 2012 - 04:59
As I was reading through this thread, I started to remember the Protheans counter-attack, blocking Sovereign's signal to the keepers denying him access. Perhaps this is why the Reapers couldn't shut down the relays.
As stated a few times already, if they did shut down the relays there wouldn't be much of game.
#81
Posté 12 juillet 2012 - 06:01
pohaturon wrote...
Don't they need the Citadel (A.K.A heart of the relay network)to do that? After all, if everything went according to plan, thats where they would have first entered the milky way, and they'd deactivate the relay network from the citadel. Probably even reapers cant deactivate the whole network without the citadel.
Exactly.
It's due to Mass Effect 1 that the Reapers can't shut down the Relay network. The Citadel is the hub of the Relay Network and only if they have direct access to the controls can they shut it down.
Commander Shepard and the Keepers effectively kept them free of it which made them adopt a different strategy than they normally implement.
#82
Posté 12 juillet 2012 - 06:31
#83
Posté 12 juillet 2012 - 06:45
#84
Posté 12 juillet 2012 - 09:24
#85
Posté 12 juillet 2012 - 09:37
#86
Posté 12 juillet 2012 - 09:52
Don't want to slam the door in your buddy's face etc.
#87
Posté 12 juillet 2012 - 09:59
Game design and gameplay logic comes over story and lore every time. If the story cannot be accommodated for the gameplay aspect of things, then the story element is sacrificed.
This really shouldn't be something to nitpick.
#88
Posté 12 juillet 2012 - 10:09
Thargorichiban wrote...
pohaturon wrote...
Don't they need the Citadel (A.K.A heart of the relay network)to do that? After all, if everything went according to plan, thats where they would have first entered the milky way, and they'd deactivate the relay network from the citadel. Probably even reapers cant deactivate the whole network without the citadel.
Exactly.
It's due to Mass Effect 1 that the Reapers can't shut down the Relay network. The Citadel is the hub of the Relay Network and only if they have direct access to the controls can they shut it down.
Commander Shepard and the Keepers effectively kept them free of it which made them adopt a different strategy than they normally implement.
This and the don't forget Shepard's ship had Reaper IFF installed, and if Alliance fleet could have copied it to other ships.
#89
Posté 12 juillet 2012 - 10:09
Thargorichiban wrote...
pohaturon wrote...
Don't they need the Citadel (A.K.A heart of the relay network)to do that? After all, if everything went according to plan, thats where they would have first entered the milky way, and they'd deactivate the relay network from the citadel. Probably even reapers cant deactivate the whole network without the citadel.
Exactly.
It's due to Mass Effect 1 that the Reapers can't shut down the Relay network. The Citadel is the hub of the Relay Network and only if they have direct access to the controls can they shut it down.
Commander Shepard and the Keepers effectively kept them free of it which made them adopt a different strategy than they normally implement.
This.
And we tend to get misguided and think the Reapers are really as all-powerful and knowledgeable as they say they are...and they really aren't. Nor do they represent perfect logic, perfect execution, or perfect anything, it's kinda the whole point of the trilogy: the differences between organic and inorganic and where the perfection or right direction lies, if anywhere.
#90
Posté 12 juillet 2012 - 11:14
Sorry, had to.
Modifié par The_Crazy_Hand, 12 juillet 2012 - 11:14 .
#91
Posté 12 juillet 2012 - 11:31
#92
Posté 13 juillet 2012 - 04:07
Or maybe they thought the game would be unplayable if they shut it down but... bam! in ME2 we got a Reaper IFF used to UNLOCK relays... something they forgot too.
Definitely the writers of ME3 didn't love the series as much as we or they shouldn't have forgot all this.
#93
Posté 13 juillet 2012 - 05:12
#94
Posté 13 juillet 2012 - 05:14
#95
Posté 13 juillet 2012 - 08:25
#96
Posté 13 juillet 2012 - 08:35
Then why didn't the Reapers, oh I don't know, just travel to the Citadel then? Why didn't they do that instead of just showing up in Batarian space, then human space, then Turian space, and to start their reaping, thus wasting resources. No, this is one of the biggest plot holes in the game. It's also an excellent example of how the writers just forgot about Mass Effect 1.pohaturon wrote...
Don't they need the Citadel (A.K.A heart of the relay network)to do that? After all, if everything went according to plan, thats where they would have first entered the milky way, and they'd deactivate the relay network from the citadel. Probably even reapers cant deactivate the whole network without the citadel.
#97
Posté 13 juillet 2012 - 08:46
#98
Posté 13 juillet 2012 - 08:53
Nowhere was it stated that Reapers have the ability to shut down releys, that's the product of BSN.
#99
Posté 13 juillet 2012 - 09:08
Don't you try now. I'll quote vigil for you "The Reapers seized control of the Citadel and through it, the mass relays. Communication and transportation across our empire were crippled. Each star system was isolated, cut off from the others. Easy prey for the Reaper fleets."iSousek wrote...
Vigil stated how Reapers cut them off, meaning they had nowhere to run. Against the overwhelming enemy, one by one systems fell.
Nowhere was it stated that Reapers have the ability to shut down releys, that's the product of BSN.
Vigil explicitly mentions how the Reapers seize control over the Citadel and through it the mass relays. It's not the product of BSN. If you don't believe me watch the conversation again.
#100
Posté 13 juillet 2012 - 09:21
elitecom wrote...
Don't you try now. I'll quote vigil for you "The Reapers seized control of the Citadel and through it, the mass relays. Communication and transportation across our empire were crippled. Each star system was isolated, cut off from the others. Easy prey for the Reaper fleets."iSousek wrote...
Vigil stated how Reapers cut them off, meaning they had nowhere to run. Against the overwhelming enemy, one by one systems fell.
Nowhere was it stated that Reapers have the ability to shut down releys, that's the product of BSN.
Vigil explicitly mentions how the Reapers seize control over the Citadel and through it the mass relays. It's not the product of BSN. If you don't believe me watch the conversation again.
Thank you for this, as you can see, Vigil never said anything about reapers shutting mass releys off. Read my original post, and then read what Vigil said
seize control over, and molest protheans =/= shut releys off
Modifié par iSousek, 13 juillet 2012 - 09:23 .





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