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Why Didn't the Reapers Shut Down the Mass Relays?


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#151
RedBeardJim

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Sajuro wrote...

Honiahaka wrote...

I was under the impression that the Relay Network was controlled by the Citadel. Although why the Reapers didn't start shutting them off when they seized control of the Citadel I don't know.

They knew the races had something called the Crucible and were going to throw everything at them, maybe the Reapers figured they could break the backs of the races in record time.


That doesn't make any sense, though. If you can turn off the relays, turn them off, isolate everybody in their little pockets of the galaxy, and pick them off at your leisure.

#152
Maxster_

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Sajuro wrote...

Seboist wrote...

WolfyZA wrote...

Agree with you... If they did things like Vigil said they would Sheppard would've been dead in days or weeks after the invasion. But as fate would have it Sheppard and friends just happen to jump onto the Normandy fly pass the Reapers in the beginning without any of the Reapers even attempting to shoot down the ship. God the plot holes are so visible it makes me wanna punch somebody in the face!!!


Yeah, the biggest problem is not how they botched the ending but how they botched the Reaper invasion.

A more lore consistent intro would have been starting off on the Citadel and having to to sabotage the master control unit and evacuating VIPs and valuable assets off of it .

The Reapers came out in Batarian space, Batarian space which is not close to the Citadel at all. The races will notice an entire fleet of Reapers coming through the relay system and lock down the Citadel. The Point of ME1 was to deny them the Citadel at the first strike

Reapers arriving from dark space in full strength, makes ME1 nonsensical and pointless. As is overarching series plot.

#153
kal_reegar

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probably I'm wrong, but maybe after the events of ME1 (Shepard uses Vigil's data file) controlling the relays network from the citadel has became impossible.

the orginal IFF device cannot be used any longer (overwritten or something like that), and the Vigil's one was temporary. So maybe the reapers need sometimes to create a new IFF device... let's say three months? six months?
meanwhile, attacking the citadel would be a mistake, because the races would gather thier forces immediately...

#154
simonrana

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RedBeardJim wrote...
Add some dialogue or a codex entry or *something* that establishes that the Reaper ability to control the Citadel is broken, and then don't have the Citadel be part of the Crucible. Skip the Citadel capture entirely. Have the Catalyst be something else.


That gives me a thought. If they really wanted to stick to the idea of something bigger behind the Reapers I could imagine it working well to put this entity out in dark space.

The united fleets engage the Reapers in an epic battle over the Citadel to get to it and activate it as a relay [cue big dramatic cutscenes].

The Citadel is activated and the Normandy goes through it to dark space, where they have to do critical thing X to stop the Reapers once and for all. Meanwhile the Citadel fleets have to hold off the Reapers to buy them time - something we can cut to a bunch of times during the final mission to add dramatic effect and the necessary race against time feel.

It would be like the finales of ME1 and ME2 combined.

#155
Jassu1979

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simonrana wrote...

That gives me a thought. If they really wanted to stick to the idea of something bigger behind the Reapers I could imagine it working well to put this entity out in dark space.

The united fleets engage the Reapers in an epic battle over the Citadel to get to it and activate it as a relay [cue big dramatic cutscenes].

The Citadel is activated and the Normandy goes through it to dark space, where they have to do critical thing X to stop the Reapers once and for all. Meanwhile the Citadel fleets have to hold off the Reapers to buy them time - something we can cut to a bunch of times during the final mission to add dramatic effect and the necessary race against time feel.

It would be like the finales of ME1 and ME2 combined.


That sounds positively epic! AND it entails a considerable story-telling potential: what if there's nothing on the other side of the portal? What if it's a one-way-trip? What if the Reapers use misinformation and actually WANT people to open the citadel portal?
You could sow doubt and fear, have the united fleets start to bicker about the risks of that operation, etc.
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#156
simonrana

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Jassu1979 wrote...

simonrana wrote...

That gives me a thought. If they really wanted to stick to the idea of something bigger behind the Reapers I could imagine it working well to put this entity out in dark space.

The united fleets engage the Reapers in an epic battle over the Citadel to get to it and activate it as a relay [cue big dramatic cutscenes].

The Citadel is activated and the Normandy goes through it to dark space, where they have to do critical thing X to stop the Reapers once and for all. Meanwhile the Citadel fleets have to hold off the Reapers to buy them time - something we can cut to a bunch of times during the final mission to add dramatic effect and the necessary race against time feel.

It would be like the finales of ME1 and ME2 combined.


That sounds positively epic! AND it entails a considerable story-telling potential: what if there's nothing on the other side of the portal? What if it's a one-way-trip? What if the Reapers use misinformation and actually WANT people to open the citadel portal?
You could sow doubt and fear, have the united fleets start to bicker about the risks of that operation, etc.
Posted Image


Exactly! And the final mission location on the other end of that relay would be a totally new, totally alien setting that could further flesh out Reaper lore! We have no idea what the Reapers are doing out there in dark space, only theories. In this scenario we could have maybe learned a few new things...