Cheez's biggest, mightiest, and possibly last epic rant. Devs, my darlings, read!
#776
Posté 28 avril 2012 - 05:33
#777
Posté 28 avril 2012 - 07:30
owe it yourselves, your artwork, your company, and your fans to fix
this. The fanbase is upset not because we’re a bunch of entitled jerks,
but because we love the hell out of Mass Effect, and we want to see you
guys do the best you can and succeed. ME3 is supposed to be your crown
jewel, your magnum opus, the epitome of everything you are capable of
as programmers, writers, and artists. You screwed up, and that’s okay;
we all screw up. But this is your baby.
We can be massive jerks,
but at the end of the day, we’re still Bioware fans because we believe
in you. Make our time, money, and faith worth it. You’ve done it
before (at least twice), so the only thing stopping you from doing it
again is, well, you.
It’ll take an enormous amount of courage,
effort, and humility to make this right, but please. Guys. Don’t let
the greatest epic of our generation die like this.
But that’s just my opinion."
Now with blue color for paragon choice.
Well said.
now FIX THIS DAMN ENDING PLEASE!
Modifié par ioannisdenton, 28 avril 2012 - 07:30 .
#778
Posté 03 mai 2012 - 06:27
#779
Posté 03 mai 2012 - 07:16
#780
Posté 22 mai 2012 - 06:34
#781
Posté 22 mai 2012 - 06:58
This could have been extracted directly from my brain. To the word! THIS is how Mass Effect...ah....affects me. And this series really did feel like the pioneer of a new, exciting, immersive gaming experience.AdmiralCheez wrote...
The first time I opened the galaxy map, I actually had to just sit there for a minute and stare at it. There it was, the final frontier, immense and beautiful, with an amazing array of details and mysteries begging to be explored. When I first touched down on an uncharted world, I was awestruck; I actually felt like I was a real pioneer, taking my first steps on an unknown planet. It was a space nerd’s dream come true. And it would have been cool enough just as a space exploration game, but it had all this insanely awesome and complex history attached to it, too. The vast array of civilizations and conflicts, both past and present, gave the galaxy an incredible feeling of reality to it. The aliens were different enough to be fascinating, but human enough to be relatable. Their trials and tribulations felt relevant, and they made me think about real-world problems and ethical dilemmas.
I loved my crew. They managed to trick me into treating them like real people while I was playing. They made me care about them, and I felt really, really good when I was able to help them with their problems and make things better. Mordin and Legion especially were insanely funny, highly original, and surprisingly deep. Garrus? I fell in love with that crazy turian bastard, even though I wanted to punch his lights out more than once, and to this day I blame him for my inability to find a real boy/girlfriend. So you can imagine how awesome the suicide mission felt for me, when I saw everything I’d done up to that point come together, where my precious babies finally worked together as a team, where we came up against the impossible and kicked its ass. Seriously, most godly endgame sequence ever, and that includes the goofy giant Terminator thing. Oh, and Biotic Charge. Best power or best power? Hell yeah, you know it.
In contrast, 3 seems to have prioritized business and profits over innovation and integrity. I wanted to enjoy it. I wanted to be blown away, but it was no use. I couldn't even complete multiple playthroughs, because each consecutive one just made me sadder. I can only hope that the vision of ME 1 and 2 will return, brighter, stronger, and more inventive than ever...
#782
Posté 22 mai 2012 - 07:20
"some spam removed"
God damnit BW we need a little bit of communication here! Wtf happened to final moments of this game! urgh!
They need to at least announce the release date of EC soon, I'm going crazy just thinking about how badly this series was butchered in a measly five minutes... It's not healthy for me to be here, bringing back too many original emotions from the ending...
#783
Posté 22 mai 2012 - 07:32
#784
Posté 22 mai 2012 - 07:51
#785
Posté 22 mai 2012 - 08:02
Morgz-23 wrote...
I can't believe I didn't read this until now. Well said!
Heh, good thing I made a comment that revived this then.
#786
Posté 22 mai 2012 - 08:06
Seriously.. once I beat a game, 99.5% of those games are never loaded again., except ME1 and ME2. I've played ME1 at least 20 times, ME2 at least 12 to 15, minimum. The end of 3 was a heart-breaker for me.
Well said, Cheez. Thanks.
#787
Posté 22 mai 2012 - 08:11
#788
Posté 22 mai 2012 - 09:42
#789
Posté 22 mai 2012 - 10:38
#790
Posté 22 mai 2012 - 10:38
Orange Tee wrote...
God this was such a good post, I agree so much with all of it.... and all a moderator had to say about it was:
"some spam removed"
God damnit BW we need a little bit of communication here! Wtf happened to final moments of this game! urgh!
They need to at least announce the release date of EC soon, I'm going crazy just thinking about how badly this series was butchered in a measly five minutes... It's not healthy for me to be here, bringing back too many original emotions from the ending...
It seems like BW isn't replying to hardly any posts regarding the ending. Hell, they refused to talk about the ending at all in the PAX review.. They say they are listening but come back to us grasping for straws with the EC which IS NOT WHAT WE ASKED FOR.
That said this was an excellent article Cheez, probably the best written rant in these forums. I'm hoping BW does take this into consideration.
Modifié par linkblade0, 22 mai 2012 - 10:39 .
#791
Posté 22 mai 2012 - 11:01
#792
Guest_alleyd_*
Posté 22 mai 2012 - 11:03
Guest_alleyd_*
#793
Posté 22 mai 2012 - 11:04
As am i, i really do miss him.alleyd wrote...
Well said Admiral, glad someone resurrected this thread.
#794
Posté 22 mai 2012 - 02:06
#795
Posté 22 mai 2012 - 05:02
antony1197 wrote...
As am i, i really do miss him.
Her.
Modifié par bennyjammin79, 22 mai 2012 - 05:02 .
#796
Posté 22 mai 2012 - 05:31
this will go down as one of the legendary fails of all time. but the one thing it won't go down as is corrected. in retrospect, the writng was on the wall for this game earlier, even back in ME2, which is one of my favorite games. it's just getting harder and harder to make great games in big companies because of current business practices, and that's just the way things are. Eventually great is a relative measurement, and these guys know this, so as everything dumbs down, what we thought ten years ago was mediocre crap is going to be the highlight of a release year.
#797
Posté 22 mai 2012 - 06:13
100k wrote...
While I appreciate your comments Cheez, I personally have to come in here.
No. Bioware, adding a new ending won't fix Mass Effect 3. Nothing short of an entire rewrite of the third game will fix Mass Effect 3.
Was it a well constructed game with beautiful aesthetics, great voice acting, and fast paced game play? Yes.
Was it a Mass Effect game? No.
Auto-dialogue strips the player of their ability to make what ME1 and ME2 got right: meaningful choices.
MP, as excellent as it was, strips down room on a disk for other aspects of the SP -- NO MATTER HOW YOU LOOK AT IT. Yes, another dev team might have worked on the MP, but it doesn't change the fact that it still must take up a large amount of space on the disk -- space that could (and should) go to the story aspects of the game.
The fact that many people HAVE to play the MP to get the ideal (*scoffs*) ending is a LIE on your part as a developer, and a big SCREW YOU to people with limited internet access. How do you address these people?
Retcons show how a clumsy writer gets themselves out of a corner either too complex, or too uninteresting to that writer. Some retcons can be easily explained, like the protheans actually being a multispecies'd group -- and modern (future) researchers just being wrong about them. But other retcons, like a moving Citadel, a Council that treats Shepard differently, or a secret terrorist organization comprised of 150 agents suddenly having military strength to suppress a space station of millions of people, is just insulting.
Nonsensical expainations like the Star Child and his motives are paper thin, and fans will see through them. Similarly, contradictions, like the Reapers wanting to wipe out organic life to stop synthetic life from wiping out organic life are incredibly foolish. Why then would the Reapers upload a code that causes ALL geth to be stronger? In fact, how is it that geth are being indoctrinated at all? In ME2 there was a HUGE section of the game in which Legion explains that the geth aren't indoctrinated, a faction of geth simply worships the reapers.
And the list goes on and on.
Ultimately this was a dissapointing conclusion to a series that has always been about player choice.
When you strip the player of import options and CC imports, you are stripping them of the Shepard that they have spent years personalizing.
When you strip the player of the control of their player character by dumping auto-dialogue in place of a three pronged dialogue wheel, you are stripping them of the Shepard that they have spent years personalizing.
When you don't offer choices that matter, and result in different outcomes, be it within an ending, or even just a mission, you are stripping them of the Shepard they have spent years personalizing.
When you retcon your own universe so that your new game is "fresh" and "easy to jump into" for the sake of new players as opposed to long time devoted players (who make up a HUGE amount of your consumer base, and are actually willing to invest the time to look into the history and lore of your universe) you are stripping your own universe and trivializing it's important aspects.
When you create a game that is too linear so that casual players can find an easier route from start to finish, you are stripping your fans (the guys who made you rich) of the game play experience they've come to expect from you.
When you create contradictions and nonsensical moments that leave people scratching their heads as to "why" everything happened the way it did, you are stripping players of the Shepard they spent years personalizing, your audience of the choices that they made throughout the game, your universe of its own authenticity, and your fan base of respect -- because it shows that you don't respect them or their inquiries.
When you lie to your fans throughout the development process to "trick" them into buying your game, you are stripping them of their trust (or lets talk in terms EA can understand: "money") in you.
And I ask you Bioware, was it worth it?
May be old but bravo sir, great post.
I am amazed that so many fans thought ME3 was great UNTIL the ending. A lot of you must be playing ME for reasons other than story.
#798
Posté 22 mai 2012 - 06:22
alliance4g63 wrote...
I am amazed that so many fans thought ME3 was great UNTIL the ending. A lot of you must be playing ME for reasons other than story.
After Mass Effect 2, I think Mass Effect is more about the characters than the story.
#799
Posté 23 mai 2012 - 12:29
#800
Posté 23 mai 2012 - 12:40





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