Aller au contenu

Photo

Dragon Age: 2, is there any point?


  • Veuillez vous connecter pour répondre
90 réponses à ce sujet

#76
Coldcall01

Coldcall01
  • Members
  • 270 messages

hero 2 wrote...

Of course there is! Dragon Age is another great Bioware game. BUT...

We all know how it's going to be. The game is released, any downloadable content is released, the game gets dusted under the rug, the DLC stops coming. Two or three years down the line we get a completely new engine and a huge new game.

I wonder if there's any point building the next game from the ground up except for an excuse to justify a higher pricetag?

Why not make the sequel to Dragon Age just a huge expansion pack for the original game? If you had to pay the same amount again, and it was just a DLC expansion (with the same size campaign as the original game, however) would this put you off buying DA2?


I just started playing DAO (as a time-consumer until ME2 released end of month) and am almost through my first playthrough.

Being an old-timer BG1/BG2 fan i am very impressed with DAO, and I totally agree with the original poster. The engine they've built for DAO is so dynamic and complex that it really would be a waste to just release a couple small dlcs and then move on to a new engine for DAO2.

However Bioware have to be careful because they;ve provided a toolset for DAO mods so if the community creates really good content using the existing DAO engine, then DAO2 would have to be really special.

If DAO has a ton of user created advnetures with decent cut-scenes and voices it will compete against any DAO2 which will have little content to start with.

My hunch is Bioware will release a fair amount using DAO 1. This engine is just too good to ignore.Hell if they can release a decent 5-10 hour dlc every quarter then they have another 40 offcial hours by end of year, and then combine that with any good user created content, lets say another 40 hours of it by end of year and we are getting on for a 100+ hour adventure played end to end with dlcs and additions. And if Bioware charge approx $40 per 40 hours of gameplay (taking into account the DAO vanilla) then they can make more money by releaseing new advantures and geography for and around Ferelden.

Just my 2 cents.

#77
ArathWoeeye

ArathWoeeye
  • Members
  • 205 messages
Dragon Age is just one of the ages. Wait until the Nug age.

#78
darrenr22

darrenr22
  • Members
  • 138 messages
A lot about the way the world of Dragon Age and the game itself have been set up indicates to me that Bioware envisage this as an extended franchise. I would be astounded if we did not see a second Dragon Age game. I predict a trilogy at least.

#79
akkaze

akkaze
  • Members
  • 50 messages
If the question is - do we need a new gaming engine to have a worthwhile Dragon Age 2? Then my answer is no.



That's not to say I like this engine - I don't really. It's a bit to actiony/consoley, I gravitate more to the oldskool BG-style tactical rpg. But I do definitely want to know more about this world and it's history. I'm a sucker for good story and on that front, for me at least, DAO was an original.



So if it was basically the same game, with new story, yes I'd buy it, no question.



Ferelden, other places, doesn't really bother me, as long as the writing is good. I guess after hearing talk of Orlais etc. it would be kinda cool to be able to visit; but whatever. Story story story. Give me story. (And sweet romances.) (With dreamy NPCs.) (Please.)

#80
darrenr22

darrenr22
  • Members
  • 138 messages

akkaze wrote...

If the question is - do we need a new gaming engine to have a worthwhile Dragon Age 2? Then my answer is no.

That's not to say I like this engine - I don't really. It's a bit to actiony/consoley, I gravitate more to the oldskool BG-style tactical rpg. But I do definitely want to know more about this world and it's history. I'm a sucker for good story and on that front, for me at least, DAO was an original.

So if it was basically the same game, with new story, yes I'd buy it, no question.

Ferelden, other places, doesn't really bother me, as long as the writing is good. I guess after hearing talk of Orlais etc. it would be kinda cool to be able to visit; but whatever. Story story story. Give me story. (And sweet romances.) (With dreamy NPCs.) (Please.)


I agree entirely with this post. I would be happy to play a Dragon Age sequel using an identical or slightly modified game engine but with an entirely new story. In fact, I would much prefer this than to have to wait a year or two longer for a completely new game.

#81
Mikey_205

Mikey_205
  • Members
  • 259 messages
The problem is that if you only ever release expansions then its much harder to attract new customers who didnt purchase or play the original and some people who did may not purchase it. A sequel is the best way to draw a line.

#82
Dmann89

Dmann89
  • Members
  • 1 messages
I agree with Mikey_205. Plus New players would a combined set of the add ons with there purchase, which could get very expensive. There should be a sequel.

#83
Krilral

Krilral
  • Members
  • 153 messages
In the Mass Effect 2 forum one of the developers (or moderators) posted that they were making DA2. It's a pretty long time since but if i remember correctly they were asked if they were working on ME3. The developer/moderator posted that they had not really begun because they had a lot of projects going on(or something like that). A lot of the development team was for eksample working on DA2. When asked "did you just confirm Dragon Age 2" he posted that he thought it was obvious since the first was called Origins. 

He might just have meant the recently announced "Awakening" however.  

#84
EJ42

EJ42
  • Members
  • 723 messages
I'd really like to see them drop console support in the future. Trying to support consoles just puts far too many limits what you can do with a game. I'm worried that many of the limitations (such as only one animation rig for males and females, causing females to walk like males) are due to memory limitations and other aspects of consoles.

I hope they eventually upgrade the engine to support a better character model system, where we can have pants separated from the chest armor slot. It would be nice if they could also implement a cloak slot. I only fear that the dreams some of us have for the "ultimate" user-configurable offline RPG may be crushed by the limitations of console support.

#85
DoctorPringles

DoctorPringles
  • Members
  • 359 messages
If they drop console support they'll lose alot of money. You cannot lose money in the gaming business, or you'll lose.

#86
screwoffreg

screwoffreg
  • Members
  • 2 505 messages
I would think that they are probably in pre-production for the sequel now. With the tight timeframes company's like EA demand, I could imagine they wouldn't the patience for more than three years between major franchise releases.

With that said, I see Awakenings as potentially a bridge between your character's story and the sequel. With some hinting towards action in Orlais, the Orlesian Warden possibly taking over as your PC (if your Origins character is 'indisposed', that is), and the possibility of a new, powerful antagonist, it seems this particularl arc (the story of your current PC and their actions) probably has enough life in it for at least another game.

Modifié par screwoffreg, 14 janvier 2010 - 08:00 .


#87
EJ42

EJ42
  • Members
  • 723 messages

DoctorPringles wrote...

If they drop console support they'll lose alot of money. You cannot lose money in the gaming business, or you'll lose.

No.  They won't.

Look up the Baldur's Gate series.

It's entirely possible to make a PC-only game, then make a stripped-down console game.

If the engine(s) are designed correctly, you can reuse the same content, just dropping the detail levels and such, and changing the UI to support lower end hardware.

As long as the consoles are the afterthought, then the game can be truly great.

#88
Iris562

Iris562
  • Members
  • 303 messages
As EJ42 said, DA:O can't reach it's full potential if the PC version is restricted by the memory limitations on consoles. While Bio/EA dropping Console support probably will never happen, one can always hope.

#89
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

akkaze wrote...

That's not to say I like this engine - I don't really. It's a bit to actiony/consoley, I gravitate more to the oldskool BG-style tactical rpg.

Give us more camera control and it would be nearly perfect.  Let us pull out the tactical camera farther so we can see more at a time, and make the camera free roaming even when not in tactical view, so we're not always tied to one character with the camera down low.

And maybe make the chase camera work more like NWN, where if you swung it to the side while the character was running from point to point, the camera would stay where you put it rather than swinging back around behind the character as soon as you let go of the control.  That's kind of annoying.

If we got that, I'd have no complaints with the engine at all.

Modifié par Sylvius the Mad, 14 janvier 2010 - 08:23 .


#90
Spitz6860

Spitz6860
  • Members
  • 573 messages

Iris562 wrote...

As EJ42 said, DA:O can't reach it's full
potential if the PC version is restricted by the memory limitations on
consoles. While Bio/EA dropping Console support probably will never
happen, one can always hope.


or they can wait for next-gen, which i don't see happening within 4-5 years either.

Modifié par Spitz6860, 14 janvier 2010 - 08:26 .


#91
EJ42

EJ42
  • Members
  • 723 messages

Iris562 wrote...

As EJ42 said, DA:O can't reach it's full potential if the PC version is restricted by the memory limitations on consoles. While Bio/EA dropping Console support probably will never happen, one can always hope.

Well..."dropping console support" is probably a bit harsh, but I'd rather the consoles not be their primary focus.

If you consider the current state of DA:O, it already has the ability to lower the detail levels to accommodate lower-end PCs.  It shouldn't be that great of a leap to set the "standard" much higher, then allow people to drop features for low-end PCs and consoles.

It just seems that, for DA:O, the developers expect the console performance to set the standard for what a high-end PC gamer should expect to see.  I would expect much more detailed features and UI for the PC version, with a patched-up interface to shoehorn the console controllers into place.

Actually, I wouldn't mind them requiring console users to have a keyboard and mouse.  PS3 and Xbox have those options.  Still, I want a better model and animation system for the PC client that isn't limited by the consoles.  We already have different LOD models for distance, why not for platform?