Reth Shepherd wrote...
Welcome, Zohar. *hugs* You are not alone. Care to join our therapy threads? Some people have coped by creating their own personal endings (head-canons); a few of which have been posted here.
- If you're interested, this thread adds a fourth option: refuse, and the consequences thereof.
- This (very VERY long) thread covers the possibility that the entire ending might be one long dream/indoctrination sequence. Well worth the read, even though Bioware's statements at this point seem to hint that it's not true.
- The very last mob you fight, a Marauder who's been re-christened Marauder Shields, has been turned into a folk hero who was just trying to keep Shepard from the bad endings. A comic series has been created around him and is turning into its own epic version of the ending. I highly recommend the story.
- Annnnd, nothing to do with the campaign to change the ending, but other people are coping via humor. This thread is filled with (de)motivational posters created from screenshots from the game.
Just for the record, Bioware has stated that, "Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April." (Many are guessing that it has something to do with the PAX convention, which would make it April 6-8, but nothing has been confirmed for sure. Also, please don't get your hopes up too much. Several Twitter posts made since then seem to indicate that Bioware doesn't plan to change the ending, merely 'clarify and add closure'. Aka: sounds a heck of a lot like we're getting a wordier version of the current ending.
Thanks for the therapy. The Marauder Shields comic is amazing. Thought provoking, even. Also, I was considering indoctrination before I even saw the ending. The ending actually disproved it for me. Shepard had been in several areas where indoctrination was present, or seemed to be, such as the base on Virmire or the dead reaper orbiting the brown dwarf. When I saw how the child's death emotionally affected Shepard, I considered the idea that the aforementioned exposure was beginning to take its toll (what with the reapers on Earth and broadcasting their "signals" or "shrieks of the damned" or "what have you"), and predicted that the story would take a turn where you would have to acknowledge and somehow prevail against indoctrination in a slow and painstaking process.
But in my view, Bioware never went down that road. The Illusive Man gives her a strong dose at the end, but that's the "brute force" style of indoctrination, which does little more than render the subject into a rambling mess and marginally useful shock trooper. To say that it all comes to a head in the last few minutes and gives us a satisfactory explanation for the current ending is wishful thinking.
As for the supposed improvements to the ending that are on their way, I believe that, given the time, Bioware will give us an ending we can appreciate. Dragon Age-style epilogue entries would probably leave me satisfied (being a Bioware fangirl, I can accept and rationalize a lot), though I hold a faint, infintesimal hope that we'll get an ending that makes sense, and some satisfying CG and voice acting. More likely, it's too far gone at this point, since removing the deus ex machina would require a retcon removing the Crucible as a solution from the game. Obviously, that is not possible.