K1llm1n1on wrote...
I feel like it's unfeasable to make a game that is pervasively about major choices changing outcomes, especially cumulatively over 3 games. I don't feel like that's what they were trying to do in ME3. That was more the case in 2, and 1 and 3 it seems less so.
That is what they have promised. And this is the key.
I think it is a bit more complex than this. As you will see it is linked to a DLC as well. As you know they have moved on party member from base game to a DLC. His presence is purely optional. And as most people believe Protheans were nice and kind, we our actual Prothean NPC proves otherwise. We see how they enslaved other races. At this point we can see a big problem. For people who don't have DLC: Protheans are good, their technology helps us. Reapers are evil.
For people who have DLC: Protheans would enslave us, and probably without reapers we wouldn't even exist. Reapers gave us crucible, gave us a chance, and somehow we should seek a way to survive and coexist. The Geth story shows more about coexistence options.
Imho if we would be able to show how we can coexist with Geth, nothing big would change. Catalyst could tell us that is why we have the control option. We have to replace the cycle programming for this coexistence. But sadly as I said the key issues are after this point.





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