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Insanity - survivability or damage for squadmates/Shepard?


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#1
Moofy76

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 Hi,

Ive just completed the 2nd mission which was on the planet Palaven with the Turians, on insanity mode with soldier on first play through with my me2 import. Pretty much needed incendiary ammo power to do it!!

Now.. I'm trying to work out if I need to evolve survivability or damage for this difficulty. Most of the abilities are currently at level 3 on Shepard and squadmates.

Some survivability would probably mean I could progress through the combat quicker with Shepard and squadmates being able to spend more time in combat than behind cover or on the ground, especially times like I just had with those 4 brutes and having to run around a lot etc, sacrificing some damage for it.

So what have the "insanity" players been doing in that regard?

Modifié par Moofy76, 26 mars 2012 - 11:49 .


#2
Hexedcoder

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I stuck with damage builds for squaddies through most of my playthrough, with my Shepard building for survivability and reputation through the fitness and passive class trees since all the enemies will be shooting at you instead of your squadmates.

As a soldier a good mix to build for Your shepard would be using incendiary ammo for your general damage infliction needs which works well with spamming adrenaline rush.

And Cryo Ammo...wow its powerful in this game. Build it up to squad cryo ammo as soon as possible. It will do wonders to keep you from getting over-run.  Turn it on as soon you pull your gun out so the power is put on your squaddie's guns and switch back to incendiary on your weapon.

Concussive shot and grenades just become extra things to throw around to down and expose enemies/remove armor/whatever else.

But I had a lvl30 inport Vanguard Shepard and breezed through Insanity. (I used mostly the shooting build with shotguns, incendiary ammo, and squad cryo ammo, with extra support from ranged biotic powers and charge for barrier restoration)

The only encouters I had problems with were the two bansees which come at you at once in the monestary, the encounter with the thanix missiles at the end.

...And Marauder Shields...

To help out with those really tough enemies - brutes and banshees, you'll need to use Liara/Kaidan or just Liara with swift cooldowns to spam biotic combos.

Modifié par Hexedcoder, 27 mars 2012 - 12:02 .


#3
Moofy76

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Thanks for the reply, yeah I still had a ton of points in reserve and was doing okay til that camp on Palaven with those bigs brutes!

So you didn't use squad incendiary then? That seemed pretty good.

Modifié par Moofy76, 27 mars 2012 - 12:14 .


#4
Moofy76

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Another thing.. Does anyone know if squadmates getevolved ammo powers past the sharing talent?
Fro example explosive incendiary at 50% damage/increased headshot damage etc.

#5
ehcaba

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Moofy76 wrote...

Thanks for the reply, yeah I still had a ton of points in reserve and was doing okay til that camp on Palaven with those bigs brutes!

So you didn't use squad incendiary then? That seemed pretty good.


The main advantage of squad Cryo is it can CC enemies very effectivly and once an enemy is frozen an incendiary blast will cause a combo explosion. Early in the game your squad does not have enough firepower to Kill enemies quickly, even with squad incendiary, so I'd max that talent first.

The general strategy I use with Brutes and this section are:

1) Clear the little guys first. The Marauders and Cannibals will make you go to cover and imobolize you, thus making you an easy target for the Brute.

2) Stay on the move. Do not go to cover. As long as there is an object between you and the Brute, the Brute cannot charge. This includes running through the huts.

3) Stay on the end of the base toward the com tower when you can. The waves seem to spawn further down field and this allowed me to deal with the last wave piecemeal instead of as a whole.

4) If having trouble you can grab the Black Star heavy weapon lying on the ground and clear the wave in one shot. There is no manliness xp bonus flor clearing the section without using the Black Star. A cleared wave is a cleared wave.

Modifié par ehcaba, 27 mars 2012 - 12:55 .


#6
ehcaba

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Moofy76 wrote...

Another thing.. Does anyone know if squadmates getevolved ammo powers past the sharing talent?
Fro example explosive incendiary at 50% damage/increased headshot damage etc.


Yes they do. Garrus has it. I won't spoil the others.

#7
Moofy76

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I don't have incendiary blast as a soldier, just ammo.
If I took squad cryo I dont think I could get squad incendiary ammo.. hmm.

Edit: yeah okay the blast is the ammo power evolve rank 6 which I do have, but I have squad incendiary, won't that mess with trying to use 2 ammo powers as squad? Incendiary and cryo.

Modifié par Moofy76, 27 mars 2012 - 01:07 .


#8
Moofy76

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ehcaba wrote...

Moofy76 wrote...
Another thing.. Does anyone know if squadmates getevolved ammo powers past the sharing talent?
Fro example explosive incendiary at 50% damage/increased headshot damage etc.


Yes they do. Garrus has it. I won't spoil the others.

Nah what I mean is, day I get squad incendiary ammo, evolve to squard then at rank 6 make it exploding (or other).
Do my squadmates get my fully evolved ammo power but at at 50%? i.e would they get exploding indendiary?

#9
Delta_V2

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ehcaba wrote...

The main advantage of squad Cryo is it can CC enemies very effectivly and once an enemy is frozen an incendiary blast will cause a combo explosion. Early in the game your squad does not have enough firepower to Kill enemies quickly, even with squad incendiary, so I'd max that talent first.

The general strategy I use with Brutes and this section are:

1) Clear the little guys first. The Marauders and Cannibals will make you go to cover and imobolize you, thus making you an easy target for the Brute.

2) Stay on the move. Do not go to cover. As long as there is an object between you and the Brute, the Brute cannot charge. This includes running through the huts.

3) Stay on the end of the base toward the com tower when you can. The waves seem to spawn further down field and this allowed me to deal with the last wave piecemeal instead of as a whole.

4) If having trouble you can grab the Black Star heavy weapon lying on the ground and clear the wave in one shot. There is no manliness xp bonus flor clearing the section without using the Black Star. A cleared wave is a cleared wave.



Yeah, that Blackstar would have made those Brutes much easier if I had found it before I had killed everything the hard way.  First playthrough, I was a soldier w/ the valient sr and valkyrie ar.  Managed to bring down all three brutes with just weapons fire, grenades, James' carnage, and Garrus' prox mine.  Then I find the Blackstar, and it's like "Riiiiight. So there was an easier way to do this."

#10
Locutus_of_BORG

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Delta_V2 wrote...

ehcaba wrote...

The main advantage of squad Cryo is it can CC enemies very effectivly and once an enemy is frozen an incendiary blast will cause a combo explosion. Early in the game your squad does not have enough firepower to Kill enemies quickly, even with squad incendiary, so I'd max that talent first.

The general strategy I use with Brutes and this section are:

1) Clear the little guys first. The Marauders and Cannibals will make you go to cover and imobolize you, thus making you an easy target for the Brute.

2) Stay on the move. Do not go to cover. As long as there is an object between you and the Brute, the Brute cannot charge. This includes running through the huts.

3) Stay on the end of the base toward the com tower when you can. The waves seem to spawn further down field and this allowed me to deal with the last wave piecemeal instead of as a whole.

4) If having trouble you can grab the Black Star heavy weapon lying on the ground and clear the wave in one shot. There is no manliness xp bonus flor clearing the section without using the Black Star. A cleared wave is a cleared wave.



Yeah, that Blackstar would have made those Brutes much easier if I had found it before I had killed everything the hard way. First playthrough, I was a soldier w/ the valient sr and valkyrie ar. Managed to bring down all three brutes with just weapons fire, grenades, James' carnage, and Garrus' prox mine. Then I find the Blackstar, and it's like "Riiiiight. So there was an easier way to do this."

I did the opposite for this part. The Cannibals and Marauders respawn, the Brute doesn't. The Brute advances relentlessly, the Cannibals and Marauders more or less stay far away. Combo the Brutes, then push on the Little guys.

Modifié par Locutus_of_BORG, 27 mars 2012 - 02:51 .


#11
Moofy76

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So anyone know if 5th and 6th ranks of ammo powers apply to squad ammo if you take it?

#12
ehcaba

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Moofy76 wrote...

I don't have incendiary blast as a soldier, just ammo.
If I took squad cryo I dont think I could get squad incendiary ammo.. hmm.

Edit: yeah okay the blast is the ammo power evolve rank 6 which I do have, but I have squad incendiary, won't that mess with trying to use 2 ammo powers as squad? Incendiary and cryo.


Yes, only one squad ammo paower can be active. I'd respec that once you get aboard the Normandy.  You can beat Palaven without it though. You'll just have to hang back more. Maybe focus on the Brutes first.

#13
ehcaba

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Delta_V2 wrote...
Yeah, that Blackstar would have made those Brutes much easier if I had found it before I had killed everything the hard way.  First playthrough, I was a soldier w/ the valient sr and valkyrie ar.  Managed to bring down all three brutes with just weapons fire, grenades, James' carnage, and Garrus' prox mine.  Then I find the Blackstar, and it's like "Riiiiight. So there was an easier way to do this."


I replayed the camp section becasue I thought I missed a weapon to add to my arsenal. Took me a few moments to realize it was part of the game mechanics and not a bug.