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So is everyone on the Citadel just... dead?


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#176
Dendio1

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Reptilian Rob wrote...

Dendio1 wrote...

Joy Sauce wrote...

Letting us know they're mostly dead through Twitter of all things. Way to throw fuel on the fire there, Mac.

I need in game confirmation, not twitter

Mac...




Until they put it in the game it can be changed...

Modifié par Dendio1, 27 mars 2012 - 07:47 .


#177
Deschi

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This one thing that bothers me a bit among those other stuff regardign the end: Even If I did my best to upgrade the Citadels's war asset and all, it doesnt seem to have an impact. At least a quick cut scene in which is shown how my effort payed out upgrading citadfel would be great: from (done newaly nothign made bad choices = invasion is really horriblr to made good choices, upgeaded nealry everything = a lot of refugees and habitants could escape)

To add a bit humor: this remidns also a bit of that dialogue from the Movie "Clreks" in which they discussed how many innicent workers were killed when in Star Wars Ep. 6 the second half finished Death Star was destroyed ;)

Modifié par Deschi, 27 mars 2012 - 07:51 .


#178
Trakarg

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t_skwerl wrote...

But they said dlc would occur before the ending, so Take Back Omega dlc would mean Aria isn't on the Citadel at that time. Oh, wait. That's logical.


Yeah, it makes sense to waste time screwing around with Omega when the reapers are destroying everything.  It's not like we already have Aria's support or anything.  <_<

None of the DLC for ME3 is going to make any sense.  Siiigh...

#179
Dendio1

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Nyila wrote...

Dendio1 wrote...

Indoctrination theory says that shep hasent yet made it aboard the citadel. There are so many epic characters up there you know they are holding the line till support comes. I mean come on Zaeed, Jacob, Bailey, All of C-sec, they aint going down without a fight


You can talk to Zaeed and Jacob at the FOB, they're both on Earth.


So whos still on the citadel? anyone with combat skills? Bailey is screwed....

#180
Dendio1

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jameshawking wrote...

BioWare has a history of killing the safest, biggest, most important hub in the game at the end of the game with absolutely no screen-time.

Look at Dantooine.


There is no sanctuary. The normandy had some of its crew killed in the beginning of Me2 along with its captain commander shepard. At the end the normandy 2 has its crew kidnapped and possibly turned to husks.

Me3 has the citadel sacced  twice, with important characters like liara's dad and kelly dying.
Santuary itself is a lie
Cerberus is being torn apart from the inside
The alliance is being beaten into submission
No where is safe.

Modifié par Dendio1, 27 mars 2012 - 07:58 .


#181
DevilBeast

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SlvrNightMK.II wrote...

withinthelight wrote...

Wait for the Evacuate the Citadel DLC. Take on the role of Dr. Conrad Verner as he teams up with Commander Bailey and Aria T'Loak to rescue the citizens of the Citadel from the Reapers!


I would totally pay 25,000 microsoft points for that.


Don´t forget Aethyta. I certaintly wouldn´t mind watching her headbutt a gruntImage IPB

#182
DevilBeast

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djspectre wrote...

t_skwerl wrote...

Why did I do all that running around for people? Why did I convince Liara to talk with her "dad"? Why did I convince Kelly to change her name? Why did I bust my hump trying to save the council from Kai Leng?

It all seemed harmless...


I think this was the thing that got me the most. 

Liara's 'dad' only gave us a few war assets in the form of commandos. And even then, when Cerberus attacks, you overhear the owner of the bar her 'dad' worked in saying that "one of his staff was killed defending the place!" to a c-sec officer...implying that her dad is dead now, yet Liara never mentions it. 

Kelly Chambers dying is awful. At least show her trying to fight them off and dying or something. Would have made the taking of the citadel heartbreaking and infuriating as it should be for Shepard. 

And Kai Lang and the Salarian councilor...after that the Salarians should have sent the entire fleet to help, but just chilled out on Sur'Kesh where the Reapers never even attacked at all during the entire war. 


I´m actually not so sure if Aethyta died during the Cerberus attack, because I do remember some side-quest with an asari commando needing some sort of training guide, saying something like "on the authority of Matriarch Aethyta" after you gave the guide to her. Well, she didn´t actually say it to Shepard, just into her ear piece.

#183
Poison_Berrie

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MrGone wrote...

Yeah, this is another reason I think the War Assets need dividing by type, and there needs to be some different variations based on the strength of each "type".

Personally, I think there are four noticeable "types" of war asset:
GROUND - which should determine the strength of the ground "hammer"forces, obviously.
FLEET - Determines the strength of the "Sword" and "Shield" fleets. (sub-option, SHIELD is divided from rest and determined specifically by the Geth/Quarian fleet strength)
CRUCIBLE - Determines the effectiveness of the crucible itself, based on scientists, engineers and unique research picked up by Shepard on the journey.
CITADEL - Determines strength of resistance on the Citadel when the Reapers take it.

As my calculations (current save file) go, the roughly estimated maximum for each division (Though they can be higher I'm sure, especially GROUND, with the promoted MP characters) is as follows:

GROUND - 2000
FLEET - 3000 - 3500
CRUCIBLE - 800-1000
CITADEL - 200 (if you include Spectres and a couple of other things)

You could easily create variable endings and end-games based on the individual strength of each force as the ending progressed. When Shep gets to the citadel to turn on the crucible, a high citadel score could result in running into C-Sec resistance trying to get survivors off, including the Council and various other tertiary characters . . .

EXCEPT THE ENDINGS NEGATE THIS COMPLEXITY SO WHATEVERS!

I've been thinking along similar lines for some times. 
This would have been so much better, but it would mean they actually make the War Assets mean something in the war... Yeah we see how that turned out.

#184
gbemery

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GigaTheToast wrote...

...It was invaded by the reapers and then just kinda... moved? What about everyone inside? When you board the thing you see nothing but piles of human corpses, what about its non-human inhabitants?...




But everyone is completely fine in the Citadel. Didn't you notice, when you were having the conversation with TIM, the laziness BioWare showed by just rehashing the Ward arm skins from ME1 :?. Play it again and look closely you'll see the lines of traffic flying around going about their normal business :lol:. So I assume that everyone is just going about their everyday routine, see Earth instead of the Nebula and think, " :mellow: Hmm Earth? That's weird :huh:...:lol:oh well got to get these reports to the Sirta Foundation offices. Doobee doo be dooo.:whistle:"

Then the explosion of energy happens and THEN they die. :wizard:

#185
ZLurps

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I agree that moving Citadel is part of the story where the downhill started. It makes no sense. Killing practically everybody there was just "icing the cake".

1. It says in the Codex that Citadel control can close Citadel arms. That makes it practically invulnerable even for Reapers. Only thing they could do is maybe destroy it, which would be counter productive. Why didn't C-Sec close the Citadel?

2. Even Reapers were been able to get some sort of strike force inside before arms were closed, why didn't the Citadel defence force count for anything?

3. How Citadel moved in Sol system at the first place? It's established canon since ME2 Arrival DLC, that mass relays can't relay objects larger than their own size.


My "lot of speculation" is that Citadel was not originally supposed to move at all. Instead, perhaps there was supposed to be just one fight, the one against Cerberus. There are lot's of possibilities regarding this, battle was perhaps supposed to happen after Cerberus got Prothean VI data in their hands.

We will never know for sure why they decided to do this, but I suspect something happened and moving Citadel plot was put together.
Perhaps Walters and Hudson thought that it would be too much to make Shepard / player responsible of death for 13.4 million inhabitants plus refugees on Citadel in all but one ending. They decided that they solve that problem by killing every living being on Citadel off-screen before player gets there to choose whatever ending.

Then I don't know if they took in account that falling pieces of Citadel, each ward larger than asteroid that caused mass extinction of animal and plant life on Earth millions of years ago, will kill much, much more.

Modifié par ZLurps, 27 mars 2012 - 05:05 .


#186
Cuttlebone

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gbemery wrote...

GigaTheToast wrote...

...It was invaded by the reapers and then just kinda... moved? What about everyone inside? When you board the thing you see nothing but piles of human corpses, what about its non-human inhabitants?...




But everyone is completely fine in the Citadel. Didn't you notice, when you were having the conversation with TIM, the laziness BioWare showed by just rehashing the Ward arm skins from ME1 :?. Play it again and look closely you'll see the lines of traffic flying around going about their normal business :lol:. So I assume that everyone is just going about their everyday routine, see Earth instead of the Nebula and think, " :mellow: Hmm Earth? That's weird :huh:...:lol:oh well got to get these reports to the Sirta Foundation offices. Doobee doo be dooo.:whistle:"

Then the explosion of energy happens and THEN they die. :wizard:

Yeah I remember that, it almost made the whole indoctrination theory BS believable. One would assume the reapers would try to take advantage of the defenceless husk material and not endanger their master plan by just ignoring them and letting everybody continue with their daily rutines, as if C-sec wouldn't try to open the citadel arms. Or maybe the people in the citadel didn't noticed the massive fleet of giant flying robot bugs and change of background from a pink nebula to the freaking Earth. WTF BioWare?

#187
Federally

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BioWare moved the Citadel because of the Take Back Earth! ad campaign. They decided the Citadel was the catalyst but were committed by their marketing strategy to make the last battle a fight on Earth. So how do you include both Earth and the Citadel in one mission? Well you move the Citadel, duh.

#188
RocketManSR2

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Random Geth wrote...

Yep! Bailey, Kelly, Aria, and all those C-Sec officers you helped, the civilians you advised? ALL DEAD. Isn't that great?


Remember, inspiring & uplifting! Everyone is a bloody corpse, let's party! :wizard:

#189
The_Crazy_Hand

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Unlimited69x wrote...

I think having everyone just die like that on the Citadel was part of a lazy development plan.


This, keep in mind the guy who decided this, was the same guy who thinks that final boss fights are "too video gamey", even though he is supposed to be a ****ing video game designer for the love of god.

What kind of mindset leads to this ****?

#190
NoUserNameHere

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That this was your one hub-planet just rubs salt on the wounds.

Aria's going to survive. They need her for DLC. Some of the military troops are shipped out for your Crucible opp.

But all those sob stories? The Batarian refugees? The civilians of all stripes? What good you did, it was all rearranging deck chairs on the Titanic.

#191
NoUserNameHere

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Federally wrote...

BioWare moved the Citadel because of the Take Back Earth! ad campaign. They decided the Citadel was the catalyst but were committed by their marketing strategy to make the last battle a fight on Earth. So how do you include both Earth and the Citadel in one mission? Well you move the Citadel, duh.



The Cerberus coup was going to take place late in the game. This would've probably cut off your access to the hub and actually explained how our enemies moved the Citadel.

The entire third act was basically butchered for time constraints, it would seem. Hence why things happen 'because the plot wills it.'

#192
humansrsuperior

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If any of them survived it won't matter, because just like the rest of the galaxy, they'll have been incinerated by the mass relay in the Sol system going supernova.  And if that didn't kill them?  Lack of resources and food and stuff.  So yeah.  Dead.  :P 

#193
Lord Stark

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Nooo General Oraka too? What about the Council?

#194
BarrelDrago

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They are not "dead" per say, they have jsut been repurpuse as motionless object for the time being!

#195
MentalKase

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Yeah everyone on the Citadel dies. See things keep getting better and better, like the taste of gun oil :)

#196
CaptainIngenuity

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All dead, and apparently turned into dolls that look like ashley and kaiden on virmire.

Best.... story.... ever!

#197
Caz Tirin

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CRISIS1717 wrote...

It was confirmed on twitter by a BW writer everyone except the few able to escape the arms as they closed died on the Citadel.

Cheers for that Bioware.

Twitter.  The new medium for relaying crappy plothole and horrible ending clarifications!  yay social media!

#198
RocketManSR2

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The Angry One wrote...

No it isn't, because we never see anything anyway.
We're informed they're dead -and I can't stress this enough- by Twitter.
We are informed of the deaths of everyone aboard a major hub area for all 3 games...... by Twitter..

BY TWITTER!!!


I'll quote this for emphasis because of how pathetic that is. The more I think about crap like this the more it is pissing me off. Really, BioWare?

#199
RocketManSR2

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The_Crazy_Hand wrote...

This, keep in mind the guy who decided this, was the same guy who thinks that final boss fights are "too video gamey", even though he is supposed to be a ****ing video game designer for the love of god.

What kind of mindset leads to this ****?


Delusions of grandeur.

#200
dfstone

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Basically everyone else is dead at the end of the game so what makes the Citadel people so special?

God the ending to this game was so freaking stupid. LOL.