I agree that moving Citadel is part of the story where the downhill started. It makes no sense. Killing practically everybody there was just "icing the cake".
1. It says in the Codex that Citadel control can close Citadel arms. That makes it practically invulnerable even for Reapers. Only thing they could do is maybe destroy it, which would be counter productive. Why didn't C-Sec close the Citadel?
2. Even Reapers were been able to get some sort of strike force inside before arms were closed, why didn't the Citadel defence force count for anything?
3. How Citadel moved in Sol system at the first place? It's established canon since ME2 Arrival DLC, that mass relays can't relay objects larger than their own size.
My "lot of speculation" is that Citadel was not originally supposed to move at all. Instead, perhaps there was supposed to be just one fight, the one against Cerberus. There are lot's of possibilities regarding this, battle was perhaps supposed to happen after Cerberus got Prothean VI data in their hands.
We will never know for sure why they decided to do this, but I suspect something happened and moving Citadel plot was put together.
Perhaps Walters and Hudson thought that it would be too much to make Shepard / player responsible of death for 13.4 million inhabitants plus refugees on Citadel in all but one ending. They decided that they solve that problem by killing every living being on Citadel off-screen before player gets there to choose whatever ending.
Then I don't know if they took in account that falling pieces of Citadel, each ward larger than asteroid that caused mass extinction of animal and plant life on Earth millions of years ago, will kill much, much more.
Modifié par ZLurps, 27 mars 2012 - 05:05 .