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It wasn't just the ending which was awful


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#226
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txgoldrush wrote...

-REDACTED- wrote...

alberta wrote...

LMAO - masterpiece? Yeah, I got the "artistic integrity" thingy. And this certainly wasn't any master piece. And very short. Then again these days even comics are masterpieces I suppose.


Yeah up until the last five minutes, Mass Effect 3 was my favorite game of all time. Hell it still is very close to being number 1 even with the ending. So now it's just a tie between Mass Effect 2 and 3. Also Mass Effect 3's main story is quite a bit longer than ME1's.


And if they fix the ending?

Hell, the main flaw may actually go away...not many games can do this.


And TBH, it wouldn't take much. I can swallow the chaos vs. order idea as it makes a weird sort of logical sense to me. All they need is to either explain how my squad mates got on the normandy or get rid of that scene, and give the slightest epilogue of what happens to everyone stranded at Earth.

#227
Tom Lehrer

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Auto dialogue is horrible. If I want Shepard to say something I will click it on the wheel. If Iwant to ask the same question a million times to make sure I don't forget what they say I will. Having only two kinds of dialogue options paragon or renagade click once and cue cut scene you can't do anything in was just a massive step the wrong way.

In ME1 and 2 Shepard would not open his/her mouth without player approval.

#228
MOELANDER

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Yeah I am just starting a second playthrough now gotten as far as past Menae by now and also started noticing some serious flaws. Especially in the Dialogue wheels. LOT less options than with previous games!

#229
Calbeb

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Other than the vague ending, I had issues with...

1) The Journal. I wish it would just let you know when you found an artifact and need to go back to the Citadel. It got very frustrating flying back and forth before every major story mission.

2) Graphical glitches. It felt like there were more little issues than with Mass Effect 2.

3) Some Auto-Dialogue. There were a few times I wish the game had let me jump in and choose what to say.

4) Weapon Upgrades. There needed to be more varied options.

Other than that, pretty much perfect imo. Great storytelling, great characterization (I think the best in the series) and far improved combat.

#230
txgoldrush

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-REDACTED- wrote...

txgoldrush wrote...

-REDACTED- wrote...

alberta wrote...

LMAO - masterpiece? Yeah, I got the "artistic integrity" thingy. And this certainly wasn't any master piece. And very short. Then again these days even comics are masterpieces I suppose.


Yeah up until the last five minutes, Mass Effect 3 was my favorite game of all time. Hell it still is very close to being number 1 even with the ending. So now it's just a tie between Mass Effect 2 and 3. Also Mass Effect 3's main story is quite a bit longer than ME1's.


And if they fix the ending?

Hell, the main flaw may actually go away...not many games can do this.


And TBH, it wouldn't take much. I can swallow the chaos vs. order idea as it makes a weird sort of logical sense to me. All they need is to either explain how my squad mates got on the normandy or get rid of that scene, and give the slightest epilogue of what happens to everyone stranded at Earth.


really they need to fix three things

A) Follow the Normandy and Joker, have them pick up the crew, give them a reason to flee, and provide better closure for your team. Hell, this may mean more Sword battle footage....

B) Flesh out the Catalyst, make him far more descriptive and close any percieved plot holes. Even give him the biggest dialogue tree in the game, like Planescape and The Witcher 2 did with their main antgaonists in the finale. Also explain the origin of the Keepers and how they are made.

C) Provide an epilogue to the galaxy and many of its characters from your crew, to Jack, to even Bailey, while explaining the fates of the survivors as well as the races in general.

Boom fixed.

#231
txgoldrush

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Tom Lehrer wrote...

Auto dialogue is horrible. If I want Shepard to say something I will click it on the wheel. If Iwant to ask the same question a million times to make sure I don't forget what they say I will. Having only two kinds of dialogue options paragon or renagade click once and cue cut scene you can't do anything in was just a massive step the wrong way.

In ME1 and 2 Shepard would not open his/her mouth without player approval.


The problem with Shepard is the first two games.....he is stuck in between a fully customizable avatar (like Fallout's protagonists) and a predefined character (like Adam Jansen and Geralt). This is not good for the character. It caused his dialogue to be stilted and him to show no emotional range.

ME3 goes more of a Witcher and Deus Ex HR direction, making the character much more predefined. This leads to much better dialogue (hell, look at Jansen's dialogue in HR, especially in debates, very high quality), and a more drive for his character. Renegade in ME3 is FAR better written as a result, and ME3 Shep just flows much better with the cast. Shep doesn't have the player character syndrome he does in ME1 and ME2. And really, Meers voice acting is improved drastically because of this change, and Hale gives the best performance in her career.

#232
GnusmasTHX

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I still think it's hilarious if you alternate between the top and bottom right options.

Bi-polar Shepard is lulz.

#233
XavierHollywood

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HA! its nice to know some people agree with me. Its quite depressing coming to a message board listening to people that claim to "love" the series hate and complain about it the most.

While we are at it, lets add to the list.

People complain about the fact that there is only one hub in ME3. Ignoring the fact that this one hub is bigger and more alive then all the hub worlds in ME2 combined, and ME1 only had one hub world as well. Sure it had a few temp hubs, but once you finished the area you couldnt return.

Now im sure many will disagree with me here, but ive always felt the ME series was linear. When people make this complaint about ME2 and ME3 it makes me think they played a different ME1 then I did. ME1 had completely empty spaces in which you drove in a straight line in the Mako to the points of interest on the map. When you reached said point of interest, you enter the same environment that has been used 100 times before. Once inside these environments you moved along from from point A to B without much deviation. Where is this so called vast amount of exploration that people claim?  The ME series has ALWAYS been like this, so why does 3 (and even 2 for that matter) catch flak for being 'to linear'?

The only non linear aspect of series is the fact that you get to choose which missions you want to do when and that has remained constant through the series.

Modifié par XavierHollywood, 27 mars 2012 - 07:32 .


#234
DukeOfNukes

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TX, I did a point by point break down of why I felt it wasn't rushed...to which you responded "they didn't fix IT". What exactly didn't they fix that they could have fixed back then, and been reasonable to do so? Texture pop-in isn't a big deal...and they flat out simply didn't have a good enough understanding of the engine...which later was updated (something beyond their control). Planetary exploration was CLEARLY a design decision...otherwise they would have nixed a large number of the planets, or we'd have 1 or 2 more developed than the rest. A lot of work was done on the inventory system...it just ended up being a bad choice...biggest issue was that there were TOO MANY weapons/mods, and they didn't stack.

Like I said before, your best point is the dungeons. The arguement is that they could have spent more time developing them, absolutely. It was a cost & time cutting measure, but the simple fact is that it was a necessary one. Designing 30 or more unique rooms would have cost a lot more money than it was worth...on an unproven franchise.

You saying it's rushed is like saying Half-Life 2 was rushed because it didn't have the water effects of BioShock and it used the same physics puzzle repeatedly.

#235
txgoldrush

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GnusmasTHX wrote...

I still think it's hilarious if you alternate between the top and bottom right options.

Bi-polar Shepard is lulz.


No, Renegade is far more subtely written, getting rid of the bipolarity. In fact, it feels far more natural to mix things up than in ME1 or ME2 (which also hurt you). Almost all the one liners and the sadistic humor are gone from the Renegade side.

Really Renegade is less badass and far more tortured, and Paragon is more haunted by losses than before.

#236
Mandalore313

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STEEEEEEEEEEEVE


you sure?

#237
XavierHollywood

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double post sorry

Modifié par XavierHollywood, 27 mars 2012 - 07:32 .


#238
txgoldrush

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DukeOfNukes wrote...

TX, I did a point by point break down of why I felt it wasn't rushed...to which you responded "they didn't fix IT". What exactly didn't they fix that they could have fixed back then, and been reasonable to do so? Texture pop-in isn't a big deal...and they flat out simply didn't have a good enough understanding of the engine...which later was updated (something beyond their control). Planetary exploration was CLEARLY a design decision...otherwise they would have nixed a large number of the planets, or we'd have 1 or 2 more developed than the rest. A lot of work was done on the inventory system...it just ended up being a bad choice...biggest issue was that there were TOO MANY weapons/mods, and they didn't stack.

Like I said before, your best point is the dungeons. The arguement is that they could have spent more time developing them, absolutely. It was a cost & time cutting measure, but the simple fact is that it was a necessary one. Designing 30 or more unique rooms would have cost a lot more money than it was worth...on an unproven franchise.

You saying it's rushed is like saying Half-Life 2 was rushed because it didn't have the water effects of BioShock and it used the same physics puzzle repeatedly.


No, its more than that, the combat was poorly balanced and buggy as hell. The Mako can get stuck. The game is by far the buggiest of  the three. The entire game lacks polish....really only DA2 was more unpolished than ME1, and DAO may match ME1 in unpolishness.

#239
Tom Lehrer

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The Catalyst should just be removed...everything said after the fight with Kai in the Cerberus base should be changed, starting with the Citadel being moved to Earth without ANYONE knowing the Reapers had even attacked it.

There is also the whole thing about how the Citadel controls the relay network and the Catalyst making ME1 pointless but make of that what you want.

#240
txgoldrush

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Tom Lehrer wrote...

The Catalyst should just be removed...everything said after the fight with Kai in the Cerberus base should be changed, starting with the Citadel being moved to Earth without ANYONE knowing the Reapers had even attacked it.

There is also the whole thing about how the Citadel controls the relay network and the Catalyst making ME1 pointless but make of that what you want.


There is no evidence that the Catalyst actually controls the Citadel.

#241
AlexXIV

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I don't think the whole game was awful. But the whole game sure feels rushed. Which seems to be the new Bioware way to make games. They are probably great artists etc. but I can't help to notice that their focus is on keeping deadlines, not makeing the best games they could. While playing I have stumbled over so many things that were lacking or could have done better when I usually should have been amazed because they are there. In other games, by other companies. Because even the little things count. However, it was a good game up to the end. The ending controversy did two things. It let the rest of the game look better, and it ruined the franchise for me.

#242
xsdob

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So, we went in a complete circle form hating mass effect 3, to loving it, to hating the endings presentation, to hating the ending, back to hating everything about it again?

#243
Lavits75

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I don't understand how you can take an RPG and say that they needed to constrict the player's choices. Role-Playing Game, where you ARE the character and you get more than one and two. I think there should have been more options.

I will agree that the writing was better. Paragon choices showed more pain at the losses and a more human side to Shepard while Renegade choices showed an angry and vengeful, "I don't care if I live or die as long as I take them down too" kinda Shepard

#244
XavierHollywood

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xsdob wrote...

So, we went in a complete circle form hating mass effect 3, to loving it, to hating the endings presentation, to hating the ending, back to hating everything about it again?


a typical day at the BSN

#245
Mesmurae

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Bioware seems to have slipped in quite a few areas with this installment.

1. The Ending. This has been discussed to death, so I will say no more.
2. The use of stock photos. Bioware got lazy with design and photoshopped a few images from Google. Artistic integrity my foot.
3. The boring repetitive side quests have been pointed out to be simple multiplayer maps added into the campaign.
4. Wasted potential such as the Rachni Queen.
5. EDI has a ******. I'm not sure why that warrants making this list, but there you are.

#246
txgoldrush

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AlexXIV wrote...

I don't think the whole game was awful. But the whole game sure feels rushed. Which seems to be the new Bioware way to make games. They are probably great artists etc. but I can't help to notice that their focus is on keeping deadlines, not makeing the best games they could. While playing I have stumbled over so many things that were lacking or could have done better when I usually should have been amazed because they are there. In other games, by other companies. Because even the little things count. However, it was a good game up to the end. The ending controversy did two things. It let the rest of the game look better, and it ruined the franchise for me.


no, they, like their WRPG peers, has the habit of rushing games, its not a NEW thing they do.

#247
Tom Lehrer

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txgoldrush wrote...

Tom Lehrer wrote...

The Catalyst should just be removed...everything said after the fight with Kai in the Cerberus base should be changed, starting with the Citadel being moved to Earth without ANYONE knowing the Reapers had even attacked it.

There is also the whole thing about how the Citadel controls the relay network and the Catalyst making ME1 pointless but make of that what you want.


There is no evidence that the Catalyst actually controls the Citadel.


He says he IS the Citadel and if being part of it does not give him control why is he there in the first place? If the Cytalyst, the big boss of the Reapers cannot control the very station he lives on how smart does that make the people who made him?

Modifié par Tom Lehrer, 27 mars 2012 - 07:42 .


#248
txgoldrush

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Mesmurae wrote...

Bioware seems to have slipped in quite a few areas with this installment.

1. The Ending. This has been discussed to death, so I will say no more.
2. The use of stock photos. Bioware got lazy with design and photoshopped a few images from Google. Artistic integrity my foot.
3. The boring repetitive side quests have been pointed out to be simple multiplayer maps added into the campaign.
4. Wasted potential such as the Rachni Queen.
5. EDI has a ******. I'm not sure why that warrants making this list, but there you are.


so what if ME3 sidequests used multiplayer maps....ME1 used copy and paste dungeons.

And the ME3 maps looked better than the copy and paste dungeons.

#249
DukeOfNukes

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txgoldrush wrote...

the combat was poorly balanced and buggy as hell.

Yes, yes it was. Again, however...a design choice. To fix it would have required basically rebuilding the game from scratch.

The Mako can get stuck.

So I'm told...but in my dozen or more playthroughs, I've only gotten absolutely 100% stuck once. I definately got frustrated with it repeatedly, but with the exception of the 1 time, I COULD get out.

The game is by far the buggiest of  the three.

I agree. However, KotOR was really buggy as well. And Fallout 3, New Vegas, Skyrim, GTA IV, so on and so forth. It definately hurts the game...but it didn't ruin it...and doesn't prove it was "rushed"

#250
txgoldrush

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Tom Lehrer wrote...

txgoldrush wrote...

Tom Lehrer wrote...

The Catalyst should just be removed...everything said after the fight with Kai in the Cerberus base should be changed, starting with the Citadel being moved to Earth without ANYONE knowing the Reapers had even attacked it.

There is also the whole thing about how the Citadel controls the relay network and the Catalyst making ME1 pointless but make of that what you want.


There is no evidence that the Catalyst actually controls the Citadel.


He says he IS the Citadel if being part of it does not give him control why is he there in the first place? If the Cytalyst, the big boss of the Reapers cannot control the very station he lives on how smart does that make the people who made him?


Thats why they need to extend his conversation, like they THOUGHT ABOUT ORIGINALLY before the writers  passed it off as "not important"...a mistake.